Register - Login
Views: 85718940
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
09-24-17 09:23:27 PM

Jul - TCRF - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 32 33 34 35 36 37 38 39 40 41Next newer thread | Next older thread
BMF54123

Rhea Snaketail
Slightly frazzled...
Level: 132


Posts: 5779/5795
EXP: 26966440
For next: 165493

Since: 07-03-07
From: Neither here nor there.

Since last post: 50 days
Last activity: 2 days

Posted on 01-02-17 09:26:02 PM Link | Quote
continuing the stupid drama and triple-posting to boot?

that's a (temp) bannin'
puddinpops
Member
Level: 20


Posts: 81/82
EXP: 36856
For next: 5583

Since: 12-27-10


Since last post: 194 days
Last activity: 5 hours

Posted on 01-03-17 04:19:06 AM Link | Quote
I don't feel like trawling through all of this thread's pages to find out, but since our temp banned friend mentioned learning programming just to be able to recreate the game with what was left on this SFA disc, I just want to ask is that even feasible to begin with? From what I recall reading back in this threads prime, the whole game is not there, specifically the main exe that would have all the coding.
KCat
Member
Level: 13


Posts: 41/41
EXP: 9874
For next: 393

Since: 11-10-13


Since last post: 264 days
Last activity: 2 days

Posted on 01-03-17 07:48:52 AM Link | Quote
Originally posted by puddinpops
I don't feel like trawling through all of this thread's pages to find out, but since our temp banned friend mentioned learning programming just to be able to recreate the game with what was left on this SFA disc, I just want to ask is that even feasible to begin with? From what I recall reading back in this threads prime, the whole game is not there, specifically the main exe that would have all the coding.

No, it's not possible to recreate DP using what's left on the SFA prototype. Too much is missing, or has already been altered. The transition to StarFox happened at the same time as the transition to the GameCube, so it's a double-whammy for the assets that were under development. Honestly, I'm surprised even the music and sound effects from the N64 build survived, along with some map blocks from a really early GC build, given that there's newer versions of those assets.
gilgamesh
Member
Level: 20


Posts: 66/82
EXP: 37997
For next: 4442

Since: 07-25-10
From: France

Since last post: 30 days
Last activity: 8 hours

Posted on 01-11-17 06:30:51 PM (last edited by gilgamesh at 01-14-17 12:36:18 AM) Link | Quote
Is this a hint for a Debug Mode?



Debug Monitor Offset (dh.bin): 0x0001B4E4
Address to Load Debug Monitor: 0x80280060

http://hitmen.c02.at/files/yagcd/yagcd/chap4.html#sec4.2.1.2

Debugger Hook
0x0023F0D8 38 A0 00 40
0x0023F0DC 7C 68 02 A6
0x0023F0E0 90 65 00 0C
0x0023F0E4 80 65 00 08
0x0023F0E8 64 38 00 00
0x0023F0EC 7C 68 02 A6
0x0023F0F0 38 60 00 30
0x0023F0F4 7C 60 01 24
0x0023F0F8 4E 80 00 20
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 74/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 01-25-17 12:24:45 AM Link | Quote
What a fine little nightmare....
So, the triple-posting wasn't exactly intentional, seriously have no idea how to multi-quote, which really was my objective there.

Some of my previous statements I would like to withdraw/replace, because they were somewhat inspired half on assumptions, and half on being fired-up, which I try to avoid, but I'm only human here. I do still question the disposal of a development cart that's alleged to not be working properly. Far as I know, nothing was done to verify it indeed was totally empty/damaged/decayed vs the fact dev carts do not run on certain hardware, or whatever the multiple cases may be where it's simply the game won't play/load.

As far as the re-building the original game, or so, trying, the harsh truth of that matter is we're never truly going to see whatever game the developers had intended or ultimately could have completed. Even with an official ROM dump, the ENTIRE storyline, etc... Unless somewhere hiding there is miraculously a "complete" build that surfaces. That probably isn't going to happen. The way I see it, ignoring copyright problems, one could try re-making DP referencing what information / media is out there already, and using/modifying the retail SFA assets. Just saying. I'm personally against this approach, at least not without making the effort to make the textures/models look MORE like the originals, but that's just my feeling. A better approach probably would be to gather suitable replacements/bases for certain models or textures from games that are already out there. For example, Conker's tail with re-texturing and maybe the tweaking of a vertex or two would be a good start on Krystal's tail. It's not strictly impossible to re-make the game with what's already out there. A "FULL" restoration is as far as we know, off the table, however. Perhaps I forgot to clarify that matter, I already know a LOT was lost/changed, and I certainly wouldn't expect at this point enough to re-build the old game actually being available to anyone here who should try it. None the less, there are some pretty early resources that have been discovered, and would be greatly beneficial. Also, we know at least a few things didn't change besides graphics upgrades and altered story if comparing the retail release with what was seen in the one hour gameplay video.

As for the "privacy!" thing:
I am fully aware about protecting privacy and keeping to non-disclosure agreements. I have had to do this many times myself. But, I do not just assume everyone doesn't want such information disclosed, or at least, I do take the time to back that up with THEIR say, not MINE. "I respect privacy is NOT an acceptable answer for withholding information". It actually makes me a fair bit suspicious, because another reason to say "Well, I won't share anything useful" is because there either is NOTHING to be shared, or such information is being hogged to yourself. I wasn't told they CAN'T share anything further, I was told that they WON'T or DO NOT WANT TO. Big difference. And whether or not this is right or wrong, in the real world, there are many times you cannot do this, and in the worse case, could be arrested. I didn't demand they release anything, nor am I going to attempt to force them, but the bottom line is, "I respect someone's privacy, and I will not bother asking THEM or my contact with them if I can share this information with you", simply is not, and never will be a valid response, unless the objective is to miss-lead others. If this is really how they feel, than to be blunt, some day they will learn that way of thinking won't work, and likely will get them into a lot of trouble. Thinking of this from a business perspective, if I learned an employee/colleague/friend was preventing ALL outside sources from contacting me without checking back with me, first, they may cease to be a friend/employee/colleague of mine, especially if it was taking from me business opportunities, or slowly causing me some form of highly expensive legal nightmare. Anyways, doesn't matter, I can't get them to change their mind, and I'm not going to bother fighting it. I merely said what I did before because I was dis-satisfied, and did at least want to tell people at least one of my futile attempts at finding information, regardless of from where, and lastly, if anyone has had a similar experience, and at least has verified those claims. There's nothing wrong with that, and it as no excuse for anyone to get nasty with me about it. Unless anyone has anything constructive to add here, I would prefer this topic NEVER be brought-up again. Another thing I regret saying that wasn't even MEANT to start an argument or get someone stirred-up...

Lastly, it is not ME learning programming for re-making DP. That is MrQuetch, who seems to have gone silent now. Secondly, there is seldom ANY excuse to use the r-word... of all the insults that is the lowest of the low, and should be used sparingly. Ideally, it probably shouldn't be used at all. I am all for stating your fullest and uncensored opinions, but that comes with a responsibility to in fact, not say certain things, because they are NOT welcome and do not add anything. I have both had these kinds of insults directed at me on multiple occasions, and witnessed people completely fall-apart because of them, or even heard the tales of what they do when they no longer can bear it. There's a fine line between stating your opinions and just being an ass. I am tired of just being some bystander and watching people get hurt, as well as tired of being a victim, myself... It amazes me how inconsiderate and rude people still can be of each other. This topic I would also prefer NOT brought-up here again. I didn't even WANT to bring it up, but I take issue with using the particularly aggressive words to tell someone off.

I suppose I'll add gilgamesh's discovery to my list of things, now. I'm hardly in the mood to continue right now, because I came here both to observe, and maybe contribute, get to know people, not start a damn flame-war. I hate confrontations... I've witnessed too many, I've participated in too many, and I'm tired of no matter where I go, what I do or say, how isolated something is from the usual causes of drama, somehow finding drama, or inadvertently causing it. For this, I am sorry, I just want to see either DP released, leaked, re-made, whatever... I have no intention/desire to force someone to do that. If my involvement here is going to do nothing but cause problems, I'll just quit being involved... I'd rather not see this thread locked, or the topic banned because it seems to be a magnet for drama, especially with people like me around.

I had more to say back from WAAAAAAY before this little incident occurred, but I'll save it for a future post and when I actually have enough energy to do so.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 78/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 01-25-17 04:32:45 PM Link | Quote
Alright, firstly, I'm double-posting cuz the previous is WAAAAAAY too long to be tacking-on something new, and also much of it deviates from the original topic. (which is the other reason I don't really want to discuss those other things further...)

One other amendment to some of my previous statements, not that this was an offensive one, but it was a stupid/foolish one. Dumping from a legit DP N64 build might actually be somewhat difficult due to the arbitrary structure of the ROM data. However, I'd think there'd still be SOME constants, like offset tables and specific sequences of opcodes responsible for reading 'files' from the ROM data.

Now, as far as 3d animation, what I was going to say, specifically to MrQuetch is that usually in 3D, a system called skeletal animation is deployed. Matrices can only scale,skew,translate,and rotate geometry, and they affect the ENTIRE set of vertices for a given shape, be that a 3D model, or a 2D vector graphic. Skeletal animation adds a system of bones, or now 'joints' , which can either target the entire set of geometry, or only parts of it. Usually, it's the latter, but most 2d implementations are just over-glorified matrix transformations. So, for the typical 3d skeletal animation, your model is one whole mesh, and then the skeleton is made of the individual parts that move fairly independently. Vertices on the mesh are typically assigned in groups to certain bones, and in advanced cases have "weights" that dictate how much influence a given bone/joint can HAVE on a certain group of vertices. The advantages of this is you do not have the unsightly gaps caused by having individual pieces. However, it is also quite a fine pain to get set-up, and can be fairly resource intensive. But, the latter issue, there's really no excuse for, and the former is something that is strongly advised either to get used to, or find someone else who is to do that part. having disconnected geometry REALLY doesn't look good in organic characters/models, and I've seen or heard of multiple examples where this shows. However, understanding the matrix is still fundamental in even implementing skeletal animation systems, as you will be applying matrices to the bones/joints, and I'm assuming there still might be some matrices/vectors involved in manipulating the geometry, too. Honestly, I only can find documentation on how to use a pre-existing system, not build it from scratch... I do kindly advise you start by getting a solid idea of matrices, then building a skeleton (this part is relatively simple, assuming you understand how to use your matrices and such) , and THEN linking that skeleton to some geometry. Say you have a cube with multiple 'extra' vertices. Through a skeleton (or other forms of per-vertex manipulation, but they'd probably still involve combinations of transformation matrices and trignometry), you can turn that cube into, let's say THIS:

The other option would be 'render' individual frames to MASSIVE model archives, similar to how spritesheets would work, NOT recommended. I'm going to be honest, one reason I'm not CURRENTLY trying a DP re-make besides the effort, is because I REFUSE to make a half-assed attempt with the graphics, which I'm going to be honest, I'm not the BEST graphics artist out there. If I do it, especially in 3D, I don't want weird collision bugs, or bad-looking graphics, and with my present skill level, it's all I can deliver. That said, if you're still out there, or still working on this, keep these advices in mind. If you want to re-make the game, go for it. However, I strongly advise getting the right graphical tools/knowledge, or team members together for this, because I am going to take a risk here and practically guarantee you're opening yourself to a LOT of scrutiny from fans and haters alike, and you cannot afford to deliver a sub-par product in the end. I don't mean to sound mean, but they can, and likely will tear you apart if you screw-up. Don't let this stop you from trying, however, you think you can do it, then do it. I wish you the best of luck in your efforts, but just remember, making games is...quite the process, good developers and bad developers are both heavily criticized for every decision they make, and especially the quality of their product. Sorry if that sounds depressing... There's no way to say making games is all fun and games, it's hard-ass work, unless you're a mobile dev... (*cough* KING....... *cough*)
gilgamesh
Member
Level: 20


Posts: 67/82
EXP: 37997
For next: 4442

Since: 07-25-10
From: France

Since last post: 30 days
Last activity: 8 hours

Posted on 01-30-17 06:23:08 AM Link | Quote
The Dark Frontier (Stephan Baer) 1997
https://stephanbaer.bandcamp.com/album/the-dark-frontier

Track 1. Spirit of Aisha (Discovery Falls)
https://stephanbaer.bandcamp.com/track/spirit-of-aisha

Track 6. The Confrontation (Galleon Battle)
https://stephanbaer.bandcamp.com/track/the-confrontation
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 82/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 01-30-17 04:06:21 PM Link | Quote
well, cool/interesting...
There's another piece of music I'm curious about:

https://www.youtube.com/watch?v=rKFJx-FQ86w

from what i can tell, sounds a LOT like:
https://www.youtube.com/watch?v=5wgbC9mXq2s

At least from what I can tell? They're similar at the very least.

But, what I cannot find is the actual date this second one was released. Google search says 2016, but that's from the latest album. This video is dated 2011, and this particular track has appeared even before then.

I'm pretty sure this ALSO plays in the one hour vid, at the beginning...
Nicem3m3
Random nobody
Level: 3


Posts: 2/2
EXP: 46
For next: 82

Since: 01-02-17


Since last post: 234 days
Last activity: 234 days

Posted on 02-01-17 08:28:29 PM Link | Quote
@ihadtnowegtum

Seriously? The first thing you do when you get unbanned is double post and rant again?
Maybe you shouldn't write multiple long posts, but one short post? Mmmh? When you write a post like that, do you think people are actually going to read through all of it?
Please stop capitalizing words btw, it makes it just a bit more annoying to read your nonsense.

About the privacy thing, it doesn't matter if people can't, won't, or don't want to share things with you. All of them result in the same thing, if they don't share the information with you then that's that. You can have an opinion about it, but respect their privacy and back off.

Thanks for that animation-for-dummies-tutorial no one asked for and which is completely unrelated to SFA or DP...

So basically what you've done here is a half-assed apology after which you did the exact same things again, lul
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 85/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 02-02-17 05:35:18 PM (last edited by ihadtnowegtum at 02-02-17 06:59:08 PM) Link | Quote
Very calmy, I'll quote enough of my conversation to set some context/clarity:
me: " I suppose if necessary, I could provide one of my emails. However, I don't want those given to just anyone."
them: "Sorry I have to respect privacy for other people"
Likewise if I have to respect others' privacy, they have to respect me waiving or offering to waive my own. As I said, I respected their choice. I'm not obligated to like it, nor forbidden to complain about it.
I will not ever bring this up again, my goal wasn't to have an argument over such a petty matter. It was to state I TRIED investigating a 'lead' (which is most likely a hoax, IMO) and got stone-walled. I don't appreciate the answers I was given, and was curious if anyone else has had similar experiences, or maybe did get ...SOMETHING... I wasn't demanding ANYTHING. Please do not assume that's what I was doing. I cannot be bothered to try forcing them to cave, besides it's against my personal values to do so.

These are not 100% unrelated, as the previous context for this was from someone (not me!) who was thinking of making a fan-game, and is still learning the basics of how to animate things. a DP re-make would probably not look too good if the models were animated purely with matrices, because there would be disjoint geometry and the likes. Static meshes with bones/joints, or alternate sets of vertices would've made more sense. Yes, that was a bit overly verbose, but the previous context was about someone making a fan-game and needing advice. Not entirely out of place.

Now, since the other individual who was making a fan-game seems to have disappeared, I'll return to my previous objective, which was sorting the wealth of information or links found within this thread. I'm not replying to, or adding anything else unless it directly concerns re-creating/leaking/restoring the game.

Speaking of which:
I think I mentioned earlier (or unknowingly re-posted, that happens sometime here) some information/resources I've found.
So, I kinda know where the big marketing strat binder is. Apparently the individual who had it gave it to his friend. That's the most recent information I could find.

Secondly, there's a decently sized media archive out there, but it only really contains videos, concept arts, and scans of magazines. It doesn't seem to contain any of the assets recovered from ANY version of SFA. None the less, I thought it was pretty neat. I downloaded it once, but my dad's "desktop cleaning" took-care of that. I could share the link, I think it's alright, I'm just worried (despite it's already been quite publicly shared) of getting it taken-down because Nintendo/Rare/MS see it.

Third, I was thinking of going and backing-up some of the online pages/articles/sites that exist about/for DP. Can never be too careful. What are everyone's thoughts on this?

EDIT:
oww... my head
I've numbered each entry on my list, now putting them into a few general categories...
Think giving self headache, tho... there's so much information to sift-through (and I'm sorting by my tag notes, not the post content)

EDIT2:
160/~200 things roughly sorted...
updated list coming soon (in another post, cuz it's a textwall)
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 86/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 02-02-17 07:25:33 PM Link | Quote
My list of links...
Now with numbers, and category lists appended.
I think I've used my brain as much as I can stand today.
If anyone could review all these, it would be greatly appreciated.
I probably made some errors, or didn't include stuff in the proper category, I was running halfway on auto-pilot here, and also was just rushing this part because I kinda want to get it over with. I would be somewhat surprised if I didn't make at least one mistake.

post links:
1 http://jul.rustedlogic.net/thread.php?pid=424483#424483 [tech stuff, link to file]
2 http://jul.rustedlogic.net/thread.php?pid=424490#424490 [what rebirth.thp is... and filemonitor in dolphin says DP files are being loaded]
3 http://jul.rustedlogic.net/thread.php?pid=424516#424516 [dlls.bin talk 01, 2 executables]
4 http://jul.rustedlogic.net/thread.php?pid=424521#424521 [english.c.new]
5 http://jul.rustedlogic.net/thread.php?pid=424567#424567 [eng is only language, more tech stuff about the files]
6 http://jul.rustedlogic.net/thread.php?pid=424607#424607 [question about includes.bin]
7 http://jul.rustedlogic.net/thread.php?pid=424611#424611 [mentions timber]
8 http://jul.rustedlogic.net/thread.php?pid=424618#424618 [tech stuff, disassembly attempt, .bat files]
9 http://jul.rustedlogic.net/thread.php?pid=424628#424628 [MusyX for audio]
10 http://jul.rustedlogic.net/thread.php?pid=424642#424642
11 http://jul.rustedlogic.net/thread.php?pid=424643#424643 [disassembly 2]
12 http://jul.rustedlogic.net/thread.php?pid=424656#424656 [use openGL backend]
13 http://jul.rustedlogic.net/thread.php?pid=425022#425022 [audio breakthrough]
14 http://jul.rustedlogic.net/thread.php?pid=425069#425069 [hex cell textures]
15 http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
16 http://jul.rustedlogic.net/thread.php?pid=425139#425139 [follow up on hex texture]
17 http://jul.rustedlogic.net/thread.php?pid=425155#425155 [zlib and model data]
18 http://jul.rustedlogic.net/thread.php?pid=426539#426539 [cards and "ptossel"]
19 http://jul.rustedlogic.net/thread.php?pid=426541#426541 [more model stuff]
20 http://jul.rustedlogic.net/thread.php?pid=427776#427776 [a lot of tech stuff] //
//end pages 1-4
21 http://jul.rustedlogic.net/thread.php?pid=427853#427853 [similarities between DKR and DP/SFA]
22 http://jul.rustedlogic.net/thread.php?pid=427892#427892 [storyboard theory]
23 http://jul.rustedlogic.net/thread.php?pid=427893#427893 [some GUI textures]
24 http://jul.rustedlogic.net/thread.php?pid=427901#427901 [ANOTHER disassembly attept]
25 http://jul.rustedlogic.net/thread.php?pid=427907#427907 [where GUI textures were found]
26 http://jul.rustedlogic.net/thread.php?pid=427916#427916 [disassembly is a bust, again...]
27 http://jul.rustedlogic.net/thread.php?pid=427917#427917 [logo talk]
28 http://jul.rustedlogic.net/thread.php?pid=427927#427927 [where's the base address of the code in dlls.bin ? ]
29 http://jul.rustedlogic.net/thread.php?pid=427951#427951 [fixed dl link]
30 http://jul.rustedlogic.net/thread.php?pid=428042#428042 [tab files info]
31 http://jul.rustedlogic.net/thread.php?pid=428051#428051 [clarify storyboard theory]
32 http://jul.rustedlogic.net/thread.php?pid=428060#428060 [are these textures from DP?]
33 http://jul.rustedlogic.net/thread.php?pid=428071#428071 [tex.bin is probably from DKR]
34 http://jul.rustedlogic.net/thread.php?pid=428087#428087 [a bunch of textures from tex.bin]
35 http://jul.rustedlogic.net/thread.php?pid=428090#428090 [music stuff, thx hugo peters]
36 http://jul.rustedlogic.net/thread.php?pid=428097#428097 [talk about a reliable prototype source alledgedly having had an opportunity to acquire DP]
37 http://jul.rustedlogic.net/thread.php?pid=428103#428103 [tex.bin dump]
38 http://jul.rustedlogic.net/thread.php?pid=428147#428147 [MAJOR filesize discrepancy between exports and source]
39 http://jul.rustedlogic.net/thread.php?pid=428149#428149 [filesize issues could be from PNG compression]
40 http://jul.rustedlogic.net/thread.php?pid=428157#428157 [busted blocks.bin]
41 http://jul.rustedlogic.net/thread.php?pid=428172#428172 [model viewer]
42 http://jul.rustedlogic.net/thread.php?pid=428173#428173 [seems familiar]
43 http://jul.rustedlogic.net/thread.php?pid=428175#428175 [gameplay video discrepancies]
44 http://jul.rustedlogic.net/thread.php?pid=428179#428179 [matching-up MORE extracted models]
45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
46 http://jul.rustedlogic.net/thread.php?pid=428191#428191 [rendering talks]
47 http://jul.rustedlogic.net/thread.php?pid=428193#428193 [overlay a screenshot with model wireframe...PERFECTLY]
48 http://jul.rustedlogic.net/thread.php?pid=428194#428194 [MORE LOCATIONS FOUND]
49 http://jul.rustedlogic.net/thread.php?pid=428197#428197 [more speculations on stuff]
50 http://jul.rustedlogic.net/thread.php?pid=428342#428342 [somewhat arbitrary shading in the viewer]
51 http://jul.rustedlogic.net/thread.php?pid=428385#428385 [filesizes!]
52 http://jul.rustedlogic.net/thread.php?pid=428346#428346 [info teaser]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
54 http://jul.rustedlogic.net/thread.php?pid=428404#428404 [some files won't open]
55 http://jul.rustedlogic.net/thread.php?pid=428422#428422 [files in e3 version, and NOT final SFA]
56 http://jul.rustedlogic.net/thread.php?pid=428427#428427 [crap starfox .h4m]
57 http://jul.rustedlogic.net/thread.php?pid=428474#428474 [tracks.bin is probably from DKR, storyboard seems to have some headers]
58 http://jul.rustedlogic.net/thread.php?pid=428490#428490 [texts in MAPSINFO.bin]
59 http://jul.rustedlogic.net/thread.php?pid=428496#428496 [objects.bin texts]
60 http://jul.rustedlogic.net/thread.php?pid=428507#428507 [tilemolester on a retail file - hugo peters]
61 http://jul.rustedlogic.net/thread.php?pid=428544#428544 [name tidbits]
62 http://jul.rustedlogic.net/thread.php?pid=428546#428546 [technical audio talk]
63 http://jul.rustedlogic.net/thread.php?pid=428547#428547 [more name stuff]
64 http://jul.rustedlogic.net/thread.php?pid=428599#428599 [dlls.bin is practically useless without the main ENGINE code]
65 http://jul.rustedlogic.net/thread.php?pid=428601#428601 [the 'big info' revealed]
66 http://jul.rustedlogic.net/thread.php?pid=428680#428680 [more sound stuff]
67 http://jul.rustedlogic.net/thread.php?pid=428689#428689 [audio compare]
68 http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
69 http://jul.rustedlogic.net/thread.php?pid=428767#428767 [from DKR sequel? (img broken)]
70 http://jul.rustedlogic.net/thread.php?pid=428786#428786 [conker similarirty speculaion, and yes, probably DKR sequel]
71 http://jul.rustedlogic.net/thread.php?pid=428791#428791 [can't compile the game again, and it's NOT related to Conker. DEFINITELY related to DKR]
72 http://jul.rustedlogic.net/thread.php?pid=428813#428813 [unzipping a ROM with 7zip]
73 http://jul.rustedlogic.net/thread.php?pid=428825#428825 [devs (were stupid to) include zip headers]
74 http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
75 http://jul.rustedlogic.net/thread.php?pid=428850#428850 [sound bugs]
76 http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
77 http://jul.rustedlogic.net/thread.php?pid=428915#428915 [and more sound stuff]
78 http://jul.rustedlogic.net/thread.php?pid=428930#428930 [more..]
79 http://jul.rustedlogic.net/thread.php?pid=428933#428933 [.....]
80 http://jul.rustedlogic.net/thread.php?pid=429006#429006 [.............]
81 http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
82 http://jul.rustedlogic.net/thread.php?pid=429049#429049 [MusyX success]
83 http://jul.rustedlogic.net/thread.php?pid=429089#429089 [a VERY bad idea]
//end pages 5-13
84 http://jul.rustedlogic.net/thread.php?pid=429121#429121 [VERY bad idea, indeed]
85 http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
86 http://jul.rustedlogic.net/thread.php?pid=429151#429151 [another compression system]
87 http://jul.rustedlogic.net/thread.php?pid=429171#429171 [interview with Phil Tossel]
88 http://jul.rustedlogic.net/thread.php?pid=429180#429180 [from gametext.bin]
89 http://jul.rustedlogic.net/thread.php?pid=429182#429182 [default.dol refers to Kyte, a LOT]
90 http://jul.rustedlogic.net/thread.php?pid=429184#429184 [not DKR2, unused DKR]
91 http://jul.rustedlogic.net/thread.php?pid=429185#429185 [blocks are same size? let's put them together!]
92 http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
94 http://jul.rustedlogic.net/thread.php?pid=429463#429463 [bootloader dump HTML]
95 http://jul.rustedlogic.net/thread.php?pid=429474#429474 [kcat, surface normals]
96 http://jul.rustedlogic.net/thread.php?pid=429494#429494 [special dolphin version, x64]
97 http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]
98 http://jul.rustedlogic.net/thread.php?pid=429548#429548 [models.bin]
99 http://jul.rustedlogic.net/thread.php?pid=429566#429566 [objects.bin ID compare models.bin output]
100 http://jul.rustedlogic.net/thread.php?pid=429584#429584 [tricky's ball model?]
101 http://jul.rustedlogic.net/thread.php?pid=429589#429589 [more technical stuff on models]
102 http://jul.rustedlogic.net/thread.php?pid=429703#429703 [tricky, sort of]
103 http://jul.rustedlogic.net/thread.php?pid=431755#431755 [attempt to boot default.dol]
104 http://jul.rustedlogic.net/thread.php?pid=431765#431765 [low-level cpu talk here]
105 http://jul.rustedlogic.net/thread.php?pid=431851#431851 [more low-level stuff]
106 http://jul.rustedlogic.net/thread.php?pid=431853#431853 [texure stuff again]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
108 http://jul.rustedlogic.net/thread.php?pid=431859#431859 [putting the blocks together]
109 http://jul.rustedlogic.net/thread.php?pid=431860#431860 [texture debugging]
110 http://jul.rustedlogic.net/thread.php?pid=431875#431875 [textures are...FUN]
111 http://jul.rustedlogic.net/thread.php?pid=431981#431981 [another map...]
112 http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
113 http://jul.rustedlogic.net/thread.php?pid=432028#432028 [hugo peters talks about loading and compression]
114 http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
115 http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]
117 http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
118 http://jul.rustedlogic.net/thread.php?pid=432152#432152 [thorntail hollow map]
119 http://jul.rustedlogic.net/thread.php?pid=432346#432346 [if only a copy from 2001 or earlier...]
120 http://jul.rustedlogic.net/thread.php?pid=432386#432386 [warlock mountain]
121 http://jul.rustedlogic.net/thread.php?pid=432578#432578 [kyte's command - hugo peters]
122 http://jul.rustedlogic.net/thread.php?pid=432597#432597 [dl kyte's command]
123 http://jul.rustedlogic.net/thread.php?pid=432614#432614 [compare screenshots with textures]
124 http://jul.rustedlogic.net/thread.php?pid=432620#432620 [version 1.1 of kyte's command]
125 http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
126 http://jul.rustedlogic.net/thread.php?pid=432718#432718 [warlock]
127 http://jul.rustedlogic.net/thread.php?pid=432742#432742 [more texture compare to screenshots]
128 http://jul.rustedlogic.net/thread.php?pid=432781#432781 [various previews of models with textures]
129 http://jul.rustedlogic.net/thread.php?pid=432783#432783 [they're from a portfolio]
130 http://jul.rustedlogic.net/thread.php?pid=432790#432790 [more screen / texture compare]
131 http://jul.rustedlogic.net/thread.php?pid=432819#432819 [n64 references]
132 http://jul.rustedlogic.net/thread.php?pid=432889#432889 [concept arts]
133 http://jul.rustedlogic.net/thread.php?pid=433561#433561 [fixing a dead ROM dl link again]
134 http://jul.rustedlogic.net/thread.php?pid=434382#434382 [a tumblr about dp > sfa]
135 http://jul.rustedlogic.net/thread.php?pid=434706#434706 [more sound stuff]
136 http://jul.rustedlogic.net/thread.php?pid=435299#435299 [AR CODES]
137 http://jul.rustedlogic.net/thread.php?pid=435499#435499 [more codes]
//end pages 14 - 23
138 http://jul.rustedlogic.net/thread.php?pid=435553#435553 [port retail codes to demo?]
139 http://jul.rustedlogic.net/thread.php?pid=435562#435562 [maybe...]
140 http://jul.rustedlogic.net/thread.php?pid=435572#435572 [another few codes]
141 http://jul.rustedlogic.net/thread.php?pid=435583#435583 [code bugs, and a list document]
142 http://jul.rustedlogic.net/thread.php?pid=435606#435606 [more codes and stuff]
143 http://jul.rustedlogic.net/thread.php?pid=435617#435617 [a funny code]
144 http://jul.rustedlogic.net/thread.php?pid=435714#435714 [more codes]
145 http://jul.rustedlogic.net/thread.php?pid=435896#435896 [tried hacking objects.bin - kCat]
146 http://jul.rustedlogic.net/thread.php?pid=435899#435899 [talk on models format]
147 http://jul.rustedlogic.net/thread.php?pid=435904#435904 [optimal dophin emulation again]
148 http://jul.rustedlogic.net/thread.php?pid=435909#435909 [more discussion on models]
149 http://jul.rustedlogic.net/thread.php?pid=436732#436732
150 http://jul.rustedlogic.net/thread.php?pid=436905#436905 [strange models]
151 http://jul.rustedlogic.net/thread.php?pid=436919#436919 [models listing]
152 http://jul.rustedlogic.net/thread.php?pid=437601#437601 [tracks.bin]
153 http://jul.rustedlogic.net/thread.php?pid=437602#437602 [dump of tracks.bin]
154 http://jul.rustedlogic.net/thread.php?pid=437605#437605 [tex.bin dump]
155 http://jul.rustedlogic.net/thread.php?pid=437611#437611 [other texture files: DB_]
156 http://jul.rustedlogic.net/thread.php?pid=437633#437633 [another unknown model, from desert]
157 http://jul.rustedlogic.net/thread.php?pid=437669#437669 [another model]
158 http://jul.rustedlogic.net/thread.php?pid=437670#437670 [part of a map]
159 http://jul.rustedlogic.net/thread.php?pid=437673#437673 [a force point temple?]
160 http://jul.rustedlogic.net/thread.php?pid=437853#437853 [comparing one hour video with trailer]
161 http://jul.rustedlogic.net/thread.php?pid=437863#437863 [more screenshots]
162 http://jul.rustedlogic.net/thread.php?pid=437865#437865 [concep art]
163 http://jul.rustedlogic.net/thread.php?pid=438162#438162 [archived DP site]
164 http://jul.rustedlogic.net/thread.php?pid=438192#438192 [dolphin again]
165 http://jul.rustedlogic.net/thread.php?pid=438221#438221 [rom link 3]
167 http://jul.rustedlogic.net/thread.php?pid=438310#438310 [screenshot]
168 http://jul.rustedlogic.net/thread.php?pid=438389#438389 [e3 2001 pics]
169 http://jul.rustedlogic.net/thread.php?pid=438403#438403 [evolution screenshots]
170 http://jul.rustedlogic.net/thread.php?pid=438467#438467 [nintendo is best bet for getting DP leaked]
171 http://jul.rustedlogic.net/thread.php?pid=438469#438469 [trademarks]
172 http://jul.rustedlogic.net/thread.php?pid=438828#438828 [new items]
173 http://jul.rustedlogic.net/thread.php?pid=438943#438943 [weird door]
174 http://jul.rustedlogic.net/thread.php?pid=439004#439004 [more textures]
175 http://jul.rustedlogic.net/thread.php?pid=439069#439069 [mpeg.bin dump again]
176 http://jul.rustedlogic.net/thread.php?pid=439138#439138 [source code to adventures model ripper]
177 http://jul.rustedlogic.net/thread.php?pid=439360#439360 [kcat tools again]
178 http://jul.rustedlogic.net/thread.php?pid=439635#439635 [lighting/anim in demo]
179 http://jul.rustedlogic.net/thread.php?pid=439657#439657 [box art]
180 http://jul.rustedlogic.net/thread.php?pid=439954#439954 [gilgamesh tumblr]
181 http://jul.rustedlogic.net/thread.php?pid=440032#440032 [sounds]
182 http://jul.rustedlogic.net/thread.php?pid=440289#440289 [reddit stuff]
183 http://jul.rustedlogic.net/thread.php?pid=440333#440333 [tim stamper tweets/teases]
184 http://jul.rustedlogic.net/thread.php?pid=440404#440404 [dp shirt]
185 http://jul.rustedlogic.net/thread.php?pid=442301#442301 [screens again]
186 http://jul.rustedlogic.net/thread.php?pid=442410#442410 [another tool - 2tie]
187 http://jul.rustedlogic.net/thread.php?pid=442434#442434 [discussing the butchered models]
188 http://jul.rustedlogic.net/thread.php?pid=442463#442463 [models have flag bits]
189 http://jul.rustedlogic.net/thread.php?pid=442704#442704 [2tie tool updated]
190 http://jul.rustedlogic.net/thread.php?pid=442800#442800 [fyeah dino planet creator]
191 http://jul.rustedlogic.net/thread.php?pid=444408#444408 [open source implementation of MusyX]
192 http://jul.rustedlogic.net/thread.php?pid=445318#445318 [root models.bin SFA, not DP]
193 http://jul.rustedlogic.net/thread.php?pid=446119#446119 [tcrf page needs work...]
194 http://jul.rustedlogic.net/thread.php?pid=446287#446287 [kyte's command 1.1 BACK]
195 http://jul.rustedlogic.net/thread.php?pid=446415#446415 [gilgamesh - DB_TEXTURES.bin dump error]
196 http://jul.rustedlogic.net/thread.php?pid=446428#446428 [starting offsets - 2tie]
197 http://jul.rustedlogic.net/thread.php?pid=446434#446434 [2tie - updated dinofox viewer for DB_TEXTURES]
198 http://jul.rustedlogic.net/thread.php?pid=446440#446440 [DB_TEXTURES is comparably ANCIENT to DKR, even. working on TCRF page]
199 [let's ignore the next several posts...drama, off-topic-ness]
//end pages 24-36
200 http://jul.rustedlogic.net/thread.php?pid=446529#446529 [gilgamesh - debug mode hint?]
201 http://jul.rustedlogic.net/thread.php?pid=446616#446616 [gilgamesh - possibly original tracks for some of the music]
//end page 37

technical:
1,2,3,4,5,8,9,10,11,13,17,18,19,20,24,26,28,30,31,40,46,54,57,58,59,61?,62,63?,64,75,77,78,79,80,82,86,88,89,94,
101,103,104,105,113,114,131,135?,145,146,148,149,152,188,191,196,200

sound:
9,10,13,15,35,62,66,67,74,75,76,77,78,79,80,81,82,85,92,93,97,112,115,135,181,191,201

gfx:
14,16,19,23,25,32,34,37,38,39,40,41,42,44,47,48,50,56?,60,69,91,95,97,98,99,100,101,102,106,107,108,109,110,111,
114,118,120,121,122,123,124,126,127,128,130,132,146,148,149,150,151,154,155,156,157,158,159,172,173,174,186,187,
188,192,195,196,197,198

speculation/question/discussion:
6,7,21,22,27,28,32,33,36,38,39,43,44,46,49,51,55,57,61?,67,69,70,71,83,84,90,99,100,119,123,137,130,138,139,152,
159,160,170,172,187,193

news:
18,36,47,52,64,65,72,73,82,87,88,89,126,128,129,161,162,163,167,168,169,170,171,182,183,184,185,190,191,192,198,
200,201

links:
1,15,29,45,53,68,74,76,81,85,92,93,97,107,112?,114,115?,116,117,122,124,125,133,134,141,151,153,154,163,165,
180,182,186,188,191,194,197,201

emulation tips/hax:
12,96,136,137,138,139,140,141,142,143,144,145,147,164

MrQuetch
Member
Level: 9


Posts: 15/30
EXP: 2804
For next: 358

Since: 12-07-16


Since last post: 20 days
Last activity: 291 days

Posted on 03-02-17 11:53:59 AM Link | Quote
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.
2Tie

Rumours of my death have been greatly exaggerated.
Level: 57


Posts: 842/906
EXP: 1435525
For next: 50403

Since: 02-22-10
From: The Codrex, Karda Nui

Since last post: 10 days
Last activity: 9 hours

Posted on 03-02-17 12:53:34 PM Link | Quote
I don't think any leftovers that are viewable have been uploaded anywhere except the voice files (mpeg.bin), though if they have been i'd say check models-resource, textures-resource, and spriters-resource just in case.
in any case, BLOCKS.BIN contains N64 level geometry chunks, tex.bin holds n64 gui and model textures, models.bin holds (iirc) gamecube models. me, hugo peters, and xdaniel have made utilities to view most of these. if there are more n64 models on the disc i am not aware of them.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 114/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 03-02-17 02:30:28 PM Link | Quote
Originally posted by MrQuetch
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.


It is not your fault, and you're not the one who should apologize. It's me (sorta) , and I did to the extent to which I actually felt was necessary. (I won't apologize for standing-up for either myself or you... and you shouldn't apologize for your efforts/plans, either) My opinion on here, not trying to cause drama again...but... someone would've been perma-banned had the incident occurred on the wiki I moderate. Some may say this to be from a biased position, but I actually take rules (written and unwritten, like the Golden Rule of Respect) pretty seriously. The wording used, and its connotation/context in the given scenario is not something that I can easily overlook. But, that's just me. (I am aware I said I wouldn't discuss this again, but since MrQuetch brought it up again...figured I'd sorta fill him in on how it went down from my perspective, in case he isn't fully aware.)

Cool!
Good luck with all that!
Don't forget to get armature/skeletons/bones, too... if possible, as I said in a perhaps rather overly verbose post, this is essential to 3D animation.


I have been hoping the same would happen. I've been meaning to try it, myself, but I can't squeeze that ROM onto this computer, only the rippers... D:

Now, as far as my own progress:
Well, none...
Between the fact that drama hit me very hard on a personal level, I was already feeling so burned-out because of the sheer scale of what 'little' I am trying to do. I also have felt generally overwhelmed by my other projects. I'll maybe set some time aside within the next week to further review everything I've indexed...
MrQuetch
Member
Level: 9


Posts: 16/30
EXP: 2804
For next: 358

Since: 12-07-16


Since last post: 20 days
Last activity: 291 days

Posted on 03-03-17 06:26:11 PM Link | Quote
Originally posted by ihadtnowegtum
Originally posted by MrQuetch
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.


It is not your fault, and you're not the one who should apologize. It's me (sorta) , and I did to the extent to which I actually felt was necessary. (I won't apologize for standing-up for either myself or you... and you shouldn't apologize for your efforts/plans, either) My opinion on here, not trying to cause drama again...but... someone would've been perma-banned had the incident occurred on the wiki I moderate. Some may say this to be from a biased position, but I actually take rules (written and unwritten, like the Golden Rule of Respect) pretty seriously. The wording used, and its connotation/context in the given scenario is not something that I can easily overlook. But, that's just me. (I am aware I said I wouldn't discuss this again, but since MrQuetch brought it up again...figured I'd sorta fill him in on how it went down from my perspective, in case he isn't fully aware.)

Cool!
Good luck with all that!
Don't forget to get armature/skeletons/bones, too... if possible, as I said in a perhaps rather overly verbose post, this is essential to 3D animation.


I have been hoping the same would happen. I've been meaning to try it, myself, but I can't squeeze that ROM onto this computer, only the rippers... D:

Now, as far as my own progress:
Well, none...
Between the fact that drama hit me very hard on a personal level, I was already feeling so burned-out because of the sheer scale of what 'little' I am trying to do. I also have felt generally overwhelmed by my other projects. I'll maybe set some time aside within the next week to further review everything I've indexed...


I'm at work, so I won't say much right now... But, thanks for clearing things up. If your username is inappropriate though, makes me wonder why you'd even use it. More importantly, I want to know what the heck it means because I still don't know.

Really? Even if I were stressed to that extent I could get SOME things done. Well, show us how much you know and maybe things can clear up even more. Don't take that on a personal level either. It's one thing to mention what you've accomplished, it's another to say that you've had the time, and though you know so much, you just decide to do nothing with it - which is one of the worst things that can be done (again, no offence).

Believe me! I've much to learn, and one of the many things I intend to learn is the matrices for the model deformation. The N64 has some functions for that in it's programming manual.

I'll check again later. Back to work.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 115/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 03-03-17 08:46:23 PM Link | Quote
It's not my username? I haven't been called-out for it, anyways... and eh, you can always guess!

well... I do, but very slowly... I maintain a LOT of projects, just a small amount of which you can find on my github.

alright, gl with that!

ok

MrQuetch
Member
Level: 9


Posts: 17/30
EXP: 2804
For next: 358

Since: 12-07-16


Since last post: 20 days
Last activity: 291 days

Posted on 03-04-17 12:35:12 AM Link | Quote
Originally posted by 2Tie
I don't think any leftovers that are viewable have been uploaded anywhere except the voice files (mpeg.bin), though if they have been i'd say check models-resource, textures-resource, and spriters-resource just in case.
in any case, BLOCKS.BIN contains N64 level geometry chunks, tex.bin holds n64 gui and model textures, models.bin holds (iirc) gamecube models. me, hugo peters, and xdaniel have made utilities to view most of these. if there are more n64 models on the disc i am not aware of them.


Do you mind if you can tell me how I can get those programs that you guys have? I just looked on the resource pages and cannot find anything under the original Dinosaur Planet - it's all data from other games related to the words, but not the actual N64 game.

I don't have the Starfox Adventures ISO, but could I get those files also? I hope I'm not asking for too much. Perhaps you could also talk to Hugo and Daniel so I can get those extra files? I don't know where to find these things unless someone directs me to a link or attaches files, my apologies again.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 116/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 53 days
Last activity: 26 days

Posted on 03-04-17 04:36:35 AM Link | Quote
Originally posted by MrQuetch


Do you mind if you can tell me how I can get those programs that you guys have? I just looked on the resource pages and cannot find anything under the original Dinosaur Planet - it's all data from other games related to the words, but not the actual N64 game.

I don't have the Starfox Adventures ISO, but could I get those files also? I hope I'm not asking for too much. Perhaps you could also talk to Hugo and Daniel so I can get those extra files? I don't know where to find these things unless someone directs me to a link or attaches files, my apologies again.


A few of them are vanished, some still exist, one was re-uploaded
They're found at various URLs...

You could maybe look at my list of links I posed earlier? Sorry, I'm too tired right now to skim it. I need to go to bed. Those cover relevant sections of this thread, though, including tools and files.

And yeah, I wouldn't expect these were submitted to any of the vg-resource sites. I know there's massive chunks of stuff either not put there for one reason or another, or that by their rules, CAN'T be.
MrQuetch
Member
Level: 9


Posts: 18/30
EXP: 2804
For next: 358

Since: 12-07-16


Since last post: 20 days
Last activity: 291 days

Posted on 03-04-17 12:11:12 PM Link | Quote
Hey, I just looked at some of those URLS more.

But, whenever I find a version of the model viewer by xdaniel and download it, Google Chrome tells me that the download 'Failed: No File'. When I check my Downloads folder the zip is in fact nonexistent.

What do I do? Sorry again...
MrQuetch
Member
Level: 9


Posts: 19/30
EXP: 2804
For next: 358

Since: 12-07-16


Since last post: 20 days
Last activity: 291 days

Posted on 03-04-17 12:14:08 PM Link | Quote
I'd like to know how I can get it, because. If I have it, I could make a program that reads the files as well, and saves to a usable format for the N64 to display.

I've worked hard enough that I know the structure of a 3D model easily now, and it shouldn't be difficult at all to 'port' the models back to their original hardware.

I have yet to get models with texture and vertex colors in one, but that shouldn't be too difficult either.
Pages: 1 2 3 4 5 6 7 8 9 10 ... 32 33 34 35 36 37 38 39 40 41Next newer thread | Next older thread
Jul - TCRF - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

30 database queries, 6 query cache hits.
Query execution time: 0.267682 seconds
Script execution time: 0.066030 seconds
Total render time: 0.333711 seconds