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12-13-18 08:41:44 AM

Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed
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Nicole

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Posted on 04-26-11 08:38:22 PM Link
I am in favor of this.
CB

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Posted on 04-26-11 11:13:29 PM Link
No thanks.
Arp1033
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Posted on 04-27-11 03:13:08 AM Link
This also gets my vote.
Sanqui
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Posted on 04-27-11 04:17:12 AM Link
I support this.

Girlydragon
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Posted on 04-27-11 04:26:17 AM Link
You have my support, and my axe.
Lunaria

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Posted on 04-27-11 07:42:52 PM Link
Rule removal passed. Please read the extra note!
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. The player who suggest a rule, change, or transmute gets 2 points if it passes.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12
2. The Red Snifit - 18 (14 + 4)
3. Girlydragon - 11
4. Imajin - 15 (16 - 1)
5. Arp1033 - 15
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 3
Next up: Girlydragon
Event: None

-------

Note: Right now there is really no change between immutable or mutable rules at all, they are the same. So over the course of the next turn I would like people to vote with one vote each if we should just tack the two rule trees into one, or if anyone have any better suggestion I'm open for those, I'm not really impossible in this question.

TL;DR: I want to organize the rules better.
Sanqui
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Posted on 04-28-11 08:34:58 AM (last edited by Sanky at 04-28-11 08:35 AM) Link
I think the rules should stay as they are now, because transmuting a rule between immutable and mutable is still a viable action that shouldn't be removed unless a rule that changes that is voted for.
Girlydragon
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Posted on 04-28-11 03:30:44 PM Link
I'd vote for keeping the immutable and mutable rule trees as it is.

I'd also try to steal some points from TRS, I'd also make a rule suggestion:

"When no event is active the next event in line will be shown including all changes made by it, and a countdown for when it comes into effect."

POWER TO THE PLAYERS! >:3
CB

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Posted on 04-28-11 04:21:02 PM Link
Rule Propisiton: No thanks, the suprise of the event is what makes it fun.

Rule Tree Merge: Yes.
Nicole

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Posted on 04-28-11 04:44:03 PM (last edited by Imajin at 04-28-11 04:44 PM) Link
I'm going to pass Girlydragon's proposal.

Also, I support keeping the two tiers in existence despite the lack of practical distinction.
Arp1033
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Posted on 04-29-11 06:04:55 AM Link
No on both accounts.
Lunaria

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Posted on 04-29-11 05:03:12 PM Link
Time out -> Rule fails to pass.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. The player who suggest a rule, change, or transmute gets 2 points if it passes.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12
2. The Red Snifit - 15 (18 - 3)
3. Girlydragon - 14 (11 + 3)
4. Imajin - 16 (15 + 1)
5. Arp1033 - 15
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 3
Next up: Imajin
Event: None

-------

Nicole

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Posted on 04-29-11 05:05:02 PM Link
I move to Vorani.
Lunaria

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Posted on 04-29-11 05:54:44 PM Link
World Change
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. The player who suggest a rule, change, or transmute gets 2 points if it passes.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12
2. The Red Snifit - 15
3. Girlydragon - 14
4. Imajin - 19 (16 + 3)
5. Arp1033 - 15
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin
Undra - The infinity -
Zevra - The void - CB

-------

Round: 3
Next up: Arp1033
Event: None

-------
Arp1033
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Posted on 04-30-11 03:06:34 AM Link
I pass.
Lunaria

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Posted on 04-30-11 09:43:14 AM Link
Turn passed!
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. The player who suggest a rule, change, or transmute gets 2 points if it passes.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12
2. The Red Snifit - 15
3. Girlydragon - 14
4. Imajin - 19
5. Arp1033 - 17 (15 + 2)
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin
Undra - The infinity -
Zevra - The void - CB

-------

Round: 3
Next up: CB
Event: None

-------

CB

Flippitty Flip
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Posted on 04-30-11 06:06:40 PM Link
Move to Undra.
Lunaria

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Posted on 04-30-11 08:09:50 PM Link
World change.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. The player who suggest a rule, change, or transmute gets 2 points if it passes.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12
2. The Red Snifit - 15
3. Girlydragon - 14
4. Imajin - 19
5. Arp1033 - 17
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit, Imajin
Undra - The infinity - CB
Zevra - The void -

-------

Round: 4
Next up: Sanky
Event: None

-------
Sanqui
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Posted on 05-01-11 01:56:47 PM Link
I suggest a new rule:
Passing a turn takes three points from that player's total.
Nicole

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Posted on 05-01-11 02:12:27 PM Link
Eh, I guess I will, in a shocking turnabout, support this measure. =o
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Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed




Rusted Logic

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