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04-24-22 10:11:28 AM
Jul - The Cutting Room Floor - Nintendo 3DS VC patches and ROMs New poll - New thread - New reply
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einstein95
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Posted on 09-23-14 07:33:13 PM (last edited by einstein95 at 11-05-14 09:18:06 PM) Link | Quote
After decrypting some VC RomFSs, here's what I got:

NES:
Balloon Fight
Donkey Kong Jr.
Ice Climber
Legend of Zelda
Metroid
NES Open Tournament Golf
Super Mario Bros.
Super Mario Bros. 3
Wrecking Crew
Yoshi
Zelda II - The Adventure of Link

Game Boy (Color):
Legend of Zelda, The - Link's Awakening
Super Mario Bros. Deluxe

GameGear:
Sonic the Hedgehog 2

3D Classics:
3D Shinobi 3
3D Sonic the Hedgehog

The NES ROMs, although identical to the cart release, use the TNES format (described here: http://pastebin.com/KLeWt2W3) and are softpatched using a patch file structured similarly to INI files.

The GameGear and Genesis/MegaDrive ROMs are encrypted and compressed. I've only included the decrypted and decompressed versions.

Here's all the ROMs and patches: http://puu.sh/bL6yb/ce84fbdced.7z

If anyone has had any luck with changing the ROMs in a 3DS VC ROM, please, please get in contact with me.

EDIT: And here's the rest of the NES VC ROMs: http://puu.sh/bL97o/e594a98dde.7z

EDIT 2: Whilst 3D Galaxy Force II does not use ROMs (everything looks to be code, pcm streams seperate), 3D Sonic 1, however, does: http://puu.sh/cEQqO/5320d41e48.7z

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Dr. Whiskey
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Posted on 09-24-14 01:02:52 AM Link | Quote
Shouldn't Link's Awakening be Game Boy, or did they do some trickery to make it a NES ROM?
Celice
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Posted on 09-24-14 03:39:27 AM Link | Quote
einstein95, I don't quite understand your request, but people have been swapping VC titles in 3DS releases for a week or two now, and smealum posted a proof of concept swap a year or two ago. Is this what you were interested in? There are tools and discussion on GBAtemp about the method.
einstein95
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Posted on 09-24-14 07:57:37 AM (last edited by einstein95 at 09-24-14 08:00:08 AM) Link | Quote
Originally posted by Dr. Whiskey
Shouldn't Link's Awakening be Game Boy, or did they do some trickery to make it a NES ROM?

Fixed. Only the Chinese can make GB/C games NES ROMs.

Originally posted by Celice
einstein95, I don't quite understand your request, but people have been swapping VC titles in 3DS releases for a week or two now, and smealum posted a proof of concept swap a year or two ago. Is this what you were interested in? There are tools and discussion on GBAtemp about the method.


Yes, but the trouble is trying to follow how to do things (I have tried and failed) and no-one wants to make an all-in-one guide. When the "tools and discussion" is scattered over 40 pages of a topic, you do the math.

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Hiccup
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Posted on 09-24-14 10:24:45 AM (last edited by Hiccup at 09-24-14 12:57:53 PM) Link | Quote
Is this or this a complete tutorial?

EDIT: Cause I don't have a 4.5 3ds.

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einstein95
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Posted on 09-25-14 05:51:54 AM Link | Quote
Originally posted by Hiccup
Is this or this a complete tutorial?

EDIT: Cause I don't have a 4.5 3ds.

No, I ended up making my own one based from those partial tutorials.



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Hiccup
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Posted on 09-25-14 12:24:16 PM (last edited by Hiccup at 09-25-14 12:24:50 PM) Link | Quote
Originally posted by einstein95
No, I ended up making my own one based from those partial tutorials.

That seems to be what everyone is doing.

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AquaBat
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Posted on 09-25-14 06:10:26 PM Link | Quote
How'd you get that one 3D Sega Classics game? It's not the same as VC as far as I know.
einstein95
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Posted on 09-25-14 06:32:11 PM (last edited by einstein95 at 09-25-14 06:33:22 PM) Link | Quote
Originally posted by AquaBat
How'd you get that one 3D Sega Classics game? It's not the same as VC as far as I know.


It actually is, and has the same filesystem layout as the GameGear VC titles. As for it being an emulator...

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ICEknight
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Posted on 09-26-14 07:23:54 PM (last edited by ICEknight at 09-26-14 07:54:58 PM) Link | Quote
Can those NES and GB ROMs be converted to more standard stuff?

In that case, it would be great if somebody could extract the European VC NES ROMs just to check if they're really the PAL versions modified to run flawlessly at 60Hz.


And, well, every other VC ROM too, in case there might be any other differences as with some of the Wii VC games.


EDIT: Shouldn't each version of the Mega Drive 3D Classics have two ROMs, one for each eye, or did I misunderstood how the Giga Drive thing works?

EDIT 2: Damn, the 6-button mode (and level select) is disabled by default in Shinobi 3 and it can't be activated without knowing the RAM address to be modified... I'm guessing the same will happen with 3D Sonic 1.
einstein95
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Posted on 09-26-14 09:09:19 PM (last edited by einstein95 at 09-26-14 09:09:47 PM) Link | Quote
Originally posted by ICEknight
Can those NES and GB ROMs be converted to more standard stuff?

In that case, it would be great if somebody could extract the European VC NES ROMs just to check if they're really the PAL versions modified to run flawlessly at 60Hz.


And, well, every other VC ROM too, in case there might be any other differences as with some of the Wii VC games.

The Wii VC ROMs are plain iNES format. The GB ROMs run straight out of the box, and if you check the headerless checksums of the 3DS VC NES ROMs, you can plainly see that they're all the US version between the US and EU eshop releases. As the ROMs in the roms\ folder are identical to the cart dumps, any differences are applied via the .patch file in the root directory.

Originally posted by ICEknight
EDIT: Shouldn't each version of the Mega Drive 3D Classics have two ROMs, one for each eye, or did I misunderstood how the Giga Drive thing works?

Yes.

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ICEknight
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Posted on 09-26-14 09:42:37 PM (last edited by ICEknight at 09-26-14 10:17:48 PM) Link | Quote
Originally posted by einstein95
Originally posted by ICEknight
Can those NES and GB ROMs be converted to more standard stuff?

In that case, it would be great if somebody could extract the European VC NES ROMs just to check if they're really the PAL versions modified to run flawlessly at 60Hz.


And, well, every other VC ROM too, in case there might be any other differences as with some of the Wii VC games.

The Wii VC ROMs are plain iNES format.

I mean, the 3DS VC ROMs.

Originally posted by einstein95
and if you check the headerless checksums of the 3DS VC NES ROMs, you can plainly see that they're all the US version between the US and EU eshop releases. As the ROMs in the roms\ folder are identical to the cart dumps, any differences are applied via the .patch file in the root directory.

This seems a bit odd, are you completely sure?

Some of the PAL releases have completely different title screens, copyrights, etc., and it would be unusual for them to recreate all of these perfectly just for the sake of it, by patching the US release.
einstein95
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Posted on 09-27-14 01:16:37 AM Link | Quote
Originally posted by ICEknight
Originally posted by einstein95
Originally posted by ICEknight
Can those NES and GB ROMs be converted to more standard stuff?

In that case, it would be great if somebody could extract the European VC NES ROMs just to check if they're really the PAL versions modified to run flawlessly at 60Hz.


And, well, every other VC ROM too, in case there might be any other differences as with some of the Wii VC games.

The Wii VC ROMs are plain iNES format.

I mean, the 3DS VC ROMs.


Why would you need to convert the 3DS NES ROMs, they're exactly identical to the cart ROMs that you can easily find on the internet only with a different header.


Originally posted by ICEknight
Originally posted by einstein95
and if you check the headerless checksums of the 3DS VC NES ROMs, you can plainly see that they're all the US version between the US and EU eshop releases. As the ROMs in the roms\ folder are identical to the cart dumps, any differences are applied via the .patch file in the root directory.

This seems a bit odd, are you completely sure?

Some of the PAL releases have completely different title screens, copyrights, etc., and it would be unusual for them to recreate all of these perfectly just for the sake of it, by patching the US release.


Show me one that has been released on the EU eshop then, along with the dumped 3DS ROM obtainable via decrypting the 3DS NAND.

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ICEknight
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Posted on 09-27-14 01:34:49 AM Link | Quote
Originally posted by einstein95
Originally posted by ICEknight
Originally posted by einstein95
Originally posted by ICEknight
Can those NES and GB ROMs be converted to more standard stuff?

In that case, it would be great if somebody could extract the European VC NES ROMs just to check if they're really the PAL versions modified to run flawlessly at 60Hz.


And, well, every other VC ROM too, in case there might be any other differences as with some of the Wii VC games.

The Wii VC ROMs are plain iNES format.

I mean, the 3DS VC ROMs.


Why would you need to convert the 3DS NES ROMs, they're exactly identical to the cart ROMs that you can easily find on the internet only with a different header.
Oh, so it's just the header what's different. Sorry, I thought there were more things about it.



Originally posted by ICEknight
Originally posted by einstein95
and if you check the headerless checksums of the 3DS VC NES ROMs, you can plainly see that they're all the US version between the US and EU eshop releases. As the ROMs in the roms\ folder are identical to the cart dumps, any differences are applied via the .patch file in the root directory.

This seems a bit odd, are you completely sure?

Some of the PAL releases have completely different title screens, copyrights, etc., and it would be unusual for them to recreate all of these perfectly just for the sake of it, by patching the US release.


Show me one that has been released on the EU eshop then, along with the dumped 3DS ROM obtainable via decrypting the 3DS NAND.

I don't know how all that stuff is done, I was just asking.

Examples of what I mean:
Gradius
US: https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGUqWShwA
PAL (different copyrights): https://miiverse.nintendo.net/titles/14866558073070002183/14866558073070002184

River City Ransom
US: https://miiverse.nintendo.net/titles/14866558073161641620/14866558073161641630
PAL (Street Gangs): https://miiverse.nintendo.net/titles/14866558073161352899/14866558073161352915

Yoshi
US: https://miiverse.nintendo.net/titles/14866558073037244608/14866558073037244611
PAL (Mario & Yoshi): https://miiverse.nintendo.net/titles/14866558073036643496/14866558073036643499
einstein95
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Posted on 11-05-14 09:18:45 PM (last edited by einstein95 at 11-06-14 04:19:52 AM) Link | Quote
Added 3D Sonic 1. US ROM is the same, JP ROM has a minor difference.

EDIT: Okay, the JP ROM is identical to the "Rev XB" version from Sonic Mega Collection.

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ICEknight
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Posted on 11-07-14 05:25:55 AM Link | Quote
In that case, the ROMs must be patched by the emulator to add the extra functionality, just like the old Wii VC games did.

Have you found the patches inside the image (there may be many, one for each special option that can be toggled on and off)? Maybe we can use them to build the real ROMs that's being run.
einstein95
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Posted on 11-07-14 06:39:27 AM Link | Quote
Originally posted by ICEknight
In that case, the ROMs must be patched by the emulator to add the extra functionality, just like the old Wii VC games did.

Have you found the patches inside the image (there may be many, one for each special option that can be toggled on and off)? Maybe we can use them to build the real ROMs that's being run.

You mean like the 3D Sonic spindash? In cases like that, it's inbuilt into the emulator. For other things, like removing the flickering and changing the messages in SMBDX that's done via a patch file included in the archive and is found in the root of the RomFS.

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ICEknight
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Posted on 11-07-14 01:40:59 PM Link | Quote
Originally posted by einstein95
Originally posted by ICEknight
In that case, the ROMs must be patched by the emulator to add the extra functionality, just like the old Wii VC games did.

Have you found the patches inside the image (there may be many, one for each special option that can be toggled on and off)? Maybe we can use them to build the real ROMs that's being run.

You mean like the 3D Sonic spindash? In cases like that (except 3D Shinobi 3's level select), it's inbuilt into the emulator. For other things, like removing the flickering (although Sonic 2 GG's is inbuilt) and changing the messages in SMBDX that's done via a patch file included in the archive and is found in the root of the RomFS.

What makes you think the spindash is built into the emulator when every other change in the other games isn't?
einstein95
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Posted on 11-07-14 03:25:31 PM Link | Quote
Originally posted by ICEknight
Originally posted by einstein95
Originally posted by ICEknight
In that case, the ROMs must be patched by the emulator to add the extra functionality, just like the old Wii VC games did.

Have you found the patches inside the image (there may be many, one for each special option that can be toggled on and off)? Maybe we can use them to build the real ROMs that's being run.

You mean like the 3D Sonic spindash? In cases like that (except 3D Shinobi 3's level select), it's inbuilt into the emulator. For other things, like removing the flickering (although Sonic 2 GG's is inbuilt) and changing the messages in SMBDX that's done via a patch file included in the archive and is found in the root of the RomFS.

What makes you think the spindash is built into the emulator when every other change in the other games isn't?

For one, the ROMs are 100% identical to the known US and JP "Rev XB" ROMs, and Sega's VC games are way different from Nintendo's in terms of structure and format.

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ICEknight
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Posted on 11-07-14 07:21:56 PM Link | Quote
M2 has already used patches for their SEGA VC games on the Wii, so they're most likely doing it here as well.
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Jul - The Cutting Room Floor - Nintendo 3DS VC patches and ROMs New poll - New thread - New reply


Rusted Logic

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line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 223 column 21 - Warning: <img> lacks "alt" attribute
line 223 column 62 - Warning: <img> lacks "alt" attribute
line 223 column 111 - Warning: <img> lacks "alt" attribute
line 223 column 160 - Warning: <img> lacks "alt" attribute
line 224 column 11 - Warning: <img> lacks "alt" attribute
line 234 column 15 - Warning: <img> lacks "alt" attribute
line 249 column 22 - Warning: <img> lacks "alt" attribute
line 249 column 63 - Warning: <img> lacks "alt" attribute
line 249 column 112 - Warning: <img> lacks "alt" attribute
line 249 column 162 - Warning: <img> lacks "alt" attribute
line 260 column 15 - Warning: <img> lacks "alt" attribute
line 275 column 22 - Warning: <img> lacks "alt" attribute
line 275 column 63 - Warning: <img> lacks "alt" attribute
line 275 column 112 - Warning: <img> lacks "alt" attribute
line 275 column 162 - Warning: <img> lacks "alt" attribute
line 286 column 15 - Warning: <img> lacks "alt" attribute
line 306 column 22 - Warning: <img> lacks "alt" attribute
line 306 column 63 - Warning: <img> lacks "alt" attribute
line 306 column 112 - Warning: <img> lacks "alt" attribute
line 306 column 162 - Warning: <img> lacks "alt" attribute
line 317 column 15 - Warning: <img> lacks "alt" attribute
line 335 column 22 - Warning: <img> lacks "alt" attribute
line 335 column 63 - Warning: <img> lacks "alt" attribute
line 335 column 112 - Warning: <img> lacks "alt" attribute
line 335 column 162 - Warning: <img> lacks "alt" attribute
line 346 column 15 - Warning: <img> lacks "alt" attribute
line 358 column 499 - Warning: <img> lacks "alt" attribute
line 366 column 22 - Warning: <img> lacks "alt" attribute
line 366 column 63 - Warning: <img> lacks "alt" attribute
line 366 column 112 - Warning: <img> lacks "alt" attribute
line 366 column 162 - Warning: <img> lacks "alt" attribute
line 377 column 15 - Warning: <img> lacks "alt" attribute
line 394 column 21 - Warning: <img> lacks "alt" attribute
line 394 column 62 - Warning: <img> lacks "alt" attribute
line 394 column 111 - Warning: <img> lacks "alt" attribute
line 394 column 161 - Warning: <img> lacks "alt" attribute
line 405 column 15 - Warning: <img> lacks "alt" attribute
line 420 column 22 - Warning: <img> lacks "alt" attribute
line 420 column 63 - Warning: <img> lacks "alt" attribute
line 420 column 112 - Warning: <img> lacks "alt" attribute
line 420 column 162 - Warning: <img> lacks "alt" attribute
line 431 column 15 - Warning: <img> lacks "alt" attribute
line 448 column 22 - Warning: <img> lacks "alt" attribute
line 448 column 63 - Warning: <img> lacks "alt" attribute
line 448 column 112 - Warning: <img> lacks "alt" attribute
line 448 column 162 - Warning: <img> lacks "alt" attribute
line 459 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 162 - Warning: <img> lacks "alt" attribute
line 495 column 15 - Warning: <img> lacks "alt" attribute
line 519 column 22 - Warning: <img> lacks "alt" attribute
line 519 column 63 - Warning: <img> lacks "alt" attribute
line 519 column 112 - Warning: <img> lacks "alt" attribute
line 519 column 162 - Warning: <img> lacks "alt" attribute
line 530 column 15 - Warning: <img> lacks "alt" attribute
line 557 column 22 - Warning: <img> lacks "alt" attribute
line 557 column 63 - Warning: <img> lacks "alt" attribute
line 557 column 112 - Warning: <img> lacks "alt" attribute
line 557 column 162 - Warning: <img> lacks "alt" attribute
line 568 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 22 - Warning: <img> lacks "alt" attribute
line 600 column 63 - Warning: <img> lacks "alt" attribute
line 600 column 112 - Warning: <img> lacks "alt" attribute
line 600 column 162 - Warning: <img> lacks "alt" attribute
line 611 column 15 - Warning: <img> lacks "alt" attribute
line 657 column 22 - Warning: <img> lacks "alt" attribute
line 657 column 63 - Warning: <img> lacks "alt" attribute
line 657 column 112 - Warning: <img> lacks "alt" attribute
line 657 column 162 - Warning: <img> lacks "alt" attribute
line 668 column 15 - Warning: <img> lacks "alt" attribute
line 685 column 22 - Warning: <img> lacks "alt" attribute
line 685 column 63 - Warning: <img> lacks "alt" attribute
line 685 column 112 - Warning: <img> lacks "alt" attribute
line 685 column 162 - Warning: <img> lacks "alt" attribute
line 696 column 15 - Warning: <img> lacks "alt" attribute
line 713 column 22 - Warning: <img> lacks "alt" attribute
line 713 column 63 - Warning: <img> lacks "alt" attribute
line 713 column 112 - Warning: <img> lacks "alt" attribute
line 713 column 162 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 742 column 22 - Warning: <img> lacks "alt" attribute
line 742 column 63 - Warning: <img> lacks "alt" attribute
line 742 column 112 - Warning: <img> lacks "alt" attribute
line 742 column 162 - Warning: <img> lacks "alt" attribute
line 753 column 15 - Warning: <img> lacks "alt" attribute
line 772 column 22 - Warning: <img> lacks "alt" attribute
line 772 column 63 - Warning: <img> lacks "alt" attribute
line 772 column 112 - Warning: <img> lacks "alt" attribute
line 772 column 162 - Warning: <img> lacks "alt" attribute
line 783 column 15 - Warning: <img> lacks "alt" attribute
line 803 column 22 - Warning: <img> lacks "alt" attribute
line 803 column 63 - Warning: <img> lacks "alt" attribute
line 803 column 112 - Warning: <img> lacks "alt" attribute
line 803 column 162 - Warning: <img> lacks "alt" attribute
line 814 column 15 - Warning: <img> lacks "alt" attribute
line 830 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 830 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 830 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 839 column 25 - Warning: <img> lacks "alt" attribute
line 844 column 267 - Warning: <img> lacks "alt" attribute
line 824 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 239 column 27 - Warning: <nobr> is not approved by W3C
line 265 column 27 - Warning: <nobr> is not approved by W3C
line 291 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 382 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 436 column 27 - Warning: <nobr> is not approved by W3C
line 464 column 27 - Warning: <nobr> is not approved by W3C
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 535 column 27 - Warning: <nobr> is not approved by W3C
line 573 column 27 - Warning: <nobr> is not approved by W3C
line 616 column 27 - Warning: <nobr> is not approved by W3C
line 673 column 27 - Warning: <nobr> is not approved by W3C
line 701 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
line 758 column 27 - Warning: <nobr> is not approved by W3C
line 788 column 27 - Warning: <nobr> is not approved by W3C
line 819 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 260 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md