Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 5700/5751 EXP: 32000679 For next: 466766 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 68 days Last activity: 1 day |
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It's trash. (lol jk)
So I finally downloaded this game yesterday and tried it out for a spin, a lot of people are comparing it to Zelda Breath of the Wild, those people are hacks and have no understanding at all in how games are constructed. I have played the game for a few hours now and... my impression is that it's a very different game. I was hoping for "BotW but lesser quality and anime", but that's not reaaaaalllllyyy what you're getting here. GI and BotW share a fair few surface level traits with each other: Open World Have a glider Free form climbing Third person action combat Cooking and mining and similar Towers that fill in your map (wait I already said open world) Sub level bit sized dungeons that when you enter warps you to a completely different dimension because they make no sense in the given one There is so much of it, and so many of these traits have the same visual design as BotW, the mining nodes look practically identical visually. I can't really fault people who have just took a glance at the game to say it's similar to BotW or a knock off, especially since it's even a similar art style. But the entire game is clearly a different beast entirely. For one, the core principle of BotW is freedom. Once the tutorial is done, you can literally go anywhere in the game and do whatever the crap you want. GI, on the other hand, is nothing like that at all. I'm still in the early areas of the game and I'm running into huge difficulty peaks and valleys. "But Luna" you might say "Isn't Breath of the Wild also like that if you just wander around randomly?". And that's true to some extent, but BotW generally have harder enemies the further away from the starting point of the map you go, with a few exceptions (like around hyrule castle). The difference here is that between camps that have the same amount of the exact same mook enemy, the difficulty could be widely different, and said difficulty has completely different scaling in GI. Because the difficulty is all tied to Level. So can go from a camp with Level 3 mooks and then walk 20m to a camp with level 11 mooks, and if you're not up there in character level and gear, they are going to be sponges and hit you really hard! But the worst part about this is that you won't know what levels enemies are until you get close enough to fight them. So you can waste your time traveling to a camp only to realize that it's maybe out of your current level scope. It's really really weird, if you ask me, how the game is structured like this. It's also excessively story and handhold driven up to a point until it flat out tells you "you now need to go around and do random side activities or side quests to level up before you can continue the main quest!". Which is a very weird way to structure your game? What is even more weird is that I started to follow a specific characters side quest chain (which at the start I seemed to be over leveled for?), but when I get a few missions into that quest chain suddenly it's recommending my party level to be 15 and my main character is... level 7. And I'm just like, "but why tho?". The side quest plot and stuff wasn't bad or anything and I kinda wanted to see where it's going, but suddenly I'm expected to just stop doing it on the spot and come back for it later when I'm higher level? Like, what the fuck? It's an open world and has a lot of free form structure, yet somehow the game seems excessively rigid in how you're supposed to approach it? I don't get it. The combat is also kinda weird with auto targeting being done for you and absolutely no way to like, change target yourself or similar? It's slightly different from BotW, but it's pretty standard in structure to other melee based third person action games. It's just the lock on system that I struggle to understand what they were thinking on.... oh and you can't rebind controls for a controller, afaik. The options menu makes it sound like you can, but I have not figured out how to do so, so I'll chalk that up as just another weird translation issue. (The translation is mostly fine, but there are some sloppy things every once in a while. Logging out from your account and shutting down the game both asks you about logging out). All of this makes my first impressions of the game not amazing, I wanna play it for a bit more cause it's fine enough as is. But it does not really deliver on the BotW style freedom to do anything approach like I had hoped, nor is it particularly exceptional in any other regard. But that's the actual game on it's own merits.... The game is also a gacha game! WOOOOOO! To be honest, I have not seen much point in the gacha crap yet, but that's usually how it goes for stuff like this. From what I have seen online it's suggested that you might need to engage with the gacha crap if you want to do the "high level crap" the game has to offer. But I don't really know anything about that. The one review of the game I read suggested you don't need to engage with it at all to complete the main story, but who knows, right? I also imagine the game will become more egregious with this sort of crap with later updates and content expansions once it's off the ground and have a player base. But yeah, idk, I was mostly disappointed by it because of how rigid it is and how that rigidness discourages exploration... which is the one aspect I want out of a game like this. ____________________ [WIP layout as it's being made! 'w' ] |








