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xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 301/982 EXP: 2153578 For next: 60519 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 25 days Last activity: 13 min. |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
Google Code page: http://code.google.com/p/sharpocarina/ Documentation: http://code.google.com/p/sharpocarina/source/browse/trunk/MapDev/ReadMe.txt SharpOcarina is a scene development tool for The Legend of Zelda: Ocarina of Time (and possibly Majora's Mask) for the Nintendo 64. Written in C# and using OpenTK for the scene preview, the program allows the user to create new levels by importing Wavefront .obj models, adding game-specific level components (actors, waterboxes, etc.) and customizing the rendering of the models in-game (ex. translucency), then automatically converting all the data into the game's or resp. the system's native formats.
Some videos of scene imports done using this tool can be found on YouTube, while my own channel has some pre-release videos of the program and some test maps. ____________________ |














