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Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply
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MrQuetch
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Posted on 03-02-17 02:53:59 PM Link | Quote
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.
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Posted on 03-02-17 03:53:34 PM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337
I don't think any leftovers that are viewable have been uploaded anywhere except the voice files (mpeg.bin), though if they have been i'd say check models-resource, textures-resource, and spriters-resource just in case.
in any case, BLOCKS.BIN contains N64 level geometry chunks, tex.bin holds n64 gui and model textures, models.bin holds (iirc) gamecube models. me, hugo peters, and xdaniel have made utilities to view most of these. if there are more n64 models on the disc i am not aware of them.

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brian151
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Posted on 03-02-17 05:30:28 PM Link | Quote

WIP



Originally posted by MrQuetch
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.


It is not your fault, and you're not the one who should apologize. It's me (sorta) , and I did to the extent to which I actually felt was necessary. (I won't apologize for standing-up for either myself or you... and you shouldn't apologize for your efforts/plans, either) My opinion on here, not trying to cause drama again...but... someone would've been perma-banned had the incident occurred on the wiki I moderate. Some may say this to be from a biased position, but I actually take rules (written and unwritten, like the Golden Rule of Respect) pretty seriously. The wording used, and its connotation/context in the given scenario is not something that I can easily overlook. But, that's just me. (I am aware I said I wouldn't discuss this again, but since MrQuetch brought it up again...figured I'd sorta fill him in on how it went down from my perspective, in case he isn't fully aware.)

Cool!
Good luck with all that!
Don't forget to get armature/skeletons/bones, too... if possible, as I said in a perhaps rather overly verbose post, this is essential to 3D animation.


I have been hoping the same would happen. I've been meaning to try it, myself, but I can't squeeze that ROM onto this computer, only the rippers... D:

Now, as far as my own progress:
Well, none...
Between the fact that drama hit me very hard on a personal level, I was already feeling so burned-out because of the sheer scale of what 'little' I am trying to do. I also have felt generally overwhelmed by my other projects. I'll maybe set some time aside within the next week to further review everything I've indexed...
MrQuetch
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Posted on 03-03-17 09:26:11 PM Link | Quote
Originally posted by ihadtnowegtum
Originally posted by MrQuetch
My apologies posting those replies in the past. If I had only known it would've caused so much drama I wouldn't have done it. Sorry, BMF54123.

Anyways, I've been heavily learning more C for the past few months. I've made my own Model Creator for the N64 in GML and have additionally made an OBJ to GML Converter via traditional C programming. I can now get models in vertex color / alpha on the console and view them in both PJ64 and actual hardware using an Everdrive 64. I still have much to learn - progress is being made though.

I would like to know if anyone can link / attach / zip the files (models) that have already been leftover / ripped from Dinosaur Planet, and maybe any textures if possible.


It is not your fault, and you're not the one who should apologize. It's me (sorta) , and I did to the extent to which I actually felt was necessary. (I won't apologize for standing-up for either myself or you... and you shouldn't apologize for your efforts/plans, either) My opinion on here, not trying to cause drama again...but... someone would've been perma-banned had the incident occurred on the wiki I moderate. Some may say this to be from a biased position, but I actually take rules (written and unwritten, like the Golden Rule of Respect) pretty seriously. The wording used, and its connotation/context in the given scenario is not something that I can easily overlook. But, that's just me. (I am aware I said I wouldn't discuss this again, but since MrQuetch brought it up again...figured I'd sorta fill him in on how it went down from my perspective, in case he isn't fully aware.)

Cool!
Good luck with all that!
Don't forget to get armature/skeletons/bones, too... if possible, as I said in a perhaps rather overly verbose post, this is essential to 3D animation.


I have been hoping the same would happen. I've been meaning to try it, myself, but I can't squeeze that ROM onto this computer, only the rippers... D:

Now, as far as my own progress:
Well, none...
Between the fact that drama hit me very hard on a personal level, I was already feeling so burned-out because of the sheer scale of what 'little' I am trying to do. I also have felt generally overwhelmed by my other projects. I'll maybe set some time aside within the next week to further review everything I've indexed...


I'm at work, so I won't say much right now... But, thanks for clearing things up. If your username is inappropriate though, makes me wonder why you'd even use it. More importantly, I want to know what the heck it means because I still don't know.

Really? Even if I were stressed to that extent I could get SOME things done. Well, show us how much you know and maybe things can clear up even more. Don't take that on a personal level either. It's one thing to mention what you've accomplished, it's another to say that you've had the time, and though you know so much, you just decide to do nothing with it - which is one of the worst things that can be done (again, no offence).

Believe me! I've much to learn, and one of the many things I intend to learn is the matrices for the model deformation. The N64 has some functions for that in it's programming manual.

I'll check again later. Back to work.
brian151
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Posted on 03-03-17 11:46:23 PM Link | Quote

WIP



It's not my username? I haven't been called-out for it, anyways... and eh, you can always guess!

well... I do, but very slowly... I maintain a LOT of projects, just a small amount of which you can find on my github.

alright, gl with that!

ok

MrQuetch
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Posted on 03-04-17 03:35:12 AM Link | Quote
Originally posted by 2Tie
I don't think any leftovers that are viewable have been uploaded anywhere except the voice files (mpeg.bin), though if they have been i'd say check models-resource, textures-resource, and spriters-resource just in case.
in any case, BLOCKS.BIN contains N64 level geometry chunks, tex.bin holds n64 gui and model textures, models.bin holds (iirc) gamecube models. me, hugo peters, and xdaniel have made utilities to view most of these. if there are more n64 models on the disc i am not aware of them.


Do you mind if you can tell me how I can get those programs that you guys have? I just looked on the resource pages and cannot find anything under the original Dinosaur Planet - it's all data from other games related to the words, but not the actual N64 game.

I don't have the Starfox Adventures ISO, but could I get those files also? I hope I'm not asking for too much. Perhaps you could also talk to Hugo and Daniel so I can get those extra files? I don't know where to find these things unless someone directs me to a link or attaches files, my apologies again.
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Posted on 03-04-17 07:36:35 AM Link | Quote

WIP



Originally posted by MrQuetch


Do you mind if you can tell me how I can get those programs that you guys have? I just looked on the resource pages and cannot find anything under the original Dinosaur Planet - it's all data from other games related to the words, but not the actual N64 game.

I don't have the Starfox Adventures ISO, but could I get those files also? I hope I'm not asking for too much. Perhaps you could also talk to Hugo and Daniel so I can get those extra files? I don't know where to find these things unless someone directs me to a link or attaches files, my apologies again.


A few of them are vanished, some still exist, one was re-uploaded
They're found at various URLs...

You could maybe look at my list of links I posed earlier? Sorry, I'm too tired right now to skim it. I need to go to bed. Those cover relevant sections of this thread, though, including tools and files.

And yeah, I wouldn't expect these were submitted to any of the vg-resource sites. I know there's massive chunks of stuff either not put there for one reason or another, or that by their rules, CAN'T be.
MrQuetch
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Posted on 03-04-17 03:11:12 PM Link | Quote
Hey, I just looked at some of those URLS more.

But, whenever I find a version of the model viewer by xdaniel and download it, Google Chrome tells me that the download 'Failed: No File'. When I check my Downloads folder the zip is in fact nonexistent.

What do I do? Sorry again...
MrQuetch
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Posted on 03-04-17 03:14:08 PM Link | Quote
I'd like to know how I can get it, because. If I have it, I could make a program that reads the files as well, and saves to a usable format for the N64 to display.

I've worked hard enough that I know the structure of a 3D model easily now, and it shouldn't be difficult at all to 'port' the models back to their original hardware.

I have yet to get models with texture and vertex colors in one, but that shouldn't be too difficult either.
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Posted on 03-06-17 04:38:51 PM (last edited by Hugo_Peters at 03-06-17 04:42:39 PM) Link | Quote
So I was flown into the UK last week to visit Rare, what an amazing studio!
Had a nice lunch with one of the senior engineers, met all of the different tech departments, and got the opportunity to play some Sea of Thieves with none other than Chris Marlow!



They also gave me a bunch of neat goodies!



I hope I'll get a job there some day =)

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brian151
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Posted on 03-06-17 11:00:15 PM Link | Quote

WIP



Originally posted by MrQuetch
I'd like to know how I can get it, because. If I have it, I could make a program that reads the files as well, and saves to a usable format for the N64 to display.

I've worked hard enough that I know the structure of a 3D model easily now, and it shouldn't be difficult at all to 'port' the models back to their original hardware.

I have yet to get models with texture and vertex colors in one, but that shouldn't be too difficult either.


Here's a broken-down thing of my list concerning anything classified as a link, it's mostly limited to actual download links:

15 74 76 81 92 191 201 //audio
45 53 93 107 116 //xdaniel tools
68 154//dl's
85 97 //kcat tools
112 114 115 117 194//hugo peters tools
125 151//dump data
165 //ROM
163 //archives
186 197 //2tie tools

153 //prob unrelated to DP

links:
15 http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
74 http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
76 http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
81 http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
92 http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
191 http://jul.rustedlogic.net/thread.php?pid=444408#444408 [open source implementation of MusyX]
201 http://jul.rustedlogic.net/thread.php?pid=446616#446616 [gilgamesh - possibly original tracks for some of the music]

45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]

68 http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
154 http://jul.rustedlogic.net/thread.php?pid=437605#437605 [tex.bin dump]

85 http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
97 http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]

112 http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
114 http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
115 http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
117 http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
194 http://jul.rustedlogic.net/thread.php?pid=446287#446287 [kyte's command 1.1 BACK]

125 http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
151 http://jul.rustedlogic.net/thread.php?pid=436919#436919 [models listing]

165 http://jul.rustedlogic.net/thread.php?pid=438221#438221 [rom link 3]

163 http://jul.rustedlogic.net/thread.php?pid=438162#438162 [archived DP site]

186 http://jul.rustedlogic.net/thread.php?pid=442410#442410 [another tool - 2tie]
197 http://jul.rustedlogic.net/thread.php?pid=446434#446434 [2tie - updated dinofox viewer for DB_TEXTURES]

Hope that's of some use?
xdaniel
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Posted on 03-07-17 12:40:57 AM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Originally posted by ihadtnowegtum
45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]

These downloads are all dead because the hosting they were on vanished sometime last year - I also am not sure if I still have these locally, and if so, where they'd be. I could look for them this or next week, but don't expect anything.


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brian151
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Posted on 03-07-17 01:33:21 AM Link | Quote

WIP



Well, I DID have a copy of at least a few, I think?
IDR...but I think I grabbed them a few months ago...
Then my dad did the 'desktop cleaning' ... >.<

But, I could be thinking of some other tools, too...
Either way, all the stuff I was collecting together concerning this game or any remnants of it, is gone

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Posted on 03-07-17 11:56:50 AM (last edited by Kett at 03-07-17 11:58:48 AM) Link | Quote
Originally posted by xdaniel
Originally posted by ihadtnowegtum
45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]

These downloads are all dead because the hosting they were on vanished sometime last year - I also am not sure if I still have these locally, and if so, where they'd be. I could look for them this or next week, but don't expect anything.



I still have all of these.

Here is a nice clickable Google Drive link.

Anything else needed? I went through a Download rampage here a while ago, so chances are I have it backed up.

Originally posted by Hugo_Peters
So I was flown into the UK last week to visit Rare, what an amazing studio!
Had a nice lunch with one of the senior engineers, met all of the different tech departments, and got the opportunity to play some Sea of Thieves with none other than Chris Marlow!


Oh nice, surprised nobody seems to care, how was it? :O
Any sightings of DP?
Also, were you able to ask them anything related to it?
brian151
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Posted on 03-07-17 04:08:00 PM Link | Quote

WIP



Originally posted by Kett
Originally posted by xdaniel
Originally posted by ihadtnowegtum
45 http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
53 http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
93 http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
107 http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
116 http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]

These downloads are all dead because the hosting they were on vanished sometime last year - I also am not sure if I still have these locally, and if so, where they'd be. I could look for them this or next week, but don't expect anything.



I still have all of these.

Here is a nice clickable Google Drive link.

Anything else needed? I went through a Download rampage here a while ago, so chances are I have it backed up.

Originally posted by Hugo_Peters
So I was flown into the UK last week to visit Rare, what an amazing studio!
Had a nice lunch with one of the senior engineers, met all of the different tech departments, and got the opportunity to play some Sea of Thieves with none other than Chris Marlow!


Oh nice, surprised nobody seems to care, how was it? :O
Any sightings of DP?
Also, were you able to ask them anything related to it?


Cool!
I'll update that list again.

I care, just wasn't too sure what, if anything, to actually say about it. Wasn't even sure if he'd end-up learning anything new about DP, much less actually see it anywhere (if they had it, it's probably locked-away tight...XD), but...I suppose that question is always worth asking. Would also be cool to hear what he has to say about the whole experience. I didn't ask though since I'm paranoid about either de-railing the thread, or getting in trouble yet again.
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Posted on 03-07-17 06:25:19 PM Link | Quote
Originally posted by Hugo_Peters
So I was flown into the UK last week to visit Rare, what an amazing studio!
Had a nice lunch with one of the senior engineers, met all of the different tech departments, and got the opportunity to play some Sea of Thieves with none other than Chris Marlow!



They also gave me a bunch of neat goodies!



I hope I'll get a job there some day =)


It's been asked already (I've already read this section of the forum), but just to make sure, are you definitely sure whether or not you saw or heard anything about Dinosaur Planet? I'd really like to know, but not only I for that matter - surely everyone else would like to hear. It just looks like nobody has bothered or really does not care to ask.

I recognize the 'look' of the photograph - looks like the ones in the past where that statue of Sabre and Krystal are on the back of a dinosaur with the displays of video games / systems on the side. It really is a shame Miyamoto brought up one statement changing the development for good. I love Nintendo & Rare, but Miyamoto made a bad decision on this one.

It's nice though that the people at Rare (or hopefully most of them) care about the studio. Chances are DP may still be there! That gives me hope! You didn't happen to ask Chris Marlow about the defunct game, did you?

Well, if you work hard and really care much about your work, chances are you will work at Rare. What do you like doing as a hobby (besides audio ripping, etc)? Would you like to make that become a reality?

I'm not sure if I would or not (for many legal reasons), but if I ever worked there, I would probably leak the rom if it exists. I would get the job working at Rare, get the rom, leak it, and then ultimately get fired the next day. I wouldn't really do that, but sometimes I sure feel like it.

Nice share, Hugo!
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Posted on 03-07-17 08:33:15 PM Link | Quote
Originally posted by Kett

Oh nice, surprised nobody seems to care, how was it? :O
Any sightings of DP?
Also, were you able to ask them anything related to it?


Originally posted by MrQuetch

It's been asked already (I've already read this section of the forum), but just to make sure, are you definitely sure whether or not you saw or heard anything about Dinosaur Planet? I'd really like to know, but not only I for that matter - surely everyone else would like to hear. It just looks like nobody has bothered or really does not care to ask.

I recognize the 'look' of the photograph - looks like the ones in the past where that statue of Sabre and Krystal are on the back of a dinosaur with the displays of video games / systems on the side. It really is a shame Miyamoto brought up one statement changing the development for good. I love Nintendo & Rare, but Miyamoto made a bad decision on this one.

It's nice though that the people at Rare (or hopefully most of them) care about the studio. Chances are DP may still be there! That gives me hope! You didn't happen to ask Chris Marlow about the defunct game, did you?

Well, if you work hard and really care much about your work, chances are you will work at Rare. What do you like doing as a hobby (besides audio ripping, etc)? Would you like to make that become a reality?

I'm not sure if I would or not (for many legal reasons), but if I ever worked there, I would probably leak the rom if it exists. I would get the job working at Rare, get the rom, leak it, and then ultimately get fired the next day. I wouldn't really do that, but sometimes I sure feel like it.

Nice share, Hugo!


Thanks guys! Unfortunately I can't share too much about my time there as I'm under Microsoft NDA - but yes, I did ask them about DP, and things sounded good. Unfortunately the lead of Rare Replay wasn't in so I couldn't ask them more thorough questions.

I was there for an internship position. I was one of the last 5 candidates, out of 200+ applicants. Unfortunately I didn't end up getting the position because of some screw ups during my formal interview. A lot of it went well, but I didn't expect some of the other questions they asked, and because of the strong competition it was a matter of points. But I received a lot of great feedback from them and they said the doors are open for a future application, so who knows =)

According to Rare and other companies I asked (Quantic Dream, Gearbox Software) my portfolio / resume is excellent - so if anyone wants to check it: http://hugo.fyi/




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brian151
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Posted on 03-07-17 09:44:54 PM (last edited by ihadtnowegtum at 03-07-17 10:06:06 PM) Link | Quote

WIP



Originally posted by MrQuetch

It's been asked already (I've already read this section of the forum), but just to make sure, are you definitely sure whether or not you saw or heard anything about Dinosaur Planet? I'd really like to know, but not only I for that matter - surely everyone else would like to hear. It just looks like nobody has bothered or really does not care to ask.

I recognize the 'look' of the photograph - looks like the ones in the past where that statue of Sabre and Krystal are on the back of a dinosaur with the displays of video games / systems on the side. It really is a shame Miyamoto brought up one statement changing the development for good. I love Nintendo & Rare, but Miyamoto made a bad decision on this one.

It's nice though that the people at Rare (or hopefully most of them) care about the studio. Chances are DP may still be there! That gives me hope! You didn't happen to ask Chris Marlow about the defunct game, did you?

Well, if you work hard and really care much about your work, chances are you will work at Rare. What do you like doing as a hobby (besides audio ripping, etc)? Would you like to make that become a reality?

I'm not sure if I would or not (for many legal reasons), but if I ever worked there, I would probably leak the rom if it exists. I would get the job working at Rare, get the rom, leak it, and then ultimately get fired the next day. I wouldn't really do that, but sometimes I sure feel like it.

Nice share, Hugo!


It never hurts to ask again, especially straight from the horse's mouth, so to speak. Ex-devs are good for getting SOME information (and occasionally source code and assets, I'm lucky enough to have managed this a couple of times). But, current employees, and ...executives are where you'd get the information of the COMPANY still having anything. This sound about right, Hugo?

Yes, it does... raises the question what happened to the statue and such, though
I'm not sure it is the same room, though?

I would hope they care. Rare's rep really has suffered ever since MS buy-out. And even their recent things don't indicate the company is technically performing...well... ignoring any "profits", since money is used exclusively to determine "success"... But, I guess we'll see. There's plenty who lost faith in them, though. Hopefully the employees still care, but the executives still make decisions, iirc... As for DP being there or not, 'officially', it was declared the cart destroyed/disposed, allegedly... Might they still have even the source code? Quite possibly, it's clear much of the stuff from Rare's "golden age" has survived that you wouldn't think would still exist. However, Big-N likely wouldn't approve of this, since they "own" SFA/DP due to that ... unfortunate decision. If rare has it, they're NOT just going to say "yes, we have it" ... that'd be stupid, and that's the only word for it. The motives for that transformation to this day are questioned... I'll bring-up some of those maybe another time, it's a text-wall, and sure to stir controversy.

I was going to mention, the legal issues in your final point do pose an issue working for Rare. I'm not sure HOW powerful corporate contracts can be, but they can waive your rights ibn so many ways it probably should be illegal. Just speculating here, but that *could* harm projects to resurrect or hack old games if their team members signs-on to the company that was making it, or owns it. In the case of SFA/DP, that line is quite blurry in many aspects.

Honestly, I can't say I'd easily be able to agree to EVERY term, most especially on proprietary code. I also plan to if, say I were told to write a DRM, that the person ordering me to do so is made to sign an official statement/document. That way, when the DRM inevitably fails, the blame is not on me except for needing to not lose by job, thus MANDATED to add the DRM, despite it being a terrible idea. I'm also trying to think of ways to undermine the "we own all rights to what you make" Especially with me being an open-source type of guy... I don't want MS/EA/Apple owning every bit of code I write, for any reason. And oh, got sidetracked, not going to lie, the ROM is definitely something I would do what I can to get dumped or re-released, if the connections and resources became available.

Yes, it is...

Originally posted by Hugo_Peters

Thanks guys! Unfortunately I can't share too much about my time there as I'm under Microsoft NDA - but yes, I did ask them about DP, and things sounded good. Unfortunately the lead of Rare Replay wasn't in so I couldn't ask them more thorough questions.

I was there for an internship position. I was one of the last 5 candidates, out of 200+ applicants. Unfortunately I didn't end up getting the position because of some screw ups during my formal interview. A lot of it went well, but I didn't expect some of the other questions they asked, and because of the strong competition it was a matter of points. But I received a lot of great feedback from them and they said the doors are open for a future application, so who knows =)

According to Rare and other companies I asked (Quantic Dream, Gearbox Software) my portfolio / resume is excellent - so if anyone wants to check it: http://hugo.fyi/



NDAs suck... I assume it has some insane long expiration date, right?

That kinda sucks... But cool to know the door is still open to you. Good luck finding some job.

Cool! I wish my mom would quit viewing all my projects as meaningless, I am trying to establish a portfolio of stuff I've done, or am capable of. No academic recommendation or rating will ever truly reflect what I am or am not capable of. (especially since academic environments are stressful and generally non-productive for me) Anyways, maybe I'll check that out sometime...just, cuz... as long as you're sharing it.

Welp...I think I've addressed everything I can, or see need to.
Back to doing other stuff!
MrQuetch
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Posted on 03-13-17 11:33:57 PM Link | Quote
If there is at least one thing I could ever ask you, Hugo, it is this...

Will there ever be a leak of the original Dinosaur Planet rom?

If you can't tell us this because of your NDA it's fine. Really, as much as I'd like to hear, "Yes", chances are we may never hear that from you. Seeing as Rare is very loving of their company - makes very much sense.

By you meaning "Good" though, I hope this means we may be able to see the original (or a part of the original) or even a remake if that's ever intended to happen. I'm just glad to hear that the news is good - but Miyamoto's idea still sucks either way.

I checked your portfolio and it looks awesome! Job well done. I'm an artist and I do some programming, but I don't know if I'll ever be able to reach your status of a programmer. What languages do you use? I've used mostly GML and some C.

Do you know Marshallgs on Youtube at all? He did some reverse engineering for the N64 and has made several homebrew roms. He's even released a cartridge (the 64Drive) which can be bought for 200 USD. You can get away with 20 USD if you don't want the case or CIC installed. Quite crazy if you ask me, but I think it's worth it. I bought one recently and it should be coming with me within the next week. It's said to be the best cart for homebrews.

I think it'd be cool to make a homebrew rom of DP. Do you think Rare would be upset if they saw a homebrew rom of their own game? Or would they be inspired and leak it? Perhaps that's too much being part of the NDA. Heck, I'm surprised you even have an NDA with them - you could've worked at Rare back in the day.

I'm much better an artist that I am a programmer.
MrQuetch
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Posted on 03-13-17 11:37:44 PM Link | Quote
Originally posted by Hugo_Peters
Originally posted by Kett

Oh nice, surprised nobody seems to care, how was it? :O
Any sightings of DP?
Also, were you able to ask them anything related to it?


Originally posted by MrQuetch

It's been asked already (I've already read this section of the forum), but just to make sure, are you definitely sure whether or not you saw or heard anything about Dinosaur Planet? I'd really like to know, but not only I for that matter - surely everyone else would like to hear. It just looks like nobody has bothered or really does not care to ask.

I recognize the 'look' of the photograph - looks like the ones in the past where that statue of Sabre and Krystal are on the back of a dinosaur with the displays of video games / systems on the side. It really is a shame Miyamoto brought up one statement changing the development for good. I love Nintendo & Rare, but Miyamoto made a bad decision on this one.

It's nice though that the people at Rare (or hopefully most of them) care about the studio. Chances are DP may still be there! That gives me hope! You didn't happen to ask Chris Marlow about the defunct game, did you?

Well, if you work hard and really care much about your work, chances are you will work at Rare. What do you like doing as a hobby (besides audio ripping, etc)? Would you like to make that become a reality?

I'm not sure if I would or not (for many legal reasons), but if I ever worked there, I would probably leak the rom if it exists. I would get the job working at Rare, get the rom, leak it, and then ultimately get fired the next day. I wouldn't really do that, but sometimes I sure feel like it.

Nice share, Hugo!


Thanks guys! Unfortunately I can't share too much about my time there as I'm under Microsoft NDA - but yes, I did ask them about DP, and things sounded good. Unfortunately the lead of Rare Replay wasn't in so I couldn't ask them more thorough questions.

I was there for an internship position. I was one of the last 5 candidates, out of 200+ applicants. Unfortunately I didn't end up getting the position because of some screw ups during my formal interview. A lot of it went well, but I didn't expect some of the other questions they asked, and because of the strong competition it was a matter of points. But I received a lot of great feedback from them and they said the doors are open for a future application, so who knows =)

According to Rare and other companies I asked (Quantic Dream, Gearbox Software) my portfolio / resume is excellent - so if anyone wants to check it: http://hugo.fyi/




It's probably far fetched, but could you go in and visit them again? I guess you'd need to sign up to be another intern - or do they only take one at a time like that (out of the selected few)? Anyways, it'd be cool if you could go in again and ask the lead developer. Look at my other comment I posted, it's got more info.
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Rusted Logic

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line 781 column 22 - Warning: <img> lacks "alt" attribute
line 781 column 63 - Warning: <img> lacks "alt" attribute
line 781 column 112 - Warning: <img> lacks "alt" attribute
line 781 column 162 - Warning: <img> lacks "alt" attribute
line 792 column 15 - Warning: <img> lacks "alt" attribute
line 802 column 422 - Warning: <img> lacks "alt" attribute
line 806 column 535 - Warning: <img> lacks "alt" attribute
line 828 column 22 - Warning: <img> lacks "alt" attribute
line 828 column 63 - Warning: <img> lacks "alt" attribute
line 828 column 112 - Warning: <img> lacks "alt" attribute
line 828 column 162 - Warning: <img> lacks "alt" attribute
line 829 column 11 - Warning: <img> lacks "alt" attribute
line 839 column 15 - Warning: <img> lacks "alt" attribute
line 879 column 23 - Warning: <img> lacks "alt" attribute
line 879 column 64 - Warning: <img> lacks "alt" attribute
line 890 column 15 - Warning: <img> lacks "alt" attribute
line 949 column 22 - Warning: <img> lacks "alt" attribute
line 949 column 63 - Warning: <img> lacks "alt" attribute
line 949 column 112 - Warning: <img> lacks "alt" attribute
line 949 column 162 - Warning: <img> lacks "alt" attribute
line 960 column 15 - Warning: <img> lacks "alt" attribute
line 989 column 22 - Warning: <img> lacks "alt" attribute
line 989 column 63 - Warning: <img> lacks "alt" attribute
line 989 column 112 - Warning: <img> lacks "alt" attribute
line 989 column 162 - Warning: <img> lacks "alt" attribute
line 1000 column 15 - Warning: <img> lacks "alt" attribute
line 1042 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 1042 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 1042 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 1051 column 25 - Warning: <img> lacks "alt" attribute
line 1056 column 267 - Warning: <img> lacks "alt" attribute
line 1036 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 234 column 27 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 332 column 27 - Warning: <nobr> is not approved by W3C
line 369 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 440 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 535 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 663 column 27 - Warning: <nobr> is not approved by W3C
line 699 column 27 - Warning: <nobr> is not approved by W3C
line 744 column 27 - Warning: <nobr> is not approved by W3C
line 797 column 27 - Warning: <nobr> is not approved by W3C
line 844 column 27 - Warning: <nobr> is not approved by W3C
line 895 column 27 - Warning: <nobr> is not approved by W3C
line 965 column 27 - Warning: <nobr> is not approved by W3C
line 1005 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 321 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md