Getting content fully documented is a tricky deal. You could probably expand this but I think you generally have 2 requirements to get good documentation:
1. People need to have played a game and know what is used inside the game
2. People need to be willing to open up a game and sift through the files to find something unused
On point 1, that is just dependent on the game's popularity. Point 2 is a much heavier requirement to fulfill because not lot of people know what the proper tools are to open up games and examine data. Of course, that totally varies with the game itself and the system it was on. Going further, sometimes it is necessary to program your own tools to be able to open data in a game. On top of that, even if you have all the tools you could want in easy reach, some people might not care to brute force search through data.
It certainly explains why "insert Nintendo franchise here" games are so well documented but why games on old computer platforms have little documentation. IDK. I think it's interesting to think about. Maybe I'm weird .
I'll at least take a look at what's missing on articles in that thread you mention. I don't have the time I used to have to hack into the games I've actually played. At any rate, I'm sure we'll break the 10,000 article barrier soon enough.
____________________
Zero Time Dilemma is Out!!! |