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09-24-17 08:47:02 PM

Jul - TCRF - A few things for Combat New poll - New thread - New reply
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BatElite
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Posted on 04-25-17 02:56:13 PM Link | Quote
(Reposting/expanding from the game's talk page. I figured people might actually see it here)

I think I'm close to "finishing" the Combat (Windows) article but I have a few oddities and edge cases:

-I've mistaken questionmark.bmp for unused, but it turns out questionmark.bmp.tga IS unused. It's normally completely transparent, and when made opaque it's identical to questionmark.bmp. Should I rename the current image and then just rename a few things when I update the article of should I add the .bmp.tga one to the duplicates section and mark the image for deletion?

-When I wrote "The filename seems to allow it to be traced back to it's source." regarding m101j09.bmp I meant is that I've found this image directory by simply googling the filename. (http://messier.seds.org/Pics/Jpg/) There is a file under the same name there dating from before the game's release (I think late 2001, early 2002 for the EU anyway). I figured it'd be nice to link there, but I don't know what to actually linkː the main page (I haven't found a way to the directory I've linked from there), the image directory or even maybe the image itself.

-There are a few .psd files as well. Some of them have transparent and opaque layers overlaying each other and I'm not sure how to present/handle those. Do I upload each layer separately (where appropriate)?

-There is a level editor graphic for a fan that I'm pretty sure is from the Terran Engine itself. The game doesn't support fans or wind effects, and the thing doesn't show up in the (separate) level editor Should I bother uploading that?

-There are no unused levels, but there are some misaligned/hidden tiles in two maps. Are those worth documenting?

-I still have some models to render, but they feature transparency within the textures themselves. This causes some interpolation (both in-game and the map editor, the latter of which I'm using for these renders) between the transparent and opaque texture parts. The background colour I use influences the end result, so what colour background should I use for these renders?
divingkataetheweirdo

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Posted on 04-25-17 10:27:35 PM Link | Quote
Originally posted by BatElite

-I've mistaken questionmark.bmp for unused, but it turns out questionmark.bmp.tga IS unused. It's normally completely transparent, and when made opaque it's identical to questionmark.bmp. Should I rename the current image and then just rename a few things when I update the article of should I add the .bmp.tga one to the duplicates section and mark the image for deletion?



Just note that questionmark.bmp is a duplicate of questionmark.bmp.tga, except it doesn't have the transparency.

Originally posted by BatElite

-When I wrote "The filename seems to allow it to be traced back to it's source." regarding m101j09.bmp I meant is that I've found this image directory by simply googling the filename. (http://messier.seds.org/Pics/Jpg/) There is a file under the same name there dating from before the game's release (I think late 2001, early 2002 for the EU anyway). I figured it'd be nice to link there, but I don't know what to actually linkː the main page (I haven't found a way to the directory I've linked from there), the image directory or even maybe the image itself.



That's an interesting find there. I'd say to link directly to the image.

Originally posted by BatElite

-There are a few .psd files as well. Some of them have transparent and opaque layers overlaying each other and I'm not sure how to present/handle those. Do I upload each layer separately (where appropriate)?



If there are any details obscured when the layers are combined, add the layers with normally hidden details.

Originally posted by BatElite

-There is a level editor graphic for a fan that I'm pretty sure is from the Terran Engine itself. The game doesn't support fans or wind effects, and the thing doesn't show up in the (separate) level editor Should I bother uploading that?



Depends on how many games used the Terran Engine, though I'd say the fan is noteworthy.

Originally posted by BatElite

-There are no unused levels, but there are some misaligned/hidden tiles in two maps. Are those worth documenting?



I've seen this on Conker's Bad Fur Day page. Worse case scenario is that these go on the Bugs namespace.

Originally posted by BatElite

-I still have some models to render, but they feature transparency within the textures themselves. This causes some interpolation (both in-game and the map editor, the latter of which I'm using for these renders) between the transparent and opaque texture parts. The background colour I use influences the end result, so what colour background should I use for these renders?


I'd say transparency. Lacking that, sky blue.
BatElite
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Posted on 04-30-17 05:19:23 PM Link | Quote
Pardon the late reply, I've had a "fun" time the last few days getting Mega Man X7 to run. Thanks for the clarification. Hopefully I'll get to updating the page soon.

Originally posted by divingkataetheweirdo

If there are any details obscured when the layers are combined, add the layers with normally hidden details.



So what would that mean with this for example? The second layer is the only one with partial transparency. Would that mean all combined + the bottom layer on its own?

Originally posted by divingkataetheweirdo

Depends on how many games used the Terran Engine



Unfortunately I don't know, and trying to search for it mostly brings up warhammer stuff.

Originally posted by divingkataetheweirdo

I'd say transparency. Lacking that, sky blue.



Alright then.
I do take out the background for these, it's just that in these cases there's some impact. It's not difficult at all, I can make the background a single colour and there's no interpolation/anti-aliasing (I'm not sure which) anywhere else.
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Jul - TCRF - A few things for Combat New poll - New thread - New reply




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