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Originally posted by gilgamesh Hmm, this is just crashing on 1.01 for me, without any other codes. It looks like what it's trying to do is set flags to 0xE in the ModelFileStruct of every object? Though it's also clobbering an alloc call, so I suspect something hasn't been ported properly. Even properly setting the flags to 0xE causes a crash. I don't know what most of those flags do, either, other than 0x01 indicating the object has a model, so it would be strange to clear that. ____________________ |













