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05-03-22 04:58:46 AM
Jul - General Game/ROM Hacking - GBA Harvest Moon graphical woes New poll - New thread - New reply
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Keitaro

Fire Snake
LOVELY ARRANGEMENT. VOLCANO BAKEMEAT
Level: 70


Posts: 1187/1191
EXP: 2901503
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Since: 09-09-08

From: California

Since last post: 4.1 years
Last activity: 3.8 years

Posted on 03-20-16 08:26:55 AM (last edited by Keitaro at 03-20-16 08:28:52 AM) Link | Quote
SO! I'm at my wit's end with this game. I am trying to make an aesthetic upgrade for Harvest Moon: Friends of Mineral Town (sound and graphics) as it very desperately needs it. Things like character sprites, items, portraits and field obstacles (rocks, stumps, etc) are all uncompressed and easily available to me in TLP. The thing that is stumping me is tileset graphics. Stuff like the player's home, stuff around the farm, inside buildings, etc.... I can't even find the pallets D:

I wanted to start off simple by just editing the graphics of things around the farm, such as the buildings for the player's home and barn, the grass and fence....etc. First assumption is that the graphics could be in 8bpp format...nope. Loaded the game in to UN-LZ and other compression scanners....nadda. Looking at the tile viewer in VBA, I noticed it loads some garbage a split second before a new tileset which made me think it could be decompressing them? :| I have very limited ASM knowledge so if tracing is what I have to do, I'm gonna need a little guidance (I know how to write a breakpoint whenever graphics are loaded in to an address in memory, but then after that I'm totally lost :v )

I've searched around a lot and haven't found much in terms of an answer, so I'm hoping someone more experienced than I am with this kind of thing might be able to help me out. I can't progress with my project otherwise I'll probably have additional questions later, but for now this is a major issue...
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Jul - General Game/ROM Hacking - GBA Harvest Moon graphical woes New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries.
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