| smkdan User Level: 12 Posts: 11/21 EXP: 7061 For next: 860 Since: 07-28-07 Since last post: 13.0 years Last activity: 13.2 years |
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| I already heavy a topic going on board2, but I figure I should make a post here too for those who no longer go there. I currently have a function track editor with a few other features but there's a a bunch of other features I'd like to implement before I relase. Consider that it edits every track specific element since I reprogrammed every part of the game that relies on track specific data to make it more editor friendly (the tracks load without and function without aid of original loaders). It would've been horrifically restrictive without the hacks. The pics are fairly sized so I linked them. The interface can take selections from an individual panel selector or the track itself. Right button dragging selects a region: http://img89.imageshack.us/img89/1458/s1xe6.png And left click pastes: http://img233.imageshack.us/img233/4344/s2dr1.png Generic pics: http://img228.imageshack.us/img228/3144/fz1io0.png http://img135.imageshack.us/img135/3868/fz3gq7.png http://img149.imageshack.us/img149/3125/mineser8.png http://img221.imageshack.us/img221/6113/interfacetestyk7.png http://img228.imageshack.us/img228/6767/namesze7.png http://img230.imageshack.us/img230/1120/fzc0000aj4.png AI / path: http://img216.imageshack.us/img216/2145/fullsizezn8.png http://img150.imageshack.us/img150/7999/aibrjq6.png http://img292.imageshack.us/img292/2586/wholesc1.png |








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