Super Mario Bros. 2 (NES) - Oh yeah, this page. *flashes back to 5 years ago*
Me - Hey, heard of this site called TCRF?
Person A - No, I haven't.
Me - Well, then, let me show you. (opens up a new browser tab and shows TCRF)
Person A - What is this site?
Me - It's a site about unused content in video games of all sorts, both old and new. It aims to be as comprehensive as possible.
Person A - Holy crap. This site is so awesome. Though I am wondering about something...
Me - Yes?
Person A - Can you go to Super Mario Bros. 2 page?
Me - Why?
Person A - I just want to check something.
Me - Sure... (goes there)
Person A - That page looks good, but it's missing something.
Me - That is...
Person A - The differences SMB2 and DDP.
Me - Oh yeah. I think that's partially because everyone kind of already knows that.
Person A - Still, that would so cool to see.
(The preceding was a recollection based on actual discussion on TCRF)
So yeah, we can document the differences between DDP and SMB2 now. So, best to get a subpage started on that, but don't just copy and paste from TMK please.
Pokémon Red and Blue - What a beast. There are still several things there mention and the sprite differences b/w Red and Green and the other Gen 1 Entries should probably be reinserted. We still haven't fully dug through the Japanese games yet and the differences between RG and the rest of Gen 1 are much more extensive than what the page lets on.
Tetris (DOS, 1986) - Considering not many people on the wiki have used DOS, let alone look into a game for DOS, this easter egg remains an enigma. I've been trying to find it myself and have done a partial static disassembly, but this can only go so far.
The Legacy of Kain series - Given the somewhat Nintendo-centric userbase, it's no surprise this has been relatively forgotten about. There's plenty to go over here and there's a site called The Lost Worlds, which goes over a lot of what these pages don't have. Seriously, this is a fairly well-done site all things considered. Check it out.
Lady Sword - An English translation of a developer's diary found in the game's script has been posted online, but not the original text. This is particularly bad since the script has a custom encoding/compression.
Dreamcast games - I should note DC GDIs have their own format, making it hard to dig through without some tool like GD ROM Explorer.
TurboGrafx-CD games - Similar to DC games, the games have their own formats, making it difficult to do much that isn't just level selects or debug menus. It doesn't help a lot of these use a compression that isn't documented, though it seems to be based on LZSS.
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