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10-21-17 10:17:20 AM

Jul - TCRF - The Semi-Official TCRF Progress Topic New poll - New thread - New reply
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devin

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Posted on 10-29-16 09:06:46 PM Link | Quote
Originally posted by divingkataetheweirdo
devin - Active. No idea what he's doing though.


As usual, I'm mostly just digging up debug features and other lost code whenever the mood strikes. I've been trying to branch out a bit, console-wise (see my recent-ish PSX game articles) and I may try to tackle some other systems eventually.
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Posted on 11-03-16 03:42:45 PM (last edited by Foxhack at 11-03-16 03:43:33 PM) Link | Quote
So the DotEmu Steam "ports" of The Last Blade and Shock Troopers 2nd Squad (which I just got) have leftover shader source code files mixed in with the game's rom data. I'll be checking the other games to see if they're included too, and upload everything as a single zip file later in the week. It's not much, but there's no point in pasting the same 4816 bytes across multiple articles.

Also of note: The games seem to have JP play states included, but there seems to be no way to change the language. I'm not sure if that's tied to your OS' language or not.
devin

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Posted on 11-03-16 04:25:30 PM Link | Quote
Aren't shaders typically compiled at runtime? Or are these shaders that the games don't actually use?
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Posted on 11-03-16 04:46:29 PM Link | Quote
Originally posted by devin
Aren't shaders typically compiled at runtime? Or are these shaders that the games don't actually use?

I don't know if they're compiled at runtime, to be honest. There are only two shaders: Scanlines and Scale2x (which only makes the screen really damn blurry.) If ya think I shouldn't add these, then I won't, no problem.

The only other thing in these games is the NeoGeo 25th logo, which is not used by any game in the series.
divingkataetheweirdo

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Posted on 11-05-16 02:41:34 AM (last edited by divingkataetheweirdo at 11-05-16 06:41:29 AM) Link | Quote
Some article progress...finally...

Undertale - We still have a fair amount left to do here, but it is featured now. Considering this has a huge fanbase and the game itself is relatively easy to hack open, I'm not surprised this is one of the more detailed articles on the wiki. That said, there is a still a decent amount remaining to put on the article itself. After all, there's a reason we have a whole page for the TO DOs.

Jurassic Park: Trespasser - There's definitely more here to do, even if the article is now featured. We've yet to rip the sounds and the article is largely worked on by one person, but work on this has been picking up, especially after two prototype have been released.

The Elder Scrolls: Daggerfall - Another article that is largely worked on by one person. I have been working on several other things along with this, so there's plenty of distraction going on and I don't have much time to work on this one. I'd love to feature this article, but there's a lot left to be desired too.

Legoland - AttackedByGlitch is doing other things right now, so not much progress here.

Ridge Racer (PlayStation) - This has only been looked into this year and the article could use some help. It almost looks like the test menu could be accessed with cheats, but that's poorly documented.

Gears of War - The whole series is absent on the wiki, though I chalk that up to a lack of interest.

Shenmue - Dickson made a topic on this. Some unused sounds, as well as what appear to be unused models. I wouldn't be surprised if the debug menu is still there. I know jacksquat about Dreamcast hacking.

Romancing SaGa 3 - Someone on Twitter brought up the lack of the game, but I couldn't get the code that allegedly allows me to access said debug mode to work.
Rick
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Posted on 11-07-16 11:42:05 AM Link | Quote
Hey divingkatae, remember that Wolfenstein 3D proto we kinda poked at?

One of these days I need to go back in and get really detailed as hell with it. Even more than I did, especially with the level designs. There's so much to talk about about that. I also spent less time playing the proto and more time examining differences in art and level stuff. Oops.

...I also should make an animated GIF of the level differences as well. Probably something that "blinks" inoffensively.
divingkataetheweirdo

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Posted on 11-07-16 06:08:04 PM Link | Quote
Yeah, just do a side-by-side comparison like most of the other articles for the level differences. There are several other differences in that prototype that need to be mentioned, ranging from minor (like the colors in the memory screen) to major.
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Posted on 11-12-16 07:30:58 PM Link | Quote
Thoughts on some prototypes.

Mega Man 8 - There's a lot more in the prototypes than what's on their pages.

Realms of Chaos - Page needs art comparisons between the proto and final because the proto uses 16-bit art, while the final uses more colorful art.

Resident Evil 2 - We have nothing on the RE2 protos. I know one of them has backgrounds from Resident Evil 1.5.

Star Fox 2 - The early Star Fox 2 proto needs a bit of expanding. There should be some info on the levels (see if any of them made it to the almost-final game in some form?).

Unreal Championship - The original Xbox game Unreal Championship has a Windows prototype that needs a page.

Unreal Tournament 2003 - There's a somewhat late UT2k3 prototype with some maps not in the final game, a campaign that's very similar to UT2k4's, and a different campaign ending.

Fallout - The Fallout demo has some different quest names from the final. IIRC, there was also a very early engine test that was added as a bonus to the original release that should be added.

Half-Life - All of the prototypes need a lot more pictures. September 1997 page needs comparisions to the final game and pre-release material for the proto's maps.

Serious Sam: The First Encounter - There's a large prototype that's very different from the final game. It's something of a holy grail because it has almost all the content shown in early pre-release material, early versions of the maps that appeared in the Serious Sam HD: The Second Encounter DLC, tons of cut enemies, and a lot more. I'm planning on doing this next after wrapping up the HL2 prototype page, but someone can take the initiative and start it if he wants.

Daikatana (Windows) - A July 1998 and October 1999 prototype are out there. The July 1998 proto has a mix of earlier takes on maps, unused maps, weapons with different behavior and looks, and lots of different art.

The October 99 prototype is a lot closer to the final game, but has some differences, like how it renders HUD text. This one seems to hate modern GPU drivers, so you'll need an older PC to play through it.

The DK Milestone 2 alpha page should also be made. Milestone 2 is basically the Pre-beta, which we already have a page on, so most of the content is already done.

Doom - The 0.4 and 0.5 pages aren't up to the quality of the Press Release Pre-beta page.

Doom II - The Doom II page needs some pictures and/or videos. Right now it's just a wall of text.
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Posted on 11-27-16 12:15:15 PM (last edited by Sik at 11-27-16 12:17:13 PM) Link | Quote
Speedy Dragon: Super A'can games in general are missing, and emulation is... well, MESS is full of hacks and the sound CPU isn't even emulated (sound driver is faked since that CPU is also the one accessing the controllers). But looking at the error handler I can already tell you there's something there, it seems that if you enter a 12 button sequence you're sent to a different screen (forgot which, would need to disassemble again). May want to look into that.

On that note, Super A'can hardware needs some serious look at it. The MESS source code mentions horizontal scaling of sprites (ala Neo Geo), even mentions which bits it'd be using. I've not seen it mentioned anywhere else but I can't imagine that coming up out of nowhere, especially not to the point of indicating how it would be triggered.

I.N.R.: not sure if this fits since it's a freeware Japanese PC game most likely nobody here cares about... but there are quite a bunch of unused sprites: Inari idle looking up (in the game she only does that while shooting), an unused switch along with corresponding wall tile, what looks like a floating platform (there are none in any of the rooms), a variant of the spikeball if I'm remembering correctly. So huh yeah, pretty much the kind of stuff you expect to find on TCRF. (EDIT: oh yeah also the sprite for an unused chip, it's actually mentioned in the README but as "you always have it", there is room for it in the pause screen but it's covered with a metal plate instead)

PS3 Neptunia games: oh boy where do I start. All three games have an unused antipiracy message (some of the later games would finally start showing them). I found some uncompiled source code in the first game claiming to be from a 3D editor, not sure if it's unused (since many games run scripts these days) but looking around for the format (which seems to be unique to Idea Factory games) tells me that this should be binary, not source code. Also there are like seven revisions of it... In any case I'd like more confirmation before claiming anything. The game was rushed as hell so there's likely a lot of unused stuff too, I haven't pinpointed the location of the current dungeon ID in savegames yet (since I suspect there may be unused dungeons).

Somebody years ago claimed that mk2 enabled a debug menu if you inserted a file (in particular, one setting would disable the 3D models in cutscene and resort back to 2D portraits, albeit they lack animations). I never could get the dude to give me the file, though a friend recently suggested it could have been a custom eboot. I can definitely confirm there are at least a couple of strings in the executable involving debug features (and there may be more, since only later it hit me that they may have been Shift-JIS and hence we probably missed them... we were looking for filenames originally, OK?). Also loading the savegame from one region into the other one (i.e. Japanese vs English) can lead to some interesting mess since all item IDs changed. Want to take a guess to how many of those are likely unused?

Gotta find an easier way to dig into these games =/
divingkataetheweirdo

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Posted on 12-12-16 07:19:00 PM (last edited by divingkataetheweirdo at 12-12-16 07:19:34 PM) Link | Quote
Just before this slightly chaotic year comes to an end, the Apple II games section got a sizeable boost to ten games. This is thanks partially to 4 a.m.

The DOS games section got a big boost this year, largely thanks to me. It's reaching 200 games now.

Oh, yeah. I forgot to mention that QEMU is now in progress with Mac OS 9 and X emulation, with them finally booting up and (sort of) usable. It's fairly decent so far. Sheepshaver and PearPC are also two options for this, but they haven't been updated in a long time.

Lastly, the statistics page finally got a fix in that allows it to display the console stats properly again earlier this year.

@Sik: Yes, adding I.N.R is fine and dandy. We already have Yume Nikki on the wiki, so I don't see why not.
Xkeeper






Posted on 12-24-16 09:43:16 PM Link | Quote
The certificate for TCRF has been renewed, so it will have HTTPS for another 3 months. It was set to expire at noon today, on Christmas Eve. Talk about bad timing.

Over the next two weeks I'd like to look into migration to a new server; the current one is old, and I think we have some nice things to gain from migrating.
divingkataetheweirdo

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Posted on 01-12-17 08:09:03 PM Link | Quote
Some article progress...finally...

Paper Mario: Color Splash - Only a regional difference is here, so far. Anything else? Considering the site has loads of Nintendo players, it's a surprise this one game hasn't got much of article.

Kirby: Planet Robobot - No one has dug through this yet. Slightly surprising at that.

Star Fox Adventures - There's still a lot left to do here. Gilgamesh has gotten most of the unused graphics from the prototype ripped, but I'm wondering if the final version has more unused graphics. You can see his on his user page. We need to have descriptions written up for many of the unused graphics too.

Shenmue - Even less going on here. Here's the link to Dickson's topic.

Crysis - Slightly better here. Nothing here seems to use a custom compression, thankfully. There's a couple Microsoft Office files buried deep in the data. However, most people don't seem to... actually know how to dig through the game's data. How many people have actually played it rather than just use it as a benchmark?

The Elder Scrolls: Daggerfall - A little bit of updating here, but nothing special yet.

Led Storm / Mad Gear - On hold. GoldS is doing other games before getting back the prototype for this one.



And here are some more games not on the wiki...

MDK - This game hasn't been hacked into yet. There's also some WIP demos of this, some dating back to 1996. I'd like to see what's in those demos especially.

Star Control II - There are dataplates, which are never seen in the game, but are the sprites for these still in the DOS version? Then again, many of the readers don't seem to care much about DOS games.

H1Z1 - Good luck here. No one has dug through this game.

Outpost - Notorious for being buggy and disappointing, this one game hasn't been looked into yet either... at all.


Oh, and we recently a new guideline saying you can't document a game before it's officially released (as in, not even released through Greenlight). It's there to prevent any massive leaks and potentially get the site into some real hot water.
Xkeeper






Posted on 01-15-17 08:11:13 PM Link | Quote
The job queue (Mediawiki's internal "things to do" list, stuff like updating templates/links when stuff is edited across pages) somehow decided it wasn't going to run any more, so there were 274,000 tasks stuck in the clog.

I have got it running again (down to "only" 269,000). This should clear up some weirdness, hopefully.


On a side note: The move I was hoping to do over the last few weeks didn't materialize, yet. I'm still debating my options.
divingkataetheweirdo

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Posted on 02-13-17 05:28:32 PM (last edited by divingkataetheweirdo at 02-19-17 07:33:56 PM) Link | Quote
Long time, no see. BMF and Xkeeper have jobs and don't have as much time to spend on the wiki as a result.

First off, games on the wiki...

Segasonic the Hedgehog - We finally got a prototype article here. It's not complete by any means, but at least we have some of the unused graphics found inside that. Of course, the main article itself also got a big expansion. Thanks to Kallus for uploading most of the images to wiki, but I had to add all of that to the articles myself over the span of a few days.

Counter-Strike (Windows) - Teflon's new big project: Getting all the prototypes for this up.

The Lion King (SNES) - Three prototypes have been found so far. Only the earliest one has any documentation and the article for it lacks any pictures.

Owlboy - Barely anything here, but there's many more things that could be added here, like placeholder texts, debug menus, unused areas, etc.

Starbound - Even less here. Which is surprising, given the game's popularity.

Now, for the games NOT on the wiki...

Haze - The infamous PS3 title that sent Free Radical Design to their grave. Not a single person has looked inside this one, as it's a PS3 exclusive and the game is enormous.

Lair - The infamous PS3 title that sent Factor 5 to their grave. Same situation as the above.

TimeSplitters + TimeSplitters 2 - We have Future Perfect, but earlier entries in the series are absent.

Scurge: Hive - We haven't hacked either the Nintendo DS or GBA versions. An artist posted a bunch of sprites he made for the game, but how many of those that went unused remain in either version's data? Many of the pages got archived, thankfully, though not all of them There isn't enough attention for this game to get on the wiki.

Stardew Valley - Anything unused here?

As for platforms...

Atari ST games - This category got a sizeable expansion, and Witchspace added an Atari ST game with something more than just dev messages and/or source code.

Nintendo 64 games - I got Robotech: Crystal Dreams and Tommy Thunder up on the wiki, after years on them lingering on the CTE page. Tommy Thunder has an extra TGA file that I am having a nightmare to extract, which appears to be a title screen for an early version of Dead In The Water. The header and color data are displaced from the rest of the image. TGA files, in general, are very tough to extract, even automatically, as many of them don't have immediately identifiable strings.
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Posted on 02-20-17 12:10:19 AM Link | Quote
Originally posted by divingkataetheweirdo
Tommy Thunder has an extra TGA file that I am having a nightmare to extract

Use the internal filetable ;*)

Here's a dump of all the raw files that are listed in it.
https://www.dropbox.com/s/tfme374na2ktl42/Tommy%20Thunder%20Dump.7z?dl=0

The archive also contains a text doc "internal_filetable.txt" listing the offsets for them in the ROM.
divingkataetheweirdo

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Posted on 02-20-17 03:25:12 AM (last edited by divingkataetheweirdo at 02-20-17 04:05:58 AM) Link | Quote
Originally posted by zoinkity
Originally posted by divingkataetheweirdo
Tommy Thunder has an extra TGA file that I am having a nightmare to extract

Use the internal filetable ;*)

Here's a dump of all the raw files that are listed in it.
https://www.dropbox.com/s/tfme374na2ktl42/Tommy%20Thunder%20Dump.7z?dl=0

The archive also contains a text doc "internal_filetable.txt" listing the offsets for them in the ROM.


Thanks, though I must say they still aren't easy to look into. They're in this obscure-ish .PIX format, which I've not heard of before. Ah...

EDIT: I think the problem is the the palette files rely on 16-bit color entries and not 24 or 32 bit color ones, thus resulting in a bit of a problem with my existing image debuggers/viewers.

Aha. Finally got it. And the title screen... looks OK.

rednavi
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Posted on 02-20-17 12:38:32 PM Link | Quote
I'm surprised that the KOF XIII article mentions that Dark Ash and Awakened Saiki have intro quotes for when they fight each other (Something normally impossible) but there's no mention of them having unique mirror match intro quotes too.
divingkataetheweirdo

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Posted on 02-23-17 12:18:36 AM (last edited by divingkataetheweirdo at 02-23-17 12:39:30 AM) Link | Quote
Originally posted by rednavi
I'm surprised that the KOF XIII article mentions that Dark Ash and Awakened Saiki have intro quotes for when they fight each other (Something normally impossible) but there's no mention of them having unique mirror match intro quotes too.


They do? I'd be interested to know.

Anyway... a while back, the newest Furby models were hacked and a debug menu was found. Don't expect us to allow Furbys and the like on the wiki soon. Anyhow...the progress to 10K articles is slow, but we're getting there.

PC Booter games - So far, we only have Alley Cat, which is currently listed as a DOS game. This category won't be made until at least a few more games that relies on booters have articles.

Neo Geo Pocket Color games - A few more debug menu texts found, but nothing mind-blowing.

Wonderswan (+ Color & Crystal) games - We don't have much here, besides the Digimon stuff. There's little, if any, interest, so don't expect someone to magically put up the codes are any of these any time soon.

Arcade games - There are loads of things missing here, more than I realized. I've been adding whatever I can, but Ryoga has gone through a bunch too. Problem is, Ryoga isn't familiar with wiki formatting at all. So yeah, I'd appreciate it if someone can add his stuff up here. Here is his website.
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Posted on 02-23-17 10:13:57 AM Link | Quote
Speaking of Neo Geo Pocket Color, a prototype for Sonic Pocket Adventure was FINALLY discovered at the SonicRetro forums, and hoo boy:

*the two test levels are finally playable, although they are nothing special TBH

*unused sprites of a Motobug, who is a Sonic 1 badnik and not a Sonic 2 badnik. This could imply that Pocket Adventure was once meant to be more than just "Sonic 2 with different level design, Sonic 3&K music and green eyes"
divingkataetheweirdo

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Posted on 02-25-17 05:19:56 AM (last edited by divingkataetheweirdo at 02-25-17 05:20:31 AM) Link | Quote
So... the prototype article for Tengen's Tetris on the NES got deleted. It's fake. The PRG was byte-by-byte identical to the final version and the edits done to the CHR portion (the copyrights and the block tiles) could have been easily made by anyone with a hex editor and a title editor. It doesn't match any prototypes and was clearly lazily done. kazblox confirmed this and pirategamer_goldstripe is now banned, due to his low-key hoax. It should be noted almost no one else even raised concern about this. And yes, he was and still is a bored teen who wanted some attention. And yes, Goldstripe's YT channel is full of unfunny videos.

Anyhow...

Chibi Robo - Moof is working on this quite a bit. It's not even close to done, mainly because of the highly detailed debug rooms.

Saturn - This article got started a couple of days ago and it disproves the notion that the only thing they change was the intro animation. Needless to say, there are many more versions of the Saturn BIOS and the whole thing needs to be expanded.

Sonic CD - The prototypes are getting an expansion courtesy of ‎BSonirachi.

Cut The Rope - A popular game to play, but not so popular to dig through. Depending on which version you play, it can actually be tough to hack. We don't have an article for any version of this game.

And also...

Arcade games - A couple of games with uncompiled source code were found and added.

Sega CD games - Working Designs' changes to the games they released in the US are being documented extensively. There's not much love for the other games here atm.

Sega 32X games - Besides Chaotix, there's next to no interest. There are loads of prototypes out there for 1/4th of the library, but how many people care about this?

3DO games - There's little interest here, less than the 32X section, frankly.

Sam Coupe games - There isn't much here, not even dev messages.

Plug'n'Play games - Considering many of our editors focus on 80's and 90's games and few of these have been dumped, don't expect good screenshots for these. There are loads of debug thingies that are easily activated waiting to be uncovered.

PlayStation Vita games - Well, it's safe to say the Vita is dying. There isn't much attention toward this, especially since it largely attracted niche audiences... assuming they didn't go to their smarthphones and get their taste of niche games here.
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Jul - TCRF - The Semi-Official TCRF Progress Topic New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

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