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05-27-18 06:36:34 AM

Jul - Gaming - Dungeon Crawl Stone Soup New poll - New thread - New reply
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hydra-calm
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Posted on 01-23-18 01:10:49 PM (last edited by hydra-calm at 01-23-18 01:11:52 PM) Link | Quote
Anyone else here play this? If not, it's a fairly old-school roguelike based off Linley's Dungeon Crawl, which was first released in 1995. The concept is pretty simple -- get to the bottom of the dungeon, retrieve the Orb of Zot and get out with it, etc.

I'm not into most roguelikes anymore, but DCSS is still very actively developed and can be played in-browser. Lots of the clunky legacy stuff is gone, the community is pretty big, and there's a constant effort to rebalance things. It's super fun to spectate people, too...

I'm not incredible -- I won twice in 0.15, once as a GrFi and once as a VSMo, but I've been playing a lot of VpAs in downtime lately and at least cleared Lair on a couple of them (hopefully orc + branches next time...). I tend to go for weirder species like vampire, vine stalker, and formicid (basically a giant humanoid ant with stasis and extra arms). I could probably win more if I played something more straightforward, but I don't have as much fun with those characters.
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Posted on 01-23-18 01:19:33 PM Link | Quote
I used to play this quite a fair bit during my secondary school years, then I kinda lost interest.

There are a lot of interesting mechanics, but (and this is speaking from the version I played years ago) the game sort of lack any good way of learning it. I don't mind playing roguelikes or roguelites, but the problem I faced here was that I just constantly needed to look up special enemies on a wiki to see what they did. Because I don't know about anyone else, but dying to named foes that I have no idea how they worked isn't very fun. Likewise the game throws a lot of curve balls with introducing a lot of new areas that each have their own difficulties you need to consider.

Realistically I never got anywhere at all in the game, despite having played quite many hours. My best runs went about as far as the depth where you can enter the Maze. (Which I also went into once or twice). There is also a crap ton of starting character options, and you can realistically beat the game with almost any combination. But it was a hard time to get into when you have no clue what's even good. It's kinda why I like more modern design paradigms of titles such as FTL, where you unlock more customization options at the start the more you have played (and the more experienced you are). (I know, different genre, but relevant).
hydra-calm
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Posted on 01-23-18 05:21:40 PM Link | Quote
I mainly used Sequell (the ##crawl knowledge bot) to learn what I was doing. I'd just keep a query window open and look things up as I played -- probably more spoilery than the intent, but it worked pretty well and didn't take much away from my enjoyment of the game.
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Jul - Gaming - Dungeon Crawl Stone Soup New poll - New thread - New reply




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