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12-13-17 11:28:14 PM

Jul - TCRF - Megaman x6 Proto REsearch New poll - New thread - New reply
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EternalSoft
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Posted on 03-29-14 07:26:04 PM Link | Quote
Originally posted by futuretime23
btw,the X passage is present,gotta check with Zero later,and so far,unless you die,checkpoint doesn't work,so if there's a part of gate's lab 1 that does work,it can't be accessed yet. i really wish someone who's a professional with psx protos would take a look at this.
EDIT: X passage's doesn't have acid rain or it's shield or those things you have to blow up,although health regenerators are there. 1st major difference in comparison to final.
changing checkpoint to 02 allows you to access Zero's passage. need to check this with the final to see what differences lay within.
Well there are some differences you didn't mention regarding Gate: he has no sound(no voice or sfx),he can still be hurt with his spheres(same animation and damage as final),the camera doesn't move,which makes the fight a bit more painful in that regard,and finally,when gate is beaten,first,you see his body dissapear,like the final,but then the victory theme pops up,character does victory pose and then leaves. The final just makes gate's body dissapear and the character leave right after,with no victory theme or anything.(also,here it seems to take slightly longer for gate to dissapear than in the final,but i need to check it again with the final)


Good,ill go back to x6 now,i just searched for x5's new checkpoints and edited there,check the thread as i found some new areas
futuretime23
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Posted on 03-29-14 07:41:41 PM (last edited by futuretime23 at 03-29-14 08:04:01 PM) Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
btw,the X passage is present,gotta check with Zero later,and so far,unless you die,checkpoint doesn't work,so if there's a part of gate's lab 1 that does work,it can't be accessed yet. i really wish someone who's a professional with psx protos would take a look at this.
EDIT: X passage's doesn't have acid rain or it's shield or those things you have to blow up,although health regenerators are there. 1st major difference in comparison to final.
changing checkpoint to 02 allows you to access Zero's passage. need to check this with the final to see what differences lay within.
Well there are some differences you didn't mention regarding Gate: he has no sound(no voice or sfx),he can still be hurt with his spheres(same animation and damage as final),the camera doesn't move,which makes the fight a bit more painful in that regard,and finally,when gate is beaten,first,you see his body dissapear,like the final,but then the victory theme pops up,character does victory pose and then leaves. The final just makes gate's body dissapear and the character leave right after,with no victory theme or anything.(also,here it seems to take slightly longer for gate to dissapear than in the final,but i need to check it again with the final)


Good,ill go back to x6 now,i just searched for x5's new checkpoints and edited there,check the thread as i found some new areas

yeah i saw them,pretty good finds!
well,i'm trying to see if i can fix these bad sectors,if these are the cause gate's lab 1 doesn't work.
EDIT:checked with CDMage,and there's no bad sectors. keeping in mind the game switches the 09 when selecting the gate stage on the stage select to 10 after beating gate's lab 2,it could be related to how the build was made.(keep in mind,the glitched menus aren't due to a bad dump,these have been verified to be placeholder x5 menus that get glitched out due to the different x6 format,the most notable of these placeholder is the rockman x6 logo during the now loading screen,which clearly has the x5 palette)
EDIT 2: the win modifier allows you to finish the game! i beat the game as X(with zero) Ending cutscene's artwork is in place,same as final,same dialogue,no music/ambience(like every other cutscene) but yeah,endings seem to have been programmed in at this point. we gotta check if there are differences,but cutscenes will likely be just like the final(cutscenes are practically complete at this point,missing only music and sometimes some artwork,but that's very rare). so yeah,the X6 Proto can be completed,although you need hacks.
just noted something,credits don't seem have been programmed in or glitch as the page sprite from mission report shows up(nothing else from that screen shows up) and the game cuts to a black screen and crashes. the credits song is there,so who knows,there may be a barebones credits roll,but at least,it's possible to complete the game and view the endings.
EternalSoft
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Posted on 03-29-14 08:07:44 PM Link | Quote
Originally posted by futuretime23
yeah i saw them,pretty good finds!
well,i'm trying to see if i can fix these bad sectors,if these are the cause gate's lab 1 doesn't work.
EDIT:checked with CDMage,and there's no bad sectors. keeping in mind the game switches the 09 when selecting the gate stage on the stage select to 10 after beating gate's lab 2,it could be related to how the build was made.(keep in mind,the glitched menus aren't due to a bad dump,these have been verified to be placeholder x5 menus that get glitched out due to the different x6 format,the most notable of these placeholder is the rockman x6 logo during the now loading screen,which clearly has the x5 palette)
EDIT 2: the win modifier allows you to finish the game! i beat the game as X(with zero) Ending cutscene's artwork is in place,same as final,same dialogue,no music/ambience(like every other cutscene) but yeah,endings seem to have been programmed in at this point. we gotta check if there are differences,but cutscenes will likely be just like the final(cutscenes are practically complete at this point,missing only music and sometimes some artwork,but that's very rare). so yeah,the X6 Proto can be completed,although you need hacks.


cool,i hadnt tried to beat the game with the win modifier,ill check it later
but now,don't know what to do anymore,i think i've made everything i could with this proto,any idea in mind?
futuretime23
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Posted on 03-29-14 08:11:07 PM (last edited by futuretime23 at 03-29-14 08:16:25 PM) Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
yeah i saw them,pretty good finds!
well,i'm trying to see if i can fix these bad sectors,if these are the cause gate's lab 1 doesn't work.
EDIT:checked with CDMage,and there's no bad sectors. keeping in mind the game switches the 09 when selecting the gate stage on the stage select to 10 after beating gate's lab 2,it could be related to how the build was made.(keep in mind,the glitched menus aren't due to a bad dump,these have been verified to be placeholder x5 menus that get glitched out due to the different x6 format,the most notable of these placeholder is the rockman x6 logo during the now loading screen,which clearly has the x5 palette)
EDIT 2: the win modifier allows you to finish the game! i beat the game as X(with zero) Ending cutscene's artwork is in place,same as final,same dialogue,no music/ambience(like every other cutscene) but yeah,endings seem to have been programmed in at this point. we gotta check if there are differences,but cutscenes will likely be just like the final(cutscenes are practically complete at this point,missing only music and sometimes some artwork,but that's very rare). so yeah,the X6 Proto can be completed,although you need hacks.


cool,i hadnt tried to beat the game with the win modifier,ill check it later
but now,don't know what to do anymore,i think i've made everything i could with this proto,any idea in mind?


enemy modifier,and also a boss rank modifier for both x5 and x6 protos.
I'm off for a while,see you around,and hey,thanks for checking the x6 proto.
EternalSoft
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Posted on 03-29-14 08:36:50 PM (last edited by EternalSoft at 03-30-14 01:22:02 PM) Link | Quote
Originally posted by futuretime23

enemy modifier,and also a boss rank modifier for both x5 and x6 protos.
I'm off for a while,see you around,and hey,thanks for checking the x6 proto.



Ok,i'm glad to be of help for someone

Also,about enemy modifier,this will be a challenge,i don't think i'll be able to hack this one,but i will try as hard as i can till the end!

boss rank modifier will be easier i think,but still,another challenge

See ya around too!

EDIT:can't seem to find any of the values... damn,any luck?

EDIT2:I found a value that changes the boss level shown on the screen and also another value for his max health near it,but i don't know how to know if his level really increased,like,if i change his level like this that he will do a new move,do you know any diferent moves by level depending on the boss so i can check if its right?
Aceearly1993
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Posted on 02-18-17 07:41:59 PM (last edited by Aceearly1993 at 02-18-17 08:33:54 PM) Link | Quote
The scene Alia talks to X/Zero about Gate is present in the prototype, but it's triggered by obtaining 5000 Nightmare Souls instead of final version's 3000.
This means, at one point, LV.4 version of Zero Nightmare/High Max 2 was meant to be available normally. And probably you could
1) If Zero Nightmare not available after Alia scene (ala final version) - Get 4900 souls, choose one stage, kill some Nightmares to reach 5000, and enter the alternate path, Zero Nightmare is there
2) If Zero Nightmare still available after Alia scene (ala prototype version) - Get beyond 5000 souls, triggered the Alia scene, choose a stage, and enter the alternate path, Zero Nightmare is still there
Then kill LV.4 Zero Nightmare, Zero returns, and you get Black Zero. Hell Yeah.

The final version really had an huge oversight, maybe 5000 will be too long, but they "fixed" it and introduced further crap piles.

The LV.4 Zero Nightmare AI is mostly finished, and patterns are very similar to this one in the normally inaccessible final version: https://www.youtube.com/watch?v=oLay2tac_BA


Despite the still-available "normal" method, Black Zero is not available in the prototype without hacks anyway.

Edit: Is there any leftover of Japanese counterpart of True Zero VS. Zero Nightmare dialogue?
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Jul - TCRF - Megaman x6 Proto REsearch New poll - New thread - New reply




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