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Keitaro Fire Snake LOVELY ARRANGEMENT. VOLCANO BAKEMEAT Level: 70 Posts: 1187/1191 EXP: 2901503 For next: 114308 Since: 09-09-08 From: California Since last post: 4.1 years Last activity: 3.8 years |
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| SO! I'm at my wit's end with this game. I am trying to make an aesthetic upgrade for Harvest Moon: Friends of Mineral Town (sound and graphics) as it very desperately needs it. Things like character sprites, items, portraits and field obstacles (rocks, stumps, etc) are all uncompressed and easily available to me in TLP. The thing that is stumping me is tileset graphics. Stuff like the player's home, stuff around the farm, inside buildings, etc.... I can't even find the pallets D:
I wanted to start off simple by just editing the graphics of things around the farm, such as the buildings for the player's home and barn, the grass and fence....etc. First assumption is that the graphics could be in 8bpp format...nope. Loaded the game in to UN-LZ and other compression scanners....nadda. Looking at the tile viewer in VBA, I noticed it loads some garbage a split second before a new tileset which made me think it could be decompressing them? :| I have very limited ASM knowledge so if tracing is what I have to do, I'm gonna need a little guidance (I know how to write a breakpoint whenever graphics are loaded in to an address in memory, but then after that I'm totally lost :v ) I've searched around a lot and haven't found much in terms of an answer, so I'm hoping someone more experienced than I am with this kind of thing might be able to help me out. I can't progress with my project otherwise I'll probably have additional questions later, but for now this is a major issue... |




I'll probably have additional questions later, but for now this is a major issue...
