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11-15-18 03:54:45 PM

Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed
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Arp1033
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Posted on 05-21-11 02:22:07 AM Link
I also support removing that rule. And am still confused.
Lunaria

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Posted on 05-21-11 03:06:12 PM Link
Last turn explained: CB wanted to make a mutable rule permanent. Permanent rule number 2 says that the rule needs to be in the tier below it to be able to be turned into permanent, which at this point is immutable. A recent rule says that you lose your turn and points if you try to make a rule that goes against something we have, you lose points. But CB also gained a lot of points from the event that was during that turn. I left the turn on for full time since I wanted to make sure anyone who wanted to take part in the event got the chance to do so, no one except CB did. I was also really tired and wanted to update the topic but I could not come up with an new event, so I said fuck it and posted anyway.


Rule removed. *insert image of twilight sparkle dancing and screaming yes here*
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Alliances are disbanded immediately after they are created.
8. Players are re listed from least to most points in the list at the start of rounds.
9. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
10. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.

-------

Score:

1. Sanky - 23 (20 + 1 + 2)
2. The Red Snifit - 22
3. Girlydragon - 21
4. Imajin - 22
5. Arp1033 - 26
6. CB - 47

Turn order: (in reverse this time since I'm lazy)

6. Arp1033
5. The Red Snifit
4. Imajin
3. Girlydragon
2. Sanky
1. CB

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: Girlydragon
Event:

-------
Event descriptions:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 1 Round - 0 Turns
Negative space | 1 Rounds - 4 Turn | Y = 123 | Z =

Girlydragon
2940
Possibly neither Girly nor Dragon.
Level: 100


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From: Sweden

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Last activity: 58 min.

Posted on 05-21-11 03:10:14 PM (last edited by Girlydragon at 05-21-11 03:24 PM) Link
Wait, everyone could use the super-dice event thingy?

I only thought CB could.

Edit: I guess I'll just take my turn either way.

Try to steal some points from CB, and add a new rule.

"Negative space as a event has no effect on any player."

I dislike the randomness of it. >8(
Nicole

Disk-kun
Level: 141


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From: Boston, MA

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Posted on 05-21-11 03:56:33 PM Link
That rule is quite sneaky, but I agree, the random aspect is a bit extreme...

I didn't realize that event was for people other than CB as well, I guess I misinterpreted your answer on IRC...
Arp1033
Member
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Last activity: 5.0 years

Posted on 05-21-11 06:01:09 PM Link
I support.
CB

Flippitty Flip
Level: 85


Posts: 1867/2280
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Since: 01-31-11

From: Canadaland

Since last post: 7.0 years
Last activity: 6.0 years

Posted on 05-21-11 06:06:51 PM Link
Supporting
Lunaria

Moon Bunny! :3
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Posted on 05-22-11 09:16:35 PM Link
Rule added.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Alliances are disbanded immediately after they are created.
8. Players are re listed from least to most points in the list at the start of rounds.
9. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
10. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.
11. Event "Negative space" won't affect any players.

-------

Score:

1. Sanky - 23
2. The Red Snifit - 22
3. Girlydragon - 24 (21 + 1 + 2)
4. Imajin - 22
5. Arp1033 - 26
6. CB - 46 (47 - 1)

Turn order: (in reverse this time since I'm lazy)

6. Arp1033
5. The Red Snifit
4. Imajin
3. Girlydragon
2. Sanky
1. CB

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: Imajin
Event:

-------
Event descriptions:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 5 Turns
Negative space | 1 Rounds - 3 Turn | Y = 123 | Z =


Nicole

Disk-kun
Level: 141


Posts: 3962/6451
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Pronouns: she/her
From: Boston, MA

Since last post: 10 days
Last activity: 19 hours

Posted on 05-22-11 09:18:10 PM Link
I propose that if a player's lead is more than 10 points past the second-place finisher they will be unable to win the game.
Q
Mis7eryMyra
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Pronouns: she/her
From: Nowhere

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Last activity: 2 hours

Posted on 05-22-11 11:15:07 PM Link
This has the potential to cause a variety of new problems later on in the game, and it won't solve our current problem until the game ends.

I do not support it.
CB

Flippitty Flip
Level: 85


Posts: 1876/2280
EXP: 5806563
For next: 91977

Since: 01-31-11

From: Canadaland

Since last post: 7.0 years
Last activity: 6.0 years

Posted on 05-22-11 11:44:42 PM Link
I'll support this simply because I can't wait for this to backfire on you.
Arp1033
Member
Level: 58


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From: Pacific Northwest

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Last activity: 5.0 years

Posted on 05-23-11 03:28:46 AM Link
Yeah, this sounds like it will cause much hilarity. I support.
Sanqui
1760
🦉
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Pronouns: any
From: Czechia (NEW!)

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Last activity: 1 hour

Posted on 05-23-11 06:19:18 PM Link
Against, this seems like a useless rule (what is winning the game, anyway?) that would just appear as more junk in the rulelist.
Girlydragon
2940
Possibly neither Girly nor Dragon.
Level: 100


Posts: 1852/2945
EXP: 10277445
For next: 76951

Since: 07-21-07

From: Sweden

Since last post: 6 days
Last activity: 58 min.

Posted on 05-23-11 06:25:02 PM Link
You know, I'm just gonna this.

Because this is a silly rule that I actually like.
Lunaria

Moon Bunny! :3
Level: 132


Posts: 3808/5620
EXP: 27069812
For next: 62121

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 9 days
Last activity: 2 days

Posted on 05-25-11 01:19:40 PM Link
Rule added.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Alliances are disbanded immediately after they are created.
8. Players are re listed from least to most points in the list at the start of rounds.
9. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
10. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.
11. Event "Negative space" won't affect any players.
12. If the player who wins have 11 or more lead in points from the second placer, he/she can't win.

-------

Score:

1. Sanky - 23
2. The Red Snifit - 22
3. Girlydragon - 24
4. Imajin - 27 (22 + 3 + 2)
5. Arp1033 - 26
6. CB - 46

Turn order: (in reverse this time since I'm lazy)

6. Arp1033
5. The Red Snifit
4. Imajin
3. Girlydragon
2. Sanky
1. CB

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: The Red Snifit
Event:

-------
Event descriptions:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 4 Turns
Negative space | 1 Rounds - 2 Turn | Y = 123 | Z =


Note: If you wonder why it says 11.... Imajin said "10<" while I say "11≤" makes sense, yes?
Q
Mis7eryMyra
Level: 100


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Last activity: 2 hours

Posted on 05-25-11 10:57:24 PM Link
They aren't quite the same, but that technicality won't matter unless we introduce fractions of points.

Anyway, it looks the game is almost over, so here's a rule suggestion for you:

At the end of the final round, the player who has passed the highest percentage of his rule suggestions has his score changed so that he has the highest possible number of whole points while still being eligible to win.
Nicole

Disk-kun
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Last activity: 19 hours

Posted on 05-25-11 10:59:07 PM Link
I'm opposed to this.
CB

Flippitty Flip
Level: 85


Posts: 1913/2280
EXP: 5806563
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Since: 01-31-11

From: Canadaland

Since last post: 7.0 years
Last activity: 6.0 years

Posted on 05-25-11 11:06:27 PM Link
no thanks.
Girlydragon
2940
Possibly neither Girly nor Dragon.
Level: 100


Posts: 1866/2945
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Since: 07-21-07

From: Sweden

Since last post: 6 days
Last activity: 58 min.

Posted on 05-26-11 01:51:52 PM Link


Sounds fun actually~
Arp1033
Member
Level: 58


Posts: 780/927
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From: Pacific Northwest

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 05-27-11 12:43:31 AM Link
against. I prefer the winner to not be apparent until it is all over. And then sometimes, not even then...
Lunaria

Moon Bunny! :3
Level: 132


Posts: 3822/5620
EXP: 27069812
For next: 62121

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 9 days
Last activity: 2 days

Posted on 05-29-11 10:32:26 AM Link
Shot down!
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Alliances are disbanded immediately after they are created.
8. Players are re listed from least to most points in the list at the start of rounds.
9. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
10. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.
11. Event "Negative space" won't affect any players.
12. If the player who wins have 11 or more lead in points from the second placer, he/she can't win.

-------

Score:

1. Sanky - 23
2. The Red Snifit - 22 (22 + 1)
3. Girlydragon - 24
4. Imajin - 27
5. Arp1033 - 26
6. CB - 46

Turn order: (in reverse this time since I'm lazy)

6. Arp1033
5. The Red Snifit
4. Imajin
3. Girlydragon
2. Sanky
1. CB

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: Arp1033
Event:

-------
Event descriptions:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 3 Turns
Negative space | 1 Rounds - 1 Turn | Y = 123 | Z =

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Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed




Rusted Logic

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