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08-15-18 07:27:27 AM

Jul - The Cutting Room Floor - Obscure DOS game D/Generation New poll - New thread - New reply
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almipopp
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Posted on 01-13-18 05:16:21 PM (last edited by almipopp at 01-13-18 05:20:42 PM) Link | Quote
Yeah i figured out the dimensions for the smaller items and character sprites but they are all stretched out. Do you know how to fix that?

In the final there is a file called SLI.VGA It's hard to tell but I'm not sure if it's used ingame. Unless it's his jetpack animation.
divingkataetheweirdo

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Posted on 01-13-18 05:48:57 PM (last edited by divingkataetheweirdo at 01-13-18 10:10:43 PM) Link | Quote
Not really, I just fiddle with the image width until the picture looks right. The other thing is that TiledGGD can be changed by how much an image's dimensions are changed under "Width Skip Size" and "Height Skip Size".

I see SLI.CGA and SLI.EGA in my copy of the final game, but not SLI.VGA. SLI.CGA, SLI.EGA, and SLI.VGA is the sliding animation to the Genoq building for/from the prototype.

Each image within the VGA, EGA, and CGA files has a four byte header before the image proper, noting the image dimensions and such. That's important because the images themselves have varying image dimensions. There's also header for referencing various portions of the file right at the beginning of each file, noting where loops and such are for the sprites.

I'll have to code a proper sprite viewer or something to make it easier to view stuff like this.
almipopp
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Posted on 01-15-18 04:11:56 PM (last edited by almipopp at 01-15-18 06:59:50 PM) Link | Quote
Im almost done screenshotting each screen of the proto and the final. I guess I should just upload the rooms that are different in some significant way right? great start on the page for D/gen by the way. Im gonna start some screens of the apple II version soon too.

Edit: I think the D/gen proto graphic that's posted on the page might have an error. Ingame It is completely blue, but I notice that the heads seem to be separate graphics for most entities. I believe he has the wrong head. Check the edit I made to the prototypes page
almipopp
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Posted on 01-15-18 08:45:46 PM (last edited by almipopp at 01-15-18 09:15:49 PM) Link | Quote
I found the password for the proto's terminal at the end!
It's "enterline". Seems to be a placeholder but it melts him and its a cool little animation.
Also reading into game.exe, the word "Empty!" appears among the names of other items you can get from containers suggesting that at one point it was possible to get nothing. Appears on line 00026890 in a hex editor.
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Jul - The Cutting Room Floor - Obscure DOS game D/Generation New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
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