| Mega Mario XD 80 ![]() ![]() ![]() ![]() Level: 22 ![]() Posts: 40/81 EXP: 53039 For next: 5311 Since: 10-26-07 From: Australia Since last post: 13.8 years Last activity: 13.8 years |
|
||
| Quote of the moment by The Glitch: "What good is a document without notes? Digital toilet paper at best." **** Hi all. I have a theory about changing the SM64 Sound Bank for inserting your own voices, and/or sound effects. When I used Awwe's found SRIP tool, I found that the file(s) that are created are named after the pointers located in the ROM. For example, the A000800 file is mario's "Hoo!" sound. You look at the location in the ROM, and it says, "6A". What I'm thinking is the Hex Values are pointers to the actual Sound Bank Sound Data in the ROM. Correct me if I'm wrong, but all we'd need to do is find the data and decode it, and then the fun begins. ~Matthew ____________________ Matthew Coburn Member of the Peachy64 Hacking Team NintenNetwork ![]() **** THIS POST IS TOTALLY ORIGINAL UNAUTHORISED DUPLICIATION PROHIBITED |



















