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12-11-17 03:24:14 AM

Jul - TCRF - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply
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MrQuetch
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Posted on 12-28-16 09:52:53 PM Link | Quote
Ihad:

I currently have a job, and am still making time to do the things I love. Although I'm not in college at the moment, I may be doing something like that within the next month. I do appreciate the effort that you've made though to start digging through some of the DP files. As far as that 'Kyte's Command' program is concerned, this is the first time I've heard of it - and it sounds exciting! Glad to hear that DivingKatae still has the executable and has shared it with us.
--------------

DivingKatae:

Thank you for sharing that executable with and Ihad and I!

------
Both:

This is awesome you guys! I'll have to check this out soon! So, do I just get a Dolphin Emulator with the Starfox Adventures ISO, or how does that work? Do I use the Kyte's Command exe to open the iso? Just curious.

Right now I've been learning about multi-dimensional arrays in C, and am currently looking at functions. Some of this stuff is just review, but better to be safe than sorry. I'm actually quite excited about the multi arrays - never even knew they existed until today.

It's funny if you think about it. I'm an artist as I've stated before, but I've always been good at reading and memorizing words, statements, etc. It's made learning C much easier, and I've already looked at handfuls of what header files are already in the N64 SDK.
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Posted on 12-28-16 10:04:33 PM Link | Quote
I guess what I'm trying to say about the DP files is that it's really bothersome to me that I cannot for the life of me, literally... Get a straight answer. I'm just really hoping Rare can still get the files back from Microsoft. I'd hope that fasting and praying would get me a rom of DP, and I'd really do it. I want the game so badly, which is one of the reasons I'm taking it the hard way and am learning C. It's not that bad actually... The hard part is beginning, and then it actually gets really interesting. I wish more people found joy in programming. After all, any gamer around the world knows that a game is just all ASM (machine) code.
MrQuetch
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Posted on 12-28-16 10:08:11 PM Link | Quote
On that last note, I'd be trying to make a rom that is awfully similar to the original rom, so much to the point where every vertex, line segment, triangle - fricken' everything is spot on... Heck, even the dialogue... Would be hard, I'll be at it - don't even own a N64 DD, but think about Conker, so much was fit onto a small amount of memory. I've even read somewhere before that Conker could've used more memory - it doesn't even use the N64 expansion pack! Holy crap...
brian151
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Posted on 12-28-16 10:59:52 PM Link | Quote
A lot of people don't work on these things cuz of a job... or in the case of youtube, their job is now unsustainable...

no one can... again, nintendo would be first bet for source code or assets. but even if MS does have some stuff as far as that's concerned, there's a million trademark/copyright disputes to settle with the big N since they shoehorned starfox in there. honestly, re-making DP will probably stir some controversy among fans of both series, and topics such as "should SFA and SF Assault be erased from the timeline?" will become a part of that...

umm, games are not ALL asm code. most are bytecode. at the end of the day, they BREAK DOWN to ASM/machine lang when the CPU processes them. just thought i'd correct that

i know how you feel... i would ALLOW for a system to swap between n64-level (or in DP case, pushing gamecube-level) geometry and ...TODAY geometry (WITHIN REASON) , if i made, requested, or commissioned a port/re-make of DP. I probably wouldn't make a ROM, but i'd constrain myself to some limitations of the n64, yes. (like its controller). The ONLY reason i'd even allow the advanced geometry is... a: modern gamers don't complain "dated graphics" . b : curious how DP would look with more detailed models (the rareminion leaks actually show a slight preview of this...) . for my purposes, I'd almost exclusively play using the n64-level geometry/effects. krystal indeed does look so cute that way!

rare were true masters of their trade. (and ironically, started out as total amateurs and hobbyist hackers, etc...) DP was pushing n64 limits and proving some general assumptions about the console's real power to be completely false. even SFA, which they were forced to convert DP into, has their magic touch. it's graphics can stand-up even against some of today's stuff, and yet the game still ran smoothly. (and considering they had fur-shading going on top of all the usual stuff, that's saying something) they were ahead of their time. I aspire to be at least SOMEWHAT like them, I know I will fail.

as for "programming is boring/tricky" that's just it, it's really not. in concept, it's simple. in practice, it's complicated by the fact that given your limited toolset, how do you achieve these effects? (let's face it, no toolset gives you the complete solution to your problem, you WILL make more tools just for your purpose even with the amazing power that is Flash,Unity,Unreal,Game Maker, etc...) I haven't gotten into C, but I've dabbled with x86 ASM and tutorials for it (never committed all the way) I can grasp the basic concepts of it pretty fast. C++ on the other hand... THAT one is notorious for being pretty damn difficult in all aspects. I find assembly code easier to read than C++ (and others do, too) people perpetuate that programming is so difficult most likely because of the whole "computer engineering" thing... but you can teach nearly any idiot how to code. However, only those who dedicate themselves to improving will make GOOD code. programming also has some elitism going on. There are a LOT of people who look down on those that started with stuff like BASIC, and BATCH. and they even talk about how GOTO is bad. ASM uses goto/jmp/, and CPUS probably always will. the problem is not GOTO and such, it's people who can't make a decent control flow. (in which case, they'll probably totally screw-up OOP and such, also) I started with batch, and I'm not mentally corrupted. Anything I can't learn about so-called PROPER programming (or programming in general) is solely because I can't find anyone/anything that explains it in a way I CAN learn from.


divingkataetheweirdo

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Posted on 12-29-16 05:47:33 AM Link | Quote
Originally posted by MrQuetch

So, do I just get a Dolphin Emulator with the Starfox Adventures ISO, or how does that work? Do I use the Kyte's Command exe to open the iso? Just curious.


Fortunately, Dolphin doesn't require the GameCube BIOS for the most part and SFA does run fine without it. Of course, you'll need to use Dolphin 5.0 or newer. However, you may want to use the GameCube BIOS for the sake of compatibility, though that uses copyrighted code and it isn't included with Dolphin as a result.

As for Kyte's Command, you'll need to extract the files from the ISO using a tool like GCRebuilder before you can play around with them.
MrQuetch
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Posted on 12-29-16 03:15:34 PM Link | Quote
I somewhat feel both joyful and disappointed at the same time now. This thread started just to talk about the SFA proto, and what it had been before turning into SFA. I think my introduction to this thread has kind of pushed the boundaries of the title - therefore, I should try to keep more information to myself, or just post it in another thread. Point is, like you said Ihad, if your willing to work for something, chances are you'll get it. I already knew most things you told me, but looking back on it now, I've learned even more. I don't know if you think so, but it already sounds like you're ready for college and work - you've got so much knowledge on your back that you seem to know exactly what you're talking about. All you need to do now is just execute more of it!

Still though, I don't care how many legal lawsuits need to be filled out in order to resolve the situation - I just want that rom! Forgive me if I sound selfish, but really... It sucks that some things in life are the way they are, and I don't mind sacrificing time to learn and work. If I can make a knock-off rom that resembles DP, I'll be happy for the rest of my days.
MrQuetch
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Posted on 12-29-16 03:17:27 PM Link | Quote
Originally posted by divingkataetheweirdo
Originally posted by MrQuetch

So, do I just get a Dolphin Emulator with the Starfox Adventures ISO, or how does that work? Do I use the Kyte's Command exe to open the iso? Just curious.


Fortunately, Dolphin doesn't require the GameCube BIOS for the most part and SFA does run fine without it. Of course, you'll need to use Dolphin 5.0 or newer. However, you may want to use the GameCube BIOS for the sake of compatibility, though that uses copyrighted code and it isn't included with Dolphin as a result.

As for Kyte's Command, you'll need to extract the files from the ISO using a tool like GCRebuilder before you can play around with them.

Thanks, DivingKatae! I'll have to look more in depth on this soon! At least I've got a basis now.
brian151
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Posted on 12-29-16 05:31:52 PM Link | Quote
Let's just say if I ever have a project get C&D'd... I won't comply, nor will I obligate my supporters/team members to.

the BIOS can be found on piratebay, just sayin'

I don't think you're pushing this thread much off-topic. It's actually had more than a few posts not tied to the kiosk ROM even slightly, but rather rare/DP in general...

Dolphin has a file explorer you can dissect .gcm/.iso with, the kicker is these cannot be put BACK together. They extract just fine.

Matrices are hard to understand without the right guide. I don't plan to tackle 3d much anytime soon. I AM looking into 2d skeletal animation, however.

I don't know/use C, but i can partially read C code...

You want to make a DP ROM? by all means, go ahead. One of the main goals of this whole discussion was to restore or re-make DP. just don't SELL it... (also, going under radar REALLY wouldn't hurt, Nintendo is on a roll abusing their copyrights...)

I can't seem to navigate the other replies atm, sry...

I don't think you've done/said anything here, though, that isn't welcome.
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Posted on 12-29-16 09:24:30 PM (last edited by divingkataetheweirdo at 12-29-16 11:38:02 PM) Link | Quote
Hugo Peters also reuploaded the MusyX player for GameCube... Click here to get it. Do note that this works best in Dolphin 4.0, though it also works in 5.0 (albeit with more soft-locks.)

As for the voices, they are all in adp files and you need VGStream to play those. Fortunately, someone did the task of ripping these already (albeit to MP3s).

Oh, and check out the prototype page for SFA, I've found a couple new things.
brian151
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Posted on 12-30-16 06:31:28 PM Link | Quote
ground-through indexing pages 5-13

Funny story, you'd think someone who used to be in a choir and loves singing/music/etc... wouldn't have this problem. But fuck, the several posts about MUSIC and SOUND EFFECTS were mind-numbing...

Would anyone like my .txt file I'm saving links to?

I also have skipped a lot due to redundancies and overall relevance to the core discussion

Call me stupid/lazy, but where is that page?

Now, I'm going to do something else, tedious tasks are tedious....
brian151
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Posted on 12-31-16 04:29:28 AM Link | Quote
Before I go to bed, here's a hypothetical question:

If DP were to be re-made for a modern system:
What system would you prefer?
Who should make it?
Copyrights/licensing/etc... Who owns it? Is it open source or public domain?
Graphics style(s) ?
How should the SFA conflict dilemma be addressed?

My thoughts:

I am quite partial to PC, because I do not have a console, and I very much despise mobile games and/or their control schemes... Also, I don't own a mobile device, either

I do not think the current Rare, or Nintendo should have much say in this. Some ex-rare devs should be involved, however... Perhaps a partnership between some of the Rare devs who originally were making the game, and those of us fans who could actually program or create assets.

Nintendo,Rare,MS shouldn't own it. Ideally, avoiding a larger company or forming a collaboration team funded via kickstarter or similar might be better. DP kind of suffered in part because it was at the mercy of two decent sized companies... I'm alright with it being protected as long as those protections are not abused and the game doesn't devolve into a cash cow series...

I'd prefer 3D or 2.5D (or even 3D locked to isometric), personally, since the game was originally to be 3D. I welcome a 2d version, but would greatly prefer to keep it 3D... Trying to stay true to the original graphics style would be ideal, but if it's not too much to ask, a swapping feature between something more modern and that would be neat. The overall artistic style should also be maintained.

The million dollar question if this reality should ever come to pass... No matter how you look at it, SFA and the other two sequels are a problem. There could be copyright disputes with the fact SFA was originally DP, and there's no changing that... But even if the copyrights are resolved, there's the fans. Some of DP's fans might want a more "fresh" story and cast. Some of Starfox's fans could very well be pissed if suddenly it was announced SFA , Assault, and Command are no longer official canon. I wish I knew how to answer this. No matter HOW it's addressed, someone is probably going to be upset by this. I still also have concerns the legal standpoint on all of this would pretty much result in having to re-invent over 90% of the game... Even if the final product turns-out to still be very unique, I can promise you I'd be greatly upset/angry if THAT were to happen... Anyways, touchy subject, but that's a very real possibility to consider... even a fan-made port/clone probably will be met by opposition.
MrQuetch
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Posted on 12-31-16 03:08:37 PM Link | Quote
It's interesting that you mention all of that, Ihad.

There's this one place in southern California that my family and I like to go to once in awhile. It's called 'Painted Canyon', and I'm not sure if anyone else here is going to believe me, but whenever I go there - I get a strong, and I mean seriously strong DP N64 vibe from it! It's like my 'drug high' for DP - it's as close to getting to DP realistically as it's ever going to get (unless devs or someone do LEAK the rom). It's better to see the place in person and hike through it - mostly a flat hike, not too many heavy slopes which is nice. Some parts even have ladders to climb that are heavily tied / tacked to rocks. I've only been so far through the area, and I plan to hike even farther miles in the future when I revisit the location. Just Google images to see what I mean.

Something that just occurred to me, if Hugo Peters has got pictures that he took from the LA E3 2000 of DP, why didn't he somehow get a copy of the game? I know that sounds super illegal, but think about it - he got to see the game on the hardware... Although we've got a taste with screenshots, music, dialogue, sound effects, and even an hour of gameplay footage... I guess that's more of a handful, but still... If Hugo had somehow got a copy during the time, we'd probably already have a rom for download. But nope, and then Miyamoto screwed Rare.

Forgive me if this sounds really dumb, but what's so special about Hugo other than all of the DP stuff? Did he work on the N64 game during the time or what? I'm just genuinely curious, I cannot find a specific answer anywhere.

By the way, if DP were to be re-made, I wouldn't mind higher resolution graphics, as long as everything else stays true to the original! That's the biggest one of all - if it's not true, I'm going to be pissed. If you think about it in the first place, SFA and all of that is pretty much unofficial cannon - it turned out to be horrible because both stories executed and jumbled into one made it that way. I personally think it's best to have DP or SF alone, not all in one! But again, if it weren't for Miyamoto, the game would be a legend by today's standards and there might have been a prequel, sequels, other installments, etc. It WOULD have been the BEST N64 game - even beating Conker, and that's saying something. Again, I don't mind Conker though. I love to play the game just for the graphics, and I'm not even very fond of the rotten jokes.
brian151
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Posted on 12-31-16 07:06:17 PM Link | Quote
Originally posted by MrQuetch
It's interesting that you mention all of that, Ihad.

There's this one place in southern California that my family and I like to go to once in awhile. It's called 'Painted Canyon', and I'm not sure if anyone else here is going to believe me, but whenever I go there - I get a strong, and I mean seriously strong DP N64 vibe from it! It's like my 'drug high' for DP - it's as close to getting to DP realistically as it's ever going to get (unless devs or someone do LEAK the rom). It's better to see the place in person and hike through it - mostly a flat hike, not too many heavy slopes which is nice. Some parts even have ladders to climb that are heavily tied / tacked to rocks. I've only been so far through the area, and I plan to hike even farther miles in the future when I revisit the location. Just Google images to see what I mean.

Something that just occurred to me, if Hugo Peters has got pictures that he took from the LA E3 2000 of DP, why didn't he somehow get a copy of the game? I know that sounds super illegal, but think about it - he got to see the game on the hardware... Although we've got a taste with screenshots, music, dialogue, sound effects, and even an hour of gameplay footage... I guess that's more of a handful, but still... If Hugo had somehow got a copy during the time, we'd probably already have a rom for download. But nope, and then Miyamoto screwed Rare.

Forgive me if this sounds really dumb, but what's so special about Hugo other than all of the DP stuff? Did he work on the N64 game during the time or what? I'm just genuinely curious, I cannot find a specific answer anywhere.

By the way, if DP were to be re-made, I wouldn't mind higher resolution graphics, as long as everything else stays true to the original! That's the biggest one of all - if it's not true, I'm going to be pissed. If you think about it in the first place, SFA and all of that is pretty much unofficial cannon - it turned out to be horrible because both stories executed and jumbled into one made it that way. I personally think it's best to have DP or SF alone, not all in one! But again, if it weren't for Miyamoto, the game would be a legend by today's standards and there might have been a prequel, sequels, other installments, etc. It WOULD have been the BEST N64 game - even beating Conker, and that's saying something. Again, I don't mind Conker though. I love to play the game just for the graphics, and I'm not even very fond of the rotten jokes.


ah, you have no idea how far out of context you're taking my username...LOL...

Sounds familiar, but I'd never had heard THAT much detail of it before... I'll do that...

Illegal? yes? Likely to get caught? unknown... All one would had to have done is lift a cartridge when no one's looking. Another security flaw is that if you can't trust the guys collecting/erasing them at the end, stuff could've leaked THAT way... There's also this very real fact to consider: There's no way in HELL the Rare employees all just accepted Nintendo shoehorning Starfox in there... The developers, THEMSELVES have stated many were quite upset. There's a very real possibility at least ONE disgruntled employee has/had a secret/stolen copy or two, and hopefully has dumped the ROM. Whether they'd ever share it is unknown. (12 Tales Conker 64 was CONFIRMED to have survived, but the guy died, and since then no one knows where the game is. Hopefully safe, and hopefully NOT under lock-and-key.) Further backing this is teams were still able to spy on, and perhaps steal from each other, and it indeed happened. So, I don't imagine stealing from the company would've been *too* much harder, right?

As for Hugo Peters, he is/was in contact with Phill Tossel, one of the Rare devs who worked on DP/SFA. He's not directly affiliated with Rare, as far as we know, but he does seem to be an exceptional hacker. If he's ever stolen a ROM cartridge, I'd imagine he'd have leaked it by now. Then again, he could be playing it safe. I must admit I'd have done the same if I somehow ever got my hands on it... He has busted-open other games BESIDES DP, so what's so special is his value as both a communication liaison between Phil, and as a hacker. In short, he's basically an asset. (not saying this in any demeaning way, as his efforts are greatly appreciated) I think he also is/was making his own games.

Yeah. And what about it being 2D and still mimicking the style as much as possible?
I agree, the story that was put in SFA can best be described as running the story of DP through a shredder, burning it, and then haphazardly putting it back together with staples, paperclips, and glue... (and ofc, re-writing some parts with BS that just doesn't work...) SFA is still a legend by today's standards, at least as far as graphics are concerned. Well, what I'd want to happen is for DP to be re-made as faithfully as possible. SF would have no part, but you still can't change that SFA exists. Staying true to the original story, there will be MANY overlaps between DP and SFA. Now, Nintendo COULD go and completely re-write and re-design SFA, but then they have to do Assualt and Command. They would have to declare the original SFA , Assault, Command as not being canon. Will they? Unlikely... Or... maybe HIGHLY likely (Zero...). Command could be easier written off, it's hated by just about everyone. Anyways, there's a mess of legalities and technicalities to be sifted through if this were to be done. I'd honestly be pissed, too, if it's to be completely re-written, or ends-up forced into still tying-into Starfox. But again, it's hard to say.

At the very least, I hope either the original source code + assets + tools, or a ROM (perhaps one in every major stage of development if we could be so lucky) is leaked some day.

Now, I'm going to sift-through more pages of this thread...





brian151
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Posted on 12-31-16 08:27:29 PM Link | Quote
pages 14-23....

also:

post links:
http://jul.rustedlogic.net/thread.php?pid=424483#424483 [tech stuff, link to file]
http://jul.rustedlogic.net/thread.php?pid=424490#424490 [what rebirth.thp is... and filemonitor in dolphin says DP files are being loaded]
http://jul.rustedlogic.net/thread.php?pid=424516#424516 [dlls.bin talk 01, 2 executables]
http://jul.rustedlogic.net/thread.php?pid=424521#424521 [english.c.new]
http://jul.rustedlogic.net/thread.php?pid=424567#424567 [eng is only language, more tech stuff about the files]
http://jul.rustedlogic.net/thread.php?pid=424607#424607 [question about includes.bin]
http://jul.rustedlogic.net/thread.php?pid=424611#424611 [mentions timber]
http://jul.rustedlogic.net/thread.php?pid=424618#424618 [tech stuff, disassembly attempt, .bat files]
http://jul.rustedlogic.net/thread.php?pid=424628#424628 [MusyX for audio]
http://jul.rustedlogic.net/thread.php?pid=424642#424642
http://jul.rustedlogic.net/thread.php?pid=424643#424643 [disassembly 2]
http://jul.rustedlogic.net/thread.php?pid=424656#424656 [use openGL backend]
http://jul.rustedlogic.net/thread.php?pid=425022#425022 [audio breakthrough]
http://jul.rustedlogic.net/thread.php?pid=425069#425069 [hex cell textures]
http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
http://jul.rustedlogic.net/thread.php?pid=425139#425139 [follow up on hex texture]
http://jul.rustedlogic.net/thread.php?pid=425155#425155 [zlib and model data]
http://jul.rustedlogic.net/thread.php?pid=426539#426539 [cards and "ptossel"]
http://jul.rustedlogic.net/thread.php?pid=426541#426541 [more model stuff]
http://jul.rustedlogic.net/thread.php?pid=427776#427776 [a lot of tech stuff]
//end pages 1-4
http://jul.rustedlogic.net/thread.php?pid=427853#427853 [similarities between DKR and DP/SFA]
http://jul.rustedlogic.net/thread.php?pid=427892#427892 [storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=427893#427893 [some GUI textures]
http://jul.rustedlogic.net/thread.php?pid=427901#427901 [ANOTHER disassembly attept]
http://jul.rustedlogic.net/thread.php?pid=427907#427907 [where textures were found]
http://jul.rustedlogic.net/thread.php?pid=427916#427916 [disassembly is a bust, again...]
http://jul.rustedlogic.net/thread.php?pid=427917#427917 [logo talk]
http://jul.rustedlogic.net/thread.php?pid=427927#427927 [where's the base address of the code in dlls.bin ? ]
http://jul.rustedlogic.net/thread.php?pid=427951#427951 [fixed dl link]
http://jul.rustedlogic.net/thread.php?pid=428042#428042 [tab files info]
http://jul.rustedlogic.net/thread.php?pid=428051#428051 [clarify storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=428060#428060 [are these textures from DP?]
http://jul.rustedlogic.net/thread.php?pid=428071#428071 [tex.bin is probably from DKR]
http://jul.rustedlogic.net/thread.php?pid=428087#428087 [a bunch of textures from tex.bin]
http://jul.rustedlogic.net/thread.php?pid=428090#428090 [music stuff, thx hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428097#428097 [talk about a reliable prototype source alledgedly having had an opportunity to acquire DP]
http://jul.rustedlogic.net/thread.php?pid=428103#428103 [tex.bin dump]
http://jul.rustedlogic.net/thread.php?pid=428147#428147 [MAJOR filesize discrepancy between exports and source]
http://jul.rustedlogic.net/thread.php?pid=428149#428149 [filesize issues could be from PNG compression]
http://jul.rustedlogic.net/thread.php?pid=428157#428157 [busted blocks.bin]
http://jul.rustedlogic.net/thread.php?pid=428172#428172 [model viewer]
http://jul.rustedlogic.net/thread.php?pid=428173#428173 [seems familiar]
http://jul.rustedlogic.net/thread.php?pid=428175#428175 [gameplay video discrepancies]
http://jul.rustedlogic.net/thread.php?pid=428179#428179 [matching-up MORE extracted models]
http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
http://jul.rustedlogic.net/thread.php?pid=428191#428191 [rendering talks]
http://jul.rustedlogic.net/thread.php?pid=428193#428193 [overlay a screenshot with model wireframe...PERFECTLY]
http://jul.rustedlogic.net/thread.php?pid=428194#428194 [MORE LOCATIONS FOUND]
http://jul.rustedlogic.net/thread.php?pid=428197#428197 [more speculations on stuff]
http://jul.rustedlogic.net/thread.php?pid=428342#428342 [somewhat arbitrary shading in the viewer]
http://jul.rustedlogic.net/thread.php?pid=428385#428385 [filesizes!]
http://jul.rustedlogic.net/thread.php?pid=428346#428346 [info teaser]
http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
http://jul.rustedlogic.net/thread.php?pid=428404#428404 [some files won't open]
http://jul.rustedlogic.net/thread.php?pid=428422#428422 [files in e3 version, and NOT final SFA]
http://jul.rustedlogic.net/thread.php?pid=428427#428427 [crap starfox .h4m]
http://jul.rustedlogic.net/thread.php?pid=428474#428474 [tracks.bin is probably from DKR, storyboard seems to have some headers]
http://jul.rustedlogic.net/thread.php?pid=428490#428490 [texts in MAPSINFO.bin]
http://jul.rustedlogic.net/thread.php?pid=428496#428496 [objects.bin texts]
http://jul.rustedlogic.net/thread.php?pid=428507#428507 [tilemolester on a retail file - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428544#428544 [name tidbits]
http://jul.rustedlogic.net/thread.php?pid=428546#428546 [technical audio talk]
http://jul.rustedlogic.net/thread.php?pid=428547#428547 [more name stuff]
http://jul.rustedlogic.net/thread.php?pid=428599#428599 [dlls.bin is practically useless without the main ENGINE code]
http://jul.rustedlogic.net/thread.php?pid=428601#428601 [the 'big info' revealed]
http://jul.rustedlogic.net/thread.php?pid=428680#428680 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428689#428689 [audio compare]
http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
http://jul.rustedlogic.net/thread.php?pid=428767#428767 [from DKR sequel? (img broken)]
http://jul.rustedlogic.net/thread.php?pid=428786#428786 [conker similarirty speculaion, and yes, probably DKR sequel]
http://jul.rustedlogic.net/thread.php?pid=428791#428791 [can't compile the game again, and it's NOT related to Conker. DEFINITELY related to DKR]
http://jul.rustedlogic.net/thread.php?pid=428813#428813 [unzipping a ROM with 7zip]
http://jul.rustedlogic.net/thread.php?pid=428825#428825 [devs (were stupid to) include ip headers]
http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
http://jul.rustedlogic.net/thread.php?pid=428850#428850 [sound bugs]
http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
http://jul.rustedlogic.net/thread.php?pid=428915#428915 [and more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428930#428930 [more..]
http://jul.rustedlogic.net/thread.php?pid=428933#428933 [.....]
http://jul.rustedlogic.net/thread.php?pid=429006#429006 [.............]
http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
http://jul.rustedlogic.net/thread.php?pid=429049#429049 [MusyX success]
http://jul.rustedlogic.net/thread.php?pid=429089#429089 [a VERY bad idea]
//end pages 5-13
http://jul.rustedlogic.net/thread.php?pid=429121#429121 [VERY bad idea, indeed]
http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
http://jul.rustedlogic.net/thread.php?pid=429151#429151 [another compression system]
http://jul.rustedlogic.net/thread.php?pid=429171#429171 [interview with Phil Tossel]
http://jul.rustedlogic.net/thread.php?pid=429180#429180 [from gametext.bin]
http://jul.rustedlogic.net/thread.php?pid=429182#429182 [default.dol refers to Kyte, a LOT]
http://jul.rustedlogic.net/thread.php?pid=429184#429184 [not DKR2, unused DKR]
http://jul.rustedlogic.net/thread.php?pid=429185#429185 [blocks are same size? let's put them together!]
http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
http://jul.rustedlogic.net/thread.php?pid=429463#429463 [bootloader dump HTML]
http://jul.rustedlogic.net/thread.php?pid=429474#429474 [kcat, surface normals]
http://jul.rustedlogic.net/thread.php?pid=429494#429494 [special dolphin version, x64]
http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]
http://jul.rustedlogic.net/thread.php?pid=429548#429548 [models.bin]
http://jul.rustedlogic.net/thread.php?pid=429566#429566 [objects.bin ID compare models.bin output]
http://jul.rustedlogic.net/thread.php?pid=429584#429584 [tricky's ball model?]
http://jul.rustedlogic.net/thread.php?pid=429589#429589 [more technical stuff on models]
http://jul.rustedlogic.net/thread.php?pid=429703#429703 [tricky, sort of]
http://jul.rustedlogic.net/thread.php?pid=431755#431755 [attempt to boot default.dol]
http://jul.rustedlogic.net/thread.php?pid=431765#431765 [low-level cpu talk here]
http://jul.rustedlogic.net/thread.php?pid=431851#431851 [more low-level stuff]
http://jul.rustedlogic.net/thread.php?pid=431853#431853 [texure stuff again]
http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
http://jul.rustedlogic.net/thread.php?pid=431859#431859 [putting the blocks together]
http://jul.rustedlogic.net/thread.php?pid=431860#431860 [texture debugging]
http://jul.rustedlogic.net/thread.php?pid=431875#431875 [textures are...FUN]
http://jul.rustedlogic.net/thread.php?pid=431981#431981 [another map...]
http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
http://jul.rustedlogic.net/thread.php?pid=432028#432028 [hugo peters talks about loading and compression]
http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]
http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432152#432152 [thorntail hollow map]
http://jul.rustedlogic.net/thread.php?pid=432346#432346 [if only a copy from 2001 or earlier...]
http://jul.rustedlogic.net/thread.php?pid=432386#432386 [warlock mountain]
http://jul.rustedlogic.net/thread.php?pid=432578#432578 [kyte's command - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432597#432597 [dl kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432614#432614 [compare screenshots with textures]
http://jul.rustedlogic.net/thread.php?pid=432620#432620 [version 1.1 of kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
http://jul.rustedlogic.net/thread.php?pid=432718#432718 [warlock]
http://jul.rustedlogic.net/thread.php?pid=432742#432742 [more texture compare to screenshots]
http://jul.rustedlogic.net/thread.php?pid=432781#432781 [various previews of models with textures]
http://jul.rustedlogic.net/thread.php?pid=432783#432783 [they're from a portfolio]
http://jul.rustedlogic.net/thread.php?pid=432790#432790 [more screen / texture compare]
http://jul.rustedlogic.net/thread.php?pid=432819#432819 [n64 references]
http://jul.rustedlogic.net/thread.php?pid=432889#432889 [concept arts]
http://jul.rustedlogic.net/thread.php?pid=433561#433561 [fixing a dead ROM dl link again]
http://jul.rustedlogic.net/thread.php?pid=434382#434382 [a tumblr about dp > sfa]
http://jul.rustedlogic.net/thread.php?pid=434706#434706 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=435299#435299 [AR CODES]
http://jul.rustedlogic.net/thread.php?pid=435499#435499 [more codes]
//end pages 14 - 23

this is my entire list of hopefully relevant links thus far
Posting here in case something happens to that file, I would be unbelievably pissed if I lose another text document chalk full of information...

I think tomorrow I'll try to go through the remainder of the posts...
Hugo_Peters

Level: 23


Posts: 127/135
EXP: 60821
For next: 6902

Since: 10-29-13
From: The Netherlands

Since last post: 47 days
Last activity: 5 days

Posted on 01-01-17 08:22:03 AM (last edited by Hugo_Peters at 01-01-17 08:23:19 AM) Link | Quote
Haha, no I don't have a rom of DP, I do remember I got a picture of the booth from Phil, but I was 4 when it was being shown at E3, so no I wasn't there

I'm a communication / hacking asset? Guys I'm lead programmer on this:
https://www.youtube.com/watch?v=CXBGa5J9VbI (yes there's some hints to DP in there)

I'm still looking over this thread from time to time
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 61/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 130 days
Last activity: 103 days

Posted on 01-01-17 03:36:40 PM Link | Quote
Originally posted by Hugo_Peters
Haha, no I don't have a rom of DP, I do remember I got a picture of the booth from Phil, but I was 4 when it was being shown at E3, so no I wasn't there

I'm a communication / hacking asset? Guys I'm lead programmer on this:
https://www.youtube.com/watch?v=CXBGa5J9VbI (yes there's some hints to DP in there)

I'm still looking over this thread from time to time


I think I mentioned the part about you making your own games.

Do you still have the master files/code for that Warlock thing you were working on, btw?

You've made some of the most significant progress here concerning booting the E3 disk, and cracking the texture formats.
brian151
Banned
The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause.
Laters.


Level: NaN


Posts: 63/-249
EXP: NaN
For next: 0

Since: 08-09-16
From: USA

Since last post: 130 days
Last activity: 103 days

Posted on 01-01-17 06:58:57 PM Link | Quote
post links:
http://jul.rustedlogic.net/thread.php?pid=424483#424483 [tech stuff, link to file]
http://jul.rustedlogic.net/thread.php?pid=424490#424490 [what rebirth.thp is... and filemonitor in dolphin says DP files are being loaded]
http://jul.rustedlogic.net/thread.php?pid=424516#424516 [dlls.bin talk 01, 2 executables]
http://jul.rustedlogic.net/thread.php?pid=424521#424521 [english.c.new]
http://jul.rustedlogic.net/thread.php?pid=424567#424567 [eng is only language, more tech stuff about the files]
http://jul.rustedlogic.net/thread.php?pid=424607#424607 [question about includes.bin]
http://jul.rustedlogic.net/thread.php?pid=424611#424611 [mentions timber]
http://jul.rustedlogic.net/thread.php?pid=424618#424618 [tech stuff, disassembly attempt, .bat files]
http://jul.rustedlogic.net/thread.php?pid=424628#424628 [MusyX for audio]
http://jul.rustedlogic.net/thread.php?pid=424642#424642
http://jul.rustedlogic.net/thread.php?pid=424643#424643 [disassembly 2]
http://jul.rustedlogic.net/thread.php?pid=424656#424656 [use openGL backend]
http://jul.rustedlogic.net/thread.php?pid=425022#425022 [audio breakthrough]
http://jul.rustedlogic.net/thread.php?pid=425069#425069 [hex cell textures]
http://jul.rustedlogic.net/thread.php?pid=425125#425125 [audio dl]
http://jul.rustedlogic.net/thread.php?pid=425139#425139 [follow up on hex texture]
http://jul.rustedlogic.net/thread.php?pid=425155#425155 [zlib and model data]
http://jul.rustedlogic.net/thread.php?pid=426539#426539 [cards and "ptossel"]
http://jul.rustedlogic.net/thread.php?pid=426541#426541 [more model stuff]
http://jul.rustedlogic.net/thread.php?pid=427776#427776 [a lot of tech stuff]
//end pages 1-4
http://jul.rustedlogic.net/thread.php?pid=427853#427853 [similarities between DKR and DP/SFA]
http://jul.rustedlogic.net/thread.php?pid=427892#427892 [storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=427893#427893 [some GUI textures]
http://jul.rustedlogic.net/thread.php?pid=427901#427901 [ANOTHER disassembly attept]
http://jul.rustedlogic.net/thread.php?pid=427907#427907 [where textures were found]
http://jul.rustedlogic.net/thread.php?pid=427916#427916 [disassembly is a bust, again...]
http://jul.rustedlogic.net/thread.php?pid=427917#427917 [logo talk]
http://jul.rustedlogic.net/thread.php?pid=427927#427927 [where's the base address of the code in dlls.bin ? ]
http://jul.rustedlogic.net/thread.php?pid=427951#427951 [fixed dl link]
http://jul.rustedlogic.net/thread.php?pid=428042#428042 [tab files info]
http://jul.rustedlogic.net/thread.php?pid=428051#428051 [clarify storyboard theory]
http://jul.rustedlogic.net/thread.php?pid=428060#428060 [are these textures from DP?]
http://jul.rustedlogic.net/thread.php?pid=428071#428071 [tex.bin is probably from DKR]
http://jul.rustedlogic.net/thread.php?pid=428087#428087 [a bunch of textures from tex.bin]
http://jul.rustedlogic.net/thread.php?pid=428090#428090 [music stuff, thx hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428097#428097 [talk about a reliable prototype source alledgedly having had an opportunity to acquire DP]
http://jul.rustedlogic.net/thread.php?pid=428103#428103 [tex.bin dump]
http://jul.rustedlogic.net/thread.php?pid=428147#428147 [MAJOR filesize discrepancy between exports and source]
http://jul.rustedlogic.net/thread.php?pid=428149#428149 [filesize issues could be from PNG compression]
http://jul.rustedlogic.net/thread.php?pid=428157#428157 [busted blocks.bin]
http://jul.rustedlogic.net/thread.php?pid=428172#428172 [model viewer]
http://jul.rustedlogic.net/thread.php?pid=428173#428173 [seems familiar]
http://jul.rustedlogic.net/thread.php?pid=428175#428175 [gameplay video discrepancies]
http://jul.rustedlogic.net/thread.php?pid=428179#428179 [matching-up MORE extracted models]
http://jul.rustedlogic.net/thread.php?pid=428187#428187 [TOOL LINK, MODEL VIEWER - XDANIEL]
http://jul.rustedlogic.net/thread.php?pid=428191#428191 [rendering talks]
http://jul.rustedlogic.net/thread.php?pid=428193#428193 [overlay a screenshot with model wireframe...PERFECTLY]
http://jul.rustedlogic.net/thread.php?pid=428194#428194 [MORE LOCATIONS FOUND]
http://jul.rustedlogic.net/thread.php?pid=428197#428197 [more speculations on stuff]
http://jul.rustedlogic.net/thread.php?pid=428342#428342 [somewhat arbitrary shading in the viewer]
http://jul.rustedlogic.net/thread.php?pid=428385#428385 [filesizes!]
http://jul.rustedlogic.net/thread.php?pid=428346#428346 [info teaser]
http://jul.rustedlogic.net/thread.php?pid=428397#428397 [UPDATED XDANIEL MODEL VIEWER]
http://jul.rustedlogic.net/thread.php?pid=428404#428404 [some files won't open]
http://jul.rustedlogic.net/thread.php?pid=428422#428422 [files in e3 version, and NOT final SFA]
http://jul.rustedlogic.net/thread.php?pid=428427#428427 [crap starfox .h4m]
http://jul.rustedlogic.net/thread.php?pid=428474#428474 [tracks.bin is probably from DKR, storyboard seems to have some headers]
http://jul.rustedlogic.net/thread.php?pid=428490#428490 [texts in MAPSINFO.bin]
http://jul.rustedlogic.net/thread.php?pid=428496#428496 [objects.bin texts]
http://jul.rustedlogic.net/thread.php?pid=428507#428507 [tilemolester on a retail file - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=428544#428544 [name tidbits]
http://jul.rustedlogic.net/thread.php?pid=428546#428546 [technical audio talk]
http://jul.rustedlogic.net/thread.php?pid=428547#428547 [more name stuff]
http://jul.rustedlogic.net/thread.php?pid=428599#428599 [dlls.bin is practically useless without the main ENGINE code]
http://jul.rustedlogic.net/thread.php?pid=428601#428601 [the 'big info' revealed]
http://jul.rustedlogic.net/thread.php?pid=428680#428680 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428689#428689 [audio compare]
http://jul.rustedlogic.net/thread.php?pid=428695#428695 [more downloads]
http://jul.rustedlogic.net/thread.php?pid=428767#428767 [from DKR sequel? (img broken)]
http://jul.rustedlogic.net/thread.php?pid=428786#428786 [conker similarirty speculaion, and yes, probably DKR sequel]
http://jul.rustedlogic.net/thread.php?pid=428791#428791 [can't compile the game again, and it's NOT related to Conker. DEFINITELY related to DKR]
http://jul.rustedlogic.net/thread.php?pid=428813#428813 [unzipping a ROM with 7zip]
http://jul.rustedlogic.net/thread.php?pid=428825#428825 [devs (were stupid to) include ip headers]
http://jul.rustedlogic.net/thread.php?pid=428845#428845 [MOAR SOUND STUFF + DL]
http://jul.rustedlogic.net/thread.php?pid=428850#428850 [sound bugs]
http://jul.rustedlogic.net/thread.php?pid=428897#428897 [more music dl, link temp]
http://jul.rustedlogic.net/thread.php?pid=428915#428915 [and more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=428930#428930 [more..]
http://jul.rustedlogic.net/thread.php?pid=428933#428933 [.....]
http://jul.rustedlogic.net/thread.php?pid=429006#429006 [.............]
http://jul.rustedlogic.net/thread.php?pid=429034#429034 [torrent for sound/music]
http://jul.rustedlogic.net/thread.php?pid=429049#429049 [MusyX success]
http://jul.rustedlogic.net/thread.php?pid=429089#429089 [a VERY bad idea]
//end pages 5-13
http://jul.rustedlogic.net/thread.php?pid=429121#429121 [VERY bad idea, indeed]
http://jul.rustedlogic.net/thread.php?pid=429130#429130 [KCat audio tools src, broke link]
http://jul.rustedlogic.net/thread.php?pid=429151#429151 [another compression system]
http://jul.rustedlogic.net/thread.php?pid=429171#429171 [interview with Phil Tossel]
http://jul.rustedlogic.net/thread.php?pid=429180#429180 [from gametext.bin]
http://jul.rustedlogic.net/thread.php?pid=429182#429182 [default.dol refers to Kyte, a LOT]
http://jul.rustedlogic.net/thread.php?pid=429184#429184 [not DKR2, unused DKR]
http://jul.rustedlogic.net/thread.php?pid=429185#429185 [blocks are same size? let's put them together!]
http://jul.rustedlogic.net/thread.php?pid=429406#429406 [mpeg.bin dump]
http://jul.rustedlogic.net/thread.php?pid=429459#429459 [xdaniel model viewer udated again, link]
http://jul.rustedlogic.net/thread.php?pid=429463#429463 [bootloader dump HTML]
http://jul.rustedlogic.net/thread.php?pid=429474#429474 [kcat, surface normals]
http://jul.rustedlogic.net/thread.php?pid=429494#429494 [special dolphin version, x64]
http://jul.rustedlogic.net/thread.php?pid=429524#429524 [kcat tools link again, now with model viewer]
http://jul.rustedlogic.net/thread.php?pid=429548#429548 [models.bin]
http://jul.rustedlogic.net/thread.php?pid=429566#429566 [objects.bin ID compare models.bin output]
http://jul.rustedlogic.net/thread.php?pid=429584#429584 [tricky's ball model?]
http://jul.rustedlogic.net/thread.php?pid=429589#429589 [more technical stuff on models]
http://jul.rustedlogic.net/thread.php?pid=429703#429703 [tricky, sort of]
http://jul.rustedlogic.net/thread.php?pid=431755#431755 [attempt to boot default.dol]
http://jul.rustedlogic.net/thread.php?pid=431765#431765 [low-level cpu talk here]
http://jul.rustedlogic.net/thread.php?pid=431851#431851 [more low-level stuff]
http://jul.rustedlogic.net/thread.php?pid=431853#431853 [texure stuff again]
http://jul.rustedlogic.net/thread.php?pid=431854#431854 [tex.bin dumper - xdaniel]
http://jul.rustedlogic.net/thread.php?pid=431859#431859 [putting the blocks together]
http://jul.rustedlogic.net/thread.php?pid=431860#431860 [texture debugging]
http://jul.rustedlogic.net/thread.php?pid=431875#431875 [textures are...FUN]
http://jul.rustedlogic.net/thread.php?pid=431981#431981 [another map...]
http://jul.rustedlogic.net/thread.php?pid=431982#431982 [hugo peters audio tool]
http://jul.rustedlogic.net/thread.php?pid=432028#432028 [hugo peters talks about loading and compression]
http://jul.rustedlogic.net/thread.php?pid=432031#432031 [tab/bin exporter -hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432040#432040 [MusyX player v 2]
http://jul.rustedlogic.net/thread.php?pid=432062#432062 [xdaniel tools again]
http://jul.rustedlogic.net/thread.php?pid=432103#432103 [more dumps and tools - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432152#432152 [thorntail hollow map]
http://jul.rustedlogic.net/thread.php?pid=432346#432346 [if only a copy from 2001 or earlier...]
http://jul.rustedlogic.net/thread.php?pid=432386#432386 [warlock mountain]
http://jul.rustedlogic.net/thread.php?pid=432578#432578 [kyte's command - hugo peters]
http://jul.rustedlogic.net/thread.php?pid=432597#432597 [dl kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432614#432614 [compare screenshots with textures]
http://jul.rustedlogic.net/thread.php?pid=432620#432620 [version 1.1 of kyte's command]
http://jul.rustedlogic.net/thread.php?pid=432630#432630 [link to list of levels]
http://jul.rustedlogic.net/thread.php?pid=432718#432718 [warlock]
http://jul.rustedlogic.net/thread.php?pid=432742#432742 [more texture compare to screenshots]
http://jul.rustedlogic.net/thread.php?pid=432781#432781 [various previews of models with textures]
http://jul.rustedlogic.net/thread.php?pid=432783#432783 [they're from a portfolio]
http://jul.rustedlogic.net/thread.php?pid=432790#432790 [more screen / texture compare]
http://jul.rustedlogic.net/thread.php?pid=432819#432819 [n64 references]
http://jul.rustedlogic.net/thread.php?pid=432889#432889 [concept arts]
http://jul.rustedlogic.net/thread.php?pid=433561#433561 [fixing a dead ROM dl link again]
http://jul.rustedlogic.net/thread.php?pid=434382#434382 [a tumblr about dp > sfa]
http://jul.rustedlogic.net/thread.php?pid=434706#434706 [more sound stuff]
http://jul.rustedlogic.net/thread.php?pid=435299#435299 [AR CODES]
http://jul.rustedlogic.net/thread.php?pid=435499#435499 [more codes]
//end pages 14 - 23
http://jul.rustedlogic.net/thread.php?pid=435553#435553 [port retail codes to demo?]
http://jul.rustedlogic.net/thread.php?pid=435562#435562 [maybe...]
http://jul.rustedlogic.net/thread.php?pid=435572#435572 [another few codes]
http://jul.rustedlogic.net/thread.php?pid=435583#435583 [code bugs, anda list document]
http://jul.rustedlogic.net/thread.php?pid=435606#435606 [more codes and stuff]
http://jul.rustedlogic.net/thread.php?pid=435617#435617 [ a funny code]
http://jul.rustedlogic.net/thread.php?pid=435714#435714 [more codes]
http://jul.rustedlogic.net/thread.php?pid=435896#435896 [tried hacking objects.bin - kCat]
http://jul.rustedlogic.net/thread.php?pid=435899#435899 [talk on models format]
http://jul.rustedlogic.net/thread.php?pid=435904#435904 [optimal dophin emulation again]
http://jul.rustedlogic.net/thread.php?pid=435909#435909 [more discussionon models]
http://jul.rustedlogic.net/thread.php?pid=436732#436732
http://jul.rustedlogic.net/thread.php?pid=436905#436905 [strange models]
http://jul.rustedlogic.net/thread.php?pid=436919#436919 [models listing]
http://jul.rustedlogic.net/thread.php?pid=437601#437601 [tracks.bin]
http://jul.rustedlogic.net/thread.php?pid=437602#437602 [dump of tracks.bin]
http://jul.rustedlogic.net/thread.php?pid=437605#437605 [tex.bin dump]
http://jul.rustedlogic.net/thread.php?pid=437611#437611 [other texture files: DB_]
http://jul.rustedlogic.net/thread.php?pid=437633#437633 [another unknown model, from desert]
http://jul.rustedlogic.net/thread.php?pid=437669#437669 [another model]
http://jul.rustedlogic.net/thread.php?pid=437670#437670 [part of a map]
http://jul.rustedlogic.net/thread.php?pid=437673#437673 [ a force point temple?]
http://jul.rustedlogic.net/thread.php?pid=437853#437853 [comparing one hour video with trailer]
http://jul.rustedlogic.net/thread.php?pid=437863#437863 [more screenshots]
http://jul.rustedlogic.net/thread.php?pid=437865#437865 [concep art]
http://jul.rustedlogic.net/thread.php?pid=438162#438162 [archived DP site]
http://jul.rustedlogic.net/thread.php?pid=438192#438192 [dolphin again]
http://jul.rustedlogic.net/thread.php?pid=438221#438221 [rom link 3]
http://jul.rustedlogic.net/thread.php?pid=438310#438310 [screenshot]
http://jul.rustedlogic.net/thread.php?pid=438389#438389 [e3 2001 pics]
http://jul.rustedlogic.net/thread.php?pid=438403#438403 [evolution screenshots]
http://jul.rustedlogic.net/thread.php?pid=438467#438467 [nintendo is best bet for getting DP leaked]
http://jul.rustedlogic.net/thread.php?pid=438469#438469 [trademarks]
http://jul.rustedlogic.net/thread.php?pid=438828#438828 [new items]
http://jul.rustedlogic.net/thread.php?pid=438943#438943 [weird door]
http://jul.rustedlogic.net/thread.php?pid=439004#439004 [more textures]
http://jul.rustedlogic.net/thread.php?pid=439069#439069 [mpeg.bin dump again]
http://jul.rustedlogic.net/thread.php?pid=439138#439138 [source code to adventures model ripper]
http://jul.rustedlogic.net/thread.php?pid=439360#439360 [kcat tools again]
http://jul.rustedlogic.net/thread.php?pid=439635#439635 [lighting/anim in demo]
http://jul.rustedlogic.net/thread.php?pid=439657#439657 [box art]
http://jul.rustedlogic.net/thread.php?pid=439954#439954 [gilgamesh tumblr]
http://jul.rustedlogic.net/thread.php?pid=440032#440032 [sounds]
http://jul.rustedlogic.net/thread.php?pid=440289#440289 [reddit stuff]
http://jul.rustedlogic.net/thread.php?pid=440333#440333 [tim stamper tweets/teases]
http://jul.rustedlogic.net/thread.php?pid=440404#440404 [dp shirt]
http://jul.rustedlogic.net/thread.php?pid=442301#442301 [screens again]
http://jul.rustedlogic.net/thread.php?pid=442410#442410 [another tool - 2tie]
http://jul.rustedlogic.net/thread.php?pid=442434#442434 [discussing the butchered models]
http://jul.rustedlogic.net/thread.php?pid=442463#442463 [models have flag bits]
http://jul.rustedlogic.net/thread.php?pid=442704#442704 [2tie tool updated]
http://jul.rustedlogic.net/thread.php?pid=442800#442800 [fyeah dino planet creator]
http://jul.rustedlogic.net/thread.php?pid=444408#444408 [open source implementation of MusyX]
http://jul.rustedlogic.net/thread.php?pid=445318#445318 [root models.bin SFA, not DP]
http://jul.rustedlogic.net/thread.php?pid=446119#446119 [the tcrf needs work...]
http://jul.rustedlogic.net/thread.php?pid=446287#446287 [kyte's command 1.1 BACK]
//end pages 24-36

phase 1 - indexing posts : done
brian151
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Posted on 01-01-17 07:40:37 PM Link | Quote
Originally posted by gilgamesh
As mentioned by KCat in this old post:

https://jul.rustedlogic.net/thread.php?pid=437611#437611

DB_TEXTURES file contains small textures. SubDrag has extracted them in * .bmp format, but there are some misplaced pixels. Anyone can fix this problem?

https://1drv.ms/u/s!At5UFPlAfd_VzyQYHeyllxXSCy47

Looking carefully at the textures, I suggest that they are intended for a kind of circuit, as for Pro-Am64.





Firstly, gotta say that download link was annoying...

secondly, could this be in any way similar to the "corruption" hugo peters encountered when he first created Kyte's Command?

That's my only guess...
2Tie

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Posted on 01-02-17 02:16:37 PM Link | Quote
just looks like starting offset of the images is five or six pixels late, causing the rightmost pixels to be shoved to the left of the next row.
brian151
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Posted on 01-02-17 02:46:46 PM Link | Quote
Originally posted by 2Tie
just looks like starting offset of the images is five or six pixels late, causing the rightmost pixels to be shoved to the left of the next row.


Hmm, Rare and their formats...

On a somewhat unrelated note, project64's texture dumper actually doesn't dump some of the textures from Bad Fur Day correctly... (and I'd guess it's a Rare formatting issue, since why else would the textures extract the wrong way?) Oddly, they render in-game quite well.

I almost wonder, hypothetically speaking we ever see a DP ROM (even if it's broken, I'd think we could get the filesystem at least) , will it be easier to bust the 'official' DP ROM, or harder? My theory is we'd know the ins and outs of most the formats, or will we be surprised by more weird-ass shit? LOL...

Anyways, Now that I think of it, what you're saying actually makes sense. (ain't I a n00b with hacking...but that's why I'm not writing any tools for this game!) But that raises the question on where/what is the data for correcting this?

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Rusted Logic

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