Originally posted by Fuzn
Originally posted by futuretime23
Well,i just tried it out,with Fourth to Ultimate,but no luck,i just get Proto Ultimate like normal.
You need to do it between loading screens. Having a graphics plugin that supports a frame rate limit (slowing the game down to 10 FPS over it's normal 60) helps immensely.
My method usually uses both loading screens of a stage (that means you have to use any stage that causes a second 'Now Loading' screen to fade in after one fades out). First loading screen, you have character #1 (such as Fourth X) and then, before the first one fades out (sign of phase 1 loading being completed), you switch it to the second character (Ultimate X, in this case). To my understanding, first phase loads graphics, second phase loads coding, and the debug stages seem to be a unique case where all of that is condensed into one phase.
Try any combination. Ultimate to Fourth, Fourth to Ultimate.
At any rate, if anybody knows how to convert the Cheat Engine code to Gameshark, I'll grab things from VRAM and see if there's any armor graphics actually coded. Even unarmored X has bits of the Fourth Armor loaded into VRAM despite not being used, the case may be the same with the other armors.
alright,i'll later try again. In the meanwhile,here's the vid i was talking about: Rockman X5/Megaman X5 Prototype: Unfinished armors for X
EDIT: well,there's a bit of a mistake with your info: there's only 1 load fade out for the 4 normally playable maverick stages,and so far,the only stage i've seen with multiple load fade outs is the intro stage,and that has 3 fade outs!
EDIT 2:haven't been able to get the graphics(if there are any) to load. sorry man.
on a sidenote,i've seen no one comment on 5 things: 1,mattrex/burn dinorex's mini boss(that dragon on the upper path part of the level) looks different: his palette and i think some small parts of his design are different,but it does resemble the final version to an extent. 2,dinorex isn't in the boss chamber. Once you get to the boss chamber,it counts as completing the level.
3,tidal whale uses some placeholder sounds from x4(namely,frost walrus when he uses the goo shaver and i think either slash beast or jet stingray when he fires off little homing missiles at you,which i don't recall him doing so in the final game,being able to shoot tiny homing missiles. His desperation attack(less than half health) is somewhat similar to the final: he fires off ice cubes in an attempt to crush the player,but this time,he does it immediately: he doesn't go the opposite wall,he just starts firing the ice cubes. They also seem a little faster than the final,but that could be my memory playing tricks on me,i haven't played final X5 in quite some time(but i do recall that he went to the other wall and then started to fire the rapid ice cubes) the battle with the submarine at the very end of stage is also a bit different in that fish start coming from the walls to attack you,unlike the final version.
4. there's 24 hours to get the parts,as opposed to 16 in the final. Also,there's a weird bug in the proto that makes it skip some time,after picking one stage,now having 23 hours,and beating it,i come back to the stage select,and find that there's now only 22 hours(?),yet nothing like this happened again when i tried my 2nd stage. the 24 to 16 hours was probably done to make the game more strict on replaying the stages,since 24 hours would have probably been too much time to go around,and not give the sense of urgency the developers wanted to have in X5.
5.is there any hidden cutscene? has anyone been able to find anything? so far,we know X,Zero,Sigma, Dynamo(his song),Dr Light(again,song) were already planned,but what about Alia,Signas and Douglas? The plot seems to be similar to the final X5,although either here it's been disabled(due to this being a build for the press) or just unfinished and not present. Another thing,was X5 always intended to allow players to select either X or Zero before entering a stage? Or was it meant to be X4 style,with 2 different campaigns(the prototype handles this way,but it could have been done just for this prototype,and it was always meant to allow you to select either character before entering a stage). Had it been X4 style,what would have happened if Zero became a Maverick?(while on the theoretical Zero campaign) Would it then switch over to X for the remainder of the game?