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11-14-18 12:50:13 PM

Jul - Gaming - Super Mario Maker New poll - New thread - New reply
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Ailure
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Posted on 09-15-15 04:13:15 AM (last edited by Ailure at 09-15-15 04:20:52 AM) Link | Quote
Been nearly 3000 posts since last time I posted on this forum (July 2007, just before Team Fortress 2 even... which been my obsession for a good part of the last decade now), good time to at least start again as I'd love my levels to get some more eyes on and feedback.

Tall obstacles! (1C40-0000-0017-1E91)
My first level, made with just the basic tools. I didn't feel the need to rush for the other tools just yet. I worried about making this level too easy, and winded up making it too hard apparently with a really tricky jump at the start with a unfairly placed piranha plant, so I apologize for that. It's a level I might wind up deleting if I run out of upload slots, but I be happy if you give it a try even if it's rather short.

Mow down the piranha plants! (E8D6-0000-0019-2160)
A short level with a small puzzle element where you have to clear out a row of piranha plants to continue. I made a small mistake though, so it's a bit easier than I intended if you figure out my mistake.

Hazardous waters (5EC0-0000-003B-6F24)
This one I spent the longest time on, I worked on it over the past few days now and then (just a few stray minutes here and then, not long hours :p ) and easily doubled it's length from it's early incarnations but mostly to space out things rather than having one obstacle crowded to another obstacle, which would just had made the level more intense and less fun to play I suspect. It should be bit of a tricky level, but I hope it's fair!

I be sure to go through everyone's levels, I'll star the ones that I like of course. I do wish the game would automatically autofollow people in miiverse within Mario Maker as well, that is my currently biggest annoyance with the game... but ah well.

Admittedly I don't mind that the game unlocks things over time as I like to work with I have rather than put everything possible right away into my levels (that said, I do wish the sublevel would be unlocked way earlier...).
Stigandr
1420
Some say he was what landed at Roswell in 1947, and that his right eye sees infrared light. All we know is, he's called The Stigandr.
Level: 73


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Posted on 09-15-15 05:22:50 AM (last edited by Stigandr at 09-15-15 05:39:30 AM) Link | Quote
Almost Boiling C7E2-0000-003B-D053

An aquatic course in the NSMB style. With fire. Lots of it. And you with no powerups.

No big bullshit moves, just watch for the surprise long fire bars. They seem to jump out at you.

(I actually removed the starting powerup because I felt like it made the level too easy)

Should be noted, it's a short one, not even full-length, because I don't currently feel like I can do enough with the theme with the tools I have. I had more fun than I expected with the concept, so if it turns out to actually not suck, I'll probably iterate on it later with more tools.
LuigiBlood

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Posted on 09-15-15 04:18:12 PM Link | Quote
My first stage:

It starts with a Simple Level. 1708-0000-002E-9A09

I tried something like how Nintendo would do but also wanted to be a bit of a jackass.
FieryIce

Luigi
不知道该写什么
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Posted on 09-15-15 05:39:44 PM Link | Quote
This is technically world 3, but since I didn't upload world 1 (probably too easy), this is my second uploaded world. It's water themed, and a mix of NSMB, SMB3, and SMW. Here's the codes:

Fishy Sea 1 - E682-0000-003E-9910
Fishy Sea 2 - 8310-0000-003E-99CE
Fishy Sea 3 - 90C9-0000-003E-9A9D
Fishy Sea 4 - 0707-0000-003E-9B22

Ehm
Member
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Posted on 09-15-15 08:43:00 PM Link | Quote
Spreadsheet fully updated.

Yellow Brick Road - AF3F-0000-003E-31DD
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 09-15-15 11:46:35 PM (last edited by Peardian at 11-04-15 10:00:49 PM) Link | Quote
New stage ahoy! This one's probably easy compared to my other stages, since I wanted to focus more on the adventure in the stage rather than tricky platforming. That said, there are still some tough jumps and scary obstacles.

Excavation Adventure: 6074-0000-00D6-A12C
Dprotp
GIRL'S GOT A PENITENTIARY BODY
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Posted on 09-16-15 03:58:12 AM (last edited by Dorito at 09-16-15 04:41:43 AM) Link | Quote
Originally posted by Peardian
New stage ahoy! This one's probably easy compared to my other stages, since I wanted to focus more on the adventure in the stage rather than tricky platforming. That said, there are still some tough jumps and scary obstacles.

Excavation Adventure: 6AC9-0000-0040-1A5C

I like the concept, but there needs to be another power-up once you you get into the depths since it's mostly impossible to get through without getting hurt

[edit] oh hey I beat the Mario Paint fly swatter on my third shot yay
Ailure
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Posted on 09-16-15 02:14:15 PM Link | Quote
Flying onto the airship (32EA-0000-0040-CC44)
Judging by player feedback, people find this one hard. It starts with some tricky flying, you need to be comfortable with using the SMW cape to even pass the first part. Xkeeper did pass this level on his stream though without too many tries, so I know it shouldn't be too unfair. Second half of the level shouldn't give most players trouble, I might have used a quite few cannons near the end but it should be beatable on first try if you aren't rushing through it.

Kamek's castle (739F-0000-0042-8410)
Level ends and starts with Kamek/Magikoopa (this game refers to them as Kamek, so that is what i went with for level name). I worked around the fact that I didn't have subarea yet when I worked on this level, and I unlocked the subarea just as I was about to be done (all that filling in blocks triggered a early delivery). Oh well, I think it looks neater with the player using doors than pipes. The level requires some patience, and if a Kamek makes the end level hammer disappear... kill said Kamek and it comes back.
Dprotp
GIRL'S GOT A PENITENTIARY BODY
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Posted on 09-16-15 05:29:12 PM (last edited by Dorito at 09-17-15 05:00:56 AM) Link | Quote
Freeform Platforms!
F901-0000-0043-69F7

I took some pointers from my first rough level and made something a little more solid. I'm feeling alright about this one!

Originally posted by Ailure
Flying onto the airship (32EA-0000-0040-CC44)
Judging by player feedback, people find this one hard. It starts with some tricky flying, you need to be comfortable with using the SMW cape to even pass the first part. Xkeeper did pass this level on his stream though without too many tries, so I know it shouldn't be too unfair. Second half of the level shouldn't give most players trouble, I might have used a quite few cannons near the end but it should be beatable on first try if you aren't rushing through it.

Kamek's castle (739F-0000-0042-8410)
Level ends and starts with Kamek/Magikoopa (this game refers to them as Kamek, so that is what i went with for level name). I worked around the fact that I didn't have subarea yet when I worked on this level, and I unlocked the subarea just as I was about to be done (all that filling in blocks triggered a early delivery). Oh well, I think it looks neater with the player using doors than pipes. The level requires some patience, and if a Kamek makes the end level hammer disappear... kill said Kamek and it comes back.

Airship's not bad--that initial flight takes a bit of getting a hang for (maybe coins as a subtle indicator to when to let go of the A button?), but it's not too tough at all. I actually died at a completely odd spot (which was my own fault!)

That Magikoopa level wasn't bad at all! Getting through the second turn block wall can be a bit rough without a shell, but it's easily doable.
Eppy37
6230
Alisa~
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Posted on 09-16-15 07:32:39 PM Link | Quote
Going to stream more levels in about 2 hours. Will probably do some tomorrow night as well.

I have 2 more level codes to post, but I'll do it later.
Ailure
Member
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Posted on 09-16-15 08:11:37 PM (last edited by Ailure at 09-16-15 08:21:28 PM) Link | Quote
Originally posted by Dorito

Airship's not bad--that initial flight takes a bit of getting a hang for (maybe coins as a subtle indicator to when to let go of the A button?), but it's not too tough at all. I actually died at a completely odd spot (which was my own fault!)
The level was at 4% completion rate for awhile haha. It's now at 7%, probably due to that people who bother playing in expert might not have problems playing this kinda level. It seems like if people know the cape flying mechanics somewhat well, they usually have no problems after a try or two but if not it's near impossible for them.

Originally posted by Dorito
That Magikoopa level wasn't bad at all! Getting through the second turn block wall can be a bit rough without a shell, but it's easily doable.
Orginally that was a hard block wall. I decided to make it a turn block wall as there is a bit of RNG with Magikoopas with what they turn the blocks into, including firebars! But it seems random enough to not turn the whole wall into firebars, infact if someone manages to get softlocked due to poor luck... let me know! The turn block walls make it a bit easier to reach the axe in various ways.
Dprotp
GIRL'S GOT A PENITENTIARY BODY
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Posted on 09-17-15 05:10:04 AM (last edited by Dorito at 09-17-15 05:10:24 AM) Link | Quote
Made a couple of levels (stole this from an edit of my previous post because I can)

some easy water level I made because water levels usually suck:

Cheep Cheep Bargains
FA2A-0000-0043-DA10

And a pretty short castle. I feel alright about this one!

Small Enough for a Fortress
63AC-0000-0045-7BF7


turns out castles are way easier to build than water levels
Luca
350
lkfhslfkpofifopksal;jknerkhflkd
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Posted on 09-17-15 06:58:08 AM (last edited by Luca at 09-17-15 12:43:10 PM) Link | Quote
I revised Meta Knight's Daily Training, but only one thing was changed, and that was the walls after the crushing ceiling was changed into a segment where you have to have patience instead. > 3309-0000-0034-0853

Revisit to 1-4 Current Day > 8D61-0000-0031-EF33

Know Thy Footwear > F582-0000-0037-DAAE

Bowser's Worst Ideas > 318E-0000-003D-A17D

Revisit to Tubular Current Day > 2058-0000-003F-9ED1

Revisit to Vanilla Dome One 2015 (For some reason it won't let me title things with more than 4 numbers.) > CC34-0000-0046-C958 (Try to find a way to the secret shortcut!)
LuigiBlood

Level: 15


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Posted on 09-17-15 12:36:24 PM Link | Quote
I made another level, this time about secrets:

Secrets - 2A2F-0000-0046-7977

Your objectives are at the start.
Also there's only 99 coins.
Drag
2640
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Posted on 09-18-15 01:01:19 AM (last edited by Drag at 09-18-15 01:06:40 AM) Link | Quote

Incredibly helpful levelmaking tip!


When you place Bowser in a course, you'll start seeing his fireballs coming in from the right side of the screen when you get close enough to him. Bowser takes up a 2x2 square of tiles, you can see it when you pick him up and move him around.

If you start counting from Bowser's rightmost tile, Bowser's fireballs start spawning when Mario is less than 75 columns away from Bowser. They seem to spawn from Bowser himself though, so they'll take a while before they actually reach you.

For convenience, 75 tiles is just over 3 screens.
Drag
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Posted on 09-18-15 03:30:21 PM (last edited by Drag at 09-18-15 03:30:57 PM) Link | Quote
Here's a new course I made:
0690-0000-0049-4338 (Bump 'N Jump ('n throw))

I used our newfound Bowser data to plan the stage accordingly.

And give me stars. Play my course and give me stars, not because my courses are good but because I'm telling you to give me stars.
Ailure
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Posted on 09-18-15 08:59:31 PM (last edited by Ailure at 09-19-15 04:42:26 AM) Link | Quote
Bowser Junior's armada (0FC5-0000-004B-3367)
Supposed to be a average difficulty level, kinda tried to aim for something that would be passable as a early airship level in a official SMB3 game. Hope the completion rate isn't going too low. Mario veterans shouldn't have any problems with this level, it's a slow autoscroller so take your time with every obstacle.

I also think that under 50% completion rate is normal difficulty, over 50% is easy and under 10% is rated expert. Curious if anyone managed to find out if those are the right numbers or not.

Edit: Turns out I was about right, but there is a little randomness of how high completion rate level necessary for a certain difficulty, so you can still see easy and hard levels on normal. So looks like most of my harder levels are still seen by a few normal difficulty players (only one is below 10% right now).
jedivulcan
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Posted on 09-19-15 09:30:26 PM Link | Quote
All of my stages so far (please star one or all of them )

SMB 1-3 (SMW) 66C4-0000-0013-1FAE
More or less a replica of SMB 1-3 in SMW style.

Who Cares Aboot Koopas? 1B71-0000-0018-3206
Original stage. The "Aboot" was an intentional Canadian-ism of the word. Also, Sonic uses a Goomba's shoe.

Super Mario U.S.A. (2) Throwback 0CE9-0000-001C-7C94
Did SMB2 in SMW style because you can pick up and throw Goomba in this style.

Flight of the Buzzy-Beetles 2682-0000-0025-B30E
The layout for the very first part is similar to NSMBU's "Flight of the Para-Beetles" ... but everything is different after that. It's just a homage to that stage

Operation: Shy Guy 77AB-0000-002A-D2F4
Another SMB2 1-1 stage but with Shy Guy costume and a few slight adjustments here and there. Prefer this one to the SMW-style version.

Memories of Giant Land AFD5-0000-002A-DEAA
Remix of two SMB3 Giant Land into one.

Giant Land Remix 8D44-0000-0032-34F4
Basically the SMB3 stage but with the ability to use the giant mushroom exclusive to the SMB1 style. You can take some massive shortcuts here.

Luigi's Timeshare A09D-0000-0034-089E
An original stage!?! Just a quick run with a few obstacles.

Kirby's Other Adventure 79D6-0000-0034-8AA0
Kirby's Adventure's first stage. Did the best I could with the lack of slopes.

30 Years Later: 5-1 is Haunted 5BD0-0000-0037-A25D
SMB's 5-1 stage with ghost characters replacing what would normally be Koopa Troopa and Goomba.

This Level is a Work in Progress E2B4-0000-003F-5798
Kind of intentionally half done. Starts out as NSMB's first stage but drops off into a short Bowser battle.

SMB 6-2 95AA-0000-003F-F61D
Pretty straight forward version of SMB's 6-2.

Grass Land Airship Remix BD78-0000-0042-E176

SMB3's airship stage ... again, more or less a faithful recreation with a Bowser Jr. fight at the end that's unique as in you probably have to beat Bowser Jr. before you can move to the goal. Tried to get something faithful to the Koopa Kid fights without doing something over the top.

Esper Alcove F9C8-0000-0043-9FE9
A completely original stage. You can beat it without running. More of a platform stage vs. an enemy stage.

8-3 (SMB) F490-0000-0044-AF20
Flood of unoriginality continues ... but hey, you can download it and mess with it if you want.

1-6 (SMB3) 2F5B-0000-0045-24CE
Yup.

Mega Man Dies at the End DD3D-0000-0045-28C0

More or less avoiding Bowser and dying at the end. Also, I liked that web series.

SMB3 6-1 Remix 663E-0000-0049-4FE6
Some different enemy placements.

Run, Metal Mario. Run! 19A2-0000-004C-66FB
SMB3's 7-6 more or less.

The Great Gig in the Sky 309B-0000-004D-EDE0
Super Mario World's "Tubular" stage with more enemies. Winged Hammer Bros. take over for the lack of Chagin' Chucks.

Crazy Vulcan's Keep 032B-0000-0052-6FDD
Original challenge stage. I like SMB3's fortress style. Ah, the memories. There's a lot of Bowsers in this stage though.
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

Level: 149


Posts: 7218/7432
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From: Isle Delfino

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Posted on 09-20-15 01:31:27 PM (last edited by Peardian at 09-20-15 04:14:26 PM) Link | Quote
@Dorito: I played it again last night to see what you were saying, and I realized you were right. It wasn't exactly my intention to make it itemless, but oh well.

@Drag: Thanks for the Bowser tip! It's also helpful playing levels, too, because you know about how far away Bowser is.



So late last night I made another one. Good luck.

The 100 Magikoopa Duel: 744D-0000-0055-2A3D


Edit: This one isn't hard at all. In fact, the only way you can die is if you do endanger yourself.
Springyding Park: 7E8A-0000-0058-F932
Drag
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Posted on 09-21-15 05:26:43 PM Link | Quote
New stage: D869-0000-005E-0396 (This course has a goomba in it.)

Witty comment about the new stage I just made goes here. Give me stars.
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Jul - Gaming - Super Mario Maker New poll - New thread - New reply




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