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DahrkDaiz Member Level: 16 Posts: 31/41 EXP: 19176 For next: 1080 Since: 09-23-07 Since last post: 9.0 years Last activity: 8.8 years |
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| Wow I totally forgot about rusted logic! Anyways I wanted to share with you guys my latest project, Mario Adventure 3. Before I get into it, let me answer some common questions:
1. DD where have you been?! - I simply fell out of the hobby like so many others. 2. Is this a trick? Is this just another project you'll abandon like so many before? -Nope, this is the real deal. 3. Ok so Why Mario Adventure 3? What happened to 2? - 2 was original Luigi Vs Mario. Granted, it was an abandoned project, Mario Adventure 3 is a sequel that builds on all previous hacks and aims to be a "true sequel" to the original Mario Adventure. Alright so what's up with this hack? First, I am using the disassembly of SMB3 done by southbird. He did an excellent job at commenting the code and making it stupid easy to make sweet changes to the SMB3 engine. Because of this, I am staying away from rom expansion and mapper changes that I normally did in the past. This will make the hack work on a regular NES properly on a power pak. Second, all of the major ASM hacks for this game are already in: the power ups, new elements, etc were done first. This was so level design could take advantage of the new features from the start. So what is the "base" of this hack? Rather than having point A to B levels with a a goal ending, levels act as two points between pipes on a map:
Notice all the pipes on the map. The map is 1 tile freeroaming on the solid green or "clear" tiles. Entering a pipe will start the level with a pipe in front of you that takes you to the stage. At the end of every stage is another pipe that brings you back to the map on top of one of the other pipes. Enter that same pipe and you'll be presented with a pipe that takes you to the previous stage in which you can go back to the beginning of the stage and come out of the pipe you originally started. Worlds will be traversed in this same way, making the entire game one long adventure in a Metroidvania style. The status bar in the pic above displays a few new features. The P-Meter and coins are back. Up to 9999 coins can be collected. Below the PMeter is the experience points. Experience points will used to grant special abilities to Mario that are nonessential to the game. Defeating enemies gains EXP while bosses will increase it by more. The abilities you earn can only be used one at a time and you will get an indication of when a new ability given. Above the coins is the air meter. Going into water will deplete the air meter. Coming up to the surface or swimming with you head above water will increse it. If your air meter depletes, you die. Next is the H(coin). This indicates your Hammer Bros. Coins. These coins are the Hammer Bros currency and used to pay tolls to get across paths guarded by Hammer Bros. There is one hammer bros coin in every stage and can only be grabbed once. Finally, below that is the timer. The status bar has an alternate mode accessible by pressing select.The alternate mode displays the number of coins gotten for the duration of the game. There's also an odometer to cover the distance you've traveled. Soon there will be total game timer as well. So what next? Power ups! -Gone- Hammer Mario Tanooki Mario -Returning - Fire Mario Raccoon Mario Frog Mario - Frog Mario can breath under water indefinitely Ice Mario -Ice balls turn enemies into frozen blocks of ice. Also, his ice balls will freeze standing water solid, allowing Mario to create ice bridges. Koopa Mario - Wearing a Koopa shell, Koopa Mario can duck inside of it and begin spinning, bouncing off walls, defeating enemies and destroying bricks and activity ? blocks. Boo Mario - With the ability to transform into Boo, Mario can go through walls, floors and ceilings temporarily. But watch out! If Mario reforms inside a wall, he'll die! If Mario reforms inside an enemy, the enemy will be destroyed. Sledge Mario - More powerful than Hammer Mario, Sledge Mario throws heavier sledge hammers that can destroy bricks and rocks. He's also tough enough to swim in lava! Ninja Mario - Able to use his agility to wall jump and throw shurikens in 7 directions! (not directly down). These aren't planned power ups, these puppies work right now! Video (On a real NES) <object width="640" height="360"><embed src="http://www.youtube-nocookie.com/v/TNfeKShJ6JQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object> Holy cow, what else?! There's a lot of tiny hacks that I've done (such as rainbow color a palette cycling for star power, minor enemy modifications, etc). The current goal is for a 2014 release in celebration of the original Mario Adventure hack.
Just a quick update: Golden Leaf:
Fire Fox Mario:
And just to show that it's not a replacment:
That brings the power count to a total of 3 returning, 1 modified and 5 brand new to the game! |













