Register - Login
Views: 95185098
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
09-22-18 08:51:11 AM

Jul - Gaming - Oddly fascinating games New poll - New thread - New reply
Pages: 1 2 3Next newer thread | Next older thread
SC
Member
Level: 12


Posts: 13/63
EXP: 7756
For next: 165

Since: 01-24-18

Pronouns: he/they
From: Puke City

Since last post: 17 days
Last activity: 7 days

Posted on 01-25-18 11:58:40 PM Link | Quote
  • Knytt Stories. One of my all-time favorite games... ever. I loved it so much, that I made a fansite for it. Not even joking. (You can find it by clicking on "Knytt Stories.".)
  • bob's game. Duh.
  • Vinnie's Tomb. An old-as-HECK Windows 3.1/95 game that's basically a bizarro point-and-click-buttons-adventure. You can find footage of the second game on YouTube, I'm just too lazy to dig it up right now. Oops.
  • The Pac-Guy/Pea-Guy games. I actually didn't know about these until Druaga1 introduced me to them a year or so ago, and I'm legit shocked I haven't even heard of these as a kid. Multimedia Fusion Pac-Man clones are SO up my alley.
  • Tower Unite. The sequel to GMod Tower, if anyone remembers that. A microtransactionless virtual world that's currently in early access.
  • ZZT. An ASCII-based top-down exploration game where you can create your own levels, hence it had a cult following for a while. Created by Tim Sweeney Todd of Epic MegaGames fame.
  • MegaZeux. The spiritual successor to ZZT, created in the late 90s. It's like ZZT, but you can do A LOT more things with it and there's a lot of cool games/levels/worlds/whatever you can download for it on the site I linked. An underrated game platform, IMO.
  • Marble Blast PlatinumQuest. A modded version of an old marble-rolling game that used to come with a bunch of old Mac computers. Still has a cult following after all this time.

  • I'm sure there's more, but that's all I got for the time being.
Q
Seeker of the tru7h
Level: 99


Posts: 2802/2889
EXP: 9904530
For next: 95470

Since: 08-02-07

Pronouns: she/her
From: Nowhere

Since last post: 11 hours
Last activity: 33 min.

Posted on 01-26-18 12:48:18 AM Link | Quote
Originally posted by SC
Knytt Stories. One of my all-time favorite games... ever. I loved it so much, that I made a fansite for it. Not even joking. (You can find it by clicking on "Knytt Stories.".)

Oh, I love Knytt Stories! A very long time ago, I actually made a level for it. I don't know if it really holds up, but I was pretty proud of it at the time.

Regardless, that's a really neat website. I might check out some of the levels you have on there.
Xkeeper

Level: 244


Posts: 23143/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 01-26-18 01:36:59 AM Link | Quote
The most interesting thing about Marathon is that we have at least two (recently active) people here who have layouts that reference that game. One of them far more obviously than the other, mind.

And yes, it does have... quite the story. Not that I've read it five times over, no sir.
Zeether

Level: 30


Posts: 199/219
EXP: 151646
For next: 14223

Since: 09-23-12


Since last post: 15 days
Last activity: 12 days

Posted on 01-26-18 06:20:58 PM Link | Quote
I forgot about my favorite PS1 RPG, Racing Lagoon.

The physics are weird but the customization and story are awesome. It's also the best Final Fantasy game.
sofi

🌠
Level: 106


Posts: 3634/3818
EXP: 12422717
For next: 249226

Since: 02-18-11

Pronouns: she/her
From: たまごっち星

Since last post: 2 days
Last activity: 2 days

Posted on 01-26-18 06:35:55 PM Link | Quote
shocked that no one’s mentioned the infamous NES E.T. game, of which millions of copies were dumped in a New Mexico landfill.
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
Level: 177


Posts: 11037/11087
EXP: 74263069
For next: 980607

Since: 08-24-07

Pronouns: he/him
From: Canada

Since last post: 68 days
Last activity: 37 days

Posted on 01-26-18 06:50:33 PM Link | Quote
Originally posted by sofi
shocked that no one’s mentioned the infamous NES E.T. game, of which millions of copies were dumped in a New Mexico landfill.

(ps it's the atari 2600 game) but yes! If anybody gets a chance, the documentary around the game is a great watch, and it goes over the big video game crash in 1983.
Rambly

Level: 85


Posts: 1758/2031
EXP: 5846124
For next: 52416

Since: 07-22-07

Pronouns: she/her

Since last post: 8 hours
Last activity: 17 sec.

Posted on 01-26-18 07:06:46 PM Link | Quote
i feel like E.T. is like super fascinating even as a game actually, backstory notwithstanding... i actually played it not too long ago on an actual Atari my roommate has. there's probably other examples of games like this, but i've personally never seen a game before where like... the game does have its own internal, consistent rules, and it can be played like a normal game, but most people don't even know that and see it as a bunch of random stuff happening because the core flaw of the game is that it communicates its gameplay so extremely poorly.

i feel like a lot of games from the Atari 2600 era have that problem, but E.T.'s probably the most extreme example... other newer infamously bad games don't really have that as their biggest flaw because the nature of games changed a lot during the NES era.

E.T. is just like, so esoteric. i mean, honestly, even if you get past the wall of weird crypticism E.T.'s still just kind of an "eh" game at best. but the idea of a game being so cryptic and impenetrable and having to adapt to a logic you don't understand is really interesting conceptually to me
Xkeeper

Level: 244


Posts: 23161/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 01-26-18 07:46:28 PM Link | Quote
E.T. is a fun game (not that kind); someone actually went through the trouble of fixing most of it and apparently it's a lot less awful once you do that.
sofi

🌠
Level: 106


Posts: 3635/3818
EXP: 12422717
For next: 249226

Since: 02-18-11

Pronouns: she/her
From: たまごっち星

Since last post: 2 days
Last activity: 2 days

Posted on 01-26-18 07:52:48 PM Link | Quote
Originally posted by Xkeeper
E.T. is a fun game (not that kind); someone actually went through the trouble of fixing most of it and apparently it's a lot less awful once you do that.

i guess leave it to the intrepid game hobbyists to patch up what’s considered one of the worst games ever.

what’s next? a playable Superman 64?
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
Level: 177


Posts: 11040/11087
EXP: 74263069
For next: 980607

Since: 08-24-07

Pronouns: he/him
From: Canada

Since last post: 68 days
Last activity: 37 days

Posted on 01-26-18 08:08:34 PM Link | Quote
Originally posted by sofi
what’s next? a playable Superman 64?

How about somebody porting Sonic '06 to Unity?
Xkeeper

Level: 244


Posts: 23162/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 01-26-18 08:09:08 PM Link | Quote
E.T.'s problems are solvable.
Rambly

Level: 85


Posts: 1760/2031
EXP: 5846124
For next: 52416

Since: 07-22-07

Pronouns: she/her

Since last post: 8 hours
Last activity: 17 sec.

Posted on 01-26-18 08:21:40 PM (last edited by Rambly at 01-26-18 08:23:37 PM) Link | Quote

The game seems incredibly complex. This isn't a real problem. Once you learn how to play, it's really very simple. You just need to read the manual, or watch a tutorial video, to understand it.


lord... the period of time when many instruction manuals were lost but the Internet hadn't quite become the extensive resource it is now probably did a looooot to hurt its reputation



i'd never thought about how actually genuinely kinda groundbreaking E.T. was and how it was a forerunner to the more complex, goal-based games of later systems; that's actually a really interesting perspective



i actually think the drive to improve E.T. comes from the fact that it had more potential than most famously bad games. from what i can tell, E.T. was a genuine passion project from a guy who was actually known for making games that were actually famously good (a lotta people probably know this but the guy who made E.T. was the same guy who made Yars' Revenge) and a lot of the reason it ended up so bad was a combination of a lotta factors -- because it was a licensed game, they rushed to get it out as fast as possible to meet deadlines, which probably resulted in a lot of the coding problems listed on that page. compare that to Superman 64 which has way more fundamental problems (it's lacking in content and the gameplay concepts are boring) and seems like it was just a garbage licensed title literally just made as a Cash Grab. (... granted i think the fact that Superman 64's problems are so fundamental means a playable Superman 64 would be a way more difficult project to tackle, and probably interesting in its own ways because of that.)

i think games like Castlevania II, too, are fixable and have a good game buried somewhere underneath... granted a lot of Castlevania II's problems are entirely its own fault (it has some ASININE design decisions), but they're still fixable problems.
i'd even make the argument that Sonic '06 has a good game buried somewhere in it!! as blasphemous as that may be. (i had someone explain to me that it was pushed two years ahead in its development cycle so they could market it as a Sonic 15th anniversary game -- that doesn't account for some of the godawful plot elements, but it does account for the ridiculous bugginess. i'd argue the reason most latter Sonic games suck is Sonic Team being rushed to meet deadlines)

in other words, capitalism makes everything worse

(Xk posted while i was writing this and summarized everything i was trying to say way more succinctly lol. also Sponty posted while i was writing this and mentioned a fixed version of Sonic '06, so.)
Xkeeper

Level: 244


Posts: 23163/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 01-26-18 08:36:50 PM (last edited by Xkeeper at 01-26-18 08:37:12 PM) Link | Quote
Originally posted by Rambly
lord... the period of time when many instruction manuals were lost but the Internet hadn't quite become the extensive resource it is now probably did a looooot to hurt its reputation

Yeah. The video file they link actually does a very decent job of explaining exactly what's going on. You can probably compare it to the infamous "noob tube" in Super Metroid (that you can't pass without using the run button, which some people didn't know existed)



compare that to Superman 64 which has way more fundamental problems (it's lacking in content and the gameplay concepts are boring) and seems like it was just a garbage licensed title literally just made as a Cash Grab.

In a twist of irony there was some information out there that S64 was actually supposed to be a genuinely okay game, at the very least; what doomed it wasn't "simple cash grab" but "endless executive meddling" on the part of the licensors, who constantly demanded reworks and redesigns and... well.

But on the other hand, yikes.


(Xk posted while i was writing this and summarized everything i was trying to say way more succinctly lol. also Sponty posted while i was writing this and mentioned a fixed version of Sonic '06, so.)

[biospark.png]
marrub

Level: 9


Posts: 8/32
EXP: 2813
For next: 349

Since: 01-23-18


Since last post: 12 days
Last activity: 5 days

Posted on 01-26-18 09:01:08 PM Link | Quote
God, I love anything by Osamu Sato. LSD: Dream Emulator is like the gateway drug (no pun intended) into the mind of a truly strange and complex game designer.

I think besides Marathon and EYE: Divine Cybermancy (mentioned earlier in this thread,) Osamu's games are some of my biggest inspirations.

I also love Garage: Bad Dream Advneture, a game rather difficult to even find information of. It's like a dark shadow to Osamu's work, though not made by him.
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
Level: 177


Posts: 11041/11087
EXP: 74263069
For next: 980607

Since: 08-24-07

Pronouns: he/him
From: Canada

Since last post: 68 days
Last activity: 37 days

Posted on 01-26-18 10:12:05 PM Link | Quote
Originally posted by Rambly
i'd even make the argument that Sonic '06 has a good game buried somewhere in it!! as blasphemous as that may be. (i had someone explain to me that it was pushed two years ahead in its development cycle so they could market it as a Sonic 15th anniversary game -- that doesn't account for some of the godawful plot elements, but it does account for the ridiculous bugginess. i'd argue the reason most latter Sonic games suck is Sonic Team being rushed to meet deadlines)

I dunno if Sonic '06 has a good game under all the bugs, but at the very least it has a good Sonic game buried under the crap.

I remember playing it and genuinely enjoying myself before the clipping through geometry, broken scripting, and absurd loading times really set in.
Xkeeper

Level: 244


Posts: 23174/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 01-27-18 01:36:14 AM Link | Quote
Originally posted by marrub
God, I love anything by Osamu Sato. LSD: Dream Emulator is like the gateway drug (no pun intended) into the mind of a truly strange and complex game designer.

I'd find LSD a little more interesting if it didn't boil down to just being a handful of areas with randomized textures. The actual amount of unique content in that game seems very, very low.

But it's still impressively weird.
lion

Level: 13


Posts: 6/74
EXP: 9863
For next: 404

Since: 01-25-18

Pronouns: he/him
From: Portugal

Since last post: 30 days
Last activity: 30 days

Posted on 01-27-18 07:10:34 AM (last edited by lion at 01-27-18 07:33:29 AM) Link | Quote
Ever since I saw CavemanDCJ (yes, the Tomba 2 guy whose run Chibi co-commentated) run it on SGDQ, I've been sort of mystified by Floating Runner
Something about its low budget shovelware quality and how there's barely any footage of people beating the final boss outside of Caveman's runs and one guy on Niconico is just so endearing

A lot of 32-bit games (PSX, Saturn) have this weird "bizarre but enthralling" quality to me actually, Kowloon's Gate being one of them (that one's not bad tho it's just completely untranslated lol), SaGa Frontier 1 too with all its jank (I don't gel well with 2's gameplay and its setting and world are actually well-developed for the most part lol)

NiGHTS into Dreams... was this to me as a 10yo too, Jackle was my fave Maren
Can't forget Net Yaroze-made games, both the serious ones like Hover Racing and Terra Incognita and the weirder, joke ones like Gas Girl and Fatal Fantasy VII. The fact Net Yaroze even existed is amazing if you ask me (it also gives me nostalgia for the time Sonic CulT was still active but really those were the dark ages)

I'm also one of the few people who actually likes Milon's Secret Castle unironically
Falcom's less mainstream, less anime entries (Legacy of the Wizard, Xanadu, Sorcerian, Legend of Xanadu, Legend of Heroes pre-Trails, Lord Monarch) are chill too

Extremely obscure shareware DOS Games would fall into this list too, especially Larax & Zeco
It's some weird Italian action game about demolishing buildings
I've spent most of my teenhood trying to find its name ever since i played it back when I was 3 ahaha~

Supaplex too, I have a lot of nostalgia for it
Still need to play more of the original Boulder Dash (the NES version's music is sublime)

Lastly(??? I've edited this post so much), I'm pretty sure this is why I like Japanese SMW hacks a lot more, there's just next to no info to them outside of the ASM heavy ones because LPers are like cats with laser pointers when it comes to flashy bosses
Lack of self-imposed standards outside of "don't make shit look completely fugly" and "don't make garbage youtube levels" also leads to them doing some wacky-ass shit with level design you wouldn't really see outside of the JUMP crew (and maybe South Korean hackers lol)

Lastly, lastly, Miss World 96 Nude
It's just the most ridiculous Gals Panic and Qix clone I have ever seen in my life and I'm glad this one guy who does satirical game reviews on YouTube (and who I also sometimes talk to on Twitter, he's the dude with the weird corrupted Pilotwings instructor av, heads up he's irony twitter so expect questionable shit) reminded me of it
I first knew about it thanks to Seanbaby, same way I found out about Cho Aniki

Lastly, lastly, lastly, super cute Kirby-esque games like Stafy, Klonoa, Ristar, Hebereke, Gimmick, Cocoron...
I'm addicted to adorable shit don't judge
Still sad Trip World was so dull tho QQ

Originally posted by Rambly
i'd argue the reason most latter Sonic games suck is Sonic Team being rushed to meet deadlines

This is actually sort of true lol

Even for Forces to some extent (not saying this because I vastly prefer Mania, trust me, the "4 years" bullshit was just working on Hedgehog Engine 2 and brainstorming)

Originally posted by marrub
LSD: Dream Emulator and Garage: Bad Dream Adventure

fuck i neeeeeeeed to play these

same with Tong-Nou and Chu-Teng, maybe Rhythm n' Face just for good measure

Originally posted by Xkeeper
I'd find LSD a little more interesting if it didn't boil down to just being a handful of areas

Why I can't get into Yume Nikki lol

I know the focus is on exploring the dreamscapes but running into interactable NPCs (outside of just Knifing everything) is far and few between, last I played
Gabu

Star Mario
Placeholder Ikachan until :effort: is found
Level: 164


Posts: 9753/9861
EXP: 56508935
For next: 1193455

Since: 08-10-09

Pronouns: they/them, she/her
From: Santa Cruisin' USA

Since last post: 3 days
Last activity: 2 days

Posted on 02-01-18 09:02:51 PM Link | Quote
American Truck Simulator is a thing that exists and in the few weeks I've had it I've clocked over a day's worth of playtime.

I mean unlike most simulators on Steam the engine for this game is decently solid, and there isn't too many weird physics stuff to get yourself into*, though above all else it's simply a relaxing video game without any major programming hitches.

*I did, however, have to use the tow service to escape from a singular pylon that got jammed under the trailer, though. Think about it: Unable to move because of a pylon.
Xkeeper

Level: 244


Posts: 23281/23358
EXP: 228560846
For next: 1626420

Since: 07-03-07

Pronouns: they/them, she/her, etc.

Since last post: 9 hours
Last activity: 8 hours

Posted on 02-02-18 03:58:48 PM Link | Quote
Perhaps if you had constructed additional pylons you could have gotten out.
Narumi

Red Koopa
Level: 18


Posts: 12/138
EXP: 24757
For next: 5140

Since: 02-01-18

Pronouns: they/them
From: In a garbage can

Since last post: 4 days
Last activity: 1 day

Posted on 02-09-18 11:09:22 AM Link | Quote
I agree with Action 52. If it's not the most fascinating multi-cart game with multiple unusual features, I don't know what is. Finding glitches and unusual behaviors the game has is quite interesting. Same with Home Alone 2 for any Nintendo system: all three games are quite bizarre and abstract in their own right.

Knight Rider for the NES is a game my brother had that I never got around to playing until a few years ago. It's a mediocre game, however, there are a lot of differences between levels in the Japanese and other versions that it's like a "find the difference" game.
Pages: 1 2 3Next newer thread | Next older thread
Jul - Gaming - Oddly fascinating games New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

30 database queries.
Query execution time: 0.189435 seconds
Script execution time: 0.037072 seconds
Total render time: 0.226507 seconds
Memory used: 1048576