TCRF Super Editor
For next: 24919
Since last post: 177 days
Last activity: 18 days
|Considering that we're almost to 9,000 articles (which is a feat in of itself, I'd said), I figure I might as well make a topic describing the progress of the wiki. Hopefully, this also doubles as the "Why haven't you guys done X, Y or Z yet?" topic.
UploadWizard - We're aware this is broken and it will probably be some time before we fix it. It's not high on the priority list of things to fix though.
Content to Expand - I've been trying to get as much done on this list as possible, though it's getting harder with newer games being added.
Here's the progress on the various platforms we have.
NES games - We definitely don't have all of them, but I think it's safe to say we have most of the official ones. No surprise that this is the most complete category, considering that just about every NES game has been looked into. Every single ROM hacking site will have at least a couple of people dedicated to hacking NES games, so yeah, we know so much about them. There are still quite a few left on the CTE page, but those should only take a few weeks worth of effort to write up (not counting the prototypes).
NES games are very easy to hack. With some MOS 6502 knowledge and a couple of editors, one can hack apart a game fairly fast. This is helped by the small sizes of these games (rarely do they go above 256 KB, unless they're bootlegs) and the fact few of them use compression. If they do use compression, it's usually some RLE encoding. Also, we've been documenting these games since the original site back in 2001, so it's something of a second nature to us.
SNES games - Again, don't have all of them. Shocker, I know. Unlike NES games, these do use compression. Sometimes, it's RLE, but it's more likely to be some variant of the LZ family of compression methods. They never go above 4 MB...usually, so these are also well-documented.
Oh yeah, and RPGs are pretty popular. If we don't have an SNES RPG on there already (besides the Romancing SaGa games), I'd be very surprised.
Genesis games - There are many left. There's some remnants of a debug monitor ROM in Acclaim's Spider-Man, but similar remnants are in another game I forget the name of. These are still relatively decently documented, since they rarely go above 4 MB. Like SNES games, expect an RLE compression (particularly 32X games) or an LZ family compression.
Windows games - A huge smorgasbord of games here, though I don't think we'll ever get across to every single one of them. There are loads of tools here to help out, from all over the place, to help you dig into these games. Given that there are games going back to the Windows 2.0 era, there are probably tens of thousands of games. Next to NES games, this is the second most complete category.
Games here range from very easy to hack to very hard to hack. Either way, there are plenty of modders in the PC scene. The tools range from hacking one specific game to being the metaphorical Swiss army knifes of resource extraction. Oh, and it's the most used OS in the entire world, so it's possible to see an article here for a recently released game.
DOS games - Unlike Windows, besides things like adventure games (Sierra, LucasArts, or otherwise) and FPSes, there's not much hacked through and found in these games. Interest is much more limited compared to Windows games. The games also highly vary in size, from being on 5.25" floppies to games that span upwards of 8 CDs. Many of these also use compressions and the tools are probably gonna have to be coded with DOS's limitations in mind. We do have quite a few here, though I doubt we'll get to all of them. Tools to dig into the games that aren't insanely popular or have dedicated fanbases tend to be hard to come across.
Amiga games - Besides documenting a crap load of developer messages, we don't have much here. We don't have too many Amiga hackers roaming around here and there's little interest/knowledge in doing so from the users already contributing here. If there are things like uncompiled code, though, it might end up on the wiki pretty soon.
Anyhow, there's a lot more to talk about in terms of wiki progress, so stay tuned for more.