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Jul - SM64 Hacking (Archive) - Project64MM(Memory Mod) 1.0 - RDRAM Extension |
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Cajetan Member Level: 20 ![]() ![]() ![]() ![]() ![]() Posts: 50/86 EXP: 39510 For next: 2929 Since: 08-06-11 From: Binary Since last post: 2.0 years Last activity: 1.0 years ![]() |
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0x80400000 to 0x80FFFFFF. Here is a picture, showing that I'm over 8MB RDRAM. -Gone- Here is the download, with source code included of course: http://dl.dropboxusercontent.com/u/5322563/Project64MM.zip Current bugs: - It gave me (on the debugger version) 4 LW compilation errors and 2 SW compilation errors in address C00000-C00002. I will fix that soon. If you find any more bugs, please report them. ======================================== Old text up there is gone, here's an update: Instructions: 1. Select ROM and use it. 2. Go to Options -> Settings 3. Select: "Config: GameName" 4. Then look for "Memory Size". 5. Select your RDRAM size. You can select 4MB to 100MB RDRAM max. 6. ??? 7. Profit. http://fbe.am/ofx Update: PJ64 2.1MM is packed into a ZIP now. No crappy setups with toolbar or other annoying crap anymore. |
Rena![]() Star Mario Fennel Level: 128 ![]() ![]() ![]() ![]() Posts: 5022/5242 EXP: 23794063 For next: 587637 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 36 days Last activity: 36 days ![]() |
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I've made this post invisible. While I agree that further breaking outside the boundaries of the N64 and thus preventing hardware compatibility is not the best thing to do, I don't believe that cursing people out is going to fix the problem any faster. -MM88 later ed: Rena, I don't give a shit how much you hate the idea (and just for future reference, I hate it too). You do not get the right to hide someone else's topic just for that reason. -Inu |
Cajetan Member Level: 20 ![]() ![]() ![]() ![]() ![]() Posts: 51/86 EXP: 39510 For next: 2929 Since: 08-06-11 From: Binary Since last post: 2.0 years Last activity: 1.0 years ![]() |
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Originally posted by Rena It seems like that you didn't read my topic, Rena (Weren't your name HyperHacker before?) "I'm releasing a little test version." This means: It's a test. It doesn't means that I'm going to do it forever. Actually yes. I want to stop at 12MB, since I've done that myself with some friends by soldering two 36MBit chips and use the expansion Pak to reach a max RDRAM size of 12MB. This actually worked on the real N64. And so I'm actually looking forward to 12MB RDRAM. If you want to discuss about it any longer, go on and post it into SMW Central. Actually, this forum contains the SM64 Hacking forum, which is far more active than this forum currently. I don't know why, but well, it's the truth. And tell me please: What person still haves a N64? Not the most, just saying. The most have now all the new consoles like Wii, Wii U, PlayStation 3, Xbox 360. Do you think they care about N64 or older consoles? No. Only the less are actually still playing on a real N64. But even those people are playing ROM Hacks only on emulators like Project64 and don't even try it on a real N64 console, cause it's useless to buy any more stuff for it to get the ROM running on it, maybe for hobbyists. Why trying to make a SM64 Hack for both Emulator and N64, if only a damn less amount of people would play it on a real N64. No, trust me. Everyone plays on Emulators, even those who still have the real N64. |
Joe Common spammer 🗿 Level: 105 ![]() ![]() ![]() ![]() Posts: 2883/3299 EXP: 11863461 For next: 398799 Since: 08-02-07 From: Pororoca Since last post: 17 days Last activity: 1 day ![]() |
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Originally posted by CajetanYou mean most of the SM64 "hackers" only use emulators. If you ignore them, the rest of the N64 hackers - myself included - are far more interested in seeing code run on a real console. I'm particularly interested in the fact that you got more RAM working on a real console. Do you know if the correct value ends up at 0x80000318? |
Casis777 User Level: 10 ![]() ![]() ![]() ![]() Posts: 19/19 EXP: 4048 For next: 366 Since: 10-10-11 Since last post: 4.0 years Last activity: 4.0 years ![]() |
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I wonder... have you tried playing OoT with the 12MB enabled? The reason I ask this is because the actor files (enemies, NPCS, items) use virtual addresses for things that are stored within the .data and .rodata sections. These "virtual" addresses are identified if the address is greater than 0x807FFFFF. |
Cajetan Member Level: 20 ![]() ![]() ![]() ![]() ![]() Posts: 52/86 EXP: 39510 For next: 2929 Since: 08-06-11 From: Binary Since last post: 2.0 years Last activity: 1.0 years ![]() |
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Thought I update this topic with the newest version, which I released a while ago on SMW Central.
It uses now Project64 2.1 instead of the old PJ64 1.6. It's better, faster and overclocks the MIPS CPU. |
xdaniel 730 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 54 ![]() ![]() ![]() ![]() ![]() Posts: 460/733 EXP: 1162177 For next: 71693 Since: 12-04-08 Pronouns: he/him From: Germany Since last post: 3 days Last activity: 7 min. ![]() |
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Zelda OoT appears to run fine with the PJ64 v2.1-based version and any memory size, gave OoT NTSC v1.0, PAL v1.0 and MQ Debug a quick look with 20 MB RDRAM, haven't tried the previous version of the emulator.
Also: Why all the toolbar shit in the installer? |
Joe Common spammer 🗿 Level: 105 ![]() ![]() ![]() ![]() Posts: 2903/3299 EXP: 11863461 For next: 398799 Since: 08-02-07 From: Pororoca Since last post: 17 days Last activity: 1 day ![]() |
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It's a little suspicious.
Why don't you remove that download link for now and put it back once you get rid of the toolbar junk? ![]() |
Cajetan Member Level: 20 ![]() ![]() ![]() ![]() ![]() Posts: 53/86 EXP: 39510 For next: 2929 Since: 08-06-11 From: Binary Since last post: 2.0 years Last activity: 1.0 years ![]() |
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Originally posted by xdaniel I don't know. It's probarly zilmar's fault. Originally posted by Joe Okay, I updated it: Download it here: http://dl.smwcentral.net/4929/Project64%202.1%20Fruit%20Edition%201.0.zip |
Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 184 ![]() ![]() ![]() ![]() ![]() Posts: 12008/12211 EXP: 84802132 For next: 1317278 Since: 07-03-07 From: 52-2-88-7 Since last post: 3.0 years Last activity: 3.0 years ![]() |
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I'm gonna also note that there shall be no toolbar shenanigans in this forum, so if something has a ton of shady junk in it, I'm gonna probably just delete the links to it until it's no longer filled with questionable toolbar junk. |
Cajetan Member Level: 20 ![]() ![]() ![]() ![]() ![]() Posts: 60/86 EXP: 39510 For next: 2929 Since: 08-06-11 From: Binary Since last post: 2.0 years Last activity: 1.0 years ![]() |
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Hello, I'm back again. After the attempt to ruin my work, everything is fixed now. In this case, I can finally post the new version here.
So, here it is, reuploaded and this time 8MB RDRAM to 100MB RDRAM. http://fbe.am/ofx Packed in a ZIP, no Setups with toolbar crap. Have fun |
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Jul - SM64 Hacking (Archive) - Project64MM(Memory Mod) 1.0 - RDRAM Extension |
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Acmlmboard - commit 5d36857 [2018-03-03]
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