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05-02-22 05:35:23 PM
Jul - Gaming - Let's talk pokémon! New poll - New thread - New reply
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Peardian

  
Magikoopa

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Posted on 10-15-13 01:46:16 AM Link | Quote
Originally posted by Xenesis
Originally posted by GuyPerfect
Originally posted by Lunaria
I would be looking forward for X and Y but B&W (and 2) kinda broke me with the dynamic exp. Unless I see that gone after the games come out I know I won't enjoy the games from a mechanical standpoint. (Which is a big thing for me with RPGs!)
So I guess I will see when the games comes out, but I'm not holding my breath.


Exp. gain is static once again. I found this out trying to level up some freshly-bred Eevee and found the level 1s were getting the same Exp. as the things I was fighting with. Couple this with the lack of rustling grass (and the Audino often contained therein) and it's once again a tedious endeavor to level up a lowbie Pokémon.


That's really disappointing!

I thought the dynamic EXP was the best feature in Gen V simply because it meant that keeping a well balanced 6 poke team was not tedious.

It was an interesting change, and did spice things up, but after playing White 2 for a bit, I now realize how ridiculous it can be in certain cases. In one battle, my Pokemon was a few levels below the other Trainer's Pokemon. When I defeated it, I got enough experience to level me up two levels higher than the opponent I just defeated.

It made sense in some aspects, and definitely helped your team adapt quickly, but it also sort of took a chunk out of the concept of training. Show a newly-caught weak Pokemon to something twice its level, and suddenly it learns 2-3 moves, maybe even evolve.

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Xenesis

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Posted on 10-15-13 04:36:13 AM (last edited by Xenesis at 10-15-13 04:59:52 AM) Link | Quote
Originally posted by Peardian
It was an interesting change, and did spice things up, but after playing White 2 for a bit, I now realize how ridiculous it can be in certain cases. In one battle, my Pokemon was a few levels below the other Trainer's Pokemon. When I defeated it, I got enough experience to level me up two levels higher than the opponent I just defeated.

It made sense in some aspects, and definitely helped your team adapt quickly, but it also sort of took a chunk out of the concept of training. Show a newly-caught weak Pokemon to something twice its level, and suddenly it learns 2-3 moves, maybe even evolve.


That's the thing I liked best about it though! The game was self correcting. If you're hideously underlevelled, you'll spring your levels up to the 'correct' level in the extremely short term, it discouraged grinding to way overlevel and basically meant that for the first time ever, they were free to have regular level jumps in enemy trainers and it wouldn't mean hours of grinding if you'd somehow maladjusted your team's exp pool.

Essentially I'm sad it's gone because Generation V was the very first time since infinite rare candies in Red/Blue where grinding was never necessary for the already grind-heavy Pokemon series.
2Tie

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Posted on 10-15-13 05:39:42 AM Link | Quote
If I may chime in here, the revised EXP Share has been /severely/ buffed, to the point where it's now a Key Item... Grinding as it was in previous games seems like it will be a thing of the past, except if you turn the EXP Share off for some reason... Keep in mind though, the level progression of trainers and gyms (and the League Championship) has also been increased to keep in check with it.

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GuyPerfect
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Posted on 10-15-13 03:40:49 PM Link | Quote
Originally posted by 2Tie
[... T]he revised EXP Share has been /severely/ buffed, to the point where it's now a Key Item...

I turned it off after two battles because it was irritating me. Does it split the Exp. evenly among the party, or does it actually grant more total Exp. than having it off? I imagine it's identical to the Generation I version, but I honestly can't say for sure.

On another note, I'm pleased to report that X/Y follows in Generation V's footsteps in that it gives you a free Lucky Egg in one of the towns. I was able to rapidly level a new Flareon and Jolteon up to the level of the rest of my team in fairly short order.
2Tie

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Posted on 10-15-13 04:13:08 PM Link | Quote
When the EXP Share is on, the pokemon in a battle get the same XP as if they were the only pokemon in the battle, and non-battling pokemon each get half of what they would had they been the only pokemon in the battle.

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GuyPerfect
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Posted on 10-15-13 04:21:42 PM (last edited by GuyPerfect at 10-15-13 04:27:23 PM) Link | Quote
Well that was unexpected. I ran some trials to test the Exp. Share and found that the Exp. system was changed in a more general sense...

Level 27 Dugtrio - Off - 1 Pokémon = 547 Exp.
Level 28 Dugtrio - Off - 1 Pokémon = 568 Exp.
Level 28 Dugtrio - Off - 6 Pokémon = 568 Exp. each, 852 Lucky Egg
Level 27 Trapinch - Off - 1 Pokémon = 223 Exp.
Level 27 Trapinch - Off - 2 Pokémon = 223 Exp. each
Level 28 Trapinch - Off - 1 Pokémon = 232 Exp.
Level 28 Trapinch - Off - 2 Pokémon = 232 Exp. each
Level 26 Gible - On - 1 Pokémon = 222 Exp. battled, uh... it didn't say how much the others got. *Writes down numbers*
Level 28 Trapinch - On - 1 Pokémon = 232 Exp battled, 116 each shared, 174 Lucky Egg
Level 27 Trapinch - On - 2 Pokémon = 223 Exp. each battled, 111 each shared, 166 Lucky Egg

In other words, Exp. now works like this:

• Relative level has no effect on the amount of Exp. received for a defeat
• All Pokémon who participate in a battle gain full Exp. for the opposing Pokémon's defeat
• All Pokémon who did not participate receive half the Exp. for the opposing Pokémon's defeat via Exp. Share
• Lucky Egg's 1.5x multiplier occurs after integer truncation of the Exp. Share calculation

So what this means is that all this time, having turned off the "irritating" Exp. Share, it turns out I wasn't actually distributing my Exp. across all party members like in Generation I. I've instead been wasting untold amounts of Exp.

EDIT:
It occurs to me that if you can come across six Lucky Eggs, you can really rack up the Exp. across your whole team.
Lunaria

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Posted on 10-15-13 04:33:17 PM Link | Quote
Originally posted by Xenesis
That's the thing I liked best about it though! The game was self correcting. If you're hideously underlevelled, you'll spring your levels up to the 'correct' level in the extremely short term, it discouraged grinding to way overlevel and basically meant that for the first time ever, they were free to have regular level jumps in enemy trainers and it wouldn't mean hours of grinding if you'd somehow maladjusted your team's exp pool.

Essentially I'm sad it's gone because Generation V was the very first time since infinite rare candies in Red/Blue where grinding was never necessary for the already grind-heavy Pokemon series.
Problem is that the reverse is also true, even if you're struggling after having beaten all the trainers and can't fight a gym leader with pokemons that are on par with what the game wants it turns into an even more large grind feast as you have to get EXP from killing low level wilds that give nothing since EXP in those games scale down if you're above them in levels.

The EXP system in B&W was horrible even for a dynamic one, and that's not even touching on the fact that post game has a large bump up in trainer levels right away so you struggle as soon as you get into it.

I think it's great to encourage leveling up low levels and catching new pokemons as it's with the spirit of the games, but the system in place in B&W was simply horrid as far as I'm concerned since it sacrifices too much in trying to achieve that, yet still struggles on the finish line.


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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 10-15-13 10:46:25 PM (last edited by Rena at 10-15-13 10:46:46 PM) Link | Quote
Post #5118 · Tue 131015 184625
Yeah, the EXP system is nice when you're a lower level, but reach one of several points where you've beaten all the nearby trainers but the next gym's level is much higher than theirs, and you're back to a grindfest again, that now takes even longer because of the low wild Pokemons' levels...

Originally posted by Stigandr
Health alarm: finally fixed properly in X/Y - you get a few beeps when you first enter the red health zone, or when you send out a pokemon already in that state, and that's the end of it. No music overrides, no constant beeping. Took the fuckers long enough, god damn.

HALLELUJAH
For a while it seemed like the trend was to add more and more annoying alarms (adding them to Mario games even). Hopefully they'll continue to turn that around.

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Xenesis

Roy Koopa
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Posted on 10-16-13 12:15:05 AM Link | Quote
Originally posted by Lunaria
Originally posted by Xenesis
That's the thing I liked best about it though! The game was self correcting. If you're hideously underlevelled, you'll spring your levels up to the 'correct' level in the extremely short term, it discouraged grinding to way overlevel and basically meant that for the first time ever, they were free to have regular level jumps in enemy trainers and it wouldn't mean hours of grinding if you'd somehow maladjusted your team's exp pool.

Essentially I'm sad it's gone because Generation V was the very first time since infinite rare candies in Red/Blue where grinding was never necessary for the already grind-heavy Pokemon series.
Problem is that the reverse is also true, even if you're struggling after having beaten all the trainers and can't fight a gym leader with pokemons that are on par with what the game wants it turns into an even more large grind feast as you have to get EXP from killing low level wilds that give nothing since EXP in those games scale down if you're above them in levels.

The EXP system in B&W was horrible even for a dynamic one, and that's not even touching on the fact that post game has a large bump up in trainer levels right away so you struggle as soon as you get into it.

I think it's great to encourage leveling up low levels and catching new pokemons as it's with the spirit of the games, but the system in place in B&W was simply horrid as far as I'm concerned since it sacrifices too much in trying to achieve that, yet still struggles on the finish line.



Once you reach Nimbasa city that's never an issue - the game gives you 10-20 trainers per day, with the level scaled to how many badges you have/if you've defeated the elite four. Then there's the rebattleable stuff post-E4 when the biggest level jumps are (Cynthia, Undella Town, etc.) so there's no situation where you should actually be running out of trainers to fight.
Lunaria

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Posted on 10-16-13 04:44:14 AM Link | Quote
There is before you reach the point in game of nimbasa city, and that covers at least three gyms. And frankly, going back to the same city every day to grind EXP on trainers there is not a very good mechanic either.

This could simply have been avoided if the developers had the brains to look over and balanced the EXP gain. They could possibly have solved it simply by having more optional areas available or something else. An RPG is always going to be grindy to some degree, it's hard to get away from, the problem is that it needs to be fun for the player.

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UselessGhost

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Posted on 10-16-13 08:04:43 AM Link | Quote


Pokemon dress-up game of the year
Cuber456

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Posted on 10-16-13 10:53:25 AM Link | Quote
I don't even have Pokemon X or Y yet but I thought it would be wise to inform you guys who do have the game(s) that, according to IGN, there is a GAME BREAKING BUG. It is apparently triggered by saving in Lumiose City and it looks like your save file is completely bricked resulting in you having to start from scratch. Not sure how far in the game that city is but be aware. If any of you have the digital version of the game then it might not be a bad idea to use that save backup feature, that way if your save file does get bricked, you can just load the backup and not have to start from scratch. I mean, if this glitch happens in one city, what is to stop it from happening in other places?

I'm guessing that Nintendo will release a patch for the game at some point via the eshop but, at the moment, Nintendo has yet to acknowledge the bug.

...Also, is it me or are games having more game breaking bugs lately???....

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FieryIce

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Posted on 10-16-13 12:15:31 PM Link | Quote
And I just finished buying Pokemon X online. It should arrive here in two days or so ... and now I just have to go back to studying for midterms ._.

At least I haven't been exposed to any spoilers so far!
Cuber456

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Posted on 10-16-13 04:02:41 PM Link | Quote
Originally posted by FieryIce
It should arrive here in two days or so ... and now I just have to go back to studying for midterms ._.
Hahaha.... good one.

Perhaps you are a person who can be super concentrated when studying for midterms and playing games but for me, starting a brand new game during the semester is like opening pandora's box and that box doesn't shut easily once opened.

Limit as → more games = :specialed:

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Ehm
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Posted on 10-16-13 04:32:49 PM Link | Quote
Originally posted by Cuber456
I don't even have Pokemon X or Y yet but I thought it would be wise to inform you guys who do have the game(s) that, according to IGN, there is a GAME BREAKING BUG.

Although this is a massive oversight, there's a makeshift fix.
Kak

...
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Posted on 10-16-13 05:29:23 PM Link | Quote
Originally posted by m64m
Originally posted by Cuber456
I don't even have Pokemon X or Y yet but I thought it would be wise to inform you guys who do have the game(s) that, according to IGN, there is a GAME BREAKING BUG.

Although this is a massive oversight, there's a makeshift fix.


So, the wait for a solution took less than one day. Good.

I'm still counting how much time it will take for an official "fix" to be made.

GuyPerfect
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Posted on 10-16-13 06:24:45 PM (last edited by GuyPerfect at 10-16-13 06:24:54 PM) Link | Quote
Heh. I got Xerneas down to low HP and put it to sleep, then in jest threw a Premier Ball at it. Now I have a Xerneas in a Premier Ball.
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Posted on 10-16-13 06:34:47 PM Link | Quote
My sister has Pokemon X.

I do not, since I can't afford it.

I am jealous to maximum.

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Cuber456

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Posted on 10-16-13 08:47:09 PM Link | Quote
Originally posted by Kak64
Originally posted by m64m
Originally posted by Cuber456
I don't even have Pokemon X or Y yet but I thought it would be wise to inform you guys who do have the game(s) that, according to IGN, there is a GAME BREAKING BUG.

Although this is a massive oversight, there's a makeshift fix.


So, the wait for a solution took less than one day. Good.

I'm still counting how much time it will take for an official "fix" to be made.


Its nice that someone found some sort of solution to this glitch. At least there is a way out but, in my opinion, it is fucking ridiculous that the game has barely been out for 4 days and there is already some huge glitch in the game. First SS and then this. Come on Nintendo, get your act together. There is nothing worse than pouring time into a game just to have it taken away by some unforeseen flaw. Worrying about these stupid glitches takes some of the fun out of the gameplay in the best case and in the worst case they make you stop playing the game.

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Xenesis

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Posted on 10-16-13 11:26:13 PM Link | Quote
Originally posted by Cuber456
Its nice that someone found some sort of solution to this glitch. At least there is a way out but, in my opinion, it is fucking ridiculous that the game has barely been out for 4 days and there is already some huge glitch in the game. First SS and then this. Come on Nintendo, get your act together. There is nothing worse than pouring time into a game just to have it taken away by some unforeseen flaw. Worrying about these stupid glitches takes some of the fun out of the gameplay in the best case and in the worst case they make you stop playing the game.


Do remember we're talking about the developers that gave us Red/Blue: One of the buggiest games of all time where the number of programming glitches accessible to the player number in the hundreds (to thousands?). Every generation of Pokemon has had some really dumb glitches/oversight/flaw that messes something up. When a game is as popular as pokemon with millions of eyeballs on it, they'll just be discovered faster.

See:
The Laundry List that is RBY
Celebi Egg Glitch (GSC)
Berry Glitch (RS)
Thunderbolt Sound Glitch (FrLg)
RNG Seeding Glitch (E)
Pomeg Berry Glitch (E)
Surf outside the Walls (DP)
Ditto Glitch (DP)
Sky Drop Glitch (BW/BW2) - I'd like to note this one is special because Nintendo themselves had to ban this move from their tournaments.

There's more, but to say that Game Freak are a paragon of programming excellence without a history of game-breaking or dangerous bugs in their games is definitely not true. They're basically the Bethesda of Nintendo consoles.
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