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11-24-17 03:17:07 AM

Jul - SM64 Hacking - Super Mario 64: Superstar Saga - Progress Thread New poll - New thread - New reply
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Megaman511again

Paragoomba
Level: 18


Posts: 68/70
EXP: 29272
For next: 625

Since: 01-21-11


Since last post: 2.0 years
Last activity: 49 days

Posted on 01-28-15 05:20:33 PM Link | Quote
Demo Download: SMWCentral Mirror

(This hack uses .BPS patch.)

((Luigi/Lakitu Cam is recommended for this demo.))

Credits:

~Megaman511again
~cpuHacka101
~Tarek701
~PIDI64
~Kaze Emanuar
~And a few others

-----------------------

Hello everyone! I've decided to finally contribute to this forum by making a hack that hopefully you guys will enjoy, and yes this will be more than just an idea. This hack will be based off Mario and Luigi: Superstar Saga and the stages will also be based off the locations of which are in the game.

Here are some screenshots of some test stages I've built to give a representation of what the stages will look like, soon to use sprites (turning them into textures) from the original game!

Screenshots of Stages:



Spoiler:
Stardust Field:






[Outdated] Oho Oasis/Gwarhar Lagoon:


[Outdated] Hoohoo Mountain:





[Outdated] Joke's End:








Well, that's all I have for now!

Hope this works out well!
Ri4300
Random nobody
Level: 6


Posts: 2/8
EXP: 710
For next: 197

Since: 03-13-15


Since last post: 2.0 years
Last activity: 2.0 years

Posted on 03-13-15 07:24:57 PM Link | Quote
Did you happen to use Skelux's Multiplayer 1.2 or 1.3? I recommend you make the hack for multiplayer and ideally completed only through multiplayer requiring luigi. You could take advantage of the fact Mupen64K(++) can save the game progess unlike PJ64k which skelux used.

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Jul - SM64 Hacking - Super Mario 64: Superstar Saga - Progress Thread New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

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