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11-18-18 05:19:39 PM

Jul - Fortune Street / いただきストリート - reverse-engineering Fortune Street New poll - New thread - New reply
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Xkeeper

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Posted on 04-29-14 02:04:01 AM Link | Quote
a thread for posts about this topic (surprise)

hi treeki and andlabs
devin

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Posted on 04-29-14 02:05:39 AM Link | Quote
it has been days since I still haven't translated Itadaki Street 2 yet
Drag
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Posted on 04-29-14 02:06:08 AM Link | Quote
In this game, you land on spaces and buy them, and then develop them and you get money.

I'm helping!
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Posted on 04-29-14 07:56:19 AM Link | Quote
whats going on eh
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Posted on 04-29-14 09:41:33 AM Link | Quote
Someone should probably explain what you need to disasm/whatever Fortune Street so we can actually get started on this. >>;
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Posted on 04-29-14 09:46:38 AM (last edited by andlabs at 04-29-14 09:47:08 AM) Link | Quote
I already built an IDA 6.1 database with all the symbols imported, which should make reverse-engineering the code somewhat easier. I don't have access to that file right this moment; I will later tonight (unless Ninji uploads his copy first...). You will need IDA 6.1; contact me for a copy (I could post it in Sharing is Caring but some of the GC/Wii stuff is Treeki's and I'd rather he give permission (here, so it's documented)). You will also need to know PowerPC assembly =P
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Posted on 04-29-14 05:36:46 PM Link | Quote
mostly

- how stock values are calculated and increase/decrease
- same with property values, max capital, and other fun things
- maybe other shit
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Posted on 04-29-14 05:55:46 PM Link | Quote
- why the hell it crashes when you do anything of value when editing maps
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Posted on 09-23-14 03:49:12 PM Link | Quote
by the way I uploaded IDA to the Sharing is Caring forum
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Jul - Fortune Street / いただきストリート - reverse-engineering Fortune Street New poll - New thread - New reply




Rusted Logic

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