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10-19-14 01:46:18 PM
fortyfive-antelope

Jul - The Cutting Room Floor - The Urbz 2 files in The Sims 2 New poll - New thread - New reply
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Celice
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Posted on 10-15-14 08:51:29 PM (last edited by Celice at 10-16-14 06:26:26 PM) Link | Quote
I remember hearing about how one of the Sims console game was being worked on, but there was a fire at the developer location, and something about the project was lost/reworked into a later title... it'd be cool if this was related to that

EDIT: Well... for some reason the first post is gone. So I guess this is an orphan reply
frogz2007
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Posted on 10-18-14 04:13:02 PM Link | Quote
Sorry, I removed my first post because it wasn't informative enough. Here is the stuff I found in the files:

Features:

babies_bottle
babies_diaper
babies_moses
babies_stroller
babies_suckthingy
basketball_net
basketballcourt

Miscellaneous stuff:

kidspets_cat
kidspets_dog
kidspets_fish
kidsschool_book
kidsschool_globe
kidsschool_math
kidstoys_bear
kidstoys_bubbles
kidstoys_top
leaves_street (Seasons?)
leaves_walk
prop_cat_catnip

Unused animations:

wf_hospital
wf_gosteady
wf_gosteady_reject
wf_inheritance
wf_job_demoted
wf_job_fired
wf_lightening

If somebody could make a proper .ARC extractor and rebuilder, the game could finally have custom content like it's PC counterpart. The link to " The Urbz 2" unused files are here:

http://www.mediafire.com/download/k9cfebwxx393ic4/Urbz+2+files.7z

Have fun! And somebody please make a page about this game, since I don't know how.
VIRGIN KLM
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Posted on 10-18-14 06:55:10 PM Link | Quote
From what disc/version of the game do these come from? PC, PS2 or Gamecube?
frogz2007
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Posted on 10-18-14 08:43:25 PM Link | Quote
These all came from the GameCube version.
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Posted on 10-18-14 09:23:36 PM Link | Quote
u2_... related files are not Urbz 2 files from what I see but somekind of source/build info files for debugging builds of The Sims 2 on Gamecube. It's intresting to see the version.h file which is a C++ routine:



// The Sims
// Copyright 2005 Electronic Arts Inc.
//
// \file version.h
//
// \brief ??
//

//
// This file defines the current build version. Used by the PS2 platform.
// Version string format: majorver, milestone, month, day, build (resets to 1 every day)
// This file is generated by code.
//

#ifndef VERSION_H
#define VERSION_H

// CM Versioning scheme. Values do not change in checked in version.
#define BUILD_TIMESTAMP "2005-09-12-0502"
#define BUILD_USER "codebuilder"
#define BUILD_HOSTNAME "CM3-BUILD25"
#define BUILD_FILEVERSION 1,mainline_SKU1,0,63
#define BUILD_VERSION "1.mainline_SKU1.0.63"

/////////////////////////////////////////////////
// Sandbox versioning
#define SANDBOX_FILEVERSION BUILD_FILEVERSION
#define SANDBOX_VERSION BUILD_VERSION

/////////////////////////////////////////////////
// Build Versioning
// first Milestone letter(D=Development,P=PreAlpha,A=Alpha,B=Beta,F=Final), month, day, version that day
#define VERS_LIST 'F',9,12,0
#define VERS_STRING "F.09.12.0"

#if EA_PLATFORM_PLAYSTATION2
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_XBOX
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_GAMECUBE
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_WINDOWS
#if EDITH_IN_SIMS
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#else
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#endif
#endif

#define BUILD_VER_NUMS V_LIST
#define BUILD_VER_STRING V_STRING

#endif // VERSION_H



So that means that if that's correct what we see here, there are a Sims 2 build for PC that matches the console version one, possibly just for debugging though.

Also, I have no idea what is that "u2_ngc_release_dvd.elf" file, it's somekind of executable file, is it the game's main executable? Possibly you could build the rest executables using the respective codes on the disc and replacing the ELF file then.

Also, no idea what this "TEST.NGH" file does, possibly replacing with "wren.NGH" or "default.NGH" would do something.
frogz2007
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Posted on 10-18-14 09:44:24 PM (last edited by frogz2007 at 10-18-14 09:54:47 PM) Link | Quote
Ah, I see. I did see on this site:

http://modthesims.info/t/502059

That according to a former Maxis employee, The Urbz 2 was a planned game, but got reworked into... The Sims 2 for consoles. I will replace one of the .NGH files with the TEST.NGH and I will see what happens.

I don't think replacing the files did anything. I probably did it wrong though. I used a tool called GC-Tools.
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Jul - The Cutting Room Floor - The Urbz 2 files in The Sims 2 New poll - New thread - New reply






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