WIP
Originally posted by MrQuetch
It's interesting that you mention all of that, Ihad.
There's this one place in southern California that my family and I like to go to once in awhile. It's called 'Painted Canyon', and I'm not sure if anyone else here is going to believe me, but whenever I go there - I get a strong, and I mean seriously strong DP N64 vibe from it! It's like my 'drug high' for DP - it's as close to getting to DP realistically as it's ever going to get (unless devs or someone do LEAK the rom). It's better to see the place in person and hike through it - mostly a flat hike, not too many heavy slopes which is nice. Some parts even have ladders to climb that are heavily tied / tacked to rocks. I've only been so far through the area, and I plan to hike even farther miles in the future when I revisit the location. Just Google images to see what I mean.
Something that just occurred to me, if Hugo Peters has got pictures that he took from the LA E3 2000 of DP, why didn't he somehow get a copy of the game? I know that sounds super illegal, but think about it - he got to see the game on the hardware... Although we've got a taste with screenshots, music, dialogue, sound effects, and even an hour of gameplay footage... I guess that's more of a handful, but still... If Hugo had somehow got a copy during the time, we'd probably already have a rom for download. But nope, and then Miyamoto screwed Rare.
Forgive me if this sounds really dumb, but what's so special about Hugo other than all of the DP stuff? Did he work on the N64 game during the time or what? I'm just genuinely curious, I cannot find a specific answer anywhere.
By the way, if DP were to be re-made, I wouldn't mind higher resolution graphics, as long as everything else stays true to the original! That's the biggest one of all - if it's not true, I'm going to be pissed. If you think about it in the first place, SFA and all of that is pretty much unofficial cannon - it turned out to be horrible because both stories executed and jumbled into one made it that way. I personally think it's best to have DP or SF alone, not all in one! But again, if it weren't for Miyamoto, the game would be a legend by today's standards and there might have been a prequel, sequels, other installments, etc. It WOULD have been the BEST N64 game - even beating Conker, and that's saying something. Again, I don't mind Conker though. I love to play the game just for the graphics, and I'm not even very fond of the rotten jokes.
ah, you have no idea how far out of context you're taking my username...LOL...
Sounds familiar, but I'd never had heard THAT much detail of it before... I'll do that...
Illegal? yes? Likely to get caught? unknown... All one would had to have done is lift a cartridge when no one's looking. Another security flaw is that if you can't trust the guys collecting/erasing them at the end, stuff could've leaked THAT way... There's also this very real fact to consider: There's no way in HELL the Rare employees all just accepted Nintendo shoehorning Starfox in there... The developers, THEMSELVES have stated many were quite upset. There's a very real possibility at least ONE disgruntled employee has/had a secret/stolen copy or two, and hopefully has dumped the ROM. Whether they'd ever share it is unknown. (12 Tales Conker 64 was CONFIRMED to have survived, but the guy died, and since then no one knows where the game is. Hopefully safe, and hopefully NOT under lock-and-key.) Further backing this is teams were still able to spy on, and perhaps steal from each other, and it indeed happened. So, I don't imagine stealing from the company would've been *too* much harder, right?
As for Hugo Peters, he is/was in contact with Phill Tossel, one of the Rare devs who worked on DP/SFA. He's not directly affiliated with Rare, as far as we know, but he does seem to be an exceptional hacker. If he's ever stolen a ROM cartridge, I'd imagine he'd have leaked it by now. Then again, he could be playing it safe. I must admit I'd have done the same if I somehow ever got my hands on it... He has busted-open other games BESIDES DP, so what's so special is his value as both a communication liaison between Phil, and as a hacker. In short, he's basically an asset. (not saying this in any demeaning way, as his efforts are greatly appreciated) I think he also is/was making his own games.
Yeah. And what about it being 2D and still mimicking the style as much as possible?
I agree, the story that was put in SFA can best be described as running the story of DP through a shredder, burning it, and then haphazardly putting it back together with staples, paperclips, and glue... (and ofc, re-writing some parts with BS that just doesn't work...) SFA is still a legend by today's standards, at least as far as graphics are concerned. Well, what I'd want to happen is for DP to be re-made as faithfully as possible. SF would have no part, but you still can't change that SFA exists. Staying true to the original story, there will be MANY overlaps between DP and SFA. Now, Nintendo COULD go and completely re-write and re-design SFA, but then they have to do Assualt and Command. They would have to declare the original SFA , Assault, Command as not being canon. Will they? Unlikely... Or... maybe HIGHLY likely (Zero...). Command could be easier written off, it's hated by just about everyone. Anyways, there's a mess of legalities and technicalities to be sifted through if this were to be done. I'd honestly be pissed, too, if it's to be completely re-written, or ends-up forced into still tying-into Starfox. But again, it's hard to say.
At the very least, I hope either the original source code + assets + tools, or a ROM (perhaps one in every major stage of development if we could be so lucky) is leaked some day.
Now, I'm going to sift-through more pages of this thread...
|