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Jul - The Cutting Room Floor - Mega Man Legacy Collection |
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Pages: 1 2 | Next newer thread | Next older thread |
Dickson Member Level: 17 ![]() ![]() ![]() ![]() Posts: 54/58 EXP: 20290 For next: 4453 Since: 07-16-12 Since last post: 214 days Last activity: 139 days ![]() |
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Two discoveries - the game's root folder is oddly called "Suzy" and the executable is "Proteus.exe"
That's all I got. Really curious if someone can find some interesting things, like removed games or features. |
Xkeeper Level: 243 ![]() ![]() ![]() ![]() ![]() Posts: 21615/23358 EXP: 224380482 For next: 2535138 Since: 07-03-07 Pronouns: they/them, she/her, etc. Since last post: 7 hours Last activity: 6 hours ![]() |
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Suzy is just a name for the wall-sticking +-shaped robots, that's nothing too exciting. |
metalman User Level: 8 ![]() ![]() ![]() ![]() ![]() Posts: 8/10 EXP: 1588 For next: 599 Since: 05-30-11 Since last post: 2.0 years Last activity: 2.0 years ![]() |
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https://www.reddit.com/r/Megaman/comments/3igzxk/mega_man_legacy_collection_is_a_fancy_emulator/
I wonder if this is true... (Same with the PS1 version of Chrono Trigger?) |
2Tie![]() Rumours of my death have been greatly exaggerated. Level: 61 ![]() ![]() ![]() ![]() ![]() Posts: 755/1047 EXP: 1850910 For next: 25686 Since: 02-22-10 Pronouns: anything you want From: The Codrex, Karda Nui Since last post: 14 days Last activity: 9 hours ![]() |
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something to do to test that would be to null out the memory/most of the memory containing the mentioned MM2 rom and see if the game would still play? or just non-audio/visual sections?
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Xkeeper Level: 243 ![]() ![]() ![]() ![]() ![]() Posts: 21616/23358 EXP: 224380482 For next: 2535138 Since: 07-03-07 Pronouns: they/them, she/her, etc. Since last post: 7 hours Last activity: 6 hours ![]() |
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"data.pie" is actually a .zip file with AES encryption. The password is
"P091uWEdwe4lI6StDNMNlkodPGvJ38bL3HW6t3BCMYdFi83FXKu7k0NsHP8caDKS". The internal name for the game is "Bakesale". scripts/config.lua
Setting these all to true and recompressing doesn't seem to have any obvious effects. Sad. The challenges are all savestates, with probably some extra unknown code on how those work. Still looking into things with Ninji/CyberKitsune's help. |
einstein95 Member Level: 34 ![]() ![]() ![]() ![]() Posts: 221/313 EXP: 237646 For next: 16005 Since: 04-11-13 Since last post: 4 days Last activity: 2 hours ![]() |
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Roms are basically identical to the standard roms (as far as I have checked), but with the Nintendo copyright text removed in the most hacky way possible: Replacing it with spaces. The roms themselves are headerless and in the rdata portion of the exe. NSFs seem identical (as to be expected), and are also headerless. No idea why. |
Xkeeper Level: 243 ![]() ![]() ![]() ![]() ![]() Posts: 21618/23358 EXP: 224380482 For next: 2535138 Since: 07-03-07 Pronouns: they/them, she/her, etc. Since last post: 7 hours Last activity: 6 hours ![]() |
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Probably to make their iNES-ness a little less obvious.
The ROMs seem to be split in reverse, too, with CHR coming before PRG. Ordinarily it's the opposite. |
Krvavi Abadas![]() Red Goomba Level: 12 ![]() ![]() ![]() ![]() ![]() Posts: 30/36 EXP: 7805 For next: 116 Since: 09-28-14 Since last post: 2.0 years Last activity: 2.0 years ![]() |
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Originally posted by metalman It is, but not in the way you think. In terms of how the game works internally. All of the graphics, Music, and stage layouts are directly loaded from the headerless roms. While the actual game code is directly ported into the Eclipse Format, which that new "Elcipse Version" code is then run on the PC/PS4/Xbox One/3DS versions of the Eclipse Engine. This means that basically, all ROM hacks that only modify those specific parts (Like the one shown in the Webm) will actually load in-game. While hacks that actually directly modify the games ASM code don't work. Also, the challenges use completely custom code that's layered directly on top of the original ported code for stuff like the timer and the portals that teleport Mega Man to a different location (or a different game entirely in some of the challenges.) The best part? This stuff was actually known before release. The former came from this USgamer interview Originally posted by "Frank Cifaldi" While it's bit coy on the subject, it's pretty obvious what "using source elements" is referring to. Now that we have a proper analysis of how the game works. As for where the info about how the challenges work came from. It's from this video interview. Originally posted by "Frank Cifaldi" Originally posted by "Frank Cifaldi" Unfortunately, it doesn't sound like the eclipse engine version is a perfect recreation like it's being promoted as. Supposedly, there's some minor audio issues. But it's definitely not on the same level as the fake "DIGITAL ECLIPSE IS LYING! THEY'RE JUST USING AN EMULATOR!" issue folks are getting mad about. |
Xkeeper Level: 243 ![]() ![]() ![]() ![]() ![]() Posts: 21619/23358 EXP: 224380482 For next: 2535138 Since: 07-03-07 Pronouns: they/them, she/her, etc. Since last post: 7 hours Last activity: 6 hours ![]() |
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"Minor audio issues" is to be expected, since the source audio is rendered at like 1Mhz+ and you're usually only going to get 44khz out of most systems.
I wonder what emulator they used as a basis for their work. |
Eon![]() Hammer Brother MLB Level: 64 ![]() ![]() ![]() ![]() Posts: 1046/1066 EXP: 2182334 For next: 31763 Since: 07-22-07 Since last post: 55 days Last activity: 42 days ![]() |
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Interesting. In a way I've played devil's advocate, by treating this collection under the assumption it was ported from source. The jury is still out on that one. They didn't say whether they had access to the actual original code, or whether it's been lost.
Krvavi Abadas' description makes me think of Doom source ports, in how the engine and audiovisual assets were treated separately. |
einstein95 Member Level: 34 ![]() ![]() ![]() ![]() Posts: 222/313 EXP: 237646 For next: 16005 Since: 04-11-13 Since last post: 4 days Last activity: 2 hours ![]() |
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Originally posted by Xkeeper Didn't notice that with MM2 and 1. |
Xkeeper Level: 243 ![]() ![]() ![]() ![]() ![]() Posts: 21620/23358 EXP: 224380482 For next: 2535138 Since: 07-03-07 Pronouns: they/them, she/her, etc. Since last post: 7 hours Last activity: 6 hours ![]() |
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MM3 and 4 definitely are.
Source wouldn't do you a whole lot of good for something like the NES, because the way it works is entirely different from any modern arch. You'd have to still include mechanisms for how the PPU works, how interrupts work, etc. Even things like timing. |
Foxhack Member Annoying fuzzball Level: 49 ![]() ![]() ![]() ![]() ![]() Posts: 625/701 EXP: 870565 For next: 13318 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 6 min. ![]() |
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Has Digital Eclipse ever used other emulators as a base for their uh, work? As far as I knew they did all their things in-house.
The whole "Savestates" thing reminds me a lot of Terminal Reality's utterly craptacular The King of Fighters: The Orochi Saga "ports" on the PS2 and its challenge mode. They basically loaded a savestate and checked for specific things to happen to mark the challenge as done once you did it. Now I'm starting to wonder if there's any staff overlap between Terminal Reality and this new company... since TR went out of business a few years ago. |
Aceearly1993 Random nobody Level: 7 ![]() ![]() ![]() ![]() Posts: 6/9 EXP: 1025 For next: 423 Since: 05-14-14 Since last post: 1.0 years Last activity: 2 days ![]() |
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Played ripped versions and get through MM3. I don't think there are any difference (actually, this version is MORE laggier than the versions on NES/FC emulators on some PCs in specific areas, like the bee hive area at the very start of Hard Man stage; when the bee throw its hive to the ground, the hive breaks, small bees burst out and create TONS of lag) But other structures like Yellow Devil fight seems to have no problem though. And it seems to be no additiolal bonus when a game was beaten (aside from the trophy/achievement stuff in console/steam that some people don't care about them at all)
Suzy is an enemy form Mega Man 1 ,dubbed "Octopus Battery" overseas Also, is there any evidence that would reveal future plan, like probably (I don't think it's very possible though) DLCs? |
ICEknight Member Level: 24 ![]() ![]() ![]() ![]() Posts: 111/135 EXP: 76447 For next: 1678 Since: 10-25-11 Since last post: 24 days Last activity: 14 days ![]() |
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Originally posted by Aceearly1993 "Played ripped versions"? You mean you're playing that ROM that somebody mentioned is identical except for the Nintendo copyright being replaced by spaces? |
Aceearly1993 Random nobody Level: 7 ![]() ![]() ![]() ![]() Posts: 7/9 EXP: 1025 For next: 423 Since: 05-14-14 Since last post: 1.0 years Last activity: 2 days ![]() |
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Originally posted by ICEknight No, it labled "ripped" but I checked, it's the PC version of the game that got rid of all steam content I have no direct evidence, but I think the Mega Man 3 part was 100% identical to the emulated version on NES/FC emulator, since the "Call Rush Jet from Shadow Blade" trick was in place (I'm not sure if 2P tricks form the original still work there because the game only supports XBOX360 controller (beside keyboard control) in my "ripped" PC version) The file size of the game data is about 380+m~400+m, at first I think the PS remix version of music would be in place since I watched some videos that contain Mega Man 3 title music in PS1 navi mode, but I feel like that I was being cheated because only main menu of the game has remixed music from PS1 version navi mode, and the lack of content after beating a game. |
Foxhack Member Annoying fuzzball Level: 49 ![]() ![]() ![]() ![]() ![]() Posts: 628/701 EXP: 870565 For next: 13318 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 6 min. ![]() |
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Oh, so it's a cracked, hacked version.
"Ripped", in those terms, usually means that they remove files or replace them with lower quality ones just to save space. |
einstein95 Member Level: 34 ![]() ![]() ![]() ![]() Posts: 302/313 EXP: 237646 For next: 16005 Since: 04-11-13 Since last post: 4 days Last activity: 2 hours ![]() |
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Bumping this as Legacy Collection 2 has been released. Files are contained in "disc" which is a password-encrypted ZIP file, where have we heard that before?
If someone wants to get the password, the files are here: https://mega.nz/#F!Fod0mYyR!tEMFY8xYoNg-OtfGkdDUgw |
Xeo Member Level: 23 ![]() ![]() ![]() ![]() ![]() Posts: 97/97 EXP: 59851 For next: 7872 Since: 07-28-07 Since last post: 256 days Last activity: 74 days ![]() |
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I've never liked Mega Man 7-8 much, but they're still fine. It's been so long since I've played them though I'm actually excited to give them another run.
I still think Mega Man & Bass should have been on this set, which I think outclasses both 7-8 for that era. 9-10 are awesome and I still haven't played those much, so it'll also be fun giving them another run! |
rabidabid Member Level: 23 ![]() ![]() ![]() ![]() Posts: 111/114 EXP: 64418 For next: 3305 Since: 08-25-10 Since last post: 77 days Last activity: 1 day ![]() |
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Portion of Nintendo 3DS Code Found Inside Mega Man Legacy Collection 2
Also the background Famicoms and hidden Game Boy in Junk Man's stage have been removed. Probably worth documenting as a revisional difference. |
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Jul - The Cutting Room Floor - Mega Man Legacy Collection |
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Acmlmboard - commit 5d36857 [2018-03-03]
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