Guess I'll be officially writing down the rules now.
(Note: I'm neither a good story-writer nor photoshopper, so please bear with me. I have no idea about the process of hacking or anything technical computerwise, I just made it all up.)
The Plot:
Today is another ordinary day on Jul. Users are chatting and debating, Mods are moderating, spammers are spamming, artists are arting showcasing their work. Doesn't look like this day is going to be very promising.
...until a devastating MySQL error appears on the screen; Jul was hacked by one of the users!
A few users were online during the hack attack; and since they've witnessed it, it's up to them to solve the case: Who's done it, what hacking method have they used and which section have they hacked in from?
The board would look like this (early version): http://i28.photobucket.com/albums/c210/RamonK/Cluedo/board01.png (to prevent eventual pagestretch, it's a link)
The Game:
Preparations:
There are three categories: users, hacking methods and sections.
Each user, hacking method and section is existent in their respective unique data packet. Due to the hack, exactly three data packets were lost; the user who hacked Jul, the hacking method used by them and the section where Jul was hacked from.
Every user that has been online at the time of the hack (means every participant) receives a number of data packets. Their information (user, hacking method or section) is obviously not connected to the hack, because their respective data still exists. By process of elimination, the players are supposed to ultimately determine which three data packets are lost and thus uncover the who, the how and the where.
Actual game:
Each participant has his representative figure on a starting point on the board. The players move their figures around by rolling two dice. The figures can move left, right, up and down, but not diagonally.
The players take turns in a random order that is specified in the beginning, and every turn consists out of several phases.
Phase 1: Roll Dice / Immediately Make a Suggestion / Use Portal
Most of the time you will be rolling the dice, because you can only immediately make a suggestion or use the portal under certain conditions.
You can only immediately make a suggestion when your figure has been moved to a section by another player (due to his suggestion that you were involved in the hacking). You can not do this when you moved to the section last turn yourself.
You can only use the portal if you start your turn in one of the corner sections.
Phase 2: Make a Suggestion
Every suggestion made by a player includes an assumption as to who, how and where. (So when you make a suggestion, include a player you think is the hacker, and a hacking method you think he used. The "where" of your suggestion is the section you are currently standing in. - You can also assume you're the hacker youself, as it is possible.) If a player suggests that another player is the hacker, that player's figure is moved into the section you are currently standing in.
You can only make a suggestion if your figure is standing in a section at the end of Phase 1!
Phase 3: Disproof
When a player makes a suggestion, the next player in turn has to check his own data packets.
a.) If one of his data packets corresponds to an assumption made by the player, then he has to show him the packet. Then the phase ends.
b.) If more than one of his data packets corresponds to the assumption, then he can choose which one to show the player. Then the phase ends.
c.) If the player does not have any of those data packets, then the phase is repeated with the next player in turn.
d.) If none of the players has any of those data packets, the phase ends too.
Phase 4: Accusation
You will only need this phase at the end of a game. At the end of your turn, you have the option of making an accusation. If you believe you know the hacker, his hacking method and the section he hacked from, then you need to do this in order to win. It is crucial though that you know the answers exactly - all 3 of the "lost data packets" that you name have to be correct, and if your accusation turns out to be wrong, you are dropped out of the game. (Does not count for Phase 3.)
If your accusation is correct, you win the game!
After all this happened, the player's turn ends and the next player starts with phase 1.
Notes:
1) The main ways of gathering information is through Phase 3 - it's also interesting to know which data packets the other players do NOT have, even as spectator.
2) When rolling the dice and moving out of a section, you may NOT return into the same section.
3) There are no "fields" in the sections themselves, so if you move into a section from one side and in the next turn leave the section from the other side, you do not need to use your dice roll to move across the section.
4) The portals lead into the rooms opposite of their section. (Blue to blue, orange to orange.)
5) You can NOT walk onto or over a field where another player is currently standing (doesn't count for sections).
...
Since I'm currently a bit in a hurry, it might be a bit incomplete, so please ask if anything is unclear.
Currently I'd like some comments, suggestions, criticism. Tell me what to improve - we'll start the game in a few days. If you think the idea of incorporating the custom Jul scene/hacking plot is stupid or just not appropiate, then I'll gladly revert to the original.
(The board is based on the original board, and those white die fields mean re-roll with one die. I included those because I felt there are more fields than in the original and it takes a higher roll to get around effectively.)
EDIT: By the way, here's a video of the original http://www.youtube.com/watch?v=MaP8vzLxWx8 |