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09-19-17 07:43:50 PM

Jul - TCRF - The Legend of Zelda: Wind Waker Findings New poll - New thread - New reply
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Cuber456

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Posted on 10-22-12 02:14:05 PM Link | Quote
Originally posted by Dark Linkaël
Maybe it's the puzzles added to the end of development. Difficult to know more about it.

For "Cave08" I just did a mix between "Cave08" and "kaze" which gives a good result for the content chests and doors. The work was quite complicated. The most important thing was to use Stage.dzs of "Cave08".
It is actually surprising that there is essentially another copy of the Wind Temple on the ISO. Would it be possible to use your technique and find early maps for the other dungeons?
Dark Linkaël

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Posted on 10-22-12 02:27:11 PM Link | Quote
This is a copy that was used to test the kidnapping of Makar as it says on the Map Select.

No, there is just "Cave08" for the Wind Temple... There is not other dungeons. At one time I wondered if "Msmoke" was not a part of the Earth Temple, there are textures used "Msmoke" for the old entrance room.
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Posted on 10-29-12 09:03:07 PM Link | Quote
I just edited the "Details between "Cave08" and "kaze"" section. I tried to fix some of the English so that it flows better and I think I kept most of the discoveries there intact. There was one section that had really broken English though. Specifically under "Old door in the Wind Temple", it read

"The file "Stage.arc" of "Cave08" contains the settings for the old version of Wind Temple. This is the case of chests and doors, for example. In "Cave08" he exsite door more than "kaze" the final Wind Temple. This door is not visible playing "Cave08" with only three existing rooms, the only way to see it is to hack by adding all the rooms from "kaze"."

I had a hard time trying to understand it and it took me a few times reading it to understand what was being said. I think I was able to put it into readable English. Read the section to make sure that the original thoughts of what was written is preserved in my revised version.
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Posted on 10-30-12 08:33:35 AM Link | Quote
It is difficult to make detailed explanations in a language I did not really write, but I hope it was not very difficult to understand.

Otherwise, I added the comparison images between "Cave08" and "kaze". For the chest of the Tingle's Statue, I could not make it. I make images from Wind Viewer, suffice it widely.

I do not know if you noticed, but the torches in "TF_05" are different from those shown in the game. The model is called "bonbori" and it uses the setting "FFFFFF7F". Have you ever seen this type of torch in the game? I need a confirmation.



The first time I saw it in 2004, I was surprised. What makes me say that it is not used in the game. However, I still have a little doubt...
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Posted on 10-30-12 01:19:31 PM Link | Quote
I believe that torch type is used in the Tower of the Gods, but someone should check that out before we discount it.
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Posted on 10-30-12 02:12:15 PM Link | Quote
I just looked in Tower of the Gods and there are many of these types of torches! Therefore, it is used in the game, but only in a dungeon.

The screenshot can then be deleted from TCRF.
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Posted on 10-30-12 03:11:36 PM Link | Quote
Originally posted by Dark Linkaël
It is difficult to make detailed explanations in a language I did not really write, but I hope it was not very difficult to understand.
Most of your info was understandable but some parts were a little choppy to read. Gamma and I went through those sections to fix them up. I am actually happy and don't mind too much to go through and fix some of the grammar. I'd rather have the info(in whatever form) than none at all!
Dark Linkaël

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Posted on 10-31-12 06:47:16 AM Link | Quote
Well! Otherwise, I usually make very detailed texts for my site "Triforce Legend" is prettier and better understood. Because I do not like short texts, it's not very serious work.

In any case, I am excited to see the "Unused Rooms" page of The Wind Waker is completely finished!
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Posted on 10-31-12 12:32:00 PM (last edited by Eon at 10-31-12 12:32:41 PM) Link | Quote
Could someone explain in moron-speak how to make the US version activate debug mode, debug menus, map select, etc? I haven't gotten its AR codes to do much of anything with Dolphin.
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Posted on 10-31-12 04:45:24 PM Link | Quote
Originally posted by Eon
Could someone explain in moron-speak how to make the US version activate debug mode, debug menus, map select, etc? I haven't gotten its AR codes to do much of anything with Dolphin.
Well what do you need help with specifically? Are you saying you can't get the AR codes to run at all? Have you used Dolphin before? I can help you if you are a little more specific but for now, I will assume you don't know how to load AR codes in Dolphin.

In the main list of ISOs for dolphin, right click the Wind Waker ISO and select properties. Go to the tab marked AR codes and add/delete whatever codes you want. Close out and then go to options -> config. Make sure that enable cheats is selected under the general tab. If you did this correctly, a list of cheats in yellow text will show up on the screen when you start the game. Also make sure you are using the right region of the code for your ISO(for example, the map select code for the US ISO is 043945B0 8039408C). Does this help you at all? If you are a bit more specific I might be able to help you a little more.
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Posted on 10-31-12 04:51:11 PM Link | Quote
Originally posted by Dark Linkaël
In any case, I am excited to see the "Unused Rooms" page of The Wind Waker is completely finished!
Well it depends on how you define "completely finished". If you mean that we have listed all the unused rooms from the final version of the ISO then I would agree. I think that we have scouted out a majority, if not all, of the unused rooms from the ISO. The problem is that I keep wanting the page to become a featured article of TCRF and, sadly, it has yet to achieve that status. Without the admins actually telling me what is wrong with the Wind Waker page in general, I can only assume that some sections aren't detailed enough as they would like. It is hard to say
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Posted on 10-31-12 06:04:20 PM Link | Quote
There are still details to write about certain unused rooms, unused models and others. Then I think it will become a "featured article", I do not see how it could not become in the future.

In any case, I think it is more to do on the pages of The Wind Waker.
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Posted on 10-31-12 09:40:37 PM Link | Quote
Originally posted by Cuber456
Originally posted by Eon
Could someone explain in moron-speak how to make the US version activate debug mode, debug menus, map select, etc? I haven't gotten its AR codes to do much of anything with Dolphin.
Well what do you need help with specifically? Are you saying you can't get the AR codes to run at all? Have you used Dolphin before? I can help you if you are a little more specific but for now, I will assume you don't know how to load AR codes in Dolphin.

In the main list of ISOs for dolphin, right click the Wind Waker ISO and select properties. Go to the tab marked AR codes and add/delete whatever codes you want. Close out and then go to options -> config. Make sure that enable cheats is selected under the general tab. If you did this correctly, a list of cheats in yellow text will show up on the screen when you start the game. Also make sure you are using the right region of the code for your ISO(for example, the map select code for the US ISO is 043945B0 8039408C). Does this help you at all? If you are a bit more specific I might be able to help you a little more.


OK with that info I got map select to appear before the game's file select. But I still don't see the debug HUD in-game. And I can't get into map select or any debug menus while playing, as if controller 3/4 won't respond despite being apparently inserted and mapped.
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Posted on 10-31-12 11:31:00 PM (last edited by Cuber456 at 11-01-12 02:10:08 AM) Link | Quote
Originally posted by Eon
Originally posted by Cuber456
Originally posted by Eon
Could someone explain in moron-speak how to make the US version activate debug mode, debug menus, map select, etc? I haven't gotten its AR codes to do much of anything with Dolphin.
Well what do you need help with specifically? Are you saying you can't get the AR codes to run at all? Have you used Dolphin before? I can help you if you are a little more specific but for now, I will assume you don't know how to load AR codes in Dolphin.

In the main list of ISOs for dolphin, right click the Wind Waker ISO and select properties. Go to the tab marked AR codes and add/delete whatever codes you want. Close out and then go to options -> config. Make sure that enable cheats is selected under the general tab. If you did this correctly, a list of cheats in yellow text will show up on the screen when you start the game. Also make sure you are using the right region of the code for your ISO(for example, the map select code for the US ISO is 043945B0 8039408C). Does this help you at all? If you are a bit more specific I might be able to help you a little more.


OK with that info I got map select to appear before the game's file select. But I still don't see the debug HUD in-game. And I can't get into map select or any debug menus while playing, as if controller 3/4 won't respond despite being apparently inserted and mapped.
The map select will always appear right before the file select screen. Just reset the game and you can always access it that way. Use controller 1 for the map select and controller 3 for the debug stuff. It took me a little while to figure out how to properly use the debug menus in game. The first thing that you should check is that when you press the Z button on the third controller, a black (empty) text box should obscure the screen. If that black box doesn't pop up then you either didn't properly set controller 3 or you didn't type in the code correctly. To actually USE that text screen to display information, you need to hold down L+R+A. This can be done at anytime and it will display various information. For me personally, I am using a real controller(not a keyboard) and I literally map all the controls from controller 1 and 3 to the same controller. Does this solve your problems?

On a separate issue, did anyone every realize that the text box for the debug menu can be moved around by holding L+R+X+Y and moving the analog stick? Perhaps I am just slow...
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Posted on 11-01-12 02:45:03 AM Link | Quote
Then which code do I need to make that black text box appear? Mapping even all 4 controllers at once to the same input didn't help.

What about changing language on the map select? There's supposed to be a way to switch that bottom corner "english" to other modes.
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Posted on 11-01-12 04:22:30 AM Link | Quote
Originally posted by Eon
Then which code do I need to make that black text box appear? Mapping even all 4 controllers at once to the same input didn't help.

What about changing language on the map select? There's supposed to be a way to switch that bottom corner "english" to other modes.

The black text box, or more properly put, the debug console can be turned on by using an AR code from here. Strangely though, I can't seem to find the code I use for the debug console there so it must be buried somewhere within the 19 pages of this thread. The code I use to activate the debug console in the US version is:

04000004 30310091
04004870 80030000
04004874 90030008
04004878 7C030378
0400487C 48001A1C
04006278 3C000100
0400627C 900D8000
04006288 60000000
04006294 4BFFE5DC

As far as getting the map select and the debug console running, I have no problem personally. I haven't been able to get the sound debug as shown here. I also haven't been able to change the language myself either. Those are just features I haven't spent too much time messing with. Dark Linkaël is the one who found most of that stuff so hopefully he will be able to answer your questions more fully. At least I was able to give you the map select and my code for the debug console. That code should work. If he doesn't respond within the day, I will spend some time fooling around with it and get back to you.
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Posted on 11-01-12 07:58:02 AM Link | Quote
I do not have much to say... Everything is fully explained at the bottom of this page: TCRF (TWW - Map Select)

This is not debug sound, the information that I put on TCRF are false. We must correct this detail and then it lacks details on Debug Mode.

Remember for using the Map Select in the game (after Files Selection):

Originally posted by Dark Linkaël
Finally, here is the Map Select can be used during the game It is used at load time of a room. Press "L+Y" to enable and "Z" to disable (Only on the Map Select screen), otherwise it will load every time this screen.

Debug Menu V.2 (Hold L+Y and Hold Z) for Wii (Only Dios Mios)
283ED48A 00000840
04394BE4 8039408C
283ED48A 00000010
04394BE4 80394BB0
E0000000 80008000
Press L+Y to replace the loading screen.
Press Z to turn off the Debug Menu.

Debug Menu V.2 ON (Only Dolphin Emulator)
04394BE4 8039408C

Debug Menu V.2 OFF (Only Dolphin Emulator)
04394BE4 80394BB0
Cuber456

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Posted on 11-01-12 08:39:23 PM Link | Quote
Ok, so here are some things I want to bring up. I want any page/section that says "This page needs to be corrected!" to actually get corrected. Some pages have had this for a while now and it is time we fix them and remove this phrase.

*First off on the main page, as Dark Linkaël mentioned, we need to figure out what the "sound debug" is since it isn't actually that. It is ok if we don't exactly know what its function is suppose to be, we can say that for now, but it shouldn't say sound debug if it isn't actually that.

*Secondly, we have Map Select, Unused Rooms and Unused Textures and Models page. They all have the "This page needs to be corrected!" header. What is wrong with them and what needs to be fixed? It is ok if something needs to be fixed but you have to be more specific on what needs fixing. Tell us what needs fixing so that we can actually fix them.
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Posted on 11-01-12 10:00:36 PM Link | Quote
It would seem those moving bars only appear with controller 3 connected.

I got the map select to load ONCE during the game. Now I can't figure out which combo of codes and controllers I had active.
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Posted on 11-02-12 07:07:12 AM Link | Quote
Originally posted by Cuber456
*First off on the main page, as Dark Linkaël mentioned, we need to figure out what the "sound debug" is since it isn't actually that. It is ok if we don't exactly know what its function is suppose to be, we can say that for now, but it shouldn't say sound debug if it isn't actually that.

*Secondly, we have Map Select, Unused Rooms and Unused Textures and Models page. They all have the "This page needs to be corrected!" header. What is wrong with them and what needs to be fixed? It is ok if something needs to be fixed but you have to be more specific on what needs fixing. Tell us what needs fixing so that we can actually fix them.
1) I try not to putting details on Debug Mode or moving bars, because it may be difficult to understand with my translation. I prefer to leave it to someone else. The Debug Mode is fairly easy to use, simply change the offset x07 by putting 91 or use hacked my version of The Wind Waker, which is directly in Debug Mode.

2) These are texts that I made and there were probably errors in English. But if it's good, you can remove the request for correction of the page.

Originally posted by Eon
It would seem those moving bars only appear with controller 3 connected.

I got the map select to load ONCE during the game. Now I can't figure out which combo of codes and controllers I had active.
Yes, the moving bars can be used with one of the controlers.

You do not manage to understand how to use the codes? On Dolphin emulator, you must first activate the code, then once on the Map Select, you must disable the code and put the second code to disable the Map Select and restore the normal loading screen. I hope I explained.
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