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10-17-18 10:53:49 PM

Jul - The Cutting Room Floor - Mystical Ninja 64 Starring Goemon Map Select/Debug New poll - New thread - New reply
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koolaidman
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Posted on 08-23-12 08:28:30 AM Link | Quote
A few years a go, Cendamos created a code for the US version of Mystical Ninja 64 that allows you to access the map select for Mystical Ninja 64. I don't recall anyone ever bringing this up on the site, but since this is one of my favorite games, I decided to bring it up here just in case.

http://i.imgur.com/cgKo5.jpg
http://i.imgur.com/c8NCm.png

Press L to enable Debug Mode
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You can use the map select at many point in the game, but you should bring up the menu when you're in game controlling a character since doing so outside of the main game will kill your character immediately after warping to the area you want. You navigate the menu by using the digital pad. Some map jump values crash the game and some sections don't seem to bring you anywhere (like GOETEAM). Maybe someone who's more familiar with this game can find neat stuff with this.

The ROM has a lot of strings that hint at more debug stuff. There was a video of a prerelease version of the game with some debugging things enabled (http://www.youtube.com/watch?v=EfzZL8WwoQs), although I don't recall if any of the strings from the video exist the rom.

xdaniel
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Posted on 08-23-12 10:41:32 AM Link | Quote
Ported to Japanese version, maybe there's more to that one than to the US version?

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I haven't played much of the game yet, tho, so I couldn't really tell what's used and what isn't, either...
Celice
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Posted on 08-23-12 01:02:20 PM Link | Quote
Man, this game was a trip back in the day... thanks for the info!
Goomther
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Posted on 08-23-12 08:22:04 PM Link | Quote
I actually did go to the menu to check it out, but I couldn't understand a single option. I know one of them is a level select, but I can't remember which option it was. DAIMAP maybe?
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Jul - The Cutting Room Floor - Mystical Ninja 64 Starring Goemon Map Select/Debug New poll - New thread - New reply




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