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12-11-17 03:44:18 AM

Jul - TCRF - The Semi-Official TCRF Progress Topic New poll - New thread - New reply
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divingkataetheweirdo

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Posted on 10-03-16 07:07:00 PM (last edited by divingkataetheweirdo at 10-03-16 07:26:02 PM) Link | Quote
Considering that we're almost to 9,000 articles (which is a feat in of itself, I'd said), I figure I might as well make a topic describing the progress of the wiki. Hopefully, this also doubles as the "Why haven't you guys done X, Y or Z yet?" topic.

UploadWizard - We're aware this is broken and it will probably be some time before we fix it. It's not high on the priority list of things to fix though.

Content to Expand - I've been trying to get as much done on this list as possible, though it's getting harder with newer games being added.

Here's the progress on the various platforms we have.

NES games - We definitely don't have all of them, but I think it's safe to say we have most of the official ones. No surprise that this is the most complete category, considering that just about every NES game has been looked into. Every single ROM hacking site will have at least a couple of people dedicated to hacking NES games, so yeah, we know so much about them. There are still quite a few left on the CTE page, but those should only take a few weeks worth of effort to write up (not counting the prototypes).

NES games are very easy to hack. With some MOS 6502 knowledge and a couple of editors, one can hack apart a game fairly fast. This is helped by the small sizes of these games (rarely do they go above 256 KB, unless they're bootlegs) and the fact few of them use compression. If they do use compression, it's usually some RLE encoding. Also, we've been documenting these games since the original site back in 2001, so it's something of a second nature to us.

SNES games - Again, don't have all of them. Shocker, I know. Unlike NES games, these do use compression. Sometimes, it's RLE, but it's more likely to be some variant of the LZ family of compression methods. They never go above 4 MB...usually, so these are also well-documented.

Oh yeah, and RPGs are pretty popular. If we don't have an SNES RPG on there already (besides the Romancing SaGa games), I'd be very surprised.

Genesis games - There are many left. There's some remnants of a debug monitor ROM in Acclaim's Spider-Man, but similar remnants are in another game I forget the name of. These are still relatively decently documented, since they rarely go above 4 MB. Like SNES games, expect an RLE compression (particularly 32X games) or an LZ family compression.

Windows games - A huge smorgasbord of games here, though I don't think we'll ever get across to every single one of them. There are loads of tools here to help out, from all over the place, to help you dig into these games. Given that there are games going back to the Windows 2.0 era, there are probably tens of thousands of games. Next to NES games, this is the second most complete category.

Games here range from very easy to hack to very hard to hack. Either way, there are plenty of modders in the PC scene. The tools range from hacking one specific game to being the metaphorical Swiss army knifes of resource extraction. Oh, and it's the most used OS in the entire world, so it's possible to see an article here for a recently released game.

DOS games - Unlike Windows, besides things like adventure games (Sierra, LucasArts, or otherwise) and FPSes, there's not much hacked through and found in these games. Interest is much more limited compared to Windows games. The games also highly vary in size, from being on 5.25" floppies to games that span upwards of 8 CDs. Many of these also use compressions and the tools are probably gonna have to be coded with DOS's limitations in mind. We do have quite a few here, though I doubt we'll get to all of them. Tools to dig into the games that aren't insanely popular or have dedicated fanbases tend to be hard to come across.

Amiga games - Besides documenting a crap load of developer messages, we don't have much here. We don't have too many Amiga hackers roaming around here and there's little interest/knowledge in doing so from the users already contributing here. If there are things like uncompiled code, though, it might end up on the wiki pretty soon.

Anyhow, there's a lot more to talk about in terms of wiki progress, so stay tuned for more.
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Posted on 10-03-16 08:23:13 PM Link | Quote
Speaking for Genesis, a good majority of all the Sega Q&A archives drx released back in 2008 have not been properly documented or given any attention. I wrote the articles for the Bonkers protos some years ago (probably more can be find inside the ROMs that are beyond my ability), but besides that all the less popular games that aren't first-party or from a popular dev haven't been covered much.

To give an example of what's missing, there's different protos of Xmen 2 which differ completely from the final game. That Berenstein Bears or whatever they're called have several protos that differ from finals. More that's not coming to mind.

I guess it comes down to who likes those games to begin with, since I can't get myself to care about them.
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Posted on 10-04-16 07:37:21 PM Link | Quote
... I'm currently looking into Arkham Knight to add the stuff listed in the Todo, and other stuff I noticed.

And I still have all the crap from Ghostbusters left to add...
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Posted on 10-05-16 03:30:13 AM Link | Quote
I look forward to the ghost busters stuff.
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Posted on 10-05-16 06:46:22 PM (last edited by divingkataetheweirdo at 09-24-17 04:35:18 PM) Link | Quote
Of all the games listed in this giant image (WARNING: Very big image (about 4K*4K resolution)), here's what we currently don't have on the wiki:

Abuse
Alone in the Dark (How the heck does one go through the DOS version's data?) We do have the game, but what is there aside from that small credit?
Alter Ego
Battle Chess (Nothing unused here afaik)
Beneath A Steel Sky (See above. The Amiga version appears to have a developer rant of sorts.)
Betrayal at Krondor
Bioforge (Debug stuff in the demo version, but what about the final game?)
Blackthorne (We don't have the DOS version yet)
Budokan: The Martial Spirit (There's an anti-piracy message here)
Civilization
Colonization
Constructor
D/Generation (There is the Apple II prototype version that was recently dumped)
Darklands
Death Rally
Dune II: Battle for Arrakis (We only have the Genesis version. The DOS version has yet to be looked into.)
Epic Pinball (some stuff in the MOD files + anti-piracy. Also, is there a graphics editor for this game?)
Goblins Quest 3 (a.k.a. Goblins Quest 3) - We're also missing Gobliiins and Gobliins 2. The former game's Amiga version appears to have unused music.
Heroes of Might and Magic (and its sequel) - No idea what to find here. There is a rolling demo or two for the first game.
I Have No Mouth and I Must Scream (Yes, there are deleted scenes, but do these scene exist in the final game (albeit unused)? Use ScummVM or an extraction tool to find out.)
Jagged Alliance (and its expansion pack) - This one has yet to be looked into, AFAIK
Jane's Combat Simulations - The entire series is MIA from the wiki.
Leisure Suit Larry in the Land of the Lounge Lizards (The original game is on the wiki, but the remake isn't.)
Little Big Adventure games (The first game was very much rushed out the door and there is some unused code there.)
Loom (The page only covers the VGA CD version, not the original EGA floppy version)
M.A.X: Mechanized Assault and Exploration - I don't think anyone has looked into this one yet. Seems to be a bit obscure among almost all of the users here.
Master of Magic
Master of Orion II: Battle of Antares (its predecessor is also missing)
MechWarrior (and its expansion pack)
MechWarrior 2: 31st Century Combat
One Must Fall 2097
Panzer General
Populous
Realms of Arkania trilogy
Realms of the Haunting
Red Baron
Sim City 2000 (and its predecessor(s)) - The DOS version is not on the wiki yet
Shadow Warrior - The page was made and there is unused content, but the page was deleted due to it not having content added long after the page was made. Page made and several prototypes for it have been documented.
Star Force II (and I) - What is there to find in the first game?
Star Wars: Dark Force
Starflight
Stunts (The first three Test Drive games are not the wiki yet, but the third is on the CTE page.)
Sword of the Samurai
The Dig - Unused audio files. I'm not too familiar with SCUMM engine games in general.
The Hitchhiker's Guide to the Galaxy (none of the Infocom games are on the wiki yet, but Zork was being worked on.)
The Incredible Machine
The Settlers II: Veni, Vedi, Vici (its predecessor is also missing from the wiki)
Theme Hospital
Theme Park (listed on the CTE page)
Tomb Raider (We have the PS1 and iOS versions though)
Transport Tycoon (+ Deluxe)
UFO: Enemy Unknown
Ultima Underworld: The Stygian Abyss (no idea what's unused here)
Ultima Underworld II: Labyrinth of Worlds (see above)
Wacky Wheels (All I could find in 1.1 that's unused is "Trace on", a remnant of the removed trace command)
Warcraft II (We don't have Warcraft I either. Definitely something to do.)
Wasteland
Where in the World is Carmen Sandiego? (Come to think of it, we're missing most of the Carmen Sandiego games)
Wing Commander III: Heart of the Tiger (I'd like to get this out of the way by the end of year or next year)
Wing Commander IV: The Price of Freedom (Same here; There are remnant models from WCIII)
Wing Commander: Privateer

Other missing games include, but are not limited to:
Animal - A pretty bad advergame.
Biing! Sex, Intrigue and Scalpels (Imagine Theme Hospital, expect much darker)
Bloodwings: Pumpkinhead's Revenge - Fun fact: The people behind Sonic's Schoolhouse also worked on this game. Yes, really. Aside from that, we haven't found anything interesting yet.
Darkseed (Differences between the floppy disk and CD versions, largely changing it from second/third person to first person. There appears to be some unfamiliar animations, which are luckily uncompressed in both versions. You can sort of use PixelDbg to see these.)
Extreme Paintbrawl
Gods (There's an unused enemy in the Amiga version, plus a couple of inaccessible areas.)
Mad TV
Star Control II
Waxworks

Theodor Lauppert also found some hidden/unused strings in some obscure DOS games, but archive.org appears not to have archived them or I forgot the names of them. Either way, his site is dead in the water.
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Posted on 10-05-16 07:24:02 PM Link | Quote

The Settlers II: Veni, Vedi, Vici (its predecessor is also missing from the wiki)

From the BetaArchive forum, there's a whole heap of prerelease demos dumped by Hallifry
divingkataetheweirdo

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Posted on 10-07-16 12:12:33 AM (last edited by divingkataetheweirdo at 10-09-16 05:49:17 AM) Link | Quote
More things to point out.

DOS games - I forgot to mention that a lot of the copies of these games that are floating around the Internet are cracked copies. That can be a bit of a pain, since crackers do remove/reprogram quite a bit and can include their intros, trainers, or even messages like "CRACKED BY (X) on 69-12-31". Among the things that are removed are often developer messages. That's probably the biggest reason why the wiki doesn't have more games. To be fair, there is the occasional alpha or beta that floats around, but those are rare to come across. Space Quest IV has a beta that's in the hands of a few, but it's not easy to come across.

Apple II games - On top of the problem with cracks, there's also the fact that this is a really old computer. While older people may be familiar with this, none of them contribute to the wiki from what I see. The younger people seem to be largely uninterested in digging through these. Very few people here have even touched an Apple II game. That said, we did add one game this year, mostly because that was found by someone else.

Amiga games - The cracking issue applies here too. The Amiga community is slowly getting around to preserving these games properly, though.

ZX Spectrum games - The cracking issue usually doesn't apply here. In fact, I went through more than 50 games to find uncompiled code. There are also some new pages for things that were on the CTE page for a long time. 2016 was a good year for this category, I'd say. Could there be more? Oh yes, much more. However, there's a tool that can go through any old ZX Spectrum game. That said, we've yet to look inside the Ultimate games. Maybe next year.

Arcade games - GoldS has dug through a number of them. I've got a few up there as well. As with the Windows games, good luck documenting every single one of these. There are many of them up on the CTE page and many, many more we've yet to even start digging through. MAME is very useful here. Although...

Neo Geo games - We still have loads of debug menus to put up on the wiki. Plus, a couple of games that have yet to be dissected.

EDIT (10/9/2016):

I've gotten a couple of games that have been on the CTE page for too long off there.

iOS and Android games - Good luck documenting these. Hacking through them can range from very easy to hard as balls. Many of these also rely on servers, whether it be for micro-transactions, multiplayer or just for the sake of it. As a result, when these games get shut down, it's kind of impossible to hack through them. As the saying goes though, when life gives you lemons, you make lemonade.

HTML5 games - These can be a nightmare to archive. We've managed to get Escape from XP archived, but there are many, many more that weren't lucky. I mean, who still has a copy of Angry Birds for HTML5? The answer: No one. Not archive.org, not archive.is, and no one has a working copy on their phones. And of course, caches are wiped frequently, so chances of playing it again are slim to none. You can imagine that if perhaps one of the most popular HTML5 games disappears off the face of earth, there's basically no one archiving these HTML 5 games. Obviously, we have a user working their ass off on the Cookie Clicker article and huge props to that user, RedStoneNexus. However, there isn't much focus on other games yet.

Adobe Flash games - Many of the games we have are by 4T2 Multimedia, which in turn means that we have loads of LEGO Flash games. That said, there are lots of games missing here, mainly because no one has looked into them yet. However, there's also the fact that these games can vanish at any moment and some of them actively check for internet connections (largely to prevent the game from being spread everywhere). Although don't bother with the fan games.

Commdore 64 games - There's not much here, to say the least. Besides the many developer messages, there's little here. Given that it's an 8-bit computer and that few members here have even touched one, don't be surprised that there aren't as many games here as we would have liked. The cracking issue is also a problem is, but I'd say it's far worse here. You can easily find loads of games with cracktros or trainers attached to them, but uncracked copies are a rarity. Tools do exist to dig through these games, but most people here are too young to have memories of them.

Amstrad CPC games - See above. Oddly, it's slightly better here, since we also have some loose source code fragments.
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Posted on 10-07-16 12:25:46 PM Link | Quote
Originally posted by Foxhack
... I'm currently looking into Arkham Knight to add the stuff listed in the Todo, and other stuff I noticed.

And I still have all the crap from Ghostbusters left to add...


I've been waiting for the Ghostbusters article for years D:

Also I didn't even think about AK having interesting unused content, that's gonna be a cool article to read.
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Posted on 10-08-16 04:49:26 PM Link | Quote
Originally posted by rednavi
I've been waiting for the Ghostbusters article for years D:

Also I didn't even think about AK having interesting unused content, that's gonna be a cool article to read.


I'm sorry. Some of the stuff I found is (or WAS) listed at Spook Central, but this doesn't mention the oodles of unused graphics and insane amount of audio files. (On a related topic, they linked to my Sanctum of Slime wiki article. I never knew that, heh.)

AK doesn't really have that much unused stuff, I just found some images that are apparently unused, as well as mentions of the cut Prometheus stuff. But that's about it.
divingkataetheweirdo

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Posted on 10-13-16 01:00:38 AM (last edited by divingkataetheweirdo at 10-13-16 02:36:04 AM) Link | Quote
And one last part for each platform in general... for now. After this, I'll be getting into the more general stuff.

I will say this though. Considering that TCRF started off as a site almost exclusively documenting NES games, it's no surprise the wiki has loads of games on Nintendo systems documented. Hacking through games can take a lot of time too. Given that this wiki kinds of requires someone to have hacked a game open (for the most part), it's not a surprise there are lots of games missing. We have so many Nintendo games, mainly because those are popular games to hack into.

One result of this is that we have a lot of games on the NES, SNES, and Game Boy (plus Color and Advance). Given that the wiki contributors are also somewhat averse to compression, it's also no surprise we have so many Arcade games, since these too can lack compression much of the time. Many of the contributors and most of the traffic is from North America (unsurprisingly, especially the U.S.), so we tend to be a bit biased toward that side. Later games on consoles also have less documentation, since cheat devices largely died in popularity during the 2000's.

Anyhow, the platforms...

Mac OS Classic games - 68k Macs are well emulated, while PPC Mac emulation is lackluster. In spite of this, all Mac programs use resource forks, which makes them easier to look through. Programs like ResEdit can be used. Commercial games are harder to hack than shareware titles, mainly because they had the time to use custom formats to hide their stuff. Another thing to note is that there were lots of games ported over to here, but were largely identical/exactly the same as their Windows and/or DOS counterparts.

Mac OS X games - No doubt loads of games for this have become lost, whether they be removed from App Store or having all their download links shut down. Both this and the above category suffered hard when Kagi shut down forever, meaning any game that used Kagi as its registration system is doomed unless someone had the foresight to store their keys somewhere. Fortunately, like the above, this uses resource forks for its program, making them easier to look through. There are plenty of them available for the Mac OS X Intel versions, but many of the PPC ones are missing. In fact, PPC Mac OS X games can be quite a feat sometimes.

Xbox games - These games are almost always difficult to rip. A common way is to use a modded Xbox and an FTP, since no computer can usually read them (aside from the typical 14 MB sector dedicated to telling you that the disc is not made for your computer.) Unsurprisingly, a consequence of this is that we don't have as many games here as we do in the PS2 and GameCube categories.

Xbox 360 games - Similar issue to the above, plus the issue of when Xbox Live does get shut down for this. Fortunately, many of the games from XBL are archived in the inevitable event XBL is shut down.

PlayStation games - Size can be a problem here, as loads of companies filled these games with CD quality audio and FMVs. Stripped down versions can sometimes be found. Ridge Racer does have a test menu of sorts inside. There are tons of games here, though there are plenty of tools here that one can use. However, many tools are often designed for specific games, usually popular ones. Dummy files have not been extensively looked into. I doubt anything can top Tiger Woods 99 and its dummy file having the South Park pilot, but you can sometimes find complete source code archives. I could probably name hundreds of games here we don't have on the wiki right now.

PlayStation 2 games - What I have to say for the PlayStation can also be said about this.

PlayStation 3 games - Not many people have Blu-Ray readers on their computers. Otherwise, largely same issues as the other 2.

Nintendo 64 games - First and second party games are well documented, but third party ones tend to be less well documented. Not surprising, since the first and second party games are some of the most popular on the platform. As a result, most tools are designed for these games. These are typically under 64 MB, so size isn't an issue here. It's more the lack of interest, as the likes of Aidyn Chronicles are not yet on the wiki proper.

GameCube games - Similar issues to the Nintendo 64, but games can be up to two discs, each up to 1.4 GB. The first party games use formats also seen in the below two. There is a tool that can extract files from any GameCube game, though, making this a relatively easy platform to search through compared to earlier Nintendo consoles. Both the GameCube and the Wii are well-supported through Dolphin, and one can use a debugger to dig through these (though the debugger icons need updating).

Wii games - A massive success for Nintendo. I'd expect more games here soon-ish, though the Wii is infamous for its sheer amount of shovelware, easily rivaling the amount Windows has. I doubt we'll dig into every piece of shovelware.

Wii U games - Considering this is also a Nintendo console, I'd expect more here too. Unsurprisingly, this was the first current-gen non-handheld console to be cracked open.

The other two, the PlayStation 4 and XBox One, have not been looked into much, since we don't know how to read into the data for these.

If someone wants me to go into more depth with a platform, then by all means, say what platforms I should elaborate on.

Oh yeah, and more games missing...
Ravager Alien Rampage - The DOS game born out of the remains of the 2D sidescroller known as Duke Nukem Forever. Any remnants of the latter here?

Anubis II - Any remnants from when this was a Zool game? (Yes, it was originally a Zool game.)

L.A. Noire - This is a big game in more ways than one. This one is about 20 - 50 GB large, so don't expect it anytime soon.

EDIT: And as soon as I said this was the final platform update section...

J2ME games - If you thought iOS and Android games were vulnerable, this category got hit the hardest in terms of lost and/or obscure games. Considering that there are countless services for various Java phones that got shut down, it's not a surprise this is one of the hardest platforms where you can find games. Good luck finding anything from here on the internet or even on someone else's phone. Considering that it's very difficult to extract data from Java phones, including early ones like Nokia 3410, don't expect much here.

CP/M games - If you thought the DOS category was barren, there's nothing here. Too obscure for anyone here, way old (more than 30 years old), and there's nothing found here yet. I'd be impressed if something was found here.

Handheld LCD games - Easy to come across in real life. But what is there in these aside from debug modes and dev texts/messages?
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Posted on 10-13-16 01:17:49 AM Link | Quote
Originally posted by divingkataetheweirdo
PlayStation 3 games - Not many people have Blu-Ray readers on their computers. Otherwise, largely same issues as the other 2.

From what I understand, you need a specific model/brand of Blu-Ray drive to read PS3 discs. I attempted to load one the other day and it locked up my entire Blu-Ray drive, requiring a PC restart.
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Posted on 10-13-16 02:42:22 AM Link | Quote
Amiga/C64/etc. - I wonder if different releases - meaning, a boxed retail release vs a release on a magazine's cover disk - might be an issue here as well. As in, the original release might've had additional data on the disk containing, say, a programmer's rant, while a later rerelease on a cover disk might've had that stripped out for space reasons, or because it wasn't on whatever master disk the developers prepared for the magazine, or whatever. This would obviously be a revisional difference of sorts, but I'm not sure how or if preservation efforts are handling this?

N64 - The lack of standardized file systems and use of compression in these games is another problem for "casual contributors". Unless someone with a lot of expertise with the system first disassembles (parts of) a game to document and possibly write tools for data extraction and such, it'll be rather hard for us to find anything in there. I've tried it with several games before, and only really got somewhere with those that were, in some way, related to or used concepts similar to Zelda OoT, namely Star Fox 64 and to a lesser extend Animal Forest.

(Not sure if I'm making complete sense here, it's still kinda early here and I just woke up not too long ago...)
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Posted on 10-17-16 08:50:49 PM (last edited by divingkataetheweirdo at 10-21-16 05:31:50 PM) Link | Quote
We finally fixed a bug that wasn't allowing users to upload larger files. Now, you can upload files up to 20 MB this time. For real.

Anyhow...more platforms...

TurboGrafx-16 games - Besides level selects, sound tests and debug menus, there's not a lot here. There are a couple of games with unused graphics. However, this isn't a popular one here either.

PC-88 games - We've added seven games with developer messages this year so far. There could be more, but it's a bit tricky. Many games have Japanese texts, which can be hard to find for an emulator. Also, many of the games are only in Japanese, making the language barrier a bit high.

PC-98 games - Besides the language barrier, there are only a few games that are notable here among its users. We haven't thoroughly checked this yet, but next year, there should be an expansion here.

Game Boy (+ Color) games - I recently got several games that might have debug menus. There's still quite a bit more here, which is surprising me. Anyhow, we still don't have everything here. You can also rule out Boggle Plus for the wiki, as there's nothing unused there.

Xbox 360 games - I forgot to mention this, but there is an emulator out there. Problem being that emulator requires a very powerful computer. Even then, many games still don't boot on it. It's improving, but it will take a while before it's good enough for use.

Game Boy Advance games - Fairly well documented, but there could easily be more. It helps that the games usually never go above 64 MB. Plenty of utilities exist to extract the more common formats/compressions too.
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Posted on 10-21-16 09:00:32 AM Link | Quote
Originally posted by divingkataetheweirdo
We finally fixed a bug that wasn't allowing users to upload larger files. Now, you can upload files up to 20 MB this time. For real.


Excellent! I ran into this issue with my only contribution to the wiki so far. I'll re-encode the prerelease Katamari music at maximum quality.
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Posted on 10-21-16 07:20:33 PM Link | Quote
Sweet. It was also a one-line fix. Anyhow, Upload Wizard is still broken, as it adds unneeded tags. I spent way too much time removing every single unneeded template from the descriptions. Not fun, I can assure you. We're hoping to get at least a temporary fix in.

Anyhow...

Saturn games - Loads of games have bonus content on the CD. Back then, you could insert some random stuff like BMPs and WAVs as extras for computer users. That's well documented on the wiki. What's not so well documented is the actual unused content. And wow, we are pretty lacking in that department here.

Dreamcast games - While a few games have been looked through quite thoroughly (like the Sonic games), most others haven't been searched through yet. We don't have anyone who's willing to search through many of these. Size could be an issue, though GD-ROMs only could store 1 GB.

Handheld LCD games - They're easier to find in real life than through ROM dumps, which makes digging through these a bit of a feat.

Mac OS X games - I meant to say here that finding Mac OS X games for PPC machines are hard to find and they are getting harder to find. And yeah, there are hex editors available for these, though hex editing a computer game's executable isn't typically wise. Hex viewing is OK though.

Nintendo 3DS games - The main obstacle is that the carts are encrypted. Decrypting these is a feat.

Atari 8-bit family games - What is there to find here? No surprise there's only a single game in this category. It's also an old computer.

PlayStation Portable games - Outside of Japan, this pretty much fell off the face of the Earth before the end of the 2000's. There could be more here, but it's not a popular system by any means and there's not much motivation to go through here.

Game Gear games - Game Boy (+ Color) games are much more popular and get more attention both from editors and readers. The Sonic games have been documented, but some of it is not on the wiki yet (like the Sonic Blast prototypes).

Jaguar games - Not very popular. The games are 4 MB, at largest. However, it's not an easy system to debug for and emulators wildly vary in quality.
Foxhack
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Posted on 10-22-16 01:46:10 AM Link | Quote
Originally posted by divingkataetheweirdo
Handheld LCD games - They're easier to find in real life than through ROM dumps, which makes digging through these a bit of a feat.


Doesn't the current version of MAME (which basically absorbed MESS) emulate LCD games now?
einstein95
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Posted on 10-22-16 01:47:47 AM Link | Quote
Originally posted by Foxhack
Originally posted by divingkataetheweirdo
Handheld LCD games - They're easier to find in real life than through ROM dumps, which makes digging through these a bit of a feat.


Doesn't the current version of MAME (which basically absorbed MESS) emulate LCD games now?

Yes, a number of handheld games, mainly those which use the TMS-1000 but also quite a bit more that are currently unplayable, have been dumped and are in MAME.
divingkataetheweirdo

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Posted on 10-22-16 09:12:51 PM Link | Quote
In case you haven't noticed already, we've replaced the Facebook page with an official TCRF Subreddit. This is because no one has the time to update/post on the Facebook page and I myself don't use Facebook all that much.

In general, we aren't terribly interested in 8-bit computers. We've gone through loads of games and found dev messages in them, but not much else. There's a low interest here in general, and it's not much better with 16-bit computers. The tools are there, but they are either not intuitive or require a decent amount of knowledge of the system.

A major problem with CD-based games is that they have compression on several of the files and working out file formats can be very difficult. As a result, TCRF documents a lot of bonus content on the CDs, rather than the unused content.
divingkataetheweirdo

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Posted on 10-29-16 07:03:13 PM (last edited by divingkataetheweirdo at 10-29-16 09:00:47 PM) Link | Quote
Here's a status update on the admins:

divingkataetheweirdo - Active. No duh. Been active for nearly 6 years. I wonder where my life has gone sometimes and why more people aren't helping to clean up. <_<

Xkeeper - Currently too busy with life right now, like his job. Trying to relieve stress, which ain't an easy thing. One of the few people with server access.

BMF54123 - Also fairly busy.

GlitterBerri - Active, largely focusing on translations.

Bast - See above.

einstein95 - Active. Needs to lay off the snark though.

Ehm2k - Active.

devin - Active. No idea what he's doing though.

GoldS - Very busy IRL. Mostly focused on Arcade games right now.

Rick, RahanAkero and Inuyasha are largely inactive though.

As for the UploadWizard, still broken. We did find another replacement, but we can't use that. We're on 5.3 because we're running on an old, obselete server that has no substantial support for upgrades because it's reached its end of life span. The other solution takes a bit of time, but it's a bit hacky. Should work though.
Xkeeper






Posted on 10-29-16 07:47:37 PM Link | Quote
I was asked to post here.

- UploadWizard sucks. Removing the categories isn't easy. I still recommend someone just creates the ones that it is trying to use (even if they are empty).

- Server migration will not happen for a while. I am too overloaded from work and life at the moment to do much of anything, and it requires moving 50+ GB of data around, setting up a new server, etc. It will be done at some point, but not now.

- Please stop asking about UploadWizard unless you have a fix that you've tested and works.


I don't have anything else to say right now.
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Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
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