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09-20-17 01:40:10 AM

Jul - Gaming - Overwatch New poll - New thread - New reply
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Xkeeper






Posted on 05-08-16 04:30:22 AM Link | Quote
It's a $40 game (free open beta this weekend!) that's basically TF2 except Blizzard.

I dunno, I like it a little. I like TF2 more, but at least this is kind of fresh.
DigitalBasic

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Posted on 05-08-16 04:33:34 AM (last edited by DigitalBasic at 05-08-16 04:33:54 AM) Link | Quote
I'm having more fun in this than TF2.

Although they are not the same kind of games.
Xkeeper






Posted on 05-08-16 04:44:52 AM Link | Quote
They're similar enough, really. Class-based team-oriented shooter with payload/capture objectives.

Are we Blizzard buddies yet?
Peardian

  
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Posted on 05-08-16 03:04:25 PM Link | Quote
I've seen a little of it and heard stuff about it. I don't think I'll play it, but at the very least I really like how they've designed the characters. They are all really distinct and incredibly well-animated. It has a lot of personality.


I like TF2, but I'm not a fan of the "endlessly add new characters" style that they are using. Maybe I'm just boring, but I prefer TF2's class system with well-defined roles. It's not that I don't like new characters, I don't like games where there are so many different characters that you have sometimes have no idea what is happening because of all of the different abilities you have to keep in mind. I also don't like games where picking one of your favorite characters leads you to being criticized by your teammates because of the specific combination of the other 11 characters in the match and their aforementioned abilities. It's one of the reasons that I don't like MOBAs, and I guess Overwatch is like a TF2/MOBA hybrid.
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Posted on 05-08-16 05:48:08 PM Link | Quote
Originally posted by Peardian
but I prefer TF2's class system with well-defined roles.
...which no longer exists because everyone got weapons that change how they play to the point that it's basically like having a ton of characters. Remember when Engie didn't have mini-sentries so his goal was purely defensive? No longer applicable since mini-sentries allow him to be aggressively attacking instead.

There's no more defined roles in TF2 except Medic and Spy, and even then people still play the super aggressive role on both just because the weapons allow them to play as such. It's the same as having lots of characters, except worse because now someone playing Demoman could be playing purely melee and you wouldn't know it until you actively see them fight. At least in Overwatch if you see a Reinhardt you know before you even spawn that you have a melee fighter on your team.


It's not that I don't like new characters, I don't like games where there are so many different characters that you have sometimes have no idea what is happening because of all of the different abilities you have to keep in mind.
You don't have to memorize so much. It's 6v6. At most, there are 12 unique heroes on the map, and it's very easy to know their roles and abilities just by looking at them. You may switch heroes to counter another, but that's just like TF2 anyway, so I don't get the big deal.

After playing a bit, it becomes super easy to pinpoint such things.


It's one of the reasons that I don't like MOBAs, and I guess Overwatch is like a TF2/MOBA hybrid.

Battleborn is a FPS/Moba. Overwatch is an arena based shooter. TF2's competitive scene uses 6v6 in this very same fashion as Overwatch.
Xkeeper






Posted on 05-08-16 07:56:43 PM Link | Quote
More and more I think this game lacks a lot of the polish that TF2 went through. It's way too easy to die without knowing why, lots of characters have cheap "ultimates" that obliterate you if you if they get close... It feels really unfun. In TF2 you usually at least had some warning you were going to get killed (with the lone exceptions of snipers and spies); in OW it feels like there are multiple ways to get OHKOed with little you can do about it. Reaper gets too close? Too bad, you and everyone nearby is dead, and you can't escape it. Welp.


The other thing I really hate about it is something TF2 does very little of; player movement interference. In TF2 you could only get hindered by either being airblasted (knocked back) or beanballed (third party for a little or fully stunned for a second), in this game it feels like half the characters have a way to fuck your movement. Tons of moves slow you down, freeze you, stun you, or otherwise make you unable to do anything but watch yourself get killed for a few seconds.


I want to like this game but just, ugh. It doesn't help that it's very easy for games to turn into total steamrolls and turtlefests.
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Posted on 05-08-16 08:31:39 PM Link | Quote
I did also experience some moments where I took damage/died around cover in certain occasions. I don't know what the cause of it can be but I assume Overwatch is running in 20Hz tickrate (or 30 if the servers got upgraded). It's not as bad as other AAA shooters, but it's nowhere near CSGO's 64Hz matchmaking servers. The inability to view other players' ping is also unfortunate.
Peardian

  
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Posted on 05-09-16 08:14:36 PM Link | Quote
Originally posted by DigitalBasic
...which no longer exists because everyone got weapons that change how they play to the point that it's basically like having a ton of characters. Remember when Engie didn't have mini-sentries so his goal was purely defensive? No longer applicable since mini-sentries allow him to be aggressively attacking instead.

There's no more defined roles in TF2 except Medic and Spy, and even then people still play the super aggressive role on both just because the weapons allow them to play as such. It's the same as having lots of characters, except worse because now someone playing Demoman could be playing purely melee and you wouldn't know it until you actively see them fight. At least in Overwatch if you see a Reinhardt you know before you even spawn that you have a melee fighter on your team.

That is true about some weapons allowing you to change up your strategy, but it's not like it changes the role of the class as a whole. Even if you choose mini-sentries, Engineers are still building things to support the team and secure areas. As for the unpredictability aspect of weapons, I don't really see how that's a bad thing. Doesn't that add more depth? You can mix-and-match strategies in unique ways that suit your liking. It's kinda like Pokemon. What if Pokemon only ever had their own four moves and that's all they ever learned?


You don't have to memorize so much. It's 6v6. At most, there are 12 unique heroes on the map, and it's very easy to know their roles and abilities just by looking at them. You may switch heroes to counter another, but that's just like TF2 anyway, so I don't get the big deal.

If they can change out at any time, that means that any one of the 21 different characters could appear at any time, not just the 11 other heroes that were chosen at the start. I agree that it won't be too difficult to learn them over time, but it will still lead to a lot of "who is THAT? what is happening right now? what killed me?" moments for novice players.


Battleborn is a FPS/Moba. Overwatch is an arena based shooter.

Fair enough. I guess a more apt description would be a shooter with MOBA-like elements. I'm reminded of the point that having experience points and a level system does not make Call of Duty an RPG.


TF2's competitive scene uses 6v6 in this very same fashion as Overwatch.

Sure, but that's just one aspect of it. The team size limit is considerably higher in normal play, which is what most people will be experiencing.

Originally posted by Xkeeper
In TF2 you usually at least had some warning you were going to get killed (with the lone exceptions of snipers and spies); in OW it feels like there are multiple ways to get OHKOed with little you can do about it.

Yeah... one character's ultimate instantly kills everyone in sight, even if they have high health, as long as they stay in sight long enough. That seems like it would be one of the most frustrating things to die to.
Xkeeper






Posted on 05-10-16 03:08:01 PM Link | Quote
My favorite way to die last night was realizing that one character (Genji) can apparently just reflect all the damage you do back at you and the only indication of this happening is a little flashy effect when you shoot them


The game's ability to have several players as "tank" types of characters sure is great, too. If you get a bastion behind one of those dumb shields then welp, that's that.


Originally posted by Peardian
Yeah... one character's ultimate instantly kills everyone in sight, even if they have high health, as long as they stay in sight long enough. That seems like it would be one of the most frustrating things to die to.

One of them effectively kills everyone within short range. Another one sets off a bomb with a huge radius that will instantly kill you if you aren't effectively out of the room.

Lots of very cheap ways to die.
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Posted on 05-10-16 09:49:46 PM Link | Quote
The beta's over so here's a bunch of words about how I feel about Overwatch.

I don't feel like any one hero is overpowered or unfair but a lot of them feel very... unfun in how they attack people. Bastion and Mei in particular, but also a few ults of heroes like Reaper who can pretty much just press Q to kill a bunch of people. It's frustrating. I feel like some sort of indication that the more dangerous ults are about to be deployed, a subtle glow of an enemy hero that has a charged ult for example, would be very much appreciated. McCree is also a little frustrating with the stun+fan combo but a lot of people are acting like he's just the end-all OP hero of this game is confusing to me.

Sentries / Bastion + Reinhardt on escorts is some serious bullshit that needs to be changed.

Some of the heroes just feel outright useless. D.Va is probably the most glaring example of this, she's such a huge target but has almost no offensive capability. Tons of people say that she unloads a ton of damage up close but in comparison to other tanks, I just don't see it. I've gotten more kills out of her mech with her pea shooter than I have actually ganking people in it. I haven't personally played them but I hear a lot of the same about Zarya and Zenyatta in that they're almost completely outclased by other heroes. Maybe I'm just shit at those heroes though?

It's an unfair comparison but I do think I prefer TF2 over Overwatch just because of how more versatile each class is in TF2. I feel like in TF2 you've got a fighting chance to get yourself out of a bad situation no matter what, even if the cards are against you. A good Sniper can still manage to escape a Scout attack with some quick reactions and good use of his melee, but I feel like when a similar situation happens in Overwatch, a Tracer will pretty much always secure kill against a Widowmaker because each class is a little more focused in on each of their individual gimmicks. I think "skill ceiling" is the term for this sort of thing?

As for shit I like about it: pretty much everything else. It's got a nice aesthetic, the heroes are diverse and creative (short of Soldier 76 and perhaps Roadhog who is almost literally Pudge from DotA) and the gameplay is smooth enough that I haven't quite felt like I've been "cheated" out of a kill due to the game's netcode deciding that whatever events happened on my opponents screen somehow being more accurate to what happened on mine. It's pretty impressive that a proprietary engine delivers this sort of experience, I typically expect homegrown engines like these to be stuttery and awful in regards to the netcode but Blizzard nailed it.

Basically this is the first game I've bought from Blizzard and the second that I've played for any significant period of time and I can't say I regret it, even if $40 feels a tad steep given the content the game ships with at launch.

PS Mei is best girl and I will fight you for saying otherwise
Peardian

  
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Posted on 05-12-16 07:23:10 PM Link | Quote
It occurred to me that I had a bit of confusion between Overwatch and Paladins. My friend introduced them to me around the same time (but not at the same time) and watching more videos made me realize I was getting some attributes of them mixed together. (As of a week ago, I didn't realize they were two different games.)

I have more respect for the game now, and I now see that it is even less like a MOBA than I previously thought, but my other opinions on it have not changed.
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Posted on 05-22-16 12:55:03 PM Link | Quote
About all the ultimates that kill you easily and such; The game uses an intuitive importance system for audio. You will always hear important abilities and close enemies louder than anything else. Enemies using ultimates also play a unique voice clip compared to what you'll hear if they're on your team. Pharah will say "Justice rains from above!" when they're on the enemy team, but say "Rocket Barrage, incoming!" when they're on your team. Here's a video that demonstrates the importance system on/off, audio cues, and more.
Xkeeper






Posted on 05-30-16 09:49:43 PM Link | Quote
It can still feel really cheap. There are a lot of moves that effectively prevent you from doing anything, and now that I've started playing Mercy fairly regularly, the UI/HUD in this game is terrible. The "everything is white with faint outlines" thing is pretty until you actually need to parse who you're healing, where they are, and how everyone else is doing, at which point, welp, have fun with that.

The "brawl" mode is ridiculous, though. Complete (fun) chaos. Reminds me of when TF2 had the "open beta" (remember that?) and said they would use it to run "experiments" like giving everyone 2× health.
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Posted on 09-17-16 10:45:52 AM Link | Quote
Playing Overwatch is interesting - while there are instakill abilities they have that distinct audio cues that Sails mentioned and are more than often gated behind ultimate charge. While it means people can effectively combo them together and obliterate a team, you can also do the same.

Each hero in the game has definitely a counter to them, like if people keep picking high health tanks like Winston or Roadhog, Reaper can do swift work of them with his shotguns. That huge hitbox makes sure of it.

It also makes character choices and team composition very important during matches. It's not as easy to dominate a team solo like in some shooters.
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Posted on 09-28-16 01:25:24 PM Link | Quote
I just bought it today, and I'm really enjoying it; more than I expected to. My usual kind of game is more Quake Live, but Overwatch is pretty great. Currently maining McCree. Still kinda shit at it, but I can see myself playing it for quite some time.

Also, goddamn, team composition is so important. Tried a capture game, and we got through the first round 100% to around 40%. Next two rounds, we got completely slaughtered at 100% to 0% twice. Then, a few games later, we did the exact same thing to a team. Felt great, but it was absolutely down to the heroes in play, as opposed to individual player skill.
Xkeeper






Posted on 10-09-16 02:34:47 PM Link | Quote


If you play, you should add me sometime. I don't play without friends to play with but it can be pretty fun.

Team composition is important but it can also fall apart depending. Quickplay has given me too many matches of all one type and hoooo boy are they not fun in the least.
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Posted on 10-20-16 09:41:05 AM Link | Quote
Originally posted by Xkeeper


If you play, you should add me sometime. I don't play without friends to play with but it can be pretty fun.


Sounds good! What're your BattleNet details?

Does anybody find that the balance in the matchmaking can sometimes be horribly skewed? I don't know if it's me just being on at a relatively unusual time, but there's been plenty of times where I've been paired up with somebody level 50+. Which is hilarious, because I haven't even hit double digits yet.
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Posted on 10-20-16 06:58:57 PM (last edited by Stigandr at 10-20-16 07:02:49 PM) Link | Quote
I hate gimmick teams.

Four Tracers: I was still learning the game at this point. I learned nothing other than fuck Tracer.

Four Mercy: I learned that four Mercy is a hilariously ineffective composition and we just rolled over them. All you accomplish with the Conga Line of Healing is not having anyone fighting back.

Four Mei: Fuck you.

Six D.Va: I was trying to learn D.Va on the normal team, so there were seven in that match. My team won, and I learned nothing.

Seriously, I want to be able to use competitive rules in quickplay just so I can avoid this horseshit. It's not fun.

That aside though I do enjoy the game. I mainly fall back on Ana, Lucio, Torbjorn, Mei, Reaper, and Pharah, though my Pharah competence is wildly variable. Currently trying to learn D.Va and McCree.
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Posted on 10-26-16 10:53:00 AM Link | Quote
I'm just in it for the asses.
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Posted on 11-21-16 06:31:51 PM Link | Quote
I tried to play this for the free weekend, but it turns out it is time for a drastic computer upgrade. Neither my wife's PC or my laptop have a video card new enough to attempt to play this game.

Well, maybe in the future.
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Jul - Gaming - Overwatch New poll - New thread - New reply




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