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05-03-22 04:50:32 AM
Jul - General Game/ROM Hacking - Request:Sonic Heroes stage object shader code offsets for rel files New poll - New thread - New reply
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Brandondorf9999
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Posted on 07-30-15 11:41:08 PM Link | Quote
I'm looking for the offsets that control the object's blend mode, culling and the Z mode (which is a type of shader that is for the water). These are located in the .rel files which load their objects with their parameter flags that cause the game to execute the code parameters given to the object. I found the object parameters that are within the objects such as the teleporter's glow brightness begin and end, the spin speed and the others, but I haven't found the blend mode params yet in the .rel file and these codes are somewhere in that file of stage11D.rel assigned to a certain object. I messed with the GXSetBlendMode and I got this:



That function turned off all the object blend modes and could cause the background to be white if the blend mode is set to an additive state. I have the Dolphin save state if anyone wants to take a look at the glitch I performed when trying to find the blend parameter for the objects:

http://www.mediafire.com/download/guqriqjevxr6oa5/G9SE8P.s02
Brandondorf9999
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Posted on 07-31-15 05:35:10 PM Link | Quote
Bump
Brandondorf9999
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Posted on 08-03-15 01:34:10 AM Link | Quote
bump
Rachel Mae

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Posted on 08-19-15 08:57:56 PM Link | Quote
You are bumping a thread in a forum that gets almost no activity. Knock it off.

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Jul - General Game/ROM Hacking - Request:Sonic Heroes stage object shader code offsets for rel files New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries, 2 query cache hits.
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Script execution time: 0.006628 seconds
Total render time: 0.084986 seconds