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05-03-22 05:01:51 AM
Jul - General Game/ROM Hacking - Sonic Heroes exe editing New poll - New thread - New reply
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Brandondorf9999
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Posted on 11-19-15 03:42:04 AM (last edited by Brandondorf9999 at 11-19-15 10:10:59 PM) Link | Quote
From what I know of, the executable editing has became rare and no new offsets and codes have been posted lately. It seems like Sonic Heroes hackers don't frequently edit the said file to change what the game does and the model appearances. I've looked into the executable after finding the color codes for the team power effects on the gamecube version. When I edited them, I change the codes to like these and here are 2 examples:





It has come to the point where the blend codes need to be found in the game's source code and what exactly controls it for an object like the key for the castle stages:



So far, I've found codes that haven't been posted yet:

Main character effects:

Sonic
4C729C - Ball
4CF694 - Trail
Knuckles
381F6C - Ball
4CF698 - Trail
Tails
382584 - Ball
4CF69C - Trail
Shadow
4C72A0 - Ball
4CF6A0 - Trail
Omega
381F70 - Ball
4CF6A4 - Trail
Rouge
382588 - Ball
4CF6A8 - Trail
Amy
4C72A4 - Ball
4CF6AC - Trail
Big
381F74 - Ball
4CF6B0 - Trail
Cream
38258C - Ball
4CF6B4 - Trail
Espio
4C72A8 - Ball
4CF6B8 - Trail
Vector
381F78 - Ball
4CF6BC - Trail
Charmy
382590 - Ball
4CF6C0 - Trail

Other character effects

Sonic
4CF094 - Dash Effect
4DE4F8 - Tornado Effect
Knuckles
4CF098 - Dash Effect
Tails
4CF09C - Dash Effect
Shadow
4CF0A0 - Dash Effect
4DE4FC - Tornado Effect
Omega
4CF0A4 - Dash Effect
Rouge
4CF0A8 - Dash Effect
Amy
4CF0AC - Dash Effect
Big
4CF0B0 - Dash Effect
Cream
4CF0B4 - Dash Effect
Espio
4CF0B8 - Dash Effect
Vector
4CF0BC - Dash Effect
Charmy
4CF0C0 - Dash Effect

Object specific behavior offset codes:

FEE1B - Skull Light blend mode

251C68 - Y aspect distortion

10309C - Switch Ball glow time threshold

1030A3 - Switch ball glow keyframes

1030C2 - Switch ball Brightness parameter (on in DE C9, 90 90 disables it)

1033B2 - Switch ball glow color

10340A - Switch ball glow blend activation

107BEC - Kaminari blend activation

389F74 - 2D element coordinate distortion

47A3B3 - Skull light behaviors

47A530 - Spider light behaviors

47A5F0-47A64C - Switch ball behaviors

47AA9C - Thunder flash delay

It be nice if the program file is fully editable for the no cd crack version and allow editing to all codes including blend materials, triggers and much more coded by the developers. If anyone has any new code offsets from the exe file to be documented, feel free to post them. There's also start positions that need to be editable as well.
vexiant
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Posted on 11-24-15 08:31:22 PM Link | Quote
the wizards of the internet just concocted this extraordinary process for posting digital images on message boards called "image scaling," you should check it out. I think you'll like it
SamEarl13

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Posted on 05-01-16 12:26:05 PM Link | Quote
While this post is interesting the pictures really need to be scaled down, my really old PC can't see your whole sentences unless i zoom out to 50% because of how huge the images are...

____________________
I was finding files in old PS1 games before my CD drive died and made a disc explode.
Brandondorf9999
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Posted on 05-15-16 06:10:54 AM Link | Quote
Originally posted by SamEarl13
While this post is interesting the pictures really need to be scaled down, my really old PC can't see your whole sentences unless i zoom out to 50% because of how huge the images are...


I tried using the BBcodes to force the images to be scaled down, but that won't work.
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Jul - General Game/ROM Hacking - Sonic Heroes exe editing New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 1 query cache hits.
Query execution time: 0.088097 seconds
Script execution time: 0.006898 seconds
Total render time: 0.094995 seconds