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05-03-22 06:52:31 AM
Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply
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KCat
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Posted on 06-24-14 04:41:02 AM (last edited by KCat at 06-24-14 04:41:23 AM) Link | Quote
Originally posted by koolaidman
I don't have as much time to toy around with this as much as I thought, so it'd be nice if someone could take AMBIENT.bin and make a soundfont out of it and then apply it to the sequence data that come late in AUDIO.bin.

You are absolutely correct. I was wondering what that second set of tracks were for and why they were just odd pings and pangs. Building a soundfont from AMBIENT.bin/tab and using that with them produces something much better. Here's some renders:

http://www41.zippyshare.com/v/49316193/file.html

Track 21 is undoubtedly (what ends up as) Moon Mountain Pass. Track 22 is heard shortly in the gameplay video, after Krystal teleports. Track 26 is aboard the Galleon. Others seem to contain storms, wind fields, forests, etc. Nice find.
Emoluvjd2
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Posted on 06-24-14 06:50:31 PM (last edited by Emoluvjd2 at 06-24-14 06:50:46 PM) Link | Quote
Originally posted by gilgamesh
No news about the Warlock program?

Hugo hasn't been on in over a month, so no.
Kett
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Posted on 06-25-14 02:12:06 PM Link | Quote
Hugo is really busy with other things, he also switched to c#, having to rewrite Warlock.

But it'll happen someday.
gonetogo
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Posted on 07-06-14 12:09:41 PM Link | Quote
Action Replay Codes for the Starfox Adventures Kiosk Demo.

$Big Astroids
04085694 00000001
$No Astroids (Arwing cut scenes)
04085680 38000000
04085658 38000000
0408566C 38000000
$Big Astroids (Arwing Intro)
04085680 38000000
04085658 38000000
0408566C 38000000
04085694 38000000
0408561C 38000000
0A704C24 00000420
4241FD80 0233001E
0A704C24 00000400
4241FD80 02330000
$New Save Game (Save Expansion)
4200183C 00000000
$New Save Game (Save Expansion 2)
4200183C 00000001
$New Save Game (Save Expansion 3)
4200183C 00000002
$New Save Game (Save Expansion 4)
4200183C 00000003
$Glitched Great Fox
045DD630 00000001
035DD630 00000001
025DD630 00000001
015DD630 00000001
005DD630 00000001
045DD630 00000001
$Another Save Game Expansion *Crashes Game*
445DD630 00000001
$Glitched icon clipping
04015694 00000001
$No clip
040E5694 00000001
$Dynamic Camera
04085004 00000003
$Centered Camera
04085114 00000001
$Arwing Intro (Freeze)
04085DE4 00000001
$First Combat Event Song (ThornTail Hollow)
04080004 00000001
$Pepper talks early (Arwing Levels)
04086664 00000001
$Freeze enemies and astroids (ArWing Levels only)
040DDDD0 00000001
$Another Save Game Expansion
00000004 00000001
$After defeating the SharpClaws song (ThornTail Hollow)
04080006 00000001
$Broken AI path (ArWing levels)
040DDDD1 00000001
$Remove all Enemies (Arwing Levels)
040DEC61 00000001
040DEC62 00000001
040DEC63 00000001
040DEC64 00000001
040DEC69 00000001
$Disable Screech Flight
040DECCA 00000001
$Disable some enemies (ArWing Levels)
040DECCC 00000001
$Glitched ArWing levels (Disables Planet Map)
040DEA43 00000001
$Freeze Enemies (ArWing Levels) [Still have Idle Movement]
040DEA31 00000001
$Stop Screech Movement
040DEA3C 00000001

http://dinosaur-planet-to-sfa.tumblr.com/post/90523063372/action-replay-codes-for-the-starfox-adventures-kiosk
gonetogo
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Posted on 07-10-14 12:32:26 PM Link | Quote
The cheat for walking through walls is pretty useful. Anyway, is the prototype also playable on a modded Wii which plays other GCN games stored on an external HDD?
koolaidman
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Posted on 07-10-14 12:50:08 PM (last edited by koolaidman at 07-10-14 01:31:46 PM) Link | Quote
I think it is. But I think it might be one of those games that uses audio streaming, so some things might not work well.

Also, thanks for the codes! Do you think you could take a crack at trying to port over the moonjump code? The walk through walls code works well but it's difficult to turn off for some reason in Dolphin while the game is running.

EDIT: Just realized we still don't know what's inside STORYBOARD.bin do we? I think I mentioned before about some things I noticed about the file. There are about 92 headers in the file where the first five bytes are always 8470000009. The .TAB file has all addresses of whatever's in the file, while the .ind file is just an index of two bytes representing the ID of each data in the file (all the way up to 00 5C). The data appears to be compressed, as anything after the pattern is nonsensical. It doesn't look like a series of floating point data, either. I still hold that is has something to do with the cutscenes, probably just animation data and X/Y/Z coordinates compressed in some format. Judging by the file size, it doesn't seem like the file has been changed since March 22 1999. Either it's a DP remnant or something from Diddy Kong Racing, I don't know.
gonetogo
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Posted on 07-10-14 01:59:18 PM Link | Quote
I wish those codes were done by me, but I really don't know who's behind that Tumblr. Perhaps you should try to ask that guy yourself! Turning the cheat off is a big problem indeed and results in trouble with this prototype.
gonetogo
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Posted on 07-11-14 05:51:50 PM Link | Quote
Looks like the Test of Strength (Snowhorn Wastes) was not finished for the prototype. The rooms don't have enemies or obstacles, the test itself is not happening.
koolaidman
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Posted on 07-12-14 06:31:34 AM Link | Quote
Originally posted by gonetogo
I wish those codes were done by me, but I really don't know who's behind that Tumblr. Perhaps you should try to ask that guy yourself! Turning the cheat off is a big problem indeed and results in trouble with this prototype.


Ah, I thought you were the one who made the codes. My mistake.

Also, for those who have dual core PCs but can't get the game working all that well. The latest version of the dc-netplay branch can let you play the game with dual core enabled. The only problem is that the branch itself is based on a pretty old version of Dolphin so it still generates all those graphic errors.

Dolphin has some issues with dual core still, so we might have to wait a bit before the game can be worked with.
Treevis121

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Posted on 07-17-14 09:07:20 PM Link | Quote
Hello everyone, I've just registered here so I could share something with y'all (if it hasn't been made before).

$Health Never Goes Down
0038CEBC 00000060
*If this were set at 000000FF, Fox would be considered dead and wouldn't be able to get in his Arwing.
$Magic Never Goes Down
0038CEC1 000000FF
$Infinite Scarabs
0038CEC4 000000FF
*Gives you 255 scarabs (I think), but it never decreases and shows up as -1.

I... think they work. This is my first time; I've been trying to find the Fuel Cell values and coordinates, with no leads. Any tips anyone can offer me? I'm using that Cheat Engine.

I've been able to play it with Dual Core on Dolphin, but it still runs sluggishly and I'd have to delete the "Dump" file before playing (so it doesn't spam the file with error logs). That, and it's really finicky with the settings.
gonetogo
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Posted on 07-19-14 11:57:43 AM Link | Quote
Originally posted by Treevis121
Hello everyone, I've just registered here so I could share something with y'all (if it hasn't been made before).

$Health Never Goes Down
0038CEBC 00000060
*If this were set at 000000FF, Fox would be considered dead and wouldn't be able to get in his Arwing.
$Magic Never Goes Down
0038CEC1 000000FF
$Infinite Scarabs
0038CEC4 000000FF
*Gives you 255 scarabs (I think), but it never decreases and shows up as -1.

I... think they work. This is my first time; I've been trying to find the Fuel Cell values and coordinates, with no leads. Any tips anyone can offer me? I'm using that Cheat Engine.

I've been able to play it with Dual Core on Dolphin, but it still runs sluggishly and I'd have to delete the "Dump" file before playing (so it doesn't spam the file with error logs). That, and it's really finicky with the settings.


Thanks, those codes are working perfectly

Still cannot go to Cape Claw because the demo suddenly ends if I try to go there. Is there any code to receive all staff upgrades as well as items or to unlock all Arwing locations?
Treevis121

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Posted on 07-20-14 01:29:19 AM (last edited by Treevis121 at 07-20-14 02:12:51 AM) Link | Quote
Originally posted by gonetogo
Originally posted by Treevis121
Hello everyone, I've just registered here so I could share something with y'all (if it hasn't been made before).

$Health Never Goes Down
0038CEBC 00000060
*If this were set at 000000FF, Fox would be considered dead and wouldn't be able to get in his Arwing.
$Magic Never Goes Down
0038CEC1 000000FF
$Infinite Scarabs
0038CEC4 000000FF
*Gives you 255 scarabs (I think), but it never decreases and shows up as -1.

I... think they work. This is my first time; I've been trying to find the Fuel Cell values and coordinates, with no leads. Any tips anyone can offer me? I'm using that Cheat Engine.

I've been able to play it with Dual Core on Dolphin, but it still runs sluggishly and I'd have to delete the "Dump" file before playing (so it doesn't spam the file with error logs). That, and it's really finicky with the settings.


Thanks, those codes are working perfectly

Still cannot go to Cape Claw because the demo suddenly ends if I try to go there. Is there any code to receive all staff upgrades as well as items or to unlock all Arwing locations?


I'm searching for the first staff upgrade right now; I hope the other upgrades will be nearby. I've got 217 possible addresses to check, and if I'm successful or not, I'll amend this post.

Edit: None of the 217 addresses I found seemed to do anything. Boo.
gonetogo
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Posted on 07-20-14 11:38:20 AM Link | Quote
Any chance you can transfer these codes from the final game to the demo?

http://uk.codejunkies.com/search/codes/Starfox-Adventures_GameCube_7340223-7___.aspx
Treevis121

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Posted on 07-20-14 06:50:07 PM (last edited by Treevis121 at 07-21-14 02:37:13 AM) Link | Quote
Originally posted by gonetogo
Any chance you can transfer these codes from the final game to the demo?

http://uk.codejunkies.com/search/codes/Starfox-Adventures_GameCube_7340223-7___.aspx


I can compare where those are accessed, most likely. I just wonder if there's a major difference between the PAL and NTSC version... I've got the NTSC version, so I may have to locate a PAL version and compare both to the kiosk version.

Does anyone have a save state they can lend me for the retail version? It'd be easier if I could skip ahead to Thorntail Hollow.

Edit: Huh, using a save state from the kiosk with the retail version works somewhat... I guess transferring the codes isn't so far-fetched (knock on some wood).

Edit2: I found the addresses for health and magic in the retail version, revealing something that may get me closer to transferring the retail codes to the kiosk.

. . . . . . . Retail . . . . . Kiosk
Health . . .003A3F14 . . 0038CEBC
Magic . . . 003A3F19 . . 0038CEC1
Scarabs . .003A3F1C . . 0038CEC4

They're separated the same, albeit in a different location. Neat.
Treevis121

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Posted on 07-21-14 03:44:43 AM (last edited by Treevis121 at 07-21-14 04:27:59 AM) Link | Quote
Okay, I managed to unlock a whole bunch of stuff... accidentally. Heh.

$Unstable
0038CEC1 0001FFFF

It breaks your staff power (I think), but for what it does, I think it makes up for it. Load a save state with this, because it might not work when regularly starting the game.

Oh, and I updated the Health code.

$Health Never Goes Down
0038CEBC 00000060
0038CEBD 00000010
gonetogo
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Posted on 07-21-14 12:16:26 PM Link | Quote
If I try using that code, I cannot even start the game anymore. After the Nintendo/Rare logos, I get some strange error screen.
Treevis121

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Posted on 07-21-14 01:38:19 PM Link | Quote
Originally posted by gonetogo
If I try using that code, I cannot even start the game anymore. After the Nintendo/Rare logos, I get some strange error screen.


Start the game with the code off, then apply it in-game.
gonetogo
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Posted on 07-21-14 03:56:51 PM Link | Quote
Originally posted by Treevis121
Originally posted by gonetogo
If I try using that code, I cannot even start the game anymore. After the Nintendo/Rare logos, I get some strange error screen.


Start the game with the code off, then apply it in-game.


I didn't know that was possible. It does make the game buggy as hell though. I tried applying it in the Thorntail Store but the game always crashes once I return to Thorntail Hollow. No issues in Snowhorn Wastes as of yet though. You are doing great stuff
gonetogo
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Posted on 07-21-14 05:48:18 PM Link | Quote
Somehow I was able to get to Thorntail Hollow now (enable the code in one save file, make items & powerups appear, then quit from the menu and start a game from the Thorntail Hollow option -> the game skips the intro sequence and you can go to the Warpstone or Arwing).

Following issues appear:
1. Warpstone
He warps me to the Krazoa Palace, but as I don't have any magic power, I cannot continue there.

2. Arwing
Demo ends automatically if I finish the missions to Cloudrunner Fortress and Walled City. Mission to Dragon Rock appears to be unfinished.

They really didn't make it easy to continue through the demo
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Posted on 07-21-14 06:19:07 PM (last edited by Treevis121 at 07-21-14 06:33:35 PM) Link | Quote
Originally posted by gonetogo
Somehow I was able to get to Thorntail Hollow now (enable the code in one save file, make items & powerups appear, then quit from the menu and start a game from the Thorntail Hollow option -> the game skips the intro sequence and you can go to the Warpstone or Arwing).

Following issues appear:
1. Warpstone
He warps me to the Krazoa Palace, but as I don't have any magic power, I cannot continue there.

2. Arwing
Demo ends automatically if I finish the missions to Cloudrunner Fortress and Walled City. Mission to Dragon Rock appears to be unfinished.

They really didn't make it easy to continue through the demo


Yeah, that, and the game being prone to crashing dolphin at the drop of a hat.

I'm not entirely certain if this'll make any difference (I'm still trying to find a stable solution), but turn off the infinite staff power code and add this in with the Unstable code:

0038CEC2 00000001

I gotta get these codes organized somewhere... Here: https://docs.google.com/spreadsheets/d/10-Jy9I0a7OJ5eHPG13PMcpuGyqn9MiGiBMO_rNBLmRE/edit?usp=sharing
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Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02) New poll - New thread - New reply


Rusted Logic

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