Register - Login
Views: 96126921
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
12-10-18 12:26:15 PM

Jul - The Cutting Room Floor - Bangai-O Spirits New poll - New thread - New reply
Next newer thread | Next older thread
rabidabid
Member
Level: 24


Posts: 77/124
EXP: 75991
For next: 2134

Since: 08-25-10


Since last post: 5 days
Last activity: 1 day

Posted on 11-22-13 09:36:15 PM (last edited by rabidabid at 11-23-13 02:53:07 AM) Link | Quote
So here's something curious I discovered a couple years ago and am only now getting around to posting about. Bangai-O Spirits for the DS seems to have a bunch of unused levels in it.

The Japanese version of the game has 160 playable stages, but has 195 files in the "stage" folder. The (slightly reworked) US version has 167 playable stages (8 added, 1 removed) and 213 files in the folder.

Here's a comparison of the files in both folders (Japanese on left, international on right). I'm thinking those "_ply" files added to the international version are replay files, which also can't be viewed in the final game. Also the game crashes when you try to load them as a stage. So I dunno what to do with those or how to work with them.

Anyway I managed to boot into some stages. At a glance, it seems a bunch of unused stages are seemingly clones of existing stages, but that's just going by the map screen. I haven't actually gone in and compared like enemy layouts or something. But here's a few neat things.



This is "v_jump_stg" (if I remember right). It looks like an early, unfinished version of one of the official DLC stages offered by Treasure on their site. I know there's a few more V Jump stages in there, so there may be other DLC stages too.



This is "test_stg" which seems to look the same as the final tutorial stage. The name here is different from the one that tutorial stage has in the Japanese version though. A translation might be helpful.



Here's a completely unused stage based on Galaga. They even got the score panel! The file name is "charaga" and the stage name is キャラが. There are a handful of stages in the game based off classic games (like Pac-Man and Super Mario Bros.) so this one would have been right at home. But it might have been removed for being too easy or simplistic. (You basically just gotta charge your EX shot and the cannons should be destroyed in a single blast).

Anyway I got these to appear by swapping file names. But it's a little tedious, especially for 200+ stages. I could maybe use a stage modifier code. Something that replaces a stage in the stage select with a different one. But it's not that bad and I'm totally willing to power through it. I already looked through the first ~20 files this way.

Also if these stages can be made selectable, they can potentially be loaded into the game's stage editor, saved a a custom stage, then offered for download through the game's sound load feature. Well, sound files from the US version can't be loaded into the Japanese version though (but the opposite will work). But players would be able to download and play them without any hacking involved. So that would be pretty neat.
rabidabid
Member
Level: 24


Posts: 78/124
EXP: 75991
For next: 2134

Since: 08-25-10


Since last post: 5 days
Last activity: 1 day

Posted on 11-25-13 09:43:43 PM Link | Quote
Okay well I slogged my way through all 200+ files...
Most of the unused stages seem to be early/alternative versions of existing stages. But there are a few unique ones.


matenrou_stg ( まてんろう )
This one's kinda tricky cause you gotta wind your way thru the beginning and blow up 3 target buildings and pass thru the gate before the explosive trail catches up and blocks the exit. But there are also explosives behind all the buildings which slow you down and you seriously can't make a mistake.


nakai30_BlackSquare
nakai31_BlockWorld
(No names for these)


posurassyu_stg ( ぽすらっしゅ )
You basically gotta take out room after room full of enemies before the explosive trail ends up blocking your exit.


Also I dug up this unused "mario" themed background and, uh... hmm...
Kak
heh
Level: 73


Posts: 438/1817
EXP: 3397522
For next: 88346

Since: 09-03-13

From: ???

Since last post: 12 days
Last activity: 18 hours

Posted on 11-26-13 01:33:55 AM (last edited by Kak64 at 11-26-13 01:35:57 AM) Link | Quote
Originally posted by rabidabid

Also I dug up this unused "mario" themed background and, uh... hmm...

uh.. What's that face on the top-left corner of this background?

Celice
Member
Level: 30


Posts: 125/196
EXP: 149529
For next: 16340

Since: 10-24-10


Since last post: 2.0 years
Last activity: 186 days

Posted on 11-28-13 04:17:39 AM Link | Quote
For some reason, I see Ghandi in that face :p
Kak
heh
Level: 73


Posts: 465/1817
EXP: 3397522
For next: 88346

Since: 09-03-13

From: ???

Since last post: 12 days
Last activity: 18 hours

Posted on 11-28-13 09:31:28 AM Link | Quote
Originally posted by Celice
For some reason, I see Ghandi in that face :p

It looks like an old-man's face with a mustache. Why is that there?

A secret, perhaps?
rabidabid
Member
Level: 24


Posts: 79/124
EXP: 75991
For next: 2134

Since: 08-25-10


Since last post: 5 days
Last activity: 1 day

Posted on 11-28-13 07:19:26 PM Link | Quote
I have no idea what it is or why it's there. Sure is creepy though.

The background looks really basic so it must've been scrapped early or made as an in-joke. I mean there is a Super Mario Bros. themed stage, but I dunno. Having a unique background for a single stage would be kinda odd... or maybe they didn't wanna draw too many similarities.
Kak
heh
Level: 73


Posts: 471/1817
EXP: 3397522
For next: 88346

Since: 09-03-13

From: ???

Since last post: 12 days
Last activity: 18 hours

Posted on 11-29-13 01:21:51 AM Link | Quote
Originally posted by rabidabid
I have no idea what it is or why it's there. Sure is creepy though.

The background looks really basic so it must've been scrapped early or made as an in-joke. I mean there is a Super Mario Bros. themed stage, but I dunno. Having a unique background for a single stage would be kinda odd... or maybe they didn't wanna draw too many similarities.
I don't know why, I think it was supposed to be a serious background, but then they scrapped it and it became what we currently have.
rabidabid
Member
Level: 24


Posts: 81/124
EXP: 75991
For next: 2134

Since: 08-25-10


Since last post: 5 days
Last activity: 1 day

Posted on 05-20-14 07:49:35 PM Link | Quote
Giving this thread a bump to share this little beauty...

It's the full sized version of the unused Mario themed background. A little odd to say the least.

Anyway I been trying to get this project going again. Started mapping some of the unused stages. These are all the unused files in the "stage" folder:


Both versions:
baikakuhoudai_okihoudai_stg
battingusenta_stg
battodego_stg
bosu_iroiro_stg
bosunohurukoosu_stg
charaga_stg
dassyu_kai_stg
deka_stg
matenrou_stg
nakai12_stg
nakai15_tate_oriru
nakai16_meiro1
nakai17_tate_agare
nakai18_2route
nakai19_yokonaga01
nakai20_Vjump1
nakai21_BOSS01
nakai22_Vjump2
nakai25
nakai27_BlueTriangl
nakai28_SmallWarld
nakai29_NANAME
nakai30_BlackSquare
nakai31_BlockWorld
ogino8_stg
ogino15_stg
ogino_vjump
posurassyu_stg
sumartoball_stg
tamadeikuzakogunndan_stg
test_stg
v_jump_stg
yokokawa_vjump

International ver. only:
ikoruattoikoruatto_ply
maegawa16_ply
maegawa18_ply
ogino2_ply
ogino6_ply
ogino14_ply
ogino19_ply
ogino21_ply
orokamononotudoisiyakata_ply
tanken_ply
tutorial1_ply
tutorial17_ply

Japanese ver. only:
kitagawa080121
mibu080121


I'm thinking those international and Japan exclusives are replay files since the file sizes are significantly larger than the regular stages (and also considering the "_ply" appendage). I have no idea how to go about loading them up in the game though.
Next newer thread | Next older thread
Jul - The Cutting Room Floor - Bangai-O Spirits New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 220d144 [2018-11-04]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

27 database queries, 3 query cache hits.
Query execution time: 0.175056 seconds
Script execution time: 0.016200 seconds
Total render time: 0.191256 seconds