| xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 301/982 EXP: 2151763 For next: 62334 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 17 days Last activity: 3 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN... Google Code page: http://code.google.com/p/sharpocarina/ Documentation: http://code.google.com/p/sharpocarina/source/browse/trunk/MapDev/ReadMe.txt SharpOcarina is a scene development tool for The Legend of Zelda: Ocarina of Time (and possibly Majora's Mask) for the Nintendo 64. Written in C# and using OpenTK for the scene preview, the program allows the user to create new levels by importing Wavefront .obj models, adding game-specific level components (actors, waterboxes, etc.) and customizing the rendering of the models in-game (ex. translucency), then automatically converting all the data into the game's or resp. the system's native formats. ![]() Some videos of scene imports done using this tool can be found on YouTube, while my own channel has some pre-release videos of the program and some test maps. ____________________ |

















