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10-19-18 05:58:07 AM

Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed
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Nicole

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Posted on 05-13-11 11:43:09 AM Link
I suppose to make the 111 rule remain relevant, we need more ways to lose points. So I guess I'll support this, I'm usually careful anyway.
Girlydragon
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Posted on 05-13-11 11:44:28 AM Link
Support.
CB

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Posted on 05-13-11 04:22:37 PM Link
Supported.
Lunaria

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Posted on 05-14-11 05:27:25 PM (last edited by Karis at 05-14-11 05:29 PM) Link
Rule passes.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Every turn a random event will occur if the total score is over 111 points.
8. Alliances are disbanded immediately after they are created.
9. Players are re listed from least to most points in the list at the start of rounds.
10. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.

-------

Score:

1. Sanky - 20
2. The Red Snifit - 22
3. Girlydragon - 21
4. Imajin - 22
5. Arp1033 - 26 (19 + 5 + 2)
6. CB - 8

Score total: 119 - OVERDRIVE!

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 5
Next up: CB
Event: Negative space

-------
Event descriptions:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Old Events:

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 1 Round - 4 Turns
Negative space | 2 Rounds - 1 Turn





CB

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Posted on 05-16-11 07:19:52 PM Link
I suggest that if a player takes more than 48 hours to take their turn, their turn will be passed and 3 points will be deducted.
Nicole

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Posted on 05-16-11 09:20:55 PM Link
I support this, since we have a strict end date time is of the essence.
Q
Mis7eryMyra
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Posted on 05-17-11 02:34:12 AM Link
With a grand total of 6 points being lost, it seems a little bit too harsh to me, even if we do have more points floating around than I would like.

I'm against it.
Lunaria

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Posted on 05-17-11 07:44:39 AM (last edited by Karis at 05-17-11 07:58 AM) Link
This makes zero sense as the rule is all up to when I update. The base idea what I went with before is 24 hours from when their turn starts until it's auto passed, 48 hours would only pass if I'm too lazy to update sooner.

-------
Rule passes.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Every turn a random event will occur if the total score is over 111 points.
8. Alliances are disbanded immediately after they are created.
9. Players are re listed from least to most points in the list at the start of rounds.
10. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
11. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.

-------

Score:

1. Sanky - 20
2. The Red Snifit - 22
3. Girlydragon - 21
4. Imajin - 22
5. Arp1033 - 26
6. CB - 12 (8 + 2 + 2)

Turn order: (in reverse this time since I'm lazy)

6. Arp1033 - 26
5. The Red Snifit - 22
4. Imajin - 22
3. Girlydragon - 21
2. Sanky - 20
1. CB - 12

Score total: 123 - OVERDRIVE!

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: CB (again! :O)
Event: Twisted fate roll

-------
Event descriptions:

Twisted fate roll: During this turn you can pick a die of your choice (min d3, max d100) and roll it to get a score value, this value will then randomly be decided if it's added or removed from your score (you can get a negative value!) Keep in mind that you don't have to take part in this event!

Old Events:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 1 Round - 2 Turns
Negative space | 2 Rounds - 0 Turn | Y = 123 | Z =

CB

Flippitty Flip
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Since: 01-31-11

From: Canadaland

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Last activity: 6.0 years

Posted on 05-17-11 09:59:54 AM Link
For the lack of having anyhting else to propose, I sugest that mutable rule 2 be changed to permanent.

I also wish to use the Twisted Fate Roll with a d72 die.
Girlydragon
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Posted on 05-17-11 12:41:16 PM Link
on the rule transmute.
Nicole

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Posted on 05-17-11 12:46:36 PM Link
I oppose all rule transmutes to permanent, and this is no exception.
Sanqui
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Last activity: 47 min.

Posted on 05-17-11 01:11:03 PM Link
Against.
Arp1033
Member
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From: Pacific Northwest

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Posted on 05-17-11 10:52:12 PM Link
Against.
Lunaria

Moon Bunny! :3
Level: 132


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Posted on 05-19-11 09:16:22 PM Link
Turn lost and point penalty.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. No rules can be made that will use values and/or objects outside of the game itself.
3. The player who suggest a rule, change, or transmute gets 2 points if it passes.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.
5. Passing a turn takes three points from that player's total.
6. You can both change world and suggest rule modifications on the same turn.
7. Every turn a random event will occur if the total score is over 111 points.
8. Alliances are disbanded immediately after they are created.
9. Players are re listed from least to most points in the list at the start of rounds.
10. If you suggest a rule that goes against any rule already made, you will lose your turn and 3 points.
11. If a player takes more than 48 hours to take their turn, it will auto pass and they lose 3 points.

-------

Score:

1. Sanky - 20
2. The Red Snifit - 22
3. Girlydragon - 21
4. Imajin - 22
5. Arp1033 - 26
6. CB - 47 (12 + 1 + 37 - 3)

Turn order: (in reverse this time since I'm lazy)

6. Arp1033
5. The Red Snifit
4. Imajin
3. Girlydragon
2. Sanky
1. CB

Score total: 158 - OVERDRIVE!

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin, CB
Undra - The infinity -
Zevra - The void -

-------

Round: 6
Next up: Sanky
Event: -> fuck it, I will get to this later, I wanted to update the thread.

-------
Event descriptions:



Old Events:

Negative space: Every round negative space value will go up with x - y. Where X is the current total score and Y is the total score from when the round started. When the event times out the negative space value will be removed from a players score, the player is decided by random.

Black hole: While the world is being sucked towards a black hole you can't leave it, nor can you do anything on your turn. Your turn won't be counted as a pass, but you can't do anything on it other then passive/world bonuses.

-------
Event count down list:
(until they end.)

Black hole -> Zevra | 1 Round - 1 Turns
Negative space | 1 Rounds - 5 Turn | Y = 123 | Z =



Note: To make a rule permanent it needs to be in the tier below it, which would be immutable right now, even if immutable tier and mutable is the same.
Arp1033
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Posted on 05-20-11 04:06:45 AM Link
Wait, who lost their turn? It looks to me that we were voting for something, and then someone got penalized?
Sanqui
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Posted on 05-20-11 05:01:57 AM Link
I suggest removing rule 7, mutable.
Q
Mis7eryMyra
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Posted on 05-20-11 06:04:37 AM Link
Yes, please.

I can hardly keep track of what's going on anymore.
Girlydragon
2940
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From: Sweden

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Posted on 05-20-11 09:24:02 AM Link
A thousand s.

And yeah, this got silly complicated.
Nicole

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From: Boston, MA

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Posted on 05-20-11 10:22:55 AM Link
I'm also confused on why a turn was considered to be passed.

But I vote against this.
CB

Flippitty Flip
Level: 85


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From: Canadaland

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Posted on 05-20-11 12:39:50 PM Link
I'm With this, I wasn't expecting this to fly out of control like that.
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Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed




Rusted Logic

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