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04-24-22 09:53:24 AM
Jul - Display Case - Clue(do) New poll - New thread - Thread closed
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Ramon
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Posted on 09-09-11 10:16:36 AM (last edited by Ramon at 09-13-11 11:35 AM) Link
You've probably already heard of or played it: Clue/Cluedo is the game's name, and it's considered to be a classic in detective board gaming.

Wiki Link: http://en.wikipedia.org/wiki/Cluedo

Before I type in any rules or my own modification which I have planned, please read the above link (especially the Rules part). If you would like to participate, then post in here. When we get a sufficient amount of players (minimum of 4), I'll write up the rules and the modifications of my version.

Please note:
1. If you want to participate, you should check in at least once every 2 or 3 days. This game bases on turns, so if one takes his time, everybody has to wait.

Short Summary for lazy people:
Basically, there are a number of different characters, weapons and rooms (6 suspects, 6 weapons and 9 rooms in the original). The owner of a mansion has been murdered and there were 6 people and 6 different weapons in the mansion at the time. A certain suspect did it with a certain weapon in a certain room. Each of the suspects/weapons/rooms has its own "card", and at the start of the game, one card of each category is randomly chosen and put into a folder - which then contains the answers to who, where and how. The rest of the cards are randomly given out to all the players.
Now all the players must find out which three cards are in that folder. The cards that they hold in their own hand logically cannot have been involved in the murder, so they can rule them out. Then, players take turn to make suggestions as to who did it where and how. Each player has a figure on a board (which has the 9 rooms on it) and moves around by throwing 2 dice. When a player makes a suggestion, the next player has to show him one of the cards which has been suggested by the first player. (If he doesn't have any of those cards, the player after that one has to show one.) That is the main way of determining which cards the other players have. In the end, deduction should lead you to the answer - means you win if you know exactly which 3 cards are in the folder (because none of the players has them).

Round 1:
Players: silverthundr, Karis, Sukasa, Imajin, Kirby Mario, legacyme3
User:
Hack:
Room:
Winner:
Lunaria

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Posted on 09-09-11 01:15:14 PM Link
I'm in, but it does seem a bit hard running this game on a forum board, but I'm willing to give it a try!

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Nicole

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Posted on 09-09-11 03:24:51 PM Link
It sounds like it should be interesting, I'll give it a try.

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Posted on 09-09-11 03:29:39 PM Link

Sure, I'm game.

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Kirby Mario
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Posted on 09-09-11 06:15:38 PM Link
Count me in as well.
Ramon
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Posted on 09-10-11 02:37:48 PM (last edited by Ramon at 09-11-11 05:16 PM) Link
Guess I'll be officially writing down the rules now.

(Note: I'm neither a good story-writer nor photoshopper, so please bear with me. I have no idea about the process of hacking or anything technical computerwise, I just made it all up.)

The Plot:
Today is another ordinary day on Jul. Users are chatting and debating, Mods are moderating, spammers are spamming, artists are arting showcasing their work. Doesn't look like this day is going to be very promising.
...until a devastating MySQL error appears on the screen; Jul was hacked by one of the users!
A few users were online during the hack attack; and since they've witnessed it, it's up to them to solve the case: Who's done it, what hacking method have they used and which section have they hacked in from?

The board would look like this (early version): http://i28.photobucket.com/albums/c210/RamonK/Cluedo/board01.png (to prevent eventual pagestretch, it's a link)

The Game:
Preparations:
There are three categories: users, hacking methods and sections.
Each user, hacking method and section is existent in their respective unique data packet. Due to the hack, exactly three data packets were lost; the user who hacked Jul, the hacking method used by them and the section where Jul was hacked from.
Every user that has been online at the time of the hack (means every participant) receives a number of data packets. Their information (user, hacking method or section) is obviously not connected to the hack, because their respective data still exists. By process of elimination, the players are supposed to ultimately determine which three data packets are lost and thus uncover the who, the how and the where.

Actual game:
Each participant has his representative figure on a starting point on the board. The players move their figures around by rolling two dice. The figures can move left, right, up and down, but not diagonally.
The players take turns in a random order that is specified in the beginning, and every turn consists out of several phases.

Phase 1: Roll Dice / Immediately Make a Suggestion / Use Portal

Most of the time you will be rolling the dice, because you can only immediately make a suggestion or use the portal under certain conditions.
You can only immediately make a suggestion when your figure has been moved to a section by another player (due to his suggestion that you were involved in the hacking). You can not do this when you moved to the section last turn yourself.
You can only use the portal if you start your turn in one of the corner sections.

Phase 2: Make a Suggestion

Every suggestion made by a player includes an assumption as to who, how and where. (So when you make a suggestion, include a player you think is the hacker, and a hacking method you think he used. The "where" of your suggestion is the section you are currently standing in. - You can also assume you're the hacker youself, as it is possible.) If a player suggests that another player is the hacker, that player's figure is moved into the section you are currently standing in.
You can only make a suggestion if your figure is standing in a section at the end of Phase 1!

Phase 3: Disproof

When a player makes a suggestion, the next player in turn has to check his own data packets.
a.) If one of his data packets corresponds to an assumption made by the player, then he has to show him the packet. Then the phase ends.
b.) If more than one of his data packets corresponds to the assumption, then he can choose which one to show the player. Then the phase ends.
c.) If the player does not have any of those data packets, then the phase is repeated with the next player in turn.
d.) If none of the players has any of those data packets, the phase ends too.

Phase 4: Accusation
You will only need this phase at the end of a game. At the end of your turn, you have the option of making an accusation. If you believe you know the hacker, his hacking method and the section he hacked from, then you need to do this in order to win. It is crucial though that you know the answers exactly - all 3 of the "lost data packets" that you name have to be correct, and if your accusation turns out to be wrong, you are dropped out of the game. (Does not count for Phase 3.)
If your accusation is correct, you win the game!


After all this happened, the player's turn ends and the next player starts with phase 1.

Notes:
1) The main ways of gathering information is through Phase 3 - it's also interesting to know which data packets the other players do NOT have, even as spectator.
2) When rolling the dice and moving out of a section, you may NOT return into the same section.
3) There are no "fields" in the sections themselves, so if you move into a section from one side and in the next turn leave the section from the other side, you do not need to use your dice roll to move across the section.
4) The portals lead into the rooms opposite of their section. (Blue to blue, orange to orange.)
5) You can NOT walk onto or over a field where another player is currently standing (doesn't count for sections).

...

Since I'm currently a bit in a hurry, it might be a bit incomplete, so please ask if anything is unclear.

Currently I'd like some comments, suggestions, criticism. Tell me what to improve - we'll start the game in a few days. If you think the idea of incorporating the custom Jul scene/hacking plot is stupid or just not appropiate, then I'll gladly revert to the original.
(The board is based on the original board, and those white die fields mean re-roll with one die. I included those because I felt there are more fields than in the original and it takes a higher roll to get around effectively.)

EDIT: By the way, here's a video of the original http://www.youtube.com/watch?v=MaP8vzLxWx8
silverthundr
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Posted on 09-10-11 08:20:45 PM Link

I'd like to play, if you are still allowing people in.

Also, the rules/directions seem okay to me, and I don't really care about the story, so it all looks good from my end.

____________________
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
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Posted on 09-10-11 08:47:34 PM Link

I'll give it a shot too. If I can. =P

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Ramon
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Posted on 09-10-11 10:16:49 PM Link
Sure, sign-ups weree still lasting but it isn't practical to play this with more than 6 players, so I'll close them for now.

The setting we'd have would then be:

Users:
Karis
Imajin
Sukasa
Kirby Mario
silverthundr
legacyme3

Hacking Methods: (I just copied some off of some website )
Vulnerability scanner
Password cracker
Packet sniffer
Key logger
Trojan Horse
Spoofing attack

Sections:
as seen on the game's board; 10 in total

That would make 22 data packets - one would be hidden in the Display Case section. To discover the hidden packet, you need to enter the Display Case section and then view the packet instead of making a suggestion.
silverthundr
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Posted on 09-10-11 11:07:24 PM Link

Wait, let me get this right...

There are 22 "packets" (pieces of evidence)
6 Suspects, 6 Hacking Methods (weapons) and 10 Locations

removing 1 from each, there are 19 left.

1 Each player would get 3 packets, and the remaining packet would be placed in Display Case, the middle room. To see it, you would look at it while in Display Case, instead of making a suggestion.

Am I getting it right?

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Lunaria

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Posted on 09-10-11 11:44:53 PM Link
No, you can't look at the packet in display case unless you make an accusation, which you can only make one of, period. If you guess wrong you can't do anything other than move out of the way for the other players.

____________________
Luna won't you cry for me, I'm as lonely as I've ever been. I am forced back into the start, Is there any way to fix a broken heart?
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
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Posted on 09-11-11 12:00:38 AM Link

I think I understand it.

I'll understand better when we are actually playing though haha

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silverthundr
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Posted on 09-11-11 12:08:40 AM Link

Originally posted by Ramon

That would make 22 data packets - one would be hidden in the Display Case section. To discover the hidden packet, you need to enter the Display Case section and then view the packet instead of making a suggestion.


To me, It looks like this is the leftover card, because

Originally posted by Ramon
Due to the hack, exactly three data packets were lost; the user who hacked Jul, the hacking method used by them and the section where Jul was hacked from.


Also, with 22 cards, the 3 missing for the guilty would make 19, which would make it so there would be 3 cards per person and 1 left over. I think that leftover is there.

Of course, if Ramon would explain, that'd help.

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Lunaria

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Posted on 09-11-11 08:24:43 AM Link
Oh, now I get it.

It's just confusing since in normal cluedo I think you put the letter with the three missing cards in in the basement (aka, center of the board. If I read the wiki article right.)

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Luna won't you cry for me, I'm as lonely as I've ever been. I am forced back into the start, Is there any way to fix a broken heart?
Ramon
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Posted on 09-11-11 08:06:51 PM (last edited by Ramon at 09-11-11 05:48 PM) Link
silverthundr is right about the data packet in the Display case (and his whole post altogether). But let me explain:

Usually, in the classic Cluedo, all the remaining cards (18) are given out to the players; with 4 or 5 players, it is inevitable that some players have one card more than the others. Since I want everybody to start under the same conditions, I decided that any leftover card (or data packet in this case) would be viewable during the course of the game.

Originally posted by Karis
It's just confusing since in normal cluedo I think you put the letter with the three missing cards in in the basement (aka, center of the board. If I read the wiki article right.)


True, the letter with the three missing cards (which is put into the center of the board) represents the three lost data packets in this version.

And about getting it right or not: Don't worry, you can't really make a mistake or anything, since I will point out any invalid moves anyhow. And what's a better way to learn than to try?
The dice are rolled by random.org, and Phase 3 (except for case b) is automatically executed by me. I will also send the PMs in Phase 3 to the players. (If case b occurs, the player who has to show a data packet PMs me first about which data packet he wants to show - to prevent any cheating or providing false information.)

Game will most probably start on Tuesday or Wednesday. I'll finish up the board and data packet visuals (makes it more interesting ) until then.

Oh and can every player choose one of the following colors: {Yellow, Purple, Green, Blue, Red, White} Every player has to have a unique color.
legacyme3
"In short, legacyme3 does horrible things to people, and I don't think anyone else on Jul should be exposed to him, no matter how decent of a person he pretends to be."

I don't normally ban for offsite behavior but you're a whole level of terrible.
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Posted on 09-11-11 08:24:28 PM Link

I'll be white.

I guess I'm ready to play.

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Nicole

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Posted on 09-11-11 08:27:32 PM Link
I'll take the color red, I suppose.

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Kirby Mario
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Posted on 09-11-11 08:57:29 PM (last edited by Kirby Mario at 09-11-11 05:57 PM) Link
I'll think I'll take green.
Ramon
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Posted on 09-11-11 09:25:12 PM Link
I just want to quickly ask in if I'm allowed to take information from your profiles' bio for your data packets? Just one or two facts/sentences to give the game's story a bit of depth.

Example:

Sukasa

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Posted on 09-11-11 09:55:30 PM Link

Yellow, and yes. Dunno what you'll find in there though.

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Jul - Display Case - Clue(do) New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 725 column 699 - Warning: discarding unexpected </center>
line 725 column 708 - Error: <left> is not recognized!
Tidy found 427 warnings and 6 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md