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09-23-18 02:36:34 AM

Jul - The Cutting Room Floor - Creepy Unused Content In A Snes Game New poll - New thread - New reply
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Kostilaks
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Posted on 07-06-17 07:35:35 AM Link | Quote
there is a hidden game over in LUCKY LUKE SNES. I asked a lot of people about it but no one ever find it. I even searched google but nothing. I remember playing it and losing a lot of times to the part where you need to gather all the indian pieces before it gets dark. after losing many times instead of showing lucky luke in the bed (the normal game over screen) it showed lucky luke with dizzy eyes. I never found that secret again. but I have been searching internet for many ages. I asked a lot of people but no one knows anything
einstein95
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Posted on 07-06-17 07:37:45 AM Link | Quote
Sounds more like bad creepypasta than anything else.
Lunaria

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Posted on 07-06-17 07:52:22 AM Link | Quote
Furthermore, why did you make two threads with the same message? If anything this comes across as registering to spam. :/
divingkataetheweirdo

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Posted on 07-06-17 05:39:37 PM Link | Quote
There's no evidence it even exists. Curious to see what compression this game uses. Knowing European devs, they probably used RNC or some equally common compression usually used for 16-bit computer games.
Kostilaks
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Posted on 07-06-17 06:15:55 PM Link | Quote
Originally posted by divingkataetheweirdo
There's no evidence it even exists. Curious to see what compression this game uses. Knowing European devs, they probably used RNC or some equally common compression usually used for 16-bit computer games.



i was not even sure for myself. i started thinking that it was a dream but a guy replied to a topic i made in yahoo answears and said that it was a bug only in the first catridge production of the game. anyway is there anyway to see all the files of a snes rom?
divingkataetheweirdo

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Posted on 07-06-17 06:41:20 PM Link | Quote
SNES games don't really have a file system to speak of, so you will have to manually extract stuff out of the game. Try using YY-CHR on the game.
2Tie

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Posted on 07-06-17 07:25:41 PM Link | Quote
Originally posted by Kostilaks
a bug only in the first catridge production of the game


checked no-intro real quick, there looks to only be one version of the game.
if you can see the normal game over graphics in YY-CHR, then the hidden one should reasonably share the same compression
Rena

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Posted on 07-07-17 02:31:52 PM Link | Quote
Could be something like the Super Mario All-Stars Debug Mode? People thought there was an early cartridge version that left it enabled, but it turned out to be a bug (present in all cartridges); the debug flag was never initialized and would default to "on" in some consoles (since RAM contents at power-on are undefined and vary per console). Could be a similar bug here?
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Posted on 07-07-17 10:27:54 PM Link | Quote
I believe I've found the screen you're talking about.

I checked out the text within the rom and immediately saw some interesting words near the Game Over text. Is this the screen?



If so, it appears after the Game Over screen, but only once you've played the game for a certain amount of time. I don't know the exact time presently, I just ran the emulator at double speed in the background to see if my suspicions were correct.
JLukas
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Posted on 07-08-17 09:46:14 AM Link | Quote
That warning text font would be perfect for the password screens on NES RPGs.
divingkataetheweirdo

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Posted on 07-10-17 03:21:10 AM (last edited by divingkataetheweirdo at 07-10-17 03:24:02 AM) Link | Quote
Kostilaks mentioned on the GBATemp forums that the screen RadSpyro found is the same one that Kostilaks encountered many years ago. So, yeah, mystery solved sort of. The only mystery now is how long one has to wait before that screen appears.
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Jul - The Cutting Room Floor - Creepy Unused Content In A Snes Game New poll - New thread - New reply




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