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12-14-18 05:47:31 AM

Jul - SM64 Hacking (Archive) - FAILING at Importing Custom Models? [SM64] New poll - New thread - New reply
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Random nobody
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Since: 07-02-15

Since last post: 3.4 years
Last activity: 3.4 years

Posted on 07-04-15 04:39:56 AM Link | Quote
For the life of me I have tried countless times trying to import custom objects (Title Screen & custom 3D Coins) using 1.9.1 / 3 , 1.8 + Obj Replacer. And I have watched many videos by Kaze and Skelux and still have not gotten any successful results. A lot of the time I get errors telling me about "Maximum model size exceeded" but I see the types of objects others import that are just as poly conducive as my own. I even just retextured the "Super Mario 64" model that pops up on start, and got the same sort of error. I am using 32x32 textures as instructed, and only about 3-4 textures for the title screen and obviously 1 for the coins.

Any help would be appreciated.

I am currently working on constructing what I like to call "the next evolution of Mario ROM hacks", and my biggest issues are the actual 'hacking' parts of it. I am able to make beautiful levels with great platforming design and texturing. I really cannot wait to bring this hack to fruition, but all this Hex is giving me a headache!

As always,

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Jul - SM64 Hacking (Archive) - FAILING at Importing Custom Models? [SM64] New poll - New thread - New reply

Rusted Logic

Acmlmboard - commit 6fc366a [2018-12-11]
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