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08-15-18 11:32:19 AM

Jul - General Game/ROM Hacking - List of retail games with debugging symbols New poll - New thread - New reply
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rubber_chicken
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Posted on 10-16-16 12:10:09 PM (last edited by rubber_chicken at 10-22-16 12:21:14 PM) Link | Quote
Hello everyone.
I would like this post to be a list of video games (any platforms) that are shipped with debugging symbols.
Please let us know if you know any, and provide the name of the executable and the MD5 or SHA1 checksum for verification.

The list is viewable here. Contributions are welcome.
https://gist.github.com/unreceptive/98e3675deb3816234a936b65fa61bfa9
Hiccup
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Posted on 10-18-16 11:21:26 AM (last edited by Hiccup at 10-18-16 02:32:18 PM) Link | Quote
I can find some GameCube games that have plaintext ".map" files:
The Mario Kart: Double Dash!! demo in Interactive Multi-Game Demo Disc Version 13 (USA)
Super Mario Sunshine (Japan)
Super Mario Sunshine demo from Interactive Multi-Game Demo Disc - July 2002 (Japan) (D34J)
Super Mario Sunshine demo from Interactive Multi-Game Demo Disc August 2002 (USA) & Version 7 (USA) & Version 8 (USA)

and Wii games:
Kirby's Return to Dream Land (USA) (En,Fr,Es)
Kirby's Dream Collection - Special Edition (USA)

Have you seen this for 3DS? https://www.3dbrew.org/wiki/Titles_With_Code_Symbols

P.S. why do you want to know?
divingkataetheweirdo

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Posted on 10-19-16 04:57:39 PM Link | Quote
Don't forget about Wind Waker.
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Posted on 10-20-16 12:02:14 PM (last edited by Hiccup at 10-20-16 12:02:22 PM) Link | Quote
Also, it seems that at least one of the USA versions of Twilight Princess has a .map file.

Remember that these map files don't necessarily correspond to any released binary.
divingkataetheweirdo

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Posted on 10-21-16 05:06:38 AM Link | Quote
Another game: Shadow Warrior

Though in that game, you have to use a group extractor to see the .sym files.

You can probably find similar files in other DOS and pre-Windows Vista games if you search far and file.
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Posted on 10-22-16 12:01:47 PM Link | Quote
Thank you all for your answers, keep it up!
Originally posted by Hiccup
P.S. why do you want to know?

I want to know because I want to make a full list of games (and game demos) shipped with debug symbols.
This information is useful when you want to reverse engineer a software.
divingkataetheweirdo

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Posted on 11-04-16 04:38:20 AM Link | Quote
Yet another one...Animal Crossing on the GameCube. It's enormous though, not only is there a file for the source files used (which is under static.map), but also the model, object, sound and ROM data (which are buried deep in the game's disk, not listed in the disk's directory).
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Posted on 11-26-17 01:52:30 PM (last edited by Hiccup at 12-03-17 06:37:46 AM) Link | Quote
I recently found that the demo of Paper Mario: The Thousand-Year Door from "Interactive Multi-Game Demo Disc - July 2004 (Japan)" has symbol maps.

I've forked and updated rubber_chicken's list as he doesn't seem to be active:
https://gist.github.com/mariomadproductions/db19996c7109a0289847bb0ec69e32e8

EDIT 03/12/2017:
This appears to have some more:
https://github.com/Kinnay/NintendoClients/wiki/Network-Library-Versions
I haven't looked into these, so I haven't added them.
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Posted on 01-29-18 07:25:34 PM Link | Quote
For the purposes of this list, would PC games distributed through steam/gog/etc be considered retail?
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Posted on 02-04-18 02:19:36 PM Link | Quote
Originally posted by snickerbockers
For the purposes of this list, would PC games distributed through steam/gog/etc be considered retail?


Very much yes.
snickerbockers
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Posted on 05-24-18 09:32:59 PM Link | Quote
In that case, the gog release of the Linux port of Freedom Planet has ELF debug symbols. I'm not sure if the Steam release also has them.
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Jul - General Game/ROM Hacking - List of retail games with debugging symbols New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

29 database queries, 7 query cache hits.
Query execution time: 0.160687 seconds
Script execution time: 0.016630 seconds
Total render time: 0.177317 seconds
Memory used: 1048576