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12-17-17 12:41:04 AM

Jul - Gaming - Let's talk pokémon! New poll - New thread - New reply
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gridatttack

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Posted on 12-11-14 10:55:09 PM Link | Quote
I guess that the others regi dolls arent available yet to the public? Its too early to say they are unobtainable...

Anyway, heres my secret base from past week.

GuyPerfect
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Posted on 02-21-15 10:58:19 AM Link | Quote
So I guess it's been a while...

GuyPerfect
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Posted on 03-01-15 06:33:56 PM Link | Quote
I just renewed my Pokémon Bank subscription and claimed those 264 Battle Points. When I logged back in, Brigette gave me all three fully-evolved Johto starters with their Hidden Abilities.

Turns out this is a promotion that started on February 27 and will remain active to all Pokémon Bank users through November 30. This is the first time a Hidden Ability Johto starter was ever made available, so it wouldn't hurt to snag 'em while you have a chance.

On a similar note, fully-evolved Unova starters with their Hidden Abilities are also available until November 30, but you need to claim them via Mystery Gift/Internet using codes POKEMON497, POKEMON500 and POKEMON503.

Meganium
Leaf Guard
Typhlosion
Flash Fire
Feraligatr
Sheer Force
Serperior
Contrary
Emboar
Reckless
Samurott
Shell Armor
GuyPerfect
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Posted on 03-08-15 09:16:13 AM Link | Quote
So, um... Does anyone have a Lansat Berry? I'm on my way to 100 Battle Maison wins, but you know how that goes...

I scored some other exotic Berries on the GTS somehow or other, so I'll be able to trade a Starf, Enigma or Jaboca Berry (once the plants finish growing) in echange for a Lansat Berry (provided I can't get 100 wins).
GuyPerfect
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Posted on 03-14-15 10:22:18 PM Link | Quote
Phew, finally got one. I've been searching the GTS for a week, making some feeble attempts at winning one in the Battle Maison (100-win streak), and even hit up a Pokémon forum to see if anyone had one. I wound up finding one on the GTS by chance after who knows how many Starf Berries scrolled by, and it immediately went to the loamy soil.

In two days, I oughtta have more.

On a whim, I hacked up some Hidden Ability Pokémon in Black 2 and hit them against the validation algorithm. Strangely, it seems most Pokémon were allowed to have their Hidden Abilities in gen 5, probably through event distributions if not the Dream World or Dream Radar (or Hidden Grotto, in-game event, etc.). In fact, the only exceptions I've found so far are 1) starters with their Hidden Abilities have to be male, and 2) the Johto starters can't have their Hidden Abilities. The ongoing Pokémon Bank distribution is the first time they've ever been made available. All of the other starters went through without a hitch, as did Pikachu with Lightning Rod.
Gabu

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Posted on 03-15-15 06:21:11 AM (last edited by Gabu at 03-15-15 06:21:49 AM) Link | Quote
I just have to announce the following bullshit.

I've been actively searching for shiny Pokemon on the GTS/Wonder Trade. Here is what I've acquired on the server only by trading commons just in the past two weeks:

Inkay
Tentacruel
Caterpie
Salamence
Deino
Probably others I can't remember right now but you get the point

Meanwhile I've been asking virtually only for Scatterbugs on the GTS. I've gotten exactly zero shinies.

GuyPerfect
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Posted on 03-21-15 10:13:06 AM (last edited by GuyPerfect at 03-22-15 08:08:49 PM) Link | Quote
I've been researching Eviolite, which is a held item that boosts both Defense and Special Defense by 50%, but only if the Pokémon can still evolve. It's typically the case that a Pokémon's final form is far and away stronger than its unevoled forms, and when Mega Evolution comes into play, those stats go even higher. So I wondered, is there any Pokémon that, when boosted by Eviolite, actually gains an edge over Mega Evolvers?

Yes, yes there is. Think about Pokémon with famously high defenses. At level 50 with benefiting natures, some of their maximum stats look like this:

HP Atk Def SAt SDe Spd
Aegislash (Shield) 167 112 222 112 222 123
Aggron (Mega) 177 211 310 123 145 112
Carbink 157 112 222 112 222 112
Deoxys (Defense) 157 134 233 134 233 156
Diancie (Regular) 157 167 222 167 222 112
Registeel 187 139 222 139 222 112
Shuckle 127 68 310 68 310 62
Steelix (Mega) 182 194 310 117 161 90
In contrast, let's look at some of the outliers in defenses when Eviolite comes into play:

HP Atk Def SAt SDe Spd
Doublade 166 178 333 106 166 95
Dusclops 147 134 300 123 300 84
Lairon 167 156 316 112 168 101
Nosepass 137 106 307 106 234 90
Onix 142 106 349 90 159 134
Porygon2 192 145 234 172 241 123
Shieldon 137 103 280 103 231 90
Togetic 162 101 225 145 258 101
Isn't that fun? Some of the prior evolutions are brought up to the levels of their evolutions' Mega Evolutions. Doublade is right up there alongside Aegislash's Shield Form, which it still is even when attacking. And just look at Porygon2: it's favorably comparable to freaking Deoxys in its Defense form, attack stats and all. Dusclops is through the roof, being within twitching distance of the almighty Shuckle defensivley, and over twice as powerful offensively.

Of course, Eviolite has its drawbacks. For starters, Deoxys can hold some item that isn't Eviloite and still have stats like that, whereas Porygon2 cannot. Plus, unlike base stats, Eviolite can be Tricked, Switcheroo'd, Knock Offed, Klutzed, Coveted, Thieved and Magic Roomed.

There's another item with a similar effect: Assault Vest. It can be used on any Pokémon, but it only boosts Special Defense by 50%, and has the nasty drawback in that it prevents the use of status moves. Running an algorithm on that while also including the calculations for Eviolite, a list of strongest defenses emerges. Here's a sample:

HP Atk Def SAt SDe Spd
Shuckle 127 68 310 68 465 62
Dusclops 147 134 300 123 300 84
Deoxys (Defense) 157 134 233 134 349 156
Regice 187 112 167 167 415 112
Bastiodon 167 114 242 108 313 90
Registeel 187 139 222 139 333 112
Aegislash (Sheild) 167 112 222 112 333 123
Carbink 157 112 222 112 333 112
Diancie (Regular) 157 167 222 167 333 112
Probopass 167 117 216 139 333 101
Nosepass 137 106 307 106 234 90
Lugia 213 156 200 156 339 178
Regirock 187 167 277 112 250 112
Dusknoir 152 167 205 128 308 106
Shieldon 137 103 280 103 231 90
Onix 142 106 349 90 159 134
Regrettably, Porygon2 is down in 25th place on this list. On the other hand, the first Mega Evolution (Steelix) is down at number 30.
__________

EDIT:

I've prettied up my spreadsheet and am making my data available:

Defense Modifiers
Lunaria

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Posted on 05-31-15 10:56:18 AM (last edited by Lunaria at 05-31-15 10:57:13 AM) Link | Quote
E3 is coming up, and with it, I'm expecting a new pokemon game to be announced. So, on that note, I figured I'd list a few things that would get me more interested in getting it. As it's stands, I'm fairly sick of the main series, it would require quite a bit of freshness before I'd consider getting a new one.

So, without further ado, here are the things I'd like to see:

Main Features:

*Somewhat interesting plot. (It does not need to be deep, it just needs to be there. See PMD.)
*Not using the 8 gyms + elite four approach, or if it's done, it's very different.
*Less linearity and railroading.
*Great variety of pokemon right from the start. (X&Y did this right!)
*More unique and intriguing areas. (Possibly more fantasy or sc-fi elements?)
*New game+ mode.
*Actual interesting post game that you can level your mons of any level in.
*Better framerate.
*If gyms, make them not suck as much as they have been recently.
*Make the pvp not suck. (Trading and battling is supposed to be a staple of the series, yet it sure as hell ain't much fun.)
*If featuring any minigame (slots, etc.) or post game battle arena, make it less bloody grindy. (I don't care what anyone says, it's NOT a good post game.)
*No more legendary shit pokemon, please. (It was fun! ...the first few times.)
*Get rid of IVs. (If we have shit like the friend safari in X&Y, we might as well.)


Quality of life changes:

*More than one save file. (It's the year 2015, it's not bloody hard.)
*Being able to pick what pokemon to send out at the start of the battle instead of the first one. (Could be made an option for those who prefer the old way.)
*More options! (Volume sliders, colour blind mode, etc.)
*The option to turn off the low health notification. (In whatever form it takes.)
*Re-naming pokemons can be done everywhere.


Obviously, I'm not expecting all of these to happen. (Or any, really, what with GF's track record.) But one can always be hopeful, right?

At this rate I'm more intrigued and hopeful about the new PMD.
Cuber456

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Posted on 05-31-15 10:39:40 PM Link | Quote
Originally posted by Lunaria
*Not using the 8 gyms + elite four approach, or if it's done, it's very different.

That's to Pokemon as 8 worlds is to Mario and 8 dungeons is to Zelda. I kind of doubt they are going to shake up the formula much because it works.

Originally posted by Lunaria
*Less linearity and railroading.

That's a tough goal to work towards in any game. With a linear game, the player will always follow the same "path" the first time they play and the 1000th time they play (glitching aside). That allows devs to develop one story to present to the player and the gameplay can be tailored to that single path. The second you allow the player to take their own paths is when stuff gets hairy. The story and gameplay is now player dependent and the more choices you give to the player, the more complex it is to form a cohesive story and fair gameplay for all scenarios. Of course, nonlinear gameplay is more fun because of it though.

Originally posted by Lunaria
*No more legendary shit pokemon, please. (It was fun! ...the first few times.)

Well after having legendary Pokemon since Gen I, you can imagine that they'd run out of ideas for legendaries. They'll keep having legendaries because they always have though.

Originally posted by Lunaria
*More than one save file.

It might have been an excuse for Red/Blue/Yellow but Game Freak will probably keep doing it since they've gotten away with it for 15+ years.
Lunaria

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Posted on 06-01-15 06:18:33 PM Link | Quote
Actually, zelda games have had a wide variety of dungeon count numbers. Not to mention, in both the mario and zelda case we have had way more variation to the norm than what pokemon does. :V

When I say less linearity and railroading, I do mean that, less of it. I consider ruby and sapphire to be pretty great in that regard. (I have not played the remakes.) But it could go one step further. Gen 3 was linear, no doubt about it, no one can claim otherwise. But it had a wide variety of optional content that unlocked throughout the game which you could tackle at your own discretion. Heck, players are actually fairly unlikely to even remember the sunken ship hours later when you do get surf, etc. I want more of that sort of thing, a rich world that you get to explore at your own discretion, without random people telling you can't go somewhere unless you have beaten the next gym. Pokemon has always had some of that, but I feel it has become worse over the years. (The most grievous example being B&W!)

I think, an entirely non-linear pokemon game could work, but that's not entirely what I'm advocating, rather, I want a more rich world to explore, and less moronic roadblocks that only serve to piss people off at worse, and at best tell players that like to explore to go fuck themselves.


I think gen 1 is the generation that have done legendary pokemons the best so far. (Though gen 3 had a few good ideas too.) In gen 1 they were hidden secret challenges that the player found through exploration, and if they managed to catch the only one of each species, then that was an achievement. The only thing in gen 1 that was a mistake was Mew. Event only pokemons in general is something I find stupid to no end. There is no challenge involved, and the game is a lesser one if you don't pick them up at that one random week where you can download it online. (Goodness knows you might want to replay the game a year or so down the line!)

The roaming kind introduced in gen 2 sounds like a cool idea on paper, but in practice it's not been very enjoyable at all. As a plot point they seldom work either, as there is a huge dissonance between the gameplay and the narrative. In the story they are painted out be these amazing, almost godly, creatures of massive proportion! Yet they are barely challenging at all. They can take a few tries if you want to catch them, but not overall very challenging. (Once you know the set-up, it's just a matter of trying enough times until the RNG favours you.) But a boss battle of challenge? They have been a joke. Gen 3 introduced the regi sidequest, which I like a fair bit. It's interesting, but it's an expanded version of the idea from gen 1 with the birds, but with worse execution.

I'm not saying having legendaries is ruined forever, but for me, they have just taken the concept in worse direction in most instalments. And at this point, they have done it so many times that I'm just dying for something new! You don't need a cosmic super power to add tension or stakes to the plot, in fact, I feel that's exactly that the concept have never done.



Let's be frank here, the only reason the games still have only one save file is because they keep getting away with it and they can sell more copies because of it. :/
(Which is so anti consumer it's not even funny.)
Peardian

  
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Posted on 06-01-15 07:23:32 PM Link | Quote
I've personally never felt a lack of places to explore in recent Pokemon games, especially Black/White. In fact, I didn't even realize there was a whole little ruined building area full of psychic Pokemon near one of the early Gyms in White 2. I don't think I ever explored that dark cave on the route you find Pawniard in, and I haven't been to most of the post-game locations in White yet.

I don't recall seeing many places like that in Y version, though, but maybe it's because I've played it so sporadically that I don't even remember what town I'm in.
Cuber456

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Posted on 06-02-15 10:40:34 PM Link | Quote
Originally posted by Lunaria
Actually, zelda games have had a wide variety of dungeon count numbers. Not to mention, in both the mario and zelda case we have had way more variation to the norm than what pokemon does. :V

Its true that the dungeon counts to Zelda games varies depending on what game you are talking about. I will also admit that the only Pokemon gens I've played are I, II and IV. After IV I just kind of stopped with Pokemon, not because they were bad games but because nothing really felt different since gen I besides the obvious graphics and GUI upgrades.

Originally posted by Lunaria
When I say less linearity and railroading, I do mean that, less of it. I consider ruby and sapphire to be pretty great in that regard. (I have not played the remakes.) But it could go one step further. Gen 3 was linear, no doubt about it, no one can claim otherwise. But it had a wide variety of optional content that unlocked throughout the game which you could tackle at your own discretion. Heck, players are actually fairly unlikely to even remember the sunken ship hours later when you do get surf, etc. I want more of that sort of thing, a rich world that you get to explore at your own discretion, without random people telling you can't go somewhere unless you have beaten the next gym. Pokemon has always had some of that, but I feel it has become worse over the years. (The most grievous example being B&W!)

I think, an entirely non-linear pokemon game could work, but that's not entirely what I'm advocating, rather, I want a more rich world to explore, and less moronic roadblocks that only serve to piss people off at worse, and at best tell players that like to explore to go fuck themselves.


I hear you. I do like the sense of exploration. In terms of Zelda games, that's why I enjoyed Wind Waker so much. I understand that people disliked the sailing and I can understand that but it did have a sense of exploration. Sure, the game did railroad you until like after the 3rd dungeon but after that, you had a whole entire sea to go explore. It was great because it allowed you to double dip, sort of speak. You could either go complete the main mission at hand or go exploring, all at your own pace, which helped to keep the game feeling fresh. Other Zelda games didn't really do that as well which is why I'm interested in the Zelda game coming out for WiiU.

Originally posted by Lunaria
I think gen 1 is the generation that have done legendary pokemons the best so far. (Though gen 3 had a few good ideas too.) In gen 1 they were hidden secret challenges that the player found through exploration, and if they managed to catch the only one of each species, then that was an achievement. The only thing in gen 1 that was a mistake was Mew. Event only pokemons in general is something I find stupid to no end. There is no challenge involved, and the game is a lesser one if you don't pick them up at that one random week where you can download it online. (Goodness knows you might want to replay the game a year or so down the line!)

The roaming kind introduced in gen 2 sounds like a cool idea on paper, but in practice it's not been very enjoyable at all. As a plot point they seldom work either, as there is a huge dissonance between the gameplay and the narrative. In the story they are painted out be these amazing, almost godly, creatures of massive proportion! Yet they are barely challenging at all. They can take a few tries if you want to catch them, but not overall very challenging. (Once you know the set-up, it's just a matter of trying enough times until the RNG favours you.) But a boss battle of challenge? They have been a joke. Gen 3 introduced the regi sidequest, which I like a fair bit. It's interesting, but it's an expanded version of the idea from gen 1 with the birds, but with worse execution.

I'm not saying having legendaries is ruined forever, but for me, they have just taken the concept in worse direction in most instalments. And at this point, they have done it so many times that I'm just dying for something new! You don't need a cosmic super power to add tension or stakes to the plot, in fact, I feel that's exactly that the concept have never done.


Event Pokemon are the worst idea ever and have never been a fan of the idea. Basically, it puts certain Pokemon behind a lock. If you don't go to the events then you won't get the advertised Pokemon and, at some point, the events won't happen anymore which means they won't ever be possible to obtain them through normal means. To me, it's much more interesting to have special Pokemon in hidden in places to explore. Like remember Zapdos or Mewtwo?

As a kid, the roaming legendaries took me a while to figure out how to track them down because I never picked up on the basic patterns. From my memory, if you tried to fly to the closest location where they were, they would just move somewhere else. You had to actually walk to where they were suppose to appear which I resisted doing as a kid because it wasn't as quick as flying. IDK, I was a stupid kid . It would be easier now but I haven't touched Gen II since the batteries in my Gold and Silver carts died.

I think it would take some innovation to reinvent legendary Pokemon. Each gen they tried to make the legendaries more special than the previous. Remember gen I? You had 3 mysterious elementary birds and a mutant experiment that went rampant hiding out in a cave. In gen IV you had space, time and Einstein's Theory of General Relativity as legendaries. It was lame.

Originally posted by Lunaria
Let's be frank here, the only reason the games still have only one save file is because they keep getting away with it and they can sell more copies because of it. :/
(Which is so anti consumer it's not even funny.)

Yeah, there is no real reason. Its common place for games to have multiple save files per cartridge, even back in the GB days in games like Donkey Kong Land 2. Its as anti consumer as Nintendo still enforcing region lock. Its so stupid.
Delpolo
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Posted on 07-30-15 04:12:34 PM Link | Quote
There was recently an online Mystery Gift for the rare Diancie; the only way to get one before this distribution was to get a download code for X/Y from Gamestop when OR/AS came out. I knew there probably wouldn't be another chance to get Diancie for a while though... so, uh, I ended up resetting until I stocked up on competitive-worthy Diancie.

...So now I have nine Diancie to train, and twenty-eight extra Diancie for trade fodder.

Anyways, it ended up getting me back into playing Alpha Sapphire for a bit, so while watching SGDQ I've been idly breeding Oshawott with the Masuda method in the hopes of getting a shiny (which was my last project before dropping the game months ago, after spending two weeks getting unlucky)... and lo and behold, I was lucky enough to get one last night!



Shell Armor Samurott isn't too useful competitively, sadly, so I plan on making good ol' Lancelott the Dewott into a Cool contest superstar instead.







Anyways, I know there's a few other people who were planning on getting back into OR/AS as well so here's a QR code for my secret base. It hasn't really changed, but I thought I might as well make one now that I'm playing again. Everything's level 100 and fully-trained if you've beaten the game and wanna test your team (though it's fine if you haven't beaten the game yet because it still scales to your team), so have fun and try challenging me!

(I'm a Schoolboy which has useful secret base skills, if getting the shiny Pokemon there for your Pokedex isn't enough incentive.)
Peardian

  
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Posted on 02-26-16 05:52:17 PM Link | Quote
So, Pokemon Sun and Moon was just announced today. All we know is that it is coming out this holiday season and that it is for 3DS.
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Posted on 02-26-16 05:57:12 PM Link | Quote
And as an utterly odd turn of fate, Pokemon RBY on the 3DS VC will be Pokemon Bank compatible...!
Lunaria

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Posted on 02-26-16 06:51:04 PM Link | Quote
Jokes have already started showing up whatwith the names though.

I hope they added in newgame plus or multiple save files or something, otherwise I'll skip this one too. :V
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Posted on 02-26-16 06:52:59 PM Link | Quote
Originally posted by Lunaria
I hope they added in newgame plus or multiple save files or something, otherwise I'll skip this one too. :V


I doubt it. Game Freak have shown slavish devotion to the "one save per game" mantra, even so far as to remove the save/restore VC options from the VC re-releases.
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Posted on 05-10-16 06:59:04 PM Link | Quote


SUN AND MOON ARE GO
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Jul - Gaming - Let's talk pokémon! New poll - New thread - New reply




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