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09-20-17 07:10:25 PM

Jul - Projects and Creations - a thread in which I post about my UE4 project that I'm not sure if I'll finish New poll - New thread - New reply
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shagia
110
Level: 20


Posts: 79/116
EXP: 38284
For next: 4155

Since: 02-24-15
From: oakland, ca

Since last post: 249 days
Last activity: 48 days

Posted on 07-30-15 05:02:26 AM (last edited by shagia at 07-30-15 05:03:06 AM) Link | Quote
actually I can't say much about 'finishing' it, but I like the progress I'm making. also didn't know if I shoulda put this in video games or art.....

Some context, earlier this week or last week I think, I had talked to a friend who was talking about his job which was Hotel renovation which gave be a quite ridiculous idea. That idea being just a 'destruction' game, but based in a hotel in renovation. The idea / objective in general was just to screw as much property up as you can to hit whatever specified amount of money (or in this case, score) to end the 'round' and move on to the next map. You have no weapons at spawn, as weapons are literally all around you. You'd have a time limit, which is disguised as your "job shift" since really, you're working as a 'hotel renovator'. You're just destroying things when you're meant to fix things is all.

In the progress of destroying things, I've planned that you'd also have multipliers adding up on your score and I think it'll come from 'killing' other human beings. It won't be a blood fest, but what I'm thinking of mostly is just attacking other people with objects that you've broken or through a chain reaction of events. For example, there'd be a dude on top of a ladder, but you need that ladder to 'fix' something. You just grab the ladder, and the dude on top of it ragdolls off, and you get a two times multiplier.

There's a number of things outside of this, but that's overall the main premise. I originally started this project on Unity, but I tried out UE4 and just didn't move back since I never really did get too far on the Unity version, and then I never did fix the Unity versions' physics. Here's some video:

a very recent (today) video showcasing the prototype in a actual scenerio that wasn't nothing, but still incredibly rough.

a less recent (actually yesterday) video of me showcasing Rigidbody chunks of items which I didn't know was possible until I started snooping around to only find that you can add components to more items in UE4.

something I genuinely felt entitled to uploading

older clip showcasing no-gravity stuff because I thought it was real cool, and I still do which is urging me to add a 'low gravity' mode in the future (also this is when I first added the 'score' sound, it's VERY loud, so volume warning)

and last but definitely not least, the very first thing I've ever uploaded, showcasing a blueprint that grabs rigidbodies with the help of a content example, but altered to be a bit more floaty, and also fixed a bit since it would actually sometimes make me fall through the floor

Feedback would be real cool if anyone has it! I'd also imply that I'm not working with ANYONE else in this but it'd also be real cool, haha. I'll most likely be updating this thread at notable points of progress!
Zero One
5080
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 119


Posts: 4915/5088
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Since: 05-24-10
From: Delta Quadrant

Since last post: 8 days
Last activity: 2 days

Posted on 08-05-15 02:20:03 PM Link | Quote
That all looks really awesome! I'm also using UE4, so I'm pretty excited to see what you can do with this. Keep it going!
shagia
110
Level: 20


Posts: 102/116
EXP: 38284
For next: 4155

Since: 02-24-15
From: oakland, ca

Since last post: 249 days
Last activity: 48 days

Posted on 10-25-15 07:19:25 PM Link | Quote
It's been a second since I worked on this project, but here's some more progress!

I've been working on the mechanics some more, and I solved a weird editor crash issue. Because floor and wall actors weren't simulating / generating 'overlap' and 'hit' events, whenever another object (for example, a table) would be destroyed, the editor would crash. Why? No idea. Very odd, but I'm gonna get ask for some opinions on that from the UE community.

Recently I've changed up the fracture threshold many items will be able to withstand. Objects (depending on what they are) will no longer be instantly destroyed with a single touch, and many will no longer accumulate damage. You must apply a damaging blow to an object to destroy it and score which is really just as easy as before, but will stop instant destruction by just touching something. You're not the hulk, you're just a person breakin' shit

I added some real cheap audio design via FMOD, but it works and it's a good example of what is meant to sound like what.

Video footage of this all

If any of you are interested, please suggest some items to add! (still hotel / hotel renovation aimed, but I've been thinking of going outside of the box with that idea)
shagia
110
Level: 20


Posts: 105/116
EXP: 38284
For next: 4155

Since: 02-24-15
From: oakland, ca

Since last post: 249 days
Last activity: 48 days

Posted on 12-31-15 07:09:00 AM Link | Quote
after coming back from LA for my winter break, I've been spending this week to make some more progress on this prototype

Worst news at the moment is that UE4.10.1 had some real odd crash with UMG (the system you make UI's with) where it would crash by doing the most simple actions, so I made a backup of the project and moved to 4.11 preview. Because FMOD doesn't have a version setup for 4.11 (probably because it's a development preview), it managed to break a lot of my Blueprints. I won't fix it yet because at this point I decided to work on a menu to use even before you play. Besides that, progress!

Here's a video of said menu so far, I still want to add a few things but I'm satisfied
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Jul - Projects and Creations - a thread in which I post about my UE4 project that I'm not sure if I'll finish New poll - New thread - New reply




Rusted Logic

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