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11-19-17 02:22:38 AM

Jul - Gaming - Breath of the Wild New poll - New thread - New reply
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FieryIce

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Posted on 07-19-17 05:51:39 PM Link | Quote
Yes, the game's been out for a few months, but it still brings up a lot of discussion, and it's sometimes discussed on Discord/IRC so I figured if we had a thread for it we could move that conversation here where it's more open and easier for everyone to join in.

Topics:
Where are you at right now in the game?
How's your korok hunting coming along?
Rant about Master Mode / Trial of the Swords.
Rant about the rain / mechanics.
Post a picture of a nice scenery (oh my god the sun came out and this game is beautiful)
Your experience with the game.
The voice acting
Etc...

Games:
Post a picture of a random location and have people guess where in the game it is.

I'm currently doing a third playthrough, this time in master mode. I'm pretty far in now (about 50 hours) with the trial of the sword complete as well as two divine beasts. I'm just leisurely searching for koroks thanks to the amazing korok mask.

Trial of the Sword was a huge pain in Master Mode. People complained about room 10 being atrocious but I thought the whole beginning trials were a huge pain (except for room 11 maybe because water kills everything yay~)
Sponty
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Posted on 07-19-17 06:08:25 PM Link | Quote
I've got about ~60 hours right now, having completed the game and finished all the shrines! Suffice to say I'm still in love with it, even if Trial of the Sword can be a bitch. (Currently finished the first two sections, haven't tried the third one again in a little bit.)

It still kinda blows my mind that I'm still digging it four months later. Usually at this point I've since moved on to other things, without much desire to return, but even before the DLC dropped it's been sucking me back in.
FieryIce

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Posted on 07-19-17 06:34:00 PM Link | Quote
Yeah this game has an amazing ability to keep me entertained. I've probably put about 250 hours into it and I still don't get bored, and I still find new things that I've never seen before!

Also, as for the trials, I'm not sure if you're doing master mode, but in Master Mode the first one was the hardest, followed by the second one, and then the last one was the easiest. I didn't even have to retry the last one!

What helped me was going in with a +20 hearts (5 durian) food and a 30 minute Atk Up 3 food (use a dragon horn to make it last 30 minutes).
Lunaria

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Posted on 07-22-17 06:08:52 AM Link | Quote
I have played, what? 150ish hours? hard to judge.

I have beaten the game twice, the first time with one divine beast still not awakened. I later came back and did ganon again for funsies once I had awakened that one too, and actually experienced some of hyrule castle. In my first entry point I basically just climbed up a wall right to the sanctuary, which TBH is the most boring thing you can do in that dungeon. ;

After being disappointed in how non-challenging the final boss was though, I decided to just jump in and do a 3 heart rush hyrule castle run. Which was interesting, but also not too hard since you can carry a crap ton of food and you can't die in one hit if you're at full health (from most attacks).



I really dig the game, it's great. It's lacking many things that are usually in Zelda games but I think that's fine. I like that Nintendo took a step out of their comfort zone and made a Zelda game that is a bit different. Post-apocalyptic open-world is not exactly the type of things you usually say about the series!

The game is not flawless though, a lot of the trials are just kind of short and not very challenging, for example. The durability system kinda needs to be what it is, but that doesn't change that it's kinda unsatisfying. Something that also bothers me is that hard mode is DLC, like, common, should I really have to pay extra for difficulty modes? I guess I'll just keep playing the game that is rather easy for me. Not that the hardmode they have created is all that interesting I suppose, it seems to just make the game more annoying not necessarily harder.

In fact, difficulty balancing is pretty awkward in general. You have enemies that can one-shot you even on the great plateau (blue bokoblins with fire weapons) and it just gets more awkward from there. Either you're getting one shooted by most things or you're near invincible, there seems to be no middle ground. The linear scaling armour upgrades have something to do with that I think. I'm starting to question if maybe it wasn't a good idea to have armour defence be upgradable at all, because it just produces such a huge variance in player defence and it was clear to me that the team wasn't very successful in balancing for it.


I guess I'm sounding a bit negative? But this is the best new game I have played in a long time, the total freedom and amazing exploration is top notch. When I started the game I literally sat almost all of my wake hours for an entire week playing it.
Xeo
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Posted on 07-22-17 10:38:56 AM Link | Quote
It blew me away and I was really skeptical, because I've got severe open world fatigue thesedays. Everything it did clicked with me though and I loved it. Didn't go for 100%, but I did over 100 shrines, put in like 90 hours I think, so I did quite a bit.

I actually played on the Wii U and thought that version was completely fine and tolerable. But I'll probably buy it again on the Switch someday for a replay. And that should say something, rarely am I ever that excited to replay an open world 90 some hour game again...but I can't wait to experience this another time.

I for one will miss the OoT formula and liked the emphasis on dungeon crawling, but we got about 5 games out of that blueprint so change wasn't a bad thing. My only issues with Breath of the Wild is that the enemy variety gets a little thin after awhile, the four shrines while cool were quite easy, and I think it would have topped things off perfectly if it still had a few classic dungeons in there. Maybe they will refine things for the next game.
Lunaria

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Posted on 07-23-17 05:37:48 AM Link | Quote
Yeah. Smacking some of the shrines together into like, a 4x shrine would have been neat. So you get the reward from four shrines, but it's the length of a traditional zelda dungeon, maybe even using a slightly modified tileset as well? Because honestly there is a lot to expand upon here that I think they could do it, especially more slate powers! These dungeons could all give you a new slate power at the start that you'd need to get to the end, though obviously no other shrine in the world could require these new powers, I feel that it would be worthwhile enough given the shrine size, (plus players can mess around with the new powers in the open world later).

Like, the game does not have a hookshot as far as I can tell, but I feel that would be a great inclusion as a slate power, just a fairly short ranged hookshot. Granted it would not be very useful in many situations in the overworld, but I feel that's perfectly fine, because it would be fun to just play around with even after you get it.
Xeo
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Posted on 07-23-17 04:58:38 PM Link | Quote
Agreed. It felt like they went for simplicity and stripped out some of the key items of the past, but I think a few more powers for more unique puzzles would have gone a long way.

The two I missed most that come to mind are the hookshot and the boomerang. I always liked the boomerang puzzles or boss fights in the other 3D games, seeing it resorted to just a normal weapon with nothing else special to it was a little disappointing.

I guess the climbing and air jump kind of diminishes the need for a hookshot, but they probably still could have done some cool stuff with that in this. And the dual hookshot in Twilight Princess and Skyward Sword was really cool.
Lunaria

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Posted on 07-23-17 05:16:05 PM Link | Quote
I mean, in many ways they didn't need to put in the updraft move in the game since you can climb freaking everything, but it's fun to use and it's useful in a lot of situations. I feel the same could be said about a hookshot, though it would have to be one that can like, attach to stone as well as wood.

I personally don't mind that the boomerangs have been turned into regular weapons, but what's annoying with it is that throwing a boomerang is super situational, but it takes up a melee weapon slot and still has crap durability. At the end of the day it's not big deal, but I just didn't find boomerangs in BotW useful so I barely ever used them.

Heck there are a lot of other items they could have drawn from. What about Roc's Feather? You get that and boom, your jump is like, quite a bit higher. It would be useful in many situations, even if the use is minor. The snow and sand boots should also have been passive upgrades rather than taking up the leg slot, tbh.
Sponty
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Posted on 07-23-17 08:30:59 PM Link | Quote
I don't have any issues with the limited items, just because anything else worth adding doesn't have enough usefulness to be, well, worth adding.

I agree a hookshot would be cool, but since you can already climb everything, where's a good use case for it? I'm sure they could design puzzles that require it, but that's kind of antithetical to the openness of the entire game.

Originally posted by Lunaria
What about Roc's Feather? You get that and boom, your jump is like, quite a bit higher.

Same thing, especially considering the later-game Revali's Gale, plus creating updrafts it's not a necessary addition.

My only gripes with the game are the lack of traditional dungeons, but even those go against the "open air" design, especially if you toss dungeon items into the mix.
Lunaria

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Posted on 07-23-17 08:57:37 PM Link | Quote
Originally posted by Sponty
I agree a hookshot would be cool, but since you can already climb everything, where's a good use case for it? I'm sure they could design puzzles that require it, but that's kind of antithetical to the openness of the entire game.
The entire premise I suggested though was to slam a few shrines together into a large one that gives 4xUpgrade currency and have the new slate power given at the start, this presents a rather long "dungeon" if you will where puzzles can be design for it to have uses. I don't think there needs to be any overworld locations where you'd exclusively require these new powers to progress. Most locations in the game allows you to solve puzzles through several means, whatever works, ya know? I don't see how this would be any different.

Like, take the mud pool next to the magnetos shrine at the start of the game, there are two chests on the platform. Like, you can get up there easily using ice blocks. First time I did that area though I was not aware you could freeze mud, so I just went and grabbed a bunch of metal with magnetos to build a makeshift bridge. Similarly most things in the game have multiple solutions.

Just having more options to mess around with would be great, but especially getting that sweet dungeon action would be the main goal with this, ya know?

Examples where a hookshot could be fun/useful: Climbing large trees / accessing the higher levels in the south eastern forests, grabbing shields off of enemies, pulling you too enemies and/or enemies too you, wall-jump style climbing a la dual clawshot, grabbing items from afar, etc.

Like, you can do a lot of fun shit with the current slate powers, such as putting an enemy in stasis while they throwing shit. But it's not like there are specific places out in the overworld that requires you or even suggest that you should do most of the things you can do. Personally I think that's part of the charm.
Xkeeper






Posted on 08-18-17 01:49:56 PM (last edited by Xkeeper at 08-18-17 01:51:37 PM) Link | Quote
I finally got this on Switch (as opposed to my as-of-yet unopened Wii U copy, RIP). So far I did the first four shrines and I guess the first hand-holdy segment of the game in general.

It feels really weird (bad) to have enemies in that section that flat-out nuke you, losing all but ¼ of your health in a single attack. Having some way to attack without a weapon would be nice, too, even if it's just punching or whatever... There's also basically no enemy variation so far beyond "not-Moblin", "not-Moblin having a bow", "not-Moblin having a kick-your-ass-everything", Keese, and the occasional skeletonized not-Moblin. (And I guess Chuus too.)

BMF got all sad because I did more exploring than he did and got a free pair of cold-resist clothes
2Tie

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Posted on 08-18-17 02:07:20 PM Link | Quote
i'm the only one of my in-person friends who got the warm shirt, they all made their own ways up the mountain hehe

i will say i love the amount of options the player is given for most situations; i just wish the game world was a bit more fleshed out, but with all the delays i'm pretty content with how it ended up.

has anyone been playing the DLC(s)?
Xkeeper






Posted on 08-18-17 06:09:42 PM Link | Quote
I made it up there by somewhat unknowingly cooking a meal that gave me about 3 minutes of cold resist, then BMF explaining that more pepper = more time so I had two other meals that had 10:30 and 8:00

I will say it's a little awkward sometimes in how there's so little you can get an explanation for. I really wish stuff like pots or firepits would offer "(A) Look at" or something to give a little primer on how to work with them; having to hold items and then exit the menu for the cook option was a little unintuitive.
Lunaria

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Posted on 08-18-17 06:16:19 PM Link | Quote
Yeah it took quite a while for me to figure out how to cook food. I also thought I needed to complete a side quest before I could even enter the cold area. :V
Xkeeper






Posted on 09-26-17 04:11:26 PM Link | Quote
Some retrospective thoughts... I haven't finished it but I beat everything of the main quest except the final boss.

I feel like the game has a very unbalanced difficulty curve at first, and then seems to ramp it up without any obvious catalyst. Enemies that did too much damage start to do low damage when you finally get decent armor, and then they start spawning with max-tier weapons and start smashing your face in. You can never buy enough arrows, money feels scarce unless you farm mini-games, and ...

Nowhere in the game have I ever truly felt powerful; there's little sense of progression when you get a better sword (that just breaks in a few hits), but all the enemies are getting the same weapons. It turns into an arms race that just stops being fun after a while.

I've enjoyed it a lot more by just watching Inuyasha Kaito and BMF54123 play it.
Zero One
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Posted on 09-28-17 01:03:13 PM Link | Quote
Unspoilered post, because it's been out that long.

My dad recently bought a Switch, and with it, BotW, so I'm running through it again on the Switch. I think I love it more than I did the first time through.

If you're low on money, I find through the natural course of playing, I end up picking up far more monster pieces than I can use, and they sell for a pretty decent amount. There's also mining the various ores, so if you find a place rich in ore (and you will, unless you want to run straight to the final boss), then that's a really quick way of generating thousands of rupees. Get those rupees, then you can run around to the stables and various major cities and buy a ton of arrows from Beedle and the shops. It's very easy to accumulate arrows of every category.

Also been trying out the Trials of the Sword. Managed to get through the first 2, and I'm waiting until I get more hearts and stamina before trying out the last one. Ultimate goal for this run is to get all 120 shrines done before I run to the final boss, and since I have the Master Sword, I've done a little over a third of them. It's surprising how much I missed the first time around, so even on a second playthrough, this feels like a whole new game to me.

I will say, the breaking mechanic still annoys me. It doesn't irritate me to the degree that it ruins the game, but I hate how that mechanic was only half thought out. It's so infuriating, because I can think of so many ways to improve that system. I mean, you pick up so much ore, and the tips for some of the ores point out that they have the power of fire/ice/electricity/whatever. That's clearly an opening for being able to restore elemental weaponry by using those ores, but nope, no option for that. Moblin/Bokoblin weaponry should be repaired by wood and bone, but nope. The fact that the Master Sword actually STILL breaks, even if you've done all of the Trials of the Sword is completely ridiculous.

Soon, the post-game DLC will drop, so I had better finish up this run!
Xkeeper






Posted on 09-28-17 04:25:33 PM Link | Quote
The breaking mechanic is the single worst part of this game for me. I wouldn't mind if weapons lasted longer but were more difficult to come across, or you had a place you could store weapons¹, but it just feels silly, especially when the game is just drowning in random weapons strewn about. There have to be at least a hundred rusty broadswords scattered around the map, if not two or three hundred.

And with some swords that have different uses, like the fire or ice elemental ones acting as temperature guards in certain areas... it's often difficult to justify using them, so they just clog your inventory forever, because they shatter if you so much as blink at them funny.

The fact that the Master Sword even pops is just... ugh. And there are much better weapons to use than it, too!

... Actually, with all the weapons and shields laying around, they should've let you sell them.


¹ I know you can store three in your house, but that's three, out of far more.
Kaito Sinclaire
Hacking reality since 20̶?͝>̨ )̧̢~͠|̡͠T̴̡<͏̀́#͟͠)̸̡̛̕͟_̢҉M̨̛͢͠͠@̴̷(̧̕01 ERROR.





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Posted on 09-28-17 09:59:58 PM Link | Quote
Nobody sells arrows anymore. :<
Zero One
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Posted on 10-01-17 12:08:51 PM Link | Quote
Tip for rusty weaponry: throw it at Octoroks that are inhaling. They'll throw back the cleaned up version of whatever you threw!

I'm not sure how often shops replenish supply, but you can quickly rack up arrows by just warping around the various cities. It'd be nice if the bundles were larger, but I'm never really at a loss for arrows.
Delpolo
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Posted on 10-01-17 12:14:02 PM Link | Quote
Originally posted by Zero One
I'm not sure how often shops replenish supply [...]
From what I understand, having over 100 arrows or something makes shops stop restocking arrows, so if you then buy them all out then you can't buy any more until you dip below 100, or something like that. There used to be a glitch where doing the temporary 'lose all your items' challenges and passing midnight in the middle of them made all shops restock, since you currently had no arrows, but apparently that's been patched? Otherwise, there's a chest on a certain island that holds 10 arrows and respawns each time you load the game, so people load, grab the arrows, save, load, etc., but that's probably not something you'd want to do to stock up on hundreds of arrows.
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Jul - Gaming - Breath of the Wild New poll - New thread - New reply




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