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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 5223/5390 EXP: 29075322 For next: 259683 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 342 days Last activity: 342 days |
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Post #5223 ยท Sat, 2016 Dec 10, 08:10:32 A quick examination of the PC version of this game suggests it might have a fair amount of leftover content.
Interesting files Full listing of the files included with the game
The .p files seem to be archives of assets, no idea what kind of format. Undocumented command-line options In the Steam version:
An older version that I found on some ocean-themed site (that I downloaded in hopes of finding a version that actually works) also has --EnablePhysicsDebugDisplay or something along those lines. (I might be misremembering the exact string...) Unfortunately, I haven't been able to get any PC version to work, whether bought on Steam or obtained through more watery channels. In all situations it throws a fatal error and doesn't start up. Apparently this has to do with DirectX, so maybe if I had an actual Windows machine to run it on instead of a VM...
The debuggable brick Very strange leftover: give any object the "debuggable" adjective and drop it on the ground. It spawns hundreds of duplicates (all having the "temporary" adjective), quickly occupying all available object slots, stopping only when it's destroyed. This behaviour seems to only apply to objects that can normally be thrown (adding "throwable" adjective doesn't count), but doesn't require the object to actually be thrown. It activates when the object impacts anything (the ground, another object, etc) with sufficient force - how much force is needed depends on the object. Fruits seem to trigger it extremely easily, while bricks require a decent oomph. (Which is probably why some people believe it only works on fruit.) Once it's activated, usually the newly created duplicate will immediately touch the object and trigger it again, causing an endless feedback loop of duplication. Reportedly, you can spawn Brandon Godfrey (one of the developers) in-game, and he'll occasionally spawn "debuggable" fruits, as well as the "@monstergun" and "@genderblaster" items that otherwise can only be obtained through glitching/hacking (since normally you can't type @ in the entry field). There are many more objects whose names begin with @ or $, rendering them un-spawnable in-game, but mostly they're just props and characters found in the game. (eg you can spawn a "real" Starite this way and glitch the game out.) Unfortunately there seems to be no way to do the @ glitch on the 3DS version, but you can spawn debuggable stuff. Interesting strings Found in Scribble.exe: Uh: MAP NAME: %s (%d)
Debug messages: remotelog
References to multiplayer, outside of the WiiU version: menu_main.multiplayer_p4
Test map: SURVIVAL - WOODS
GPL notice: xvid-1.2.2
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