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09-20-17 06:48:19 PM

Jul - Projects and Creations - DS emulator project: melonDS New poll - New thread - New reply
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brian151
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Posted on 03-30-17 06:50:52 PM Link | Quote
Originally posted by Sanqui
Looks amazing!
EDIT: Lookie I found it myself! https://github.com/StapleButter/melonDS


That reminds me, I should star and watch this!
Going to go do that now
StapleButter
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Posted on 04-20-17 05:40:56 AM Link | Quote
some updates on this project, and also a sneak peek on 0.2:


compatibility has been improved so far. not speed yet tho.

the 3D renderer is getting better, it should be a bit faster and also more accurate.

3D rendering is lots of fun. writing a proper rasterizer isn't that hard, the hard part is replicating the behavior of a given GPU/renderer. back in the DOS days, rasterizers typically took shortcuts for better performance -- the DS GPU takes shortcuts too. those shortcuts matter even more as it uses fixed-point numbers.

this level of accuracy generally isn't needed though -- in most games, you can even use OpenGL to draw the 3D graphics and it still looks fine. but you have those games that use the 3D GPU to draw 2D graphics (not that atypical as that GPU is more capable than the 2D engine), or require precision for whatever reason. not getting it right means you end up with hacks like "offset Z values a bit for this game, but it breaks that other game".

the GPU is funny regarding 2D graphics, too. the method used for perspective-correct interpolation loses precision, but when interpolating between two identical W values, the GPU switches to lossless linear interpolation, so 2D graphics will look fine.

the 2D renderer is also getting its share of improvements, for example, it supports windows now.

stay tuned!
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Posted on 04-23-17 09:59:17 PM Link | Quote
well, there it is: melonDS 0.2
brian151
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Posted on 04-24-17 04:58:46 AM Link | Quote
Any plans to compile a 32-bit version? There are those of us still using it.
Not to be a bother or anything...
einstein95
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Posted on 04-24-17 05:22:22 AM Link | Quote
Originally posted by StapleButter
well, there it is: melonDS 0.2

brian151
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Posted on 04-29-17 04:46:08 AM Link | Quote
@einstein95:

If that was directed to me, I only see 64-bit builds available on that release page? And I can't magically make my 32-bit computer run that. (or well, probably not without some extremely dangerous hacks, assuming anyone figured those out in the first place)
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Posted on 04-29-17 04:51:14 AM Link | Quote
Originally posted by ihadtnowegtum
@einstein95:

If that was directed to me, I only see 64-bit builds available on that release page? And I can't magically make my 32-bit computer run that. (or well, probably not without some extremely dangerous hacks, assuming anyone figured those out in the first place)

No, it was not directed at you. If you saw, I quoted StapleButter's post. If you want 32-bit builds, why not build it yourself?
StapleButter
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Posted on 04-29-17 08:01:57 AM Link | Quote
While I technically could make a 32-bit build, it's more of a 'why bother' type thing, everybody nowadays are using 64-bit platforms.

Any particular reason you're still using a 32-bit OS, ihadnow?
brian151
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Posted on 04-29-17 11:44:16 AM Link | Quote
cuz i don't have the money to be doing constant upgrades to stuff...
my laptop *might* be 64-bit, but it's also extremely unstable and i've presently given-up trying to use it...
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Posted on 06-04-17 01:49:10 PM Link | Quote
What model is your CPU, ihadnow? It should support 64-bit unless it's really old.


Anyway, 0.3 is released! here
brian151
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Posted on 06-04-17 02:11:24 PM Link | Quote
Originally posted by StapleButter
What model is your CPU, ihadnow? It should support 64-bit unless it's really old.


Anyway, 0.3 is released! here


My desktop, as well as the desktop I keep getting stuck with, both have 32-bit CPUs... this I know for fact.

I'm not sure on my laptop.
It might also be 32-bit, but I never checked the CPU specs.
I do know it keeps installing software to the 32-bit program files folder.
But, it also bluescreens all too frequently, thus I gave-up on using it, and at some point will have to do data recovery on it.

(Oh, and either it's simply blacklisted and never got un-blacklisted, or it really doesn't support it: My parent's "brand new" computer doesn't support webGL 2! I'm somehow doubtful it's a legit lack of support, however... the new games which I installed a few of during set-up look like they'd need a decent GPU... unrelated, kinda... but this is why support issues like this bother me. Even say I upgrade, there's MANY unknowns of what the new computer ACTUALLY will be able to do, or allow me to)

Anyways, my safest bet is 32-bit and even with older graphics drivers/APIs, for now.
If I could run 64-bit, I would...


StapleButter
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Posted on 06-04-17 09:46:55 PM Link | Quote
without knowing the CPU model, that doesn't tell me a lot. shit goes to the 32bit Program Files folder because you have a 32bit OS, but that says nothing about the CPU.


go to Workspace/Computer, right click, Properties, should tell you what CPU you have.
Cuber456

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Posted on 06-04-17 11:00:10 PM Link | Quote
Originally posted by StapleButter
Anyway, 0.3 is released! here

Still going strong I see after a year
brian151
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Posted on 06-05-17 12:41:31 AM Link | Quote
Originally posted by StapleButter
without knowing the CPU model, that doesn't tell me a lot. shit goes to the 32bit Program Files folder because you have a 32bit OS, but that says nothing about the CPU.


go to Workspace/Computer, right click, Properties, should tell you what CPU you have.


I presently can't run it long enough to do that... unfortunately
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Posted on 06-05-17 04:38:08 PM Link | Quote
Originally posted by ihadtnowegtum
I presently can't run it long enough to do that... unfortunately

You have bigger problems if this is the case and they go way above the emulator
brian151
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Posted on 06-06-17 03:33:40 AM Link | Quote
Originally posted by Cuber456
Originally posted by ihadtnowegtum
I presently can't run it long enough to do that... unfortunately

You have bigger problems if this is the case and they go way above the emulator


I've been stuck in the "bigger problems" hole for... probably 3-4 years, now... Not to be rude, but I seriously don't need reminded of when I'm in a dire situation. tbh, most of my life kinda is. (rather not go into that, it's off-topic, anyways)

The laptop was a gift... evidently all the resets done to it accomplished nothing... I hate being under-appreciative, but... DEAR GOD, I'm tired of this crap! This would be the second computer I've received as a gift that turned-out to have underlying fatal problems within days/weeks of being received (or in the case of the laptop, actually being used). In both cases, I've potentially lost plenty of files... And what makes me more mad is I feel like my family and friends are getting totally ripped-off by purchasing these things that the seller was almost certainly aware of being damaged.

Anyways, I'll still be stuck on 32-bit and GL 1.0 for a while... Painfully watching as it becomes harder to do anything. And then whenever I'm finally forced to upgrade, I'll go through all the stages of grief that it's mandatory now to hack all my system and programs, and that most of what I was using before is either unavailable, or simply won't work.

Anyways, Enough of that...


StapleButter
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Posted on 07-19-17 06:24:48 AM Link | Quote
well. if you're stuck on hardware that old, melonDS isn't gonna run anywhere near playable speeds anyway, so your best choice would be NO$GBA. or DeSmuME w/ dynarec. or maybe NeonDS.


also, melonDS 0.4 has been released, which fixes a bunch of graphical bugs and provides this kind of shit. have fun
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Jul - Projects and Creations - DS emulator project: melonDS New poll - New thread - New reply




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