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11-21-17 01:06:08 PM

Jul - TCRF - The Legend of Zelda: Wind Waker Findings New poll - New thread - New reply
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Cuber456

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Posted on 01-03-13 11:49:37 PM Link | Quote
Dark Linkaël, here is a video of me using obj2bdl to convert the transparent model into a BDL:

http://www.youtube.com/watch?v=SIjlVdneUeo

The OBJ model converted in the video is listed below:

http://www.mediafire.com/download.php?au6n2zae4tpwk5a

This is the method I have been using to convert all models. If you do what I did in the video and it still doesn't work then you need to re-install python or something.
Dark Linkaël

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Posted on 01-04-13 06:09:44 AM Link | Quote
Thank you! The video helped me a lot, it works to create a "BDL" model! However, if I want to do the opposite by creating a "OBJ" model, it definitely does not. Is this normal?
Cuber456

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Posted on 01-05-13 12:14:50 AM Link | Quote
Originally posted by Dark Linkaël
Thank you! The video helped me a lot, it works to create a "BDL" model! However, if I want to do the opposite by creating a "OBJ" model, it definitely does not. Is this normal?
Eh... do understand the title of the program? It is called obj2bdl, which means obj 2 bdl, which is slang for obj to bdl. It only converts an obj model to a bdl model. Not the other way around. If you want the model of a BDL file then just export it as 3DS file from bmdview2. What are you trying to do? I can give you pointers if you are more specific.
Dark Linkaël

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Posted on 01-05-13 05:11:12 AM Link | Quote
Ah, I understand better! But I can not take the 3DS model of "A_R00" in BMDView2, there is an error that appears... Impossible to work on "A_R00".
Cuber456

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Posted on 01-05-13 04:39:50 PM Link | Quote
Originally posted by Dark Linkaël
Ah, I understand better! But I can not take the 3DS model of "A_R00" in BMDView2, there is an error that appears... Impossible to work on "A_R00".
Ah, I understand. I can't pinpoint why the restored model won't export out of bmdview2. I would have to give you my Blender model which is very unorganized at the moment. Plus, even if I did give you the model, you would have to learn, from the ground up, how to properly use Blender. Getting use to Blender is a bit of challenge within itself.

What needs to be done now in A_R00 is to fix some of the textures. Some textures are simply just wrong and need to be adjusted in Blender. Others textures need to have transparency and that is something I am just learning how to tackle now.

Dark Linkaël, if you want to help with the restoration then I suggest that you work on editing the DZR file. Get the actors to match up as closely as you can with the original spaceworld trailer and make sure the trees are lined up with the trunks. I could do it myself but I'd rather focus on the textures than setting up the actors. I was only able to create a decent DZR file because I saw what you did when you gave me your DZR model with the trees in it. You are clearly better with DZR files.

Also, since you seem to know how to use obj2bdl, you could try to work on the restoration of the sky in the Tingle map. Weren't you trying to do that before?
Dark Linkaël

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Posted on 01-06-13 06:24:13 AM Link | Quote
You can always pass me your model from Blender and I keep somewhere waiting to know Blender. I learned very quickly in software.

I hope that with transparency textures will be possible to "A_R00", it would be so much better.

About the DZR file, I've changed for the trees a few days ago and you can download it. For the rest, I think it is good. Otherwise, I had an idea. In the trailer of SW 2001, there are more plants like tall grass for example. I feel that this is a second BMD model for "A_R00". Therefore invent this model to make the forest more fulfilled.

Well, it's true that I can try again to the sky from "tincle". I'll do that!
Dark Linkaël

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Posted on 01-13-13 10:10:01 AM Link | Quote
It's been a few days since I saw this little error in "A_R00". The BMD model is slightly offset from the collision model. This is quite annoying at times.

Cuber456

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Posted on 01-13-13 04:55:19 PM Link | Quote
Originally posted by Dark Linkaël
It's been a few days since I saw this little error in "A_R00". The BMD model is slightly offset from the collision model. This is quite annoying at times.


That's one of the fun parts of this project. I need to rescale the model in Blender by an unknown amount and re-position it by an unknown amount. Then set up the model for conversion, convert it into a BDL, put it in room 0, pack it into an arc, put the arc into an ISO and use GCrebuilder to make a new ISO just to see how it looks. Rinse and repeat until model matches collision.

Eh... I guess I'll get to doing that eventually.
Dark Linkaël

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Posted on 01-14-13 05:43:56 AM Link | Quote
The BMD file contains the position of the model, it may be possible to modify only in a hex editor. We should try to test this method faster, but a bit difficult.
Dark Linkaël

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Posted on 02-05-13 07:10:49 AM (last edited by Dark Linkaël at 02-05-13 07:29:13 AM) Link | Quote
I'm pretty busy these days, but I just found this image on TCRF posted by Gamma :



This image shows just the room 2 of "I_SubAN". I immediately recognized perfectly with this ladder and texture of the wall.

Cuber456

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Posted on 02-05-13 09:46:15 PM Link | Quote
Originally posted by Dark Linkaël
I'm pretty busy these days, but I just found this image on TCRF posted by Gamma :



This image shows just the room 2 of "I_SubAN". I immediately recognized perfectly with this ladder and texture of the wall.


Interesting that this image exists. I can agree with you Dark Linkaël that it is a pictograph picture of room 2 from I_SubAN. Does anyone know where this image exists inside the ISO? I am curious if perhaps there are more pictures similar to it. Also, I am wondering why Gamma took it down from the page because it seems legit.
Gamma
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Posted on 02-05-13 10:09:38 PM (last edited by Gamma at 02-05-13 10:14:45 PM) Link | Quote
I took it down because I thought the wooden texture in the picture belonged to the unused door model - which it doesn't, as it seems now. So I took the image down.

The image is from the textures of Lorenzo's house. Lorenzo is the camera guy. He has several pictographs up for viewing on the second floor of his house, and this is one of them.

The other pictorgraphs show used locations and objects, but all of them use the old skybox.

However, this picture, from a smaller frame by the stairs, appears to depict a nonexistent island:



At first glance, it resembles Windfall Island, but nowhere on that locale can you get a view that looks like this structure. There's also nothing like it on the Great Sea itself. The architecture is reminiscent of Hyrule Castle. What could it have been?
Cuber456

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Posted on 02-06-13 12:28:16 AM Link | Quote
Originally posted by Gamma
I took it down because I thought the wooden texture in the picture belonged to the unused door model - which it doesn't, as it seems now. So I took the image down.

The image is from the textures of Lorenzo's house. Lorenzo is the camera guy. He has several pictographs up for viewing on the second floor of his house, and this is one of them.

The other pictorgraphs show used locations and objects, but all of them use the old skybox.

However, this picture, from a smaller frame by the stairs, appears to depict a nonexistent island:



At first glance, it resembles Windfall Island, but nowhere on that locale can you get a view that looks like this structure. There's also nothing like it on the Great Sea itself. The architecture is reminiscent of Hyrule Castle. What could it have been?
I would say add back that image you took down. I think it is an interesting find since it is a pic of an unused area altogether.

Unfortunately, nothing seems to spring to my mind when I view the second picture you found. I can't think of any place, used or unused, that fits that photo. Perhaps I'm just not thinking hard enough. On the flip side, like you said, it could have been a removed island. I might search around the game this weekend to see if I can find something that matches this photo but perhaps Dark Linkaël or someone else might have an idea where that picture was suppose to be taken.
Dark Linkaël

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Posted on 02-06-13 09:11:14 AM Link | Quote
The only idea that comes to seeing this image that has always surprised me, is an old version of Windfall Island. The Hyrule Castle is not logical, so forget.
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Posted on 02-14-13 12:02:06 AM Link | Quote
Seeing that image, I thought Hyrule Castle. Except, you know, there's no way you could actually get a pictograph of it.

What is that on the side facing the camera, anyways? Is that grass creeping down the cliff? It'd be a pretty memorable landmark, anyways.
Cuber456

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Posted on 02-14-13 05:42:13 AM Link | Quote
Originally posted by Aeonic Butterfly
Seeing that image, I thought Hyrule Castle. Except, you know, there's no way you could actually get a pictograph of it.

What is that on the side facing the camera, anyways? Is that grass creeping down the cliff? It'd be a pretty memorable landmark, anyways.
Yeah that is the thing though. You think it would be a memorable landmark because of the surroundings but I (personally) don't remember it :/. I honestly don't think it is even in the final game but I would be happy for someone to prove me wrong.
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Posted on 02-14-13 08:03:27 AM Link | Quote
What the image appears to depict to me is a walled path (on the left side) traveling up a steep cliff (seen on the right side) towards a spire building with an arch in front of it.

I'm thinking that it has something to do with the Mysterious Island seen where the Tower of the Gods should be in this map from Tetra's Cabin:



The map for the Tower has no actual geometry, as the Tower itself is an object. It's very possible that this structure was on that island, but scrapped when the island was removed. It would be an odd landmark, and thus would qualify for Lorenzo having a picture of it. Since the Tower is related to Hyrule, it's also likely that the Castle and the spire structure in the pictograph have similar architecture because they were related.
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Posted on 02-14-13 11:54:29 PM Link | Quote
I think you've got a good point. If you look, there is a tiny bridge we can see from the side, or some stone structure, right before the large gate. It looks identical to the material for the thing on the left side, so yeah, a path up.
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Posted on 06-19-13 07:42:53 PM Link | Quote
It seems the links for all the fixes to the game are down. Does anyone have the spare files around? Lots of interesting things.
Cuber456

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Posted on 06-19-13 08:55:08 PM Link | Quote
Originally posted by errorjack
It seems the links for all the fixes to the game are down. Does anyone have the spare files around? Lots of interesting things.
Strange, it appears all of the links that Dark Linkaël made no longer exist like you said which sucks. I only have the US version of the hack(3 of them actually...). I will post the latest version of his hack here.

It should be noted that 2 of the rooms/folders in the Stage folder are modified versions of unused rooms on the final ISO. These 2 rooms are "A_R00" and "Linkael". These two folders that appear in the download don't appear on the final ISO as they do in this hack and should be treated as nothing more than hacks, not mystical unused rooms. The modified "A_R00" exists so that it could actually be a playable map since the original crashes when loaded from the final ISO. "Linkael" is just a hack of the room "Msmoke" that Dark Linkaël did for fun.

For how to use this hack, follow the instructions that are in the first section of this link.

Hope that helps.
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Jul - TCRF - The Legend of Zelda: Wind Waker Findings New poll - New thread - New reply




Rusted Logic

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